Difference between revisions of "Confident"
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The skill is unique in that it opens up a new way of interacting with the ''Confident'' to '''other''' characters, rather than the skill user themselves. | The skill is unique in that it opens up a new way of interacting with the ''Confident'' to '''other''' characters, rather than the skill user themselves. | ||
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| + | {{Note|May also reveal such action as Report}} | ||
== General effects == | == General effects == | ||
Revision as of 22:31, 9 September 2014
| Description: | Discreet and loyal, you share everyone's pain and as such have the sympathy of the whole crew... | ||
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| Learned by: | If |
Kept | |
Confident is an unusual skill which turns
Andie into some sort of unholy
Schrödinger-
Torturer hybrid. Every day, a character may confide into the Confident to restore 2
, but will reveal their last actions in return. The more
the Confident has, the more actions will be revealed, which means that the higher
maximum of
Gold players can be of advantage.
It remains to be seen how the skill will be utilized, but in a crew which chooses to make confiding mandatory once a day, a happy Andie can considerably hamper the Mushes' freedom to act.
The skill is unique in that it opens up a new way of interacting with the Confident to other characters, rather than the skill user themselves.
Note: May also reveal such action as Report
General effects
- Enables new action for other characters:
- Target: The Confident
- Effect: Restores 2
while revealing the names of recent actions to the Confident.
Public log: [Chitchatter] and [Confident] are chatting innocently...
- Target: The Confident