Difference between revisions of "Myco-Alarm"
From Mushpedia
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| − | <onlyinclude>{{Item Attributes|Myco Alarm| | + | <onlyinclude>{{Item Attributes|Myco-Alarm| |
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Myco_alarm.jpg | Myco_alarm.jpg | ||
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The myco-alarm detects high concentrations of mycotoxine. If the Mush decides to attack, the alarm will sound. | The myco-alarm detects high concentrations of mycotoxine. If the Mush decides to attack, the alarm will sound. | ||
| Origin 1 = | | Origin 1 = | ||
| − | [[Research|Researching]] ''' | + | [[Research|Researching]] '''MycoAlarm''' |
| Origin Amount 1 = | | Origin Amount 1 = | ||
5 | 5 | ||
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1 | 1 | ||
}}</onlyinclude>{{Item Tooltip}} | }}</onlyinclude>{{Item Tooltip}} | ||
| − | + | The '''Myco-Alarm''' is an [[:Category:Instrument|instrument]] which becomes available in a pack of 5 via the ''MycoAlarm'' [[Research]] project. | |
| − | {{ | + | When dropped in a room's shelf, it will display a {{Privacy|Public}} "''BRIIIIING!''" alert in the room log if a {{Character|Mush}} directly [[Infect|infects]] somebody in that room. It will work if hidden, but will have no effect in a [[Characters|character]]'s inventory. |
| + | |||
| + | The [[Pheromodem]] research obsoletes ''Myco-Alarms'', as the {{Character|Mush}} communication channel will immediately display any sporing that occurs, and the obscured names can typically be guessed at by their amount of letters and the time it happened. | ||
| + | |||
| + | == Trivia == | ||
| + | * The name of research project is ''MycoAlarm'', while the item itself is called ''Myco-Alarm'' (note the hyphen). | ||
| + | * In the [[Episodes#Upcoming changes|upcoming update]], the ''Myco-Alarm'' also detects the special actions of {{Skill|Fungal Kitchen}}, {{Skill|Trapper}}, {{Skill|Radio Pirate}}, {{Skill|Nightmarish}}, {{Skill|Bacterophile}} and {{Skill|Transfer}}, as well as '''Infectious Caress''' (on {{Item|Schrödinger}}) and the act of mutating into a {{Status|Berserker}}. To balance this, only '''4''' ''Myco-Alarms'' will be produced from the research. | ||
{{Item Attribute List}} | {{Item Attribute List}} | ||
{{Item Categories}} | {{Item Categories}} | ||
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| − | |||
Revision as of 08:51, 7 April 2014
Myco-Alarm
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| In-game Description | Maintenance Stats | ||||||||
| The Myco goes off when a Mush tries to get in on the action |
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| Origins | |||||||||
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5 x Researching MycoAlarm | |||||||||
The Myco-Alarm is an instrument which becomes available in a pack of 5 via the MycoAlarm Research project.
When dropped in a room's shelf, it will display a Public "BRIIIIING!" alert in the room log if a
Mush directly infects somebody in that room. It will work if hidden, but will have no effect in a character's inventory.
The Pheromodem research obsoletes Myco-Alarms, as the
Mush communication channel will immediately display any sporing that occurs, and the obscured names can typically be guessed at by their amount of letters and the time it happened.
Trivia
- The name of research project is MycoAlarm, while the item itself is called Myco-Alarm (note the hyphen).
- In the upcoming update, the Myco-Alarm also detects the special actions of
Fungal Kitchen,
Trapper,
Radio Pirate,
Nightmarish,
Bacteriophiliac and
Transfer, as well as Infectious Caress (on
Schrödinger) and the act of mutating into a
Berzerker. To balance this, only 4 Myco-Alarms will be produced from the research.
List of attributes
- This item is can become
Broken, requiring repairs before it can be used again.
- This item can be broken (rather than destroyed) when exposed to by
fire.
- This item can be dismantled for parts.
- This item grants a passive benefit when deployed in a room.
- When examined, this item displays the following text:
- The myco-alarm detects high concentrations of mycotoxine. If the Mush decides to attack, the alarm will sound.
