Difference between revisions of "Diplomat"
From Mushpedia
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|Cost = 1 {{AP}} | |Cost = 1 {{AP}} | ||
|Target = None | |Target = None | ||
| − | |Effect = Prevents any [[Aggression|Aggressive]] actions in the room | + | |Effect = Prevents any [[Aggression|Aggressive]] actions in the room, and kickig people out. Lasts 3 cycles, or until the user leaves. |
***'''Single Action'''; can only be performed once per game.}} | ***'''Single Action'''; can only be performed once per game.}} | ||
Revision as of 16:33, 4 June 2014
| Description: | A good diplomat knows how to communicate effectively with extra-terrestrials.
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| Learned by: | If |
Kept | |
Having this skill on the crew in addition to a
Babel Module is a major gateway opener for an Eden ending, as you will gain a much higher number of Alien Artifacts this way, among which there is a chance for a
Starmap Fragment. The Ceasefire ability may also prove useful to disarm a brainless murder if you stumble upon it, to defend somebody from the
Mush, or to defend yourself or your co-conspirator when you are the Mush.
Note: Ceasefire will automatically end at the start of the third cycle after it was initiated, so if you call it at the end of a cycle, you only get two full cycles of protection out of it.
General effects
- When on an Expedition, removes any possibility of a Fight event.
- New action:
- Target: None
- Effect: Prevents any Aggressive actions in the room, and kickig people out. Lasts 3 cycles, or until the user leaves.
- Single Action; can only be performed once per game.
- Single Action; can only be performed once per game.
- Target: None