Difference between revisions of "Myco-Alarm"

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m (Expanded and corrected item name)
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<onlyinclude>{{Item Attributes|Myco Alarm|
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<onlyinclude>{{Item Attributes|Myco-Alarm|
 
Icon =
 
Icon =
 
Myco_alarm.jpg
 
Myco_alarm.jpg
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The myco-alarm detects high concentrations of mycotoxine. If the Mush decides to attack, the alarm will sound.
 
The myco-alarm detects high concentrations of mycotoxine. If the Mush decides to attack, the alarm will sound.
 
| Origin 1 =
 
| Origin 1 =
[[Research|Researching]] '''Myco Alarms'''
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[[Research|Researching]] '''MycoAlarm'''
 
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| Origin Amount 1 =
 
5
 
5
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}}</onlyinclude>{{Item Tooltip}}
 
}}</onlyinclude>{{Item Tooltip}}
Displays a "''BRIIIIING!''" alert in the room logs if a {{Character|Mush}} directly [[Infect|infects]] somebody in that room. Also works when hidden.
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The '''Myco-Alarm''' is an [[:Category:Instrument|instrument]] which becomes available in a pack of 5 via the ''MycoAlarm'' [[Research]] project.
  
{{Todo|Follow instructions in the [[Help:Item page guidelines]] to add properly structured item information here.}}
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When dropped in a room's shelf, it will display a {{Privacy|Public}} "''BRIIIIING!''" alert in the room log if a {{Character|Mush}} directly [[Infect|infects]] somebody in that room. It will work if hidden, but will have no effect in a [[Characters|character]]'s inventory.
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The [[Pheromodem]] research obsoletes ''Myco-Alarms'', as the {{Character|Mush}} communication channel will immediately display any sporing that occurs, and the obscured names can typically be guessed at by their amount of letters and the time it happened.
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== Trivia ==
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* The name of research project is ''MycoAlarm'', while the item itself is called ''Myco-Alarm'' (note the hyphen).
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* In the [[Episodes#Upcoming changes|upcoming update]], the ''Myco-Alarm'' also detects the special actions of {{Skill|Fungal Kitchen}}, {{Skill|Trapper}}, {{Skill|Radio Pirate}}, {{Skill|Nightmarish}}, {{Skill|Bacterophile}} and {{Skill|Transfer}}, as well as '''Infectious Caress''' (on {{Item|Schrödinger}}) and the act of mutating into a {{Status|Berserker}}. To balance this, only '''4''' ''Myco-Alarms'' will be produced from the research.
  
 
{{Item Attribute List}}
 
{{Item Attribute List}}
 
{{Item Categories}}
 
{{Item Categories}}
 
[[Category:Incomplete Item]]
 

Revision as of 08:51, 7 April 2014

Myco-Alarm
Myco-Alarm
In-game Description Maintenance Stats
The Myco goes off when a Mush tries to get in on the action

This item is breakable and can be repaired. Repair:

25%

This item can be dismantled by Technicians.Dismantle:

25%
Dismantles into:

Icon Scrap Metal x 1

Origins

5 x Researching MycoAlarm

The Myco-Alarm is an instrument which becomes available in a pack of 5 via the MycoAlarm Research project.

When dropped in a room's shelf, it will display a Public "BRIIIIING!" alert in the room log if a Icon Mush directly infects somebody in that room. It will work if hidden, but will have no effect in a character's inventory.

The Pheromodem research obsoletes Myco-Alarms, as the Icon Mush communication channel will immediately display any sporing that occurs, and the obscured names can typically be guessed at by their amount of letters and the time it happened.

Trivia

List of attributes

  • This item is can become Icon Broken, requiring repairs before it can be used again.
  • This item can be broken (rather than destroyed) when exposed to by Icon fire.
  • This item can be dismantled for parts.
  • This item grants a passive benefit when deployed in a room.
  • When examined, this item displays the following text:
The myco-alarm detects high concentrations of mycotoxine. If the Mush decides to attack, the alarm will sound.