Difference between revisions of "Diplomat"
From Mushpedia
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(added more info on ceasefire) |
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|Cost = 1 {{AP}} | |Cost = 1 {{AP}} | ||
|Target = None | |Target = None | ||
| − | |Effect = Prevents any [[Aggression|Aggressive]] actions in the room, and | + | |Effect = Prevents any [[Aggression|Aggressive]] actions in the room, and kicking people out. Lasts 3 cycles, or until the user leaves. |
***'''Single Action'''; can only be performed once per game.}} | ***'''Single Action'''; can only be performed once per game.}} | ||
| + | ===Ceasefire=== | ||
| + | This ability often goes unused, but does have a few situations where it can be extremely powerful. | ||
| + | * If you know a large group of crew will be grouped up in a room (such as when preparing for an expedition or for a leadership speech) | ||
| + | * If a mush has started killing people, using it in a room with vital characters whilst people save up AP to retaliate | ||
| + | * As a mush, you can declare a ceasefire then lay down and be safe from being killed (or kicked out of bed) for 3 cycles | ||
[[Category:Human Skill]] [[Category:Finola Skill]] [[Category:Janice Skill]] [[Category:Mage Book Skill]] | [[Category:Human Skill]] [[Category:Finola Skill]] [[Category:Janice Skill]] [[Category:Mage Book Skill]] | ||
{{Skills Navbox}} | {{Skills Navbox}} | ||
Revision as of 21:30, 23 August 2014
| Description: | A good diplomat knows how to communicate effectively with extra-terrestrials.
| ||
|---|---|---|---|
| Learned by: | If |
Kept | |
Having a Diplomat on the crew in addition to a
Babel Module is a major gateway opener for an Eden ending, as you will gain a much higher number of Alien Artifacts this way, among which there is a chance for a
Starmap Fragment.
The Ceasefire ability may also prove useful to disarm a brainless murder if you stumble upon it, to defend somebody from the
Mush, or to defend yourself or your co-conspirator when you are the Mush.
Note: Ceasefire will automatically end at the start of the third cycle after it was initiated, so if you call it at the end of a cycle, you only get two full cycles of protection out of it.
General effects
- When on an Expedition, removes any possibility of a Fight event.
- New action:
- Target: None
- Effect: Prevents any Aggressive actions in the room, and kicking people out. Lasts 3 cycles, or until the user leaves.
- Single Action; can only be performed once per game.
- Single Action; can only be performed once per game.
- Target: None
Ceasefire
This ability often goes unused, but does have a few situations where it can be extremely powerful.
- If you know a large group of crew will be grouped up in a room (such as when preparing for an expedition or for a leadership speech)
- If a mush has started killing people, using it in a room with vital characters whilst people save up AP to retaliate
- As a mush, you can declare a ceasefire then lay down and be safe from being killed (or kicked out of bed) for 3 cycles