Medikit
From Mushpedia
Medikit
| ||
|---|---|---|
| In-game Description | Maintenance Stats | |
| This little survival miracle is unparalleled for on-the-go healing. If the user is one of the medical team, they'll get a bonus. |
N/A | |
| Origins | ||
|
1 x Found in Daedalus | ||
Uses 2
if treating someone else, 3 if treating self. Heals 3
and may cure diseases.
With
Medic, heals 5
.
Can be upgraded via
Ultra Healing Pomade to heal one additional point of
.
It can also be used to cure a
Disease (always with a
Public log, which is useful since the
Mush cannot become diseased). However, it cannot help you with a
disorder or an
injury.
The Medikit is useless in the Medlab, since this room gives exactly the same actions (Heal and Self-Heal), and more (DIY Surgery at the Surgery Pod). The same bonus from
Ultra Healing Pomade also applies.
New Actions
- Requires: Target must not have maximum
- Target: Other character
- Effect: +3
, high chance of healing one disease if any
- Affected by:
Medic,
Mycologist,
Ultra Healing Pomade
Public log:
- Requires: Must not have maximum
, or must have an illness
- Target: Self
- Effect: +3
, high chance of healing one disease if any
- Affected by:
Medic,
Mycologist,
Ultra Healing Pomade
Private log: You have healed yourself and in doing so, have restored [amount]
.
Public log: if any disease:
(the target is "yourself", that is, you actually have to click on your character in the room to see the self-heal action)
List of attributes
- This item enables a new action.
- When examined, this item displays the following text:
- After the terrible Mush wars, the ruling states decided to reduce exposure to Mush spores as much as possible to protect the troops. Combat units are systematically equipped with an ultra comprehensive medikit, which should allow any Federation agent to heal their own superficial injuries.
