Difference between revisions of "Crazy Eye"
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Exceedingly useful if you want to be the ultimate combatant, and especially invaluable if you are {{Character|Mush}}. Consider picking this skill only when you feel you'll need it soon, in order to hide it from future adversaries. | Exceedingly useful if you want to be the ultimate combatant, and especially invaluable if you are {{Character|Mush}}. Consider picking this skill only when you feel you'll need it soon, in order to hide it from future adversaries. | ||
| − | Stackable with {{Trait|Pacifist}} so if you got Ian in room all | + | Stackable with {{Trait|Pacifist}} so if you got Ian in room all aggressive actions against you will cost 5{{AP}}. |
== General effects == | == General effects == | ||
Revision as of 12:46, 9 January 2016
| Description: | There is no way to take you by surprise. You foresee all attacks from your enemies as well as those from your so-called allies. | ||
|---|---|---|---|
| Learned by: | If |
Kept | |
This essentially grants you personal
Pacifist protection, increasing the cost of aggressive actions against you while not hindering your own attacks.
Exceedingly useful if you want to be the ultimate combatant, and especially invaluable if you are
Mush. Consider picking this skill only when you feel you'll need it soon, in order to hide it from future adversaries.
Stackable with
Pacifist so if you got Ian in room all aggressive actions against you will cost 5
.