Difference between revisions of "Myco-Alarm"

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<onlyinclude>{{Item Attributes|Myco Alarm|
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__NOTOC__<onlyinclude>{{Item Attributes|Myco-Alarm|
 
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Myco_alarm.jpg
 
Myco_alarm.jpg
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The myco-alarm detects high concentrations of mycotoxine. If the Mush decides to attack, the alarm will sound.
 
The myco-alarm detects high concentrations of mycotoxine. If the Mush decides to attack, the alarm will sound.
 
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| Origin 1 =
[[Research|Researching]] '''Myco Alarms'''
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Researching {{Research|MycoAlarm}}
 
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Displays a "''BRIIIIING!''" alert in the room logs if a {{Character|Mush}} directly [[Infect|infects]] somebody in that room. Also works when hidden.
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The '''Myco-Alarm''' is an item which becomes available in a pack of 5 via the {{Research|MycoAlarm}} research project.
  
{{Todo|Follow instructions in the [[Help:Item page guidelines]] to add properly structured item information here.}}
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When dropped in a room's shelf, it will display a {{Privacy|Public}} '''"''BRIIIIING!''"''' alert in the room log if a {{Character|Mush}} performs certain Mush actions. It will work if hidden, but will have no effect if held in a [[Characters|character]]'s inventory.
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As of [[Episodes|Episode IV]], the ''Myco-Alarm'' detects the following actions: '''[[Infect]]''', {{Skill|Fungal Kitchen}}, {{Skill|Trapper}}, {{Skill|Radio Pirate}}, {{Skill|Nightmarish}}, {{Skill|Bacterophile}} and {{Skill|Transfer}}, as well as ''Infectious Cuddles'' (on {{Item|Schrödinger}}) and the act of mutating into a {{Status|Berserker}}. It does '''NOT''' go off if you [[Extract a spore]] or contaminate your target via doing the thing.
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[[Image:Log-MycoAlarm.gif|thumb|right|A ''Myco-Alarm'' detects an infection alongside a {{skill|Demoralize}} attack.]]
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== Usage ==
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The main use of the Myco-Alarm is to protect commonly used rooms that did not have a camera installed, such as the Lab, Medlab, Nexus, Icarus Bay and Patroller bays, discouraging Mush from spreading their spores there. In addition, hiding surplus Myco-Alarms in different places and moving them around (usually a job for {{character|Chun}} and/or {{character|Eleesha}}) is a great way to make the Mush scared to use their skills, or catch them outright.
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The {{Research|Pheromodem}} research reduces the necessity for ''Myco-Alarms'', as the {{Character|Mush}} communication channel will immediately display any sporing that occurs, and the obscured names might be guessed by the time it happened.
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== Trivia ==
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* The name of research project is ''MycoAlarm'', while the item itself is called ''Myco-Alarm'' (note the hyphen).
  
 
{{Item Attribute List}}
 
{{Item Attribute List}}
 
{{Item Categories}}
 
{{Item Categories}}
 
[[Category:Incomplete Item]]
 

Latest revision as of 14:02, 5 August 2018

Myco-Alarm
Myco-Alarm
In-game Description Maintenance Stats
The Myco goes off when a Mush tries to get in on the action

This item is breakable and can be repaired. Repair:

25%

This item can be dismantled by Technicians.Dismantle:

25%
Dismantles into:

Icon Scrap Metal x 1

Origins

5 x Researching Research project MycoAlarm

The Myco-Alarm is an item which becomes available in a pack of 5 via the Research project MycoAlarm research project.

When dropped in a room's shelf, it will display a Public "BRIIIIING!" alert in the room log if a Icon Mush performs certain Mush actions. It will work if hidden, but will have no effect if held in a character's inventory.

As of Episode IV, the Myco-Alarm detects the following actions: Infect, Icon Fungal Kitchen, Icon Trapper, Icon Radio Pirate, Icon Nightmarish, Icon Bacteriophiliac and Icon Transfer, as well as Infectious Cuddles (on Icon Schrödinger) and the act of mutating into a Icon Berzerker. It does NOT go off if you Extract a spore or contaminate your target via doing the thing.

A Myco-Alarm detects an infection alongside a Icon Demoralize attack.

Usage

The main use of the Myco-Alarm is to protect commonly used rooms that did not have a camera installed, such as the Lab, Medlab, Nexus, Icarus Bay and Patroller bays, discouraging Mush from spreading their spores there. In addition, hiding surplus Myco-Alarms in different places and moving them around (usually a job for Icon Chun and/or Icon Eleesha) is a great way to make the Mush scared to use their skills, or catch them outright.

The Research project Pheromodem research reduces the necessity for Myco-Alarms, as the Icon Mush communication channel will immediately display any sporing that occurs, and the obscured names might be guessed by the time it happened.

Trivia

  • The name of research project is MycoAlarm, while the item itself is called Myco-Alarm (note the hyphen).

List of attributes

  • This item is can become Icon Broken, requiring repairs before it can be used again.
  • This item can be broken (rather than destroyed) when exposed to by Icon fire.
  • This item can be dismantled for parts.
  • This item grants a passive benefit when deployed in a room.
  • When examined, this item displays the following text:
The myco-alarm detects high concentrations of mycotoxine. If the Mush decides to attack, the alarm will sound.