Difference between revisions of "Inventory"

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Revision as of 13:52, 21 February 2014

Stopicon.png To Do: Add repair and disassembling chances, English names of fruits, books and documents section. Also need to alphabetize the items within the table so we can remove the sort.
Cautionicon.png Attention: The Item template is already operational, however the single item pages do not exist yet! A system similar to the way Skills are handled will be set up soon. Until then, please avoid creating item pages! - Ividyon (talk)

In Mush, you can find a plethora of hand-held items from many sources, be it storage rooms, planet expeditions or by creating them from Blueprints. This page lists and categorizes them, expanding on several key properties.

Properties

Image Attributes Viewable by Details
Broken Everyone
Charge Everyone
Contaminated Mush only
  • Food which has been contaminated by a spore
  • If the food item are stackable, the person will always take the contaminated one first
Frozen Everyone
  • Cost 1 Action Point or 1 Cook Point to freeze food items
Heavy Everyone
Hidden
  • The person who hid it (cost 1 Action Point to hide)
  • Findable by others via searching (cost 1 Action Point)
Perishable
Non-Perishable
Unstable Botanist, Chef or Mush(?)
Damaged Botanist, Chef or Mush(?)
Decomposed Botanist, Chef or Mush(?)

Icon TODO: Discuss all possible item properties: Flammable, Artefact, Heavy, Broken, Charges/Max Charges, Repairable, Stackable, Non-droppable, Personal, used in blueprints, perishable (if food), consumable etc. More properties available here and here

Gear

These items provide passive effects when held.

Item Maintenance Summary
Wrench.jpg Adjustable Wrench
1 x Found in Storage

Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance. Stacks with Icon Alien Bottle Opener.
Alien can opener.jpg Alien Bottle Opener This item is an alien artifact gained from planet exploration.
1 x Exploration: Artefact event

This item is breakable and can be repaired. Repair: 6%

Stackable. Increases success chance of repairs, item reinforcement, dismantling, and hull reinforcement by 50% of base chance. Stacks with Icon Adjustable Wrench.
Antigrav scooter.jpg Anti-Grav Scooter This is the maximum amount of charges this item can hold.x8
1 x Found in Daedalus

This item is breakable and can be repaired. Repair: 6%
This item can be dismantled by Technicians.Dismantle: 25%
2x Icon Scrap Metal
1x Icon Plastic Scraps

Starts with Chargex2. Adds 2 extra Movement Point during Action Point to Movement Point conversions. Does not stack with the Icon Sprinter skill.
Super talky.jpg iTrakie
1 x Icon Gold Mode character
1 x Icon Silver Mode character

This item is breakable and can be repaired. Repair: 25%

Personal item; only visible to the owner. Combines the functions of the Icon Walkie Talkie and Icon Tracker. Obtained after buying Icon Gold Mode once.
Ncc lens.jpg Lenses
2 x Researching Research project NCC Contact Lenses

Adds 10% accuracy when shooting at hunters, adds 33% accuracy when shooting at players.
Wavoscope.jpg Oscilloscope This item is heavy and has a performance impact on characters.
1 x Assembling Icon Blueprint

Doubles the overall success chance to repair Patrol Ships and the hull of the Daedalus. Also doubles the number of Armor points repaired per successful repair from 5 to 10.
Plastenite armor.jpg Plastenite Armor
1 x Found in Storage

This item is breakable and can be repaired. Repair: 12%
This item can be dismantled by Technicians.Dismantle: 12%
1x Icon Plastic Scraps

Absorbs 1 point of combat damage.
Protection gloves.jpg Protective Gloves
1 x Found in Storage

This item is breakable and can be repaired. Repair: 25%

When carrying out repairs, your chances of getting injured are divided by 5.
Rolling boulder.jpg Rolling Boulder This item is an alien artifact gained from planet exploration.
1 x Exploration: Artefact event

During even-numbered cycles, you earn one additional Movement Point during Action Point-Movement Point conversions. Stacks with Icon Sprinter and the Icon Anti-Grav Scooter.
Aiming helmet.jpg Sniper's Helmet
1 x Assembling Icon Blueprint

Adds 10% accuracy when shooting at hunters, adds 33% accuracy when shooting at players.
Soap.jpg Soap
1 x Found in Storage

Icon Blueprint part

The Wash action costs 1 Action Point less when you hold this.
Space suit.jpg Spacesuit
6 x Found in Daedalus

This item is breakable and can be repaired. Repair: 6%
This item can be dismantled by Technicians.Dismantle: 6%
1x Icon Scrap Metal
1x Icon Plastic Scraps

Stackable. Allows you to breathe on planets without oxygen and to survive after ejection from patrol ships.
Apron.jpg Stainproof Apron
1 x Found in Storage

This item is breakable and can be repaired. Repair: 25%

Protects against most, though not all ways to become Icon Dirty. Invaluable in Research.
Super soap.jpg Super Soaper
1 x Researching Mushicide Soap

The Wash action costs 1 Action Point less AND removes a Icon Spore!
Tracker.jpg Tracker
1 x Bronze Mode character

This item is breakable and can be repaired. Repair: 25%

Personal item; only visible to the owner. Displays the minimap, showing the position of the crew if they are aboard the Daedalus. Can also display broken equipment and fires once certain NERON Projects are developed.
Talky walky.jpg Walkie Talkie
1 x Icon Bronze Mode character

This item is breakable and can be repaired. Repair: 15%

Personal item; only visible to the owner. Enables communication in the general channel and private communication channels outside of the Bridge. A very vital item.

Exploration

These items provide benefits when brought along on planetary exploration.

Item Maintenance Summary
Trad module.jpg Babel Module
1 x Assembling Icon Blueprint

Doubles the chance of gaining Icon alien artefacts in Intelligent Life zones.
Driller.jpg Drill
1 x Found in Storage

This item is breakable and can be repaired. Repair:  ??%
This item can be dismantled by Technicians.Dismantle: 50%
1x Icon Scrap Metal

Doubles the amount of Fuel Fuel gained from any Fuel event.
Echo sounder.jpg EchoLocator
1 x Assembling Icon Blueprint

Makes it 5 times more likely to explore a Hydrocarbon Deposits zone (if available).
Quad compass.jpg Quadrimetric Compass
1 x Found in Storage

Prevents the wielder from getting Icon Lost and disables Wandering events. Whoever carries this (preferably the Icon Pilot) should also carry other highest-priority expedition gear.
Rope.jpg Rope
2 x Found in Storage

This item is breakable and can be repaired. Repair: 25%

Stackable. Prevents the wielder from sustaining damage in Seismic, Caverns and Mountain zones. Does not protect other party members, and does not protect against the Death event.
Heat seeker.jpg Thermosensor
1 x Assembling Icon Blueprint

This item is breakable and can be repaired. Repair:  ??%
This item can be dismantled by Technicians.Dismantle: 50%
1x Icon Plastic Scraps

Makes it 5 times more likely to explore Ruminant, Predator, Intelligent Life, Mankarog and Insects zones (if available).
White flag.jpg White Flag
1 x Assembling Icon Blueprint

Disables the Fight event in the Intelligent Life zone.

Tools

These items allow for various actions.

Item Maintenance Summary
Alien holographic tv.jpg Alien Holographic TV This item is an alien artifact gained from planet exploration.
1 x Exploration: Artefact event

This item is breakable and can be repaired. Repair: 3%

Use 2 Action Point to give +3 Morale to all crew members in the room. Can be used several times, but each crew member may only benefit from the effect once per game.
Postit bloc.jpg Block of Post-it Notes This item loads a module.
1 x Found in Storage

A novelty item used to write Icon Post-its. Useful for communicating with certain injuries which impair communication (such as Injury Torn Tongue), and stuffing your inventory on expeditions to reduce chances of important item loss.
Duck tape.jpg Duct Tape
1 x Found in Storage

For 1 Action Point, inflicts the Icon Gagged status on another crew member.
Extinguisher.jpg Extinguisher
2 x Found in Storage
1 x Assembling Icon Blueprint

This item is breakable and can be repaired. Repair: 25%
This item can be dismantled by Technicians.Dismantle: 25%
1x Icon Scrap Metal

Allows to Extinguish a fire for 1 Action Point at a 50% base success chance.
Hacker kit.jpg Hacker Kit
1 x Found in Storage

This item is breakable and can be repaired. Repair: 6%

Allows the user to force access to the Command Terminal or BIOS Terminal at a cost of 2 Action Point per try.
25% base success chance, doubled to 50% if Icon IT Expert.
Mad kube.jpg MAD Kube
1 x Found in Refectory

A dreadful Action Point sink which you can try to solve for 1 Action Point, at a 10% success chance (which doesn't increment). Rewards 5 Glory for the first successful attempt. Generally considered a very selfish waste of Action Point in all situations except imminent game endings.
Microwave.jpg Microwave This item is heavy and has a performance impact on characters. This is the maximum amount of charges this item can hold.x4
1 x Found in Refectory

This item is breakable and can be repaired. Repair: 50%
This item can be dismantled by Technicians.Dismantle: 25%
2x Icon Scrap Metal

Starts broken. Allows cooking of Icon Standard Ration for free. Usage has a chance to break the communications link to Sol.
Freezer.jpg Superfreezer This item is heavy and has a performance impact on characters.
1 x Found in Refectory

This item is breakable and can be repaired. Repair: 25%
This item can be dismantled by Technicians.Dismantle: 25%
2x Icon Scrap Metal

Starts broken. May be used to Hyperfreeze Icon Cooked Rations and Icon Alien Steaks into Icon Standard Rations. Can also freeze other perishable consumables to halt their decay.
Printer.jpg Tabulatrix
1 x Found on Bridge

This item is breakable and can be repaired. Repair: 12%
This item can be dismantled by Technicians.Dismantle: 12%
1x Icon Scrap Metal

Cannot be moved. Cannot be hidden. Is used to print several documents, such as The List

Weapons

These items provide utility when fighting against other characters, and are also useful for planetary exploration.

Item Maintenance Weapon Stats Summary
Knife.jpg Knife
1 x Found in Storage

This item is breakable and can be repaired. Repair:  ??%
This item can be dismantled by Technicians.Dismantle: 50%
1x Icon Scrap Metal

Weapon Damage: 1-5
Base Accuracy: 60%
Expo Strength: 1

Does not count as hand-to-hand combat for purposes of Icon Wrestler or Icon Solid. Has critical hit and critical miss chances, allowing for injuries to the victim as well the attacker, as well as a chance dropping the knife altogether.
Blaster.jpg Blaster This is the maximum amount of charges this item can hold.x3
2 x Found in Storage

This item is breakable and can be repaired. Repair:  ??%
This item can be dismantled by Technicians.Dismantle: 50%
1x Icon Scrap Metal

Weapon Damage: 2-3 Icon Confirm: Should be 2-5
Base Accuracy: 50%
Expo Strength: 1

Risk of injury to victim and attacker. +1 Expedition Strength via the CENTAURI Rebel Base contact.
Natamy riffle.jpg Natamy Rifle This is the maximum amount of charges this item can hold.x3
1 x Researching Natamy Rifle

This item is breakable and can be repaired. Repair: 12%
This item can be dismantled by Technicians.Dismantle: 12%
1x Icon Scrap Metal

Weapon Damage: 2-4
Base Accuracy: 50%
Expo Strength: 1

Deals 6-13 Health Point damage to the Icon Mush.
Items decoup 05.jpg Lizaro Jungle This is the maximum amount of charges this item can hold.x1
1 x Assembling Icon Blueprint

This item is breakable and can be repaired. Repair:  ??%
This item can be dismantled by Technicians.Dismantle: 12%
1x Icon Thick Tube
1x Icon Scrap Metal

Weapon Damage: 3-5
Base Accuracy: 99%
Expo Strength: 1

Starts with Chargex1. A high-accuracy sniper rifle. Interesting in that it produces a Icon Thick Tube on dismantling, allowing for an additional Icon Swedish Sofa if a bonus Icon Blueprint for it is available.
Machine gun.jpg Old Faithful This item is heavy and has a performance impact on characters. This is the maximum amount of charges this item can hold.x12
1 x Assembling Icon Blueprint

This item is breakable and can be repaired. Repair:  ??%
This item can be dismantled by Technicians.Dismantle: ??%
1x Icon Scrap Metal

Weapon Damage: 2-3
Base Accuracy: 50%
Expo Strength: 2

A heavy machinegun that can be used to make short work of somebody with its plentiful charges.
Missile launcher.jpg Rocket Launcher This is the maximum amount of charges this item can hold.x1
1 x Assembling Icon Blueprint

This item is breakable and can be repaired. Repair:  ??%
This item can be dismantled by Technicians.Dismantle: ??%

Weapon Damage:  ?-8
Base Accuracy: 50%
Expo Strength: 3

Starts with Chargex1. Damages everyone in the room including the attacker, however does less damage to the attacker. Risk of breaking equipment in the room.
Grenade.jpg Grenade
1 x Found in Daedalus
1 x Assembling Icon Blueprint

Weapon Damage: 0-10
Base Accuracy: 100%
Expo Strength: 3

Costs 1 Action Point to throw. Consumed when used in a Combat expedition event. Damages everyone in the room including the attacker, however does only 0-3 damage to the attacker. Risk of breaking equipment in the room.

Cannot be thrown by humans if NERON Core Peace is active, although Icon Mush can still throw it.

Instruments

These provide passive effects in a given room when placed on the shelf. In the case of instruments which unlock Research projects, can also be in a character's inventory.

Item Maintenance Summary
Camera.jpg Camera
3 x Found in Storage
2 x Icon Paranoid

This item is breakable and can be repaired. Repair: 25%
This item can be dismantled by Technicians.Dismantle: 25%
1x Icon Scrap Metal

Cannot be droppedCannot be hiddenIcon Secret and Icon Covert actions are revealed when a Camera is present.
Insectoid shell.jpg Invertebrate Shell This item is heavy and has a performance impact on characters. This item is an alien artifact gained from planet exploration.
1 x Exploration: Artefact event

Stackable. When placed in a Turret room, adds 100% damage to shots from the turret, however if the Invertebrate Shell is destroyed, a fire starts in the room.
Magellan liquid map.jpg Magellan Liquid Map This item is an alien artifact gained from planet exploration.
1 x Exploration: Artefact event

This item is breakable and can be repaired. Repair: 1%

When placed on the Bridge, newly scanned planets will start with 1-2 sections revealed. This effect does not stack.
Mush floppy disk.jpg Mush Genome Disk
1 x Decoding Xyloph DB

This item is breakable and can be repaired. Repair:  ??%
This item can be dismantled by Technicians.Dismantle: 50%
1x Icon Plastic Scraps

Unlocks additional Research projects when placed in the Laboratory.
Mush sample.jpg Mush Sample
1 x Found in Daedalus

Unlocks additional Research projects when placed in the Laboratory. Its functionality can be replaced by a Xyloph DB entry.
Postit.jpg Invalid item Incorrect Item Link; either this item (Myco Alarm) does not have its own page yet, or you have mistyped it.
Computer jelly.jpg Printed Circuit Jelly This item is an alien artifact gained from planet exploration.
1 x Exploration: Artefact event

When placed in the Nexus, +3% is added to Research base efficiency.
Postit.jpg Invalid item Incorrect Item Link; either this item (Star Map Piece) does not have its own page yet, or you have mistyped it.
Water stick.jpg Water Stick This item is an alien artifact gained from planet exploration.
1 x Exploration: Artefact event

Unlocks the Research project Perpetual Moisture and Research project Tesla SUP2X Research projects when placed in the Laboratory.

Components

Mainly from dismantling or scrap collection using the Pasiphae after shooting down hunters. Used for assembling blueprints and reinforcing (both Daedalus hull and objects).

Image Name
Attributes
Origin
Repair
Disassemble
Details
Metal scraps.jpg Metal Scraps
Scrap Collection
N/A Used in assembling objects using plans
Thick tube.jpg Thick Tube
x 2 Shower
1 x Lizaro Jungle
Disassembling: 50%

Results in: Icon Scrap Metal

Used in assembling objects using plans
Plastic scraps.jpg Plastic Scraps
x 2 Shower
N/A Used in assembling objects using plans
Old shirt.jpg Old T-Shirt
1 x Daedalus
Used in assembling the White Flag blueprint.

Miscellaneous

->Note: put containers here

Image Name
Origin
Attributes
Repair
Disassemble
Details
Camera.jpg Camera
3 x storage
2 x Paranoid
Repair = ?%

Disassembling: 25%

Secret and furtive actions are recorded in the room log when a camera is present. Cannot be dropped on a shelf. If the paranoid skill is selected when the player has a full inventory, the cameras will mount on the room wall.
1 Action Point to dismount a camera, 2 Action Point to install.
Space capsule.jpg Space Capsule
Scrap Collection
Costs 1 Action Point to open. Often contains oxygen, fuel, metal or plastic scrap. May contain a ration or Medikit according to Twinpedia. (Verify?)
Icon Note: It's best to open Space capsules while not having empty inventory slots, that way any Fuel/Oxygen capsules will be dropped on the shelf, instead of going to player's inventory.
Fuel capsule.jpg Fuel Capsule
Rear Storage fuel tanks
Combustion Chamber
Contain 1 unit of fuel. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the fuel tanks and combustion chamber.
Oxy capsule.jpg Oxygen Capsule
Central Storage tanks
Contain 1 unit of oxygen. Cannot be placed upon a shelf unless the holder mutates or dies. Can be removed from or placed in the oxygen tanks in the central storage rooms. Holding an oxygen capsule prevents the holder from suffocating if the ship is out of oxygen but is consumed when this occurs
Tree pot.jpg HydroPot
2 x Storage
3 x Hydroponic Garden
Fruit can be planted in these to develop the garden. See Gardening.
More hydropots can be obtained via the NERON project Additional HydroPots and Ian's skill Green Thumb.
Help drone.jpg Robo -Name drone
1 x Daedalus
1 x blueprint
Attempts to repair defective equipment in the room before moving. See Drones
An additional drone can be obtained via the NERON project Additional Drone
Body cat.png Schrödinger
1 x Decryo of Raluca
Raluca's cat. Cannot place on shelves, can drop in a given room. Can be infected by mush. Holding allows the research of NCC Lenses. See Schrödinger
Pill box.jpg Survival Kit
Vending Machine
N/A Contains 2 bandages and 2 drugs. Effects of the drugs in the Kit are visible to all.
Lunchbox.jpg Lunchbox
Vending Machine
N/A Contains 3 Standard Rations
Coffee thermos.jpg Coffee Thermos
Vending Machine
N/A Gives 4 coffees.
Sofa.jpg Swedish Sofa belonging to -player-
1 x Blueprint
Repair: 25%

Disassembling: 25%

Works just like a bed. Once built it cannot be moved.

Health

Image Name
Origin
Attributes
Repair
Disassemble
Details
Bandage.jpg Bandage
2 x Medlab
2 x Survival Kit
N/A
  • Uses 1 Action Point to heal 2 Health Point.
Medikit.jpg Medkit
1 x Daedalus
  • Uses 2 Action Point if treating someone else, 3 if treating self. Heals 3 Health Point and may cure diseases.
Alien oil.jpg Jar of Alien Oil
Exploration
Artifact
  • Heals HP to maximum and cures wounds. One time use. May also be inserted into fuel reservoir for 5 units of fuel.
Anti mush serum.jpg Retro-Fungal Serum
1 x Retro-Fungal Serum
  • Costs 1 Action Point to use on a crewmate. Cures a mush, single use.
    • No effect if used on a human. It is just wasted.
  • Usage is not logged in room records, and no notification is given to the player it is used upon if they are human.
Spore extractor.jpg Spore Sucker
1 x Spore Sucker
  • Costs 1 Action Point to remove a spore from a human.
  • Mush cannot use it. It is a private action, makes one dirty, and does 3 Health Point Damage.

Blueprints

Plans for constructing objects using specific components

Each ship will start with 1 Swedish Sofa blueprint and 4 random ones. An additional 3 can be obtained via the Xyloph DB. 6 will be unavailable on any given ship.

If a blueprint is in the same room as its components, anyone may build it for 3 AP.

When a Blueprint is used all materials are used up, this means making the white flag removes the use of soap on a ship.

Stopicon.png The Swedish Sofa cannot be picked up. This means you must move the blueprint and the materials to the room you wish to build it in.
Image Name
Possible Copies
Result Components Dismantling
Blueprint.jpg Blueprint: Sniper Helmet
0-1
Aiming helmet.jpg 1 x Scrap Metal
1 x Plastic Scrap
1 x Scrap Metal
1 x Plastic Scrap
Blueprint.jpg Blueprint: White Flag
0-1
White flag.jpg 1 x Soap
1 x Old T-Shirt
Blueprint.jpg Blueprint: Support Drone
0-1
1 x Robotics Expert
Help drone.jpg 4 x Scrap Metal
1 x Plastic Scrap
Blueprint.jpg Echo Locator
0-1
Echo sounder.jpg 1 x Scrap Metal
1 x Plastic Scrap
Blueprint.jpg Blueprint:Extinguisher
0-1
Extinguisher.jpg 1 x Scrap Metal
1 x Oxygen Capsule
1 x Scrap Metal
Blueprint.jpg Blueprint: Grenade
0-1
Grenade.jpg 1 x Oxygen Capsule
1 x Fuel capsule
Blueprint.jpg Blueprint: Rocket Launcher
0-1
Missile launcher.jpg 1 x Thick Tube
1 x Scrap Metal
1 x Plastic Scrap
Blueprint.jpg Blueprint: Lizaro Jungle
0-1
Items decoup 05.jpg 2 x Scrap Metal
1 x Plastic Scrap
1 x Thick Tube
1 x Scrap Metal
Blueprint.jpg Blueprint: Babel Module
0-1
Trad module.jpg 1 x Scrap Metal
1 x Plastic Scrap
Blueprint.jpg Blueprint: Swedish Sofa
1-2
Sofa.jpg 1 x Thick Tube
1 x Scrap metal
1 x Plastic Scrap
Blueprint.jpg Blueprint: Old Faithful
0-1
Machine gun.jpg 4 x Scrap Metal 1 x Scrap Metal
Blueprint.jpg Blueprint: Thermosensor
0-1
Heat seeker.jpg 1 x Scrap Metal
1 x Plastic Scrap
1 x Plastic Scrap
Blueprint.jpg Blueprint: Oscilloscope
0-1
Wavoscope.jpg 1 x Scrap Metal
1 x Plastic Scrap
2 x Scrap Metal

Consumables

Actions:

  • Consume: Removes starvation status and gives satisfaction (if food). Chance of becoming dirty.
  • Hyperfreeze: 1 AP or cooking point required. The Superfreezer must be in the room and working
    • Converts an Alien steak or a cooked ration into a standard ration
    • Removes spores from the food
    • Gives the food the attribute "Frozen" without affecting anything else, spoiled food is still spoiled.
  • Express Cook: Need the microwave. Caution: Using the microwave can interrupt the ship's connection with Sol, and typically should not be done until after all important comms things have been done.
    • If food is frozen, removes the attribute "Frozen." Spoilage status stays the same.
    • If used on standard ration, changes to a cooked ration for free.

Drugs

  • Drugs do not perish.
  • Drug effects are assigned at random at the beginning of each ship. Doctors, Biologists, Nurses and Mush can see their properties.
  • Each ship starts with 12 drugs. The Narcotics Distiller can produce 1 drug per day. 2 drugs can also be obtained via the Survival Kit at the vending machine. Survival Kit drug properties will be readable by everyone.

Drugs can have different combinations of the following effects:

  • May have 0-1 of the following: -2, +1, +2 or +3 Morale
  • May have 0-1 of the following: +1, +2, or +3 Action Point, +2 or +4 Movement Point
  • May have 1-4 of the following:
    • Disease Cures: Vitamin Deficiency, Rash, Gastroenteritis, Influenza, Generalized Infection, Cold, Rubella, Syphilis, Sinus Storm, Tapeworm
    • Disorder Cures: Paranoid Crisis, Depression, Migraine

Icon TODO: Add drug names and images

Rations

Image Name
Origin
Attributes
Perishability Effects Details
Ration 6.jpg Anabolic
4 x Anabolics
8 Movement Point
Ration 7.jpg Coffee
Coffee Machine
4 x Thermos
Perishable 2 Action Point
  • +2 additional Action Point for Icon Gioele who has Caffeine Junkie skill, or Icon Stephen who has copied this skill with Apprentice skill.
  • At the beginning of the ship, a coffee is available once per day starting at the beginning of cycle 1. After PILGRED is fixed, coffee is said to be available during cycles 3, 5 and 7. Icon Bug: Currently, the coffee machine provides coffee on every cycle after PILGRED is repaired.
  • Coffee does not stack in the machine, and the post-PILGRED coffee must be retrieved during the cycle in which it spawns.
Organic scraps.jpg Organic Waste
3-4 x Quarantine
6 Action Point
-4 Morale
16 Satisfaction
Remains of a player put in quarantine.
  • 50%(?) chance to make you sick.

Icon Bug: Despite game description, it is not cookable

Ration 0.jpg Standard Ration
32 x Refectory
3 x Lunchbox
Non-perishable 4 Action Point
-1 Morale
4 Satisfaction
  • Costs 1 Action Point to cook in the refectory.
    • May also express cook for free if the microwave is there and fixed, but microwave may break the comms link with Sol.

Icon Note: Gives +1 Action Point if you have completed the Sirus Rebel base on D3

Ration 1.jpg Cooked Ration
Cooking
Perishable 4 Action Point
4 Satisfaction
Icon Note: Gives +1 Action Point if you have completed the Sirus Rebel base on D3
Ration 5.jpg Alien Steak
Exploration
Perishable 4 Action Point
-1 Morale
4 Satisfaction
  • 50% Chance to cause the disease gastric reflux within 4-8 cycles.
  • 25% Chance to cause the disease tapeworm within 4-8 cycles.
  • Non-cookable.
  • Using the Hyperfreeze, you can freeze it and convert it into a standard ration.
Ration 4.jpg Lombrick Bar
Vending Machine
Non-perishable 6 Action Point
2 Morale
8 Satisfaction
A curious mix of caterpillars and other worms shaped into a bar and shrinkwrapped in plastic. Gulp...
Ration 8.jpg SuperVitamin Bar
Vending Machine
Non-perishable 8 Action Point
4 Movement Point
6 Satisfaction
The most fashionable SNC product, which in certain South American tribes, has completely replaced Ayahuasca. Only contains substances scientifically proven to be bad for your health!
  • 55% chance of causing Slight Nausea
Ration 3.jpg Space Potato
Vending Machine
Non-perishable 8 Action Point
8 Satisfaction
Icon TODO: Any other effect?
Ration 2.jpg Proactive Puffed Rice
Vending Machine
Non-perishable 10 Action Point
5 Satisfaction
  • 55% chance to damage a door.

Fruit

  • There are 14 different fruits. All are perishable. Of the 14, 12 have attributes which are randomly assigned, except for satisfaction. All fruits give 1 satisfaction.
  • The ship starts with 2 mature banana trees. Bananas give 1 Action Point , 1 Morale, and 1 Health Point, and take 36 cycles to mature. Jumpkins can be found on expeditions or in the vending machine for klix and always give 3 Action Point , 1 Morale, and 1 Health Point, and take 7-11 cycles to mature.
  • All other fruits are randomly assigned attributes other than satisfaction from within a certain range each game. Some may cause or cure illnesses, and some may cure psychological disorders. Botanists, chefs, and mush can see which properties a specific type of fruit has.
  • See Gardening for plant care information.

Icon TODO: Need English names of fruits, fill in as seen please.

Image Plant name Image Fruit name
Fruit tree00.jpg Banana Tree Fruit banana.jpg Banana
Fruit tree01.jpg Creepist Fruit01.jpg Creepnut
Fruit tree02.jpg Cactax Fruit02.jpg Meztine
Fruit tree03.jpg Bifflon Fruit03.jpg Guntiflop
Fruit tree04.jpg Pulminagro Fruit04.jpg Ploshmina
Fruit tree05.jpg Precatus Fruit05.jpg Precati
Fruit tree06.jpg (No ingame name) Fruit06.jpg Bottine
Image Plant name Image Fruit name
Fruit tree07.jpg Platacia Fruit07.jpg Fragilane
Fruit tree08.jpg Tubiliscus Fruit08.jpg Anemole
Fruit tree09.jpg  ??? Fruit09.jpg Peniraft
Fruit tree10.jpg Fiboniccus Fruit10.jpg Kubinus
Fruit tree11.jpg Mycopia Fruit11.jpg Caleboot
Fruit tree12.jpg Asperagunk Fruit12.jpg Filandra
Fruit tree13.jpg Bumpjunkin Fruit13.jpg Jumpkin

Effects

Fruit may give between 1-3 Action Point , -1-1 Morale, 0-1 Health Point, 0-1, 1 satisfaction and 0-4 of the following possible effects.

Possible effects:

  • Disease cures:
    • Influenza
    • Migraine
    • Gastric Reflux
    • Cold
    • Coprolalia
    • Sinus Storm
    • Tapeworm
    • 25% chance to cure Tapeworm
    • 30% chance to cure Influenza
    • 35% chance to cure Influenza
    • 45% chance to cure Black Bites
    • 50% chance to cure Fungic Infection
    • 65% chance to cure Fungic Infection
  • Diseases caused:
    • Tinnitus
    • Migraine within 4-5 cycles of consumption
    • Extreme Tinnitus within 5-6 cycles of consumption
    • Extreme Tinnitus within 11-15 cycles of consumption
    • Influenza within 7-15 cycles of consumption
    • Fungal Infection within 9-14 cycles of consumption
    • Food Poisoning within 5-11 cycles of consumption
    • Mild Nausea within 4-9 cycles of consumption
    • Sinus Storm within 3-11 cycles of consumption
    • Skin Inflammation within 5 to 12 cycles
    • Tapeworm within 5-13 cycles of consumption
    • 25% chance of Gastric Reflux within 5-12 cycles of consumption
    • 45% chance of Space Rabies within 7-12 cycles of consumption
    • 60% chance of Fungic Infection within 10-11 cycles of consumption
  • Psychological Illness cures:
    • Coprolalia
    • Vertigo
    • 65% chance of curing Cronic Vertigo
    • 65% chance of curing Psychotic Episodes
  • Psycohogical Illnesses caused
    • 60% chance of causing Chronic Migraine within 7-12 cycles
    • Crabisme within 4-10 cycles
  • Other:
    • 50% chance for 1 extra Action Point

Books and Documents

Book.jpg Mage Books allow a player to learn an additional skill, even one outside of an individual characters limitations. Each character can only learn 1 mage-book skill per game and doing so adds it as a special, additional skill to the right of their portrait, this can be used to replace skillsets lost due to Mush/Death.

The main source of Mage Books is through the Communication Officer's Xyloph DB, which provides two random Mage Books and one Chef Mage Book, which are printed out on the bridge.

Example:
A Level 3 Chun, which has used a mage-book to learn Biologist, displayed below their third skill (Gold Mode)

Magebook.jpg