Difference between revisions of "Myco-Alarm"

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}}</onlyinclude>{{Item Tooltip}}
 
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The '''Myco-Alarm''' is an [[:Category:Instrument|instrument]] which becomes available in a pack of 5 via the ''MycoAlarm'' [[Research]] project.
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The '''Myco-Alarm''' is an [[:Category:Instrument|instrument]] which becomes available in a pack of 4 via the ''MycoAlarm'' [[Research]] project.
  
When dropped in a room's shelf, it will display a {{Privacy|Public}} "''BRIIIIING!''" alert in the room log if a {{Character|Mush}} directly [[Infect|infects]] somebody in that room. It will work if hidden, but will have no effect in a [[Characters|character]]'s inventory.
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When dropped in a room's shelf, it will display a {{Privacy|Public}} "''BRIIIIING!''" alert in the room log if a {{Character|Mush}} performs certain Mush actions. It will work if hidden, but will have no effect in a [[Characters|character]]'s inventory.
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As of [[Episodes|Episode IV]], the ''Myco-Alarm'' supposedly detects the special actions of {{Skill|Fungal Kitchen}}, {{Skill|Trapper}}, {{Skill|Radio Pirate}}, {{Skill|Nightmarish}}, {{Skill|Bacterophile}} and {{Skill|Transfer}}, as well as '''Infectious Caress''' (on {{Item|Schrödinger}}) and the act of mutating into a {{Status|Berserker}} on top of direct spiking.
  
 
[[Image:Log-MycoAlarm.gif|thumb|right|A ''Myco-Alarm'' detects an infection.]]
 
[[Image:Log-MycoAlarm.gif|thumb|right|A ''Myco-Alarm'' detects an infection.]]
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{{Todo|Add strategy regarding Myco-Alarm usage; recommended rooms, etc.}}
 
{{Todo|Add strategy regarding Myco-Alarm usage; recommended rooms, etc.}}
  
The [[Pheromodem]] research obsoletes ''Myco-Alarms'', as the {{Character|Mush}} communication channel will immediately display any sporing that occurs, and the obscured names can typically be guessed at by their amount of letters and the time it happened.
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The [[Pheromodem]] research basically obsoletes ''Myco-Alarms'', as the {{Character|Mush}} communication channel will immediately display any sporing that occurs, and the obscured names can typically be guessed at by their amount of letters and the time it happened.
 
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== Upcoming changes ==
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In the [[Episodes#Upcoming changes|upcoming update]], the ''Myco-Alarm'' also detects the special actions of {{Skill|Fungal Kitchen}}, {{Skill|Trapper}}, {{Skill|Radio Pirate}}, {{Skill|Nightmarish}}, {{Skill|Bacterophile}} and {{Skill|Transfer}}, as well as '''Infectious Caress''' (on {{Item|Schrödinger}}) and the act of mutating into a {{Status|Berserker}}. To balance this, only '''4''' ''Myco-Alarms'' will be produced from the research.
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== Trivia ==
 
== Trivia ==

Revision as of 02:01, 4 May 2014

Myco-Alarm
Myco-Alarm
In-game Description Maintenance Stats
The Myco goes off when a Mush tries to get in on the action

This item is breakable and can be repaired. Repair:

25%

This item can be dismantled by Technicians.Dismantle:

25%
Dismantles into:

Icon Scrap Metal x 1

Origins

5 x Researching MycoAlarm

The Myco-Alarm is an instrument which becomes available in a pack of 4 via the MycoAlarm Research project.

When dropped in a room's shelf, it will display a Public "BRIIIIING!" alert in the room log if a Icon Mush performs certain Mush actions. It will work if hidden, but will have no effect in a character's inventory.

As of Episode IV, the Myco-Alarm supposedly detects the special actions of Icon Fungal Kitchen, Icon Trapper, Icon Radio Pirate, Icon Nightmarish, Icon Bacteriophiliac and Icon Transfer, as well as Infectious Caress (on Icon Schrödinger) and the act of mutating into a Icon Berzerker on top of direct spiking.

A Myco-Alarm detects an infection.

Usage

Icon TODO: Add strategy regarding Myco-Alarm usage; recommended rooms, etc.

The Pheromodem research basically obsoletes Myco-Alarms, as the Icon Mush communication channel will immediately display any sporing that occurs, and the obscured names can typically be guessed at by their amount of letters and the time it happened.

Trivia

  • The name of research project is MycoAlarm, while the item itself is called Myco-Alarm (note the hyphen).

List of attributes

  • This item is can become Icon Broken, requiring repairs before it can be used again.
  • This item can be broken (rather than destroyed) when exposed to by Icon fire.
  • This item can be dismantled for parts.
  • This item grants a passive benefit when deployed in a room.
  • When examined, this item displays the following text:
The myco-alarm detects high concentrations of mycotoxine. If the Mush decides to attack, the alarm will sound.