Creative
Creative | |||
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Description: | Sometimes you need to think outside the box | ||
Learned by: | Roland 6 Stephen 6 |
If Mush: | Kept |
Creative is a skill which gives you a 50% chance to gain 1 after a failed action. As such it is most effective when performing many cheap actions that have a high chance to fail, like shooting turrets, repairing equipment, and extinguishing fires. - Or, notably, searching for hidden objects.
Extinguisher-stealing Pyromaniac scenarios aside, this makes it superior to the Firefighter ability for Roland, as it is more flexible in its uses and will also make him more efficient in his main job.
Stephen can probably get the most use out of it when he uses Apprentice (or a book) to become a creative Technician. Though it is also a helpful in combat, especially in combination with Solid, and in combination with free actions from Shooter and the like, which can trigger it and create regular .
Still, the overall gain is only mediocre for a skill of the highest level, as you will have to fail an average of 8 actions per day to make it compare to better -saving skills like IT Expert.
Lastly, this will make it a lot easier to solve the MAD Kube. So you may not get shot quite as quickly by your crewmates for trying, even though it will still be a useless and selfish thing to do.