Difference between revisions of "Myco-Alarm"
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When dropped in a room's shelf, it will display a {{Privacy|Public}} "''BRIIIIING!''" alert in the room log if a {{Character|Mush}} performs certain Mush actions. It will work if hidden, but will have no effect in a [[Characters|character]]'s inventory. | When dropped in a room's shelf, it will display a {{Privacy|Public}} "''BRIIIIING!''" alert in the room log if a {{Character|Mush}} performs certain Mush actions. It will work if hidden, but will have no effect in a [[Characters|character]]'s inventory. | ||
| − | As of [[Episodes|Episode IV]], the ''Myco-Alarm'' supposedly detects the special actions of {{Skill|Fungal Kitchen}}, {{Skill|Trapper}}, {{Skill|Radio Pirate}}, {{Skill|Nightmarish}}, {{Skill|Bacterophile}} and {{Skill|Transfer}}, as well as '''Infectious Caress''' (on {{Item|Schrödinger}}) and the act of mutating into a {{Status|Berserker}} on top of direct spiking. | + | As of [[Episodes|Episode IV]], the ''Myco-Alarm'' supposedly detects the special actions of {{Skill|Fungal Kitchen}}, {{Skill|Trapper}}, {{Skill|Radio Pirate}}, {{Skill|Nightmarish}}, {{Skill|Bacterophile}} and {{Skill|Transfer}}, as well as '''Infectious Caress''' (on {{Item|Schrödinger}}) and the act of mutating into a {{Status|Berserker}} on top of direct spiking.<br>There have been reports that it also triggers upon {{status|Spore}} transfer from [[doing it]]. |
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| + | {{todo|Confirm all these.}} | ||
[[Image:Log-MycoAlarm.gif|thumb|right|A ''Myco-Alarm'' detects an infection.]] | [[Image:Log-MycoAlarm.gif|thumb|right|A ''Myco-Alarm'' detects an infection.]] | ||
Revision as of 19:56, 11 May 2014
Myco-Alarm
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| In-game Description | Maintenance Stats | ||||||||
| The Myco goes off when a Mush tries to get in on the action |
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| Origins | |||||||||
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4 x Researching MycoAlarm | |||||||||
The Myco-Alarm is an instrument which becomes available in a pack of 4 via the MycoAlarm Research project.
When dropped in a room's shelf, it will display a Public "BRIIIIING!" alert in the room log if a
Mush performs certain Mush actions. It will work if hidden, but will have no effect in a character's inventory.
As of Episode IV, the Myco-Alarm supposedly detects the special actions of
Fungal Kitchen,
Trapper,
Radio Pirate,
Nightmarish,
Bacteriophiliac and
Transfer, as well as Infectious Caress (on
Schrödinger) and the act of mutating into a
Berzerker on top of direct spiking.
There have been reports that it also triggers upon
Spore transfer from doing it.
Usage
TODO: Add strategy regarding Myco-Alarm usage; recommended rooms, etc.
The Pheromodem research basically obsoletes Myco-Alarms, as the
Mush communication channel will immediately display any sporing that occurs, and the obscured names can typically be guessed at by their amount of letters and the time it happened.
Trivia
- The name of research project is MycoAlarm, while the item itself is called Myco-Alarm (note the hyphen).
List of attributes
- This item is can become
Broken, requiring repairs before it can be used again.
- This item can be broken (rather than destroyed) when exposed to by
fire.
- This item can be dismantled for parts.
- This item grants a passive benefit when deployed in a room.
- When examined, this item displays the following text:
- The myco-alarm detects high concentrations of mycotoxine. If the Mush decides to attack, the alarm will sound.
