Difference between revisions of "Characters"
(Minor fixes.) |
|||
| Line 45: | Line 45: | ||
{| style="text-align:center" | {| style="text-align:center" | ||
|- | |- | ||
| − | | '' | + | | ''Sub-Lieutenant Andie Graham remains blissfully unaware that the Daedalus has cut all ties with the SDF and becomes an invaluable asset with his/her unique skill set, enchanting the whole crew with his/her innocent charm on the way!'' |
| [[Image:Andie_sprite.png]] | | [[Image:Andie_sprite.png]] | ||
|} | |} | ||
''Andie'' is placed on the [[Daedalus]] along with {{Character|Derek}} in the event that {{Character|Finola}} and {{Character|Chao}} do not make it on-board. His/her varied skill set allows him/her to perform a variety of roles, and several auxiliary skills ensure that (s)he outperforms any competitor in her field.'' | ''Andie'' is placed on the [[Daedalus]] along with {{Character|Derek}} in the event that {{Character|Finola}} and {{Character|Chao}} do not make it on-board. His/her varied skill set allows him/her to perform a variety of roles, and several auxiliary skills ensure that (s)he outperforms any competitor in her field.'' | ||
| − | *'''Objective:''' {{Glory}} {{Confirm}} | + | *'''Objective:''' {{Glory}} {{Confirm|Name of Glory objective}} |
:Andie earns 4 {{Glory}} for every successful [[Trading|trade with merchants]]. | :Andie earns 4 {{Glory}} for every successful [[Trading|trade with merchants]]. | ||
| − | *'''Trait: ''Androgynous''''' | + | *'''Trait: ''{{Trait|Androgynous}}''''' |
:Can [[flirt]] and [[do the thing]] with characters of both genders. Cannot become {{Status|Pregnant}}. | :Can [[flirt]] and [[do the thing]] with characters of both genders. Cannot become {{Status|Pregnant}}. | ||
| Line 81: | Line 81: | ||
{| style="text-align:center" | {| style="text-align:center" | ||
|- | |- | ||
| − | | ''Derek Hogan | + | | ''Desperate for female attention and always ready to tell boastful tales of his improbable heroism, Derek Hogan is taken aboard the Daedalus by [[Kim Jin Su]] as head of security after his more qualified companion bites the dust.'' |
| [[Image:Derek_sprite.png]] | | [[Image:Derek_sprite.png]] | ||
|} | |} | ||
| − | {{ | + | |
| − | *'''Objective:''' {{Glory}} | + | ''Derek'' is placed on the [[Daedalus]] along with {{Character|Andie}} in the event that {{Character|Finola}} and {{Character|Chao}} do not make it on-board. With his combat prowess and resistance skills, he serves as an excellent enforcer for the {{Character|Mush}} hunt, while providing a safety net in the later stages of the journey thanks to his firefighting abilities. |
| − | :Derek earns 2 {{Glory}} for every | + | |
| − | *'''Trait: ''First Time''''' | + | *'''Objective:''' {{Glory}} {{Confirm|Name of Glory objective}} |
| + | :Derek earns 2 {{Glory}} for every reciprocal act of love. | ||
| + | *'''Trait: ''{{Trait|First Time}}''''' | ||
:The first time Derek [[Doing the thing|does the thing]], his {{Morale}} gauge is re-filled to the maximum. | :The first time Derek [[Doing the thing|does the thing]], his {{Morale}} gauge is re-filled to the maximum. | ||
| Line 94: | Line 96: | ||
|- | |- | ||
|style="white-space:nowrap;"|{{Level|1}} {{Skill|Shooter}} | |style="white-space:nowrap;"|{{Level|1}} {{Skill|Shooter}} | ||
| − | |Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including Patroller guns and Turrets | + | |Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including Patroller guns and Turrets) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|2}} {{Skill|Wrestler}} | |style="white-space:nowrap;"|{{Level|2}} {{Skill|Wrestler}} | ||
| − | | | + | |Adds +2 {{HP}} damage to unarmed attacks, and may kick a character out of the room for '''2''' {{AP}} ('''1''' {{AP}} if {{Status|Inactive}}). |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|3}} {{Skill|Firefighter}} | |style="white-space:nowrap;"|{{Level|3}} {{Skill|Firefighter}} | ||
| − | |Always succeeds at | + | |Always succeeds at extinguishing [[Fire|fires]], even without the {{Item|Extinguisher}}. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|4}} {{Skill|Motivator}} | |style="white-space:nowrap;"|{{Level|4}} {{Skill|Motivator}} | ||
| − | | | + | |Once a day, may give a '''boring speech''' for 1 {{AP}} which gives 3 {{MP}} to everyone in the room. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|5}} {{Skill|Hygienist}} | |style="white-space:nowrap;"|{{Level|5}} {{Skill|Hygienist}} | ||
| − | | | + | |Has a 50% chance of resisting {{Status|Spore}} contamination and [[Illnesses#Diseases|physical illnesses]]. |
|} | |} | ||
| − | |[[Image:Derek_hogan_portrait.jpg|210px|thumb| | + | |[[Image:Derek_hogan_portrait.jpg|210px|thumb|Derek Hogan]] |
|} | |} | ||
| Line 247: | Line 249: | ||
|- | |- | ||
|style="white-space:nowrap;"|{{Level|1}} {{Skill|Solid}} | |style="white-space:nowrap;"|{{Level|1}} {{Skill|Solid}} | ||
| − | |Adds +1 {{HP}} damage to unarmed attacks, | + | |Adds +1 {{HP}} damage to unarmed attacks, negates the {{Status|Burdened}} status when carrying '''heavy''' items, and may kick a character out of the room for '''2''' {{AP}} ('''1''' {{AP}} if {{Status|Inactive}}). |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|2}} {{Skill|Paranoid}} | |style="white-space:nowrap;"|{{Level|2}} {{Skill|Paranoid}} | ||
| Line 300: | Line 302: | ||
|- | |- | ||
|style="white-space:nowrap;"|{{Level|5}} {{Skill|Firefighter}} | |style="white-space:nowrap;"|{{Level|5}} {{Skill|Firefighter}} | ||
| − | |Always succeeds at | + | |Always succeeds at extinguishing [[Fire|fires]], even without the {{Item|Extinguisher}}. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|6}} {{Skill|Frugivore}} | |style="white-space:nowrap;"|{{Level|6}} {{Skill|Frugivore}} | ||
| Line 419: | Line 421: | ||
|- | |- | ||
|style="white-space:nowrap;"|{{Level|4}} {{Skill|Shooter}} | |style="white-space:nowrap;"|{{Level|4}} {{Skill|Shooter}} | ||
| − | |Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including Patroller guns and Turrets | + | |Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|5}} {{Skill|Logistics Expert}} | |style="white-space:nowrap;"|{{Level|5}} {{Skill|Logistics Expert}} | ||
| Line 493: | Line 495: | ||
|- | |- | ||
|style="white-space:nowrap;"|{{Level|3}} {{Skill|Shooter}} | |style="white-space:nowrap;"|{{Level|3}} {{Skill|Shooter}} | ||
| − | |Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including Patroller guns and Turrets | + | |Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|4}} {{Skill|Biologist}} | |style="white-space:nowrap;"|{{Level|4}} {{Skill|Biologist}} | ||
| Line 567: | Line 569: | ||
|- | |- | ||
|style="white-space:nowrap;"|{{Level|3}} {{Skill|Shooter}} | |style="white-space:nowrap;"|{{Level|3}} {{Skill|Shooter}} | ||
| − | |Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including Patroller guns and Turrets | + | |Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|4}} {{Skill|Firefighter}} | |style="white-space:nowrap;"|{{Level|4}} {{Skill|Firefighter}} | ||
| − | |Always succeeds at | + | |Always succeeds at extinguishing [[Fire|fires]], even without the {{Item|Extinguisher}}. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|5}} {{Skill|The Optimist}} | |style="white-space:nowrap;"|{{Level|5}} {{Skill|The Optimist}} | ||
| Line 606: | Line 608: | ||
|- | |- | ||
|style="white-space:nowrap;"|{{Level|2}} {{Skill|Solid}} | |style="white-space:nowrap;"|{{Level|2}} {{Skill|Solid}} | ||
| − | |Adds +1 {{HP}} damage to unarmed attacks, | + | |Adds +1 {{HP}} damage to unarmed attacks, negates the {{Status|Burdened}} status when carrying '''heavy''' items, and may kick a character out of the room for '''2''' {{AP}} ('''1''' {{AP}} if {{Status|Inactive}}). |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|3}} {{Skill|Opportunist}} | |style="white-space:nowrap;"|{{Level|3}} {{Skill|Opportunist}} | ||
| Line 612: | Line 614: | ||
|- | |- | ||
|style="white-space:nowrap;"|{{Level|4}} {{Skill|Shooter}} | |style="white-space:nowrap;"|{{Level|4}} {{Skill|Shooter}} | ||
| − | |Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including Patroller guns and Turrets | + | |Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|5}} {{Skill|Apprentice}} | |style="white-space:nowrap;"|{{Level|5}} {{Skill|Apprentice}} | ||
| Line 653: | Line 655: | ||
|- | |- | ||
|style="white-space:nowrap;"|{{Level|4}} {{Skill|Shooter}} | |style="white-space:nowrap;"|{{Level|4}} {{Skill|Shooter}} | ||
| − | |Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including Patroller guns and Turrets | + | |Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|5}} {{Skill|IT Expert}} | |style="white-space:nowrap;"|{{Level|5}} {{Skill|IT Expert}} | ||
| Line 685: | Line 687: | ||
|- | |- | ||
|style="white-space:nowrap;"|{{Level|1}} {{Skill|Shooter}} | |style="white-space:nowrap;"|{{Level|1}} {{Skill|Shooter}} | ||
| − | |Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including Patroller guns and Turrets | + | |Grants 2 {{AP|Shooter}} daily, which allow to fire any kind of [[Inventory#Weapons|weapon]] (including [[Patroller]] guns and [[Turrets]]) for free. Increases chances for a lethal '''headshot''' and decreases chances of a critical miss. |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|2}} {{Skill|Survivalist}} | |style="white-space:nowrap;"|{{Level|2}} {{Skill|Survivalist}} | ||
| Line 691: | Line 693: | ||
|- | |- | ||
|style="white-space:nowrap;"|{{Level|3}} {{Skill|Wrestler}} | |style="white-space:nowrap;"|{{Level|3}} {{Skill|Wrestler}} | ||
| − | |Adds +2 {{HP}} damage to unarmed attacks. | + | |Adds +2 {{HP}} damage to unarmed attacks, and may kick a character out of the room for '''2''' {{AP}} ('''1''' {{AP}} if {{Status|Inactive}}). |
|- | |- | ||
|style="white-space:nowrap;"|{{Level|4}} {{Skill|Torturer}} | |style="white-space:nowrap;"|{{Level|4}} {{Skill|Torturer}} | ||
Revision as of 22:08, 28 April 2014
In Mush, every player controls one of 16 playable characters. This article serves as an overview of the characters and their basic function. Please refer to each character's respective article (see table on the right) for in-depth information, tips and tricks.
Depending on which character you play, you will have a different field of expertise, set of abilities and general play style. Each of the characters is unique in:
- their choice of 5-6 Skills
- their personal
Glory objective
- if applicable, their unique character trait
- their place in the Title hierarchy
Andie Graham
Andie is placed on the Daedalus along with
|
Derek Hogan
Derek is placed on the Daedalus along with
|
Eleesha Williams
Eleesha is the primary detective of the Daedalus crew, her role being the detection of
|
Finola Keegan
Finola is nearly always found in Laboratory or Medlab. Due to her
|
Frieda Bergmann
Frieda is the ship's navigator and will spend most of her time on the bridge. Her
|
Gioele Rinaldo
|
Ian Soulton
Ian is the ship's botanist and is often found in the lab. Combining
|
Main article: Ian Soulton.
Janice Kent
Janice is the main source for
|
Jiang Hua
|
Kim Jin Su
|
Lai Kuan Ti
|
Paola Rinaldo
|
Raluca Tomescu
The ship's seclusive, cat-loving head of engineering, a genius at all things technical and the only person who truly understands the PILGRED reactor. Her help is essential in the difficult tasks of getting both PILGRED and the Plasma Shield back online.
|
Roland Zuccali
|
Stephen Seagull
|
Terrence Archer
Terrence is a real allround-talent with the unique
|
Wang Chao
Chao is in charge of security aboard the ship. His
|
Zhong Chun
Chun is the one to lead and coordinate the Mush-Hunt for she is
|















