Difference between revisions of "Illnesses"
Franfran2424 (Talk | contribs) (→Injuries: Confirmed that haemorrhage can be contracted in 2 ways, attacking or being attacked with a knife. The room log prevously posted clears the confirmation request, Added small detail about gun injuries) |
Franfran2424 (Talk | contribs) m (→Injuries: Fixed and standardised all the injury page so effects are in the same order as displayed ingame. Room logs, bold, etc.) |
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| Line 581: | Line 581: | ||
| | | | ||
| | | | ||
| − | {{MP}} actions cost '''1''' more | + | *{{MP}} actions cost '''1''' more |
*-'''5''' Max {{MP}} | *-'''5''' Max {{MP}} | ||
|- id = "Broken Ribs" | |- id = "Broken Ribs" | ||
| Line 597: | Line 597: | ||
*Missing a {{Item|Blaster}} attack. | *Missing a {{Item|Blaster}} attack. | ||
| | | | ||
| − | |||
*-'''1''' max {{hp}} | *-'''1''' max {{hp}} | ||
| − | Room Log: In a great flamboyant act, ['''attacker'''] managed to slip a disc in their back. Such a shame. | + | *Accuracy -10% {{Note|From my current ship, accuracy seems to affect % of shooting at hunters, rather than plain attacking your crewmates in any way}} |
| + | Room Log: ''In a great flamboyant act, ['''attacker'''] managed to slip a disc in their back. Such a shame.'' | ||
|''Your shoulder has sustained major contusions. Fortunately this is reversible.'' | |''Your shoulder has sustained major contusions. Fortunately this is reversible.'' | ||
*Accuracy -10% | *Accuracy -10% | ||
| Line 605: | Line 605: | ||
|style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms''' | |style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms''' | ||
| | | | ||
| − | |||
*Attacking with a {{Item|Blaster}} | *Attacking with a {{Item|Blaster}} | ||
| + | *Attacked with a {{Item|Grenade}} | ||
| | | | ||
| − | *Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}. | + | *Everything costs '''2''' {{ap}} more than usual, including non-AP actions which will now cost '''2''' {{ap}}. |
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}} | {{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}} | ||
| − | |||
*Increases your chances of falling ill. | *Increases your chances of falling ill. | ||
| + | *Accuracy -20%. | ||
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.'' | |''Your arms are badly burnt. Picking up the slightest thing is excruciating.'' | ||
*All your {{ap}} actions cost '''2''' more. | *All your {{ap}} actions cost '''2''' more. | ||
| Line 620: | Line 620: | ||
| | | | ||
*Attacked with a {{Item|Blaster}} | *Attacked with a {{Item|Blaster}} | ||
| − | |||
*Attacked with a {{Item|Grenade}} | *Attacked with a {{Item|Grenade}} | ||
| + | *Attacking with a {{Item|Blaster}} | ||
*Picking up {{Item|Schrodinger}} with {{Illness|Cat Allergy}} | *Picking up {{Item|Schrodinger}} with {{Illness|Cat Allergy}} | ||
| | | | ||
*-'''1''' max {{hp}} | *-'''1''' max {{hp}} | ||
| − | *Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}. | + | *Everything costs '''1''' {{ap}} more than usual, including non-AP actions which will now cost '''1''' {{ap}}. |
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}} | {{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}} | ||
|''Your hand is burnt.'' | |''Your hand is burnt.'' | ||
| Line 644: | Line 644: | ||
| | | | ||
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.'' | |''Your pendulous arm looks funny but is all the same a pretty serious handicap.'' | ||
| − | *All your {{AP}} actions cost 2 more. | + | *All your {{AP}} actions cost '''2''' more. |
*Accuracy -40%. | *Accuracy -40%. | ||
|- id = "Busted Shoulder" | |- id = "Busted Shoulder" | ||
| Line 655: | Line 655: | ||
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.'' | |''Your shoulder has sustained major irreversible contusions, your arm is considered dead.'' | ||
*Accuracy -40%. | *Accuracy -40%. | ||
| − | *All your actions cost 2 {{AP}} more. (Includes picking up and dropping items.) | + | *All your actions cost '''2''' {{AP}} more. (Includes picking up and dropping items.) |
*Stops the carrying of heavy objects | *Stops the carrying of heavy objects | ||
|- id = "Critical Haemorrhage" | |- id = "Critical Haemorrhage" | ||
| Line 663: | Line 663: | ||
*Attacked with a {{Item|Knife}} | *Attacked with a {{Item|Knife}} | ||
*Missing a {{Item|Blaster}} attack. | *Missing a {{Item|Blaster}} attack. | ||
| − | |Room log: ''Despite a good dodge, | + | |Room log: ''Despite a good dodge, '''[victim]''' has lost a little blood'' |
|''You have a haemmorage in an artery which requires major surgery. Good luck.'' | |''You have a haemmorage in an artery which requires major surgery. Good luck.'' | ||
*Every cycle, -'''2''' {{HP}}. | *Every cycle, -'''2''' {{HP}}. | ||
| Line 671: | Line 671: | ||
*Attacked with a {{Item|Blaster}} | *Attacked with a {{Item|Blaster}} | ||
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured. | |Player cannot use public channels. Private channels still seem to work, if they were present before being injured. | ||
| − | Room log: | + | Room log:''The echoing of the Blasters is something only the survivors can discuss. '''[Attacker]''' is well placed to comment. '''[Victim]''' has lost their hearing.'' |
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...'' | |''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...'' | ||
*Makes you deaf | *Makes you deaf | ||
| Line 686: | Line 686: | ||
*Attacked with a {{Item|Grenade}} | *Attacked with a {{Item|Grenade}} | ||
*Missing a {{Item|Blaster}} attack. | *Missing a {{Item|Blaster}} attack. | ||
| − | |All your actions cost 1 {{AP}} more. (Includes picking up and dropping items.) | + | | |
| − | Consume takes 0 {{AP}} and the -2 {{AP}} loss from consuming occurs before allocation of the food's effects. | + | *All your actions cost '''1''' {{AP}} more. (Includes picking up and dropping items.) |
| + | *Consume takes '''0''' {{AP}} and the '''-2''' {{AP}} loss from consuming occurs '''before''' allocation of the food's effects. | ||
*Gives the symptoms ['''Vomiting'''] and ['''Drooling''']. | *Gives the symptoms ['''Vomiting'''] and ['''Drooling''']. | ||
|''You can live without a liver, but for how long, and in what conditions?'' | |''You can live without a liver, but for how long, and in what conditions?'' | ||
| − | * Every time you Consume, your character loses 2 {{AP}}. | + | * Every time you Consume, your character loses '''2''' {{AP}}. |
|- id = "Haemorrhage" | |- id = "Haemorrhage" | ||
|style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage''' | |style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage''' | ||
| Line 699: | Line 700: | ||
|Room Log: ''['''Victim'''] turns towards ['''attacker'''] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... ['''attacker'''], despite making a superhuman effort seems to have been gripped with a sickness...'' | |Room Log: ''['''Victim'''] turns towards ['''attacker'''] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... ['''attacker'''], despite making a superhuman effort seems to have been gripped with a sickness...'' | ||
|''You have a haemmorage - you need surgery.'' | |''You have a haemmorage - you need surgery.'' | ||
| − | *Every cycle, -1 {{HP}} | + | *Every cycle, '''-1''' {{HP}} |
|- id = "Head Trauma" | |- id = "Head Trauma" | ||
|style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Head Trauma''' | |style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Head Trauma''' | ||
| Line 706: | Line 707: | ||
|Room Log: ''['''Attacker'''] leans, draws and fires quickly on ['''victim''']... who takes a shot in the head | |Room Log: ''['''Attacker'''] leans, draws and fires quickly on ['''victim''']... who takes a shot in the head | ||
|''You recently sustained head trauma, if you don't find a puzzle-loving doctor, you're taking a big risk'' | |''You recently sustained head trauma, if you don't find a puzzle-loving doctor, you're taking a big risk'' | ||
| − | *-3 Max {{morale}} | + | *'''-3''' Max {{morale}} |
*You will die if you become {{Status|Dirty}}. | *You will die if you become {{Status|Dirty}}. | ||
|- id = "Implanted bullet" | |- id = "Implanted bullet" | ||
| Line 713: | Line 714: | ||
*Missing a {{Item|Blaster}} attack. | *Missing a {{Item|Blaster}} attack. | ||
| | | | ||
| − | *Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}. | + | *Everything costs '''1''' {{ap}} more than usual, including non-AP actions which will now cost '''1''' {{ap}}. |
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}} | {{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}} | ||
|{{todo}} | |{{todo}} | ||
| Line 724: | Line 725: | ||
*Gives the symptom ['''Vertigo'''] | *Gives the symptom ['''Vertigo'''] | ||
|{{todo}} | |{{todo}} | ||
| − | * {{AP}} and {{MP}} Actions cost 1 more. | + | * {{AP}} and {{MP}} Actions cost '''1''' more. |
* Accuracy -15%. | * Accuracy -15%. | ||
|- id = "Mashed Foot" | |- id = "Mashed Foot" | ||
| Line 734: | Line 735: | ||
|Room Log: ''The rifle butt obstructs ['''Attacker''']. ['''Victim''']'s foot is completely mashed up. '' | |Room Log: ''The rifle butt obstructs ['''Attacker''']. ['''Victim''']'s foot is completely mashed up. '' | ||
|''That's not even really a foot anymore.'' | |''That's not even really a foot anymore.'' | ||
| − | *Movement actions cost 1 {{MP}} more. | + | *Movement actions cost '''1''' {{MP}} more. |
| − | * -3 Max {{MP}}. | + | * '''-3''' Max {{MP}}. |
|- id = "Mashed Hand" | |- id = "Mashed Hand" | ||
|style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Hand''' | |style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Hand''' | ||
| Line 741: | Line 742: | ||
*Attacked with a {{Item|Grenade}} | *Attacked with a {{Item|Grenade}} | ||
| | | | ||
| − | *Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}. | + | *Everything costs '''2''' {{ap}} more than usual, including non-AP actions which will now cost '''2''' {{ap}}. |
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}} | {{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}} | ||
|''Your hand will no longer be any good to you'' | |''Your hand will no longer be any good to you'' | ||
| Line 751: | Line 752: | ||
| | | | ||
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.'' | |''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.'' | ||
| − | *-2 Max {{morale}} | + | *'''-2''' Max {{morale}} |
*You will die if you become {{Status|Dirty}}. | *You will die if you become {{Status|Dirty}}. | ||
|- id = "Punctured Lung" | |- id = "Punctured Lung" | ||
| Line 759: | Line 760: | ||
*Missing a {{Item|Blaster}} attack. | *Missing a {{Item|Blaster}} attack. | ||
| | | | ||
| − | *Most actions require | + | *Most actions require 2 more {{AP}} than usual, including picking up and dropping items. {{Confirm|Are the same actions as mashed hand penalized?}} |
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}} | *Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}} | ||
| − | *-2 {{HP}} per cycle. | + | *'''-2''' {{HP}} per cycle. |
|''Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.'' | |''Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.'' | ||
*All your {{ap}} actions cost '''2''' more. | *All your {{ap}} actions cost '''2''' more. | ||
| Line 789: | Line 790: | ||
| | | | ||
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}} | *Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}} | ||
| − | Room Log: '' | + | Room Log: '' '''[Attacker]''' missed their target by a good distance and the clash against a nearby wall made them bite their tongue...'' |
|''Your tongue is reduced to a flaccid lifeless mass.'' | |''Your tongue is reduced to a flaccid lifeless mass.'' | ||
*Makes you mute. | *Makes you mute. | ||
Revision as of 15:36, 1 April 2020
Contents
The crew of the Daedalus, being (mostly) human, is susceptible to a myriad of Illnesses, a type of negative status which closely interfaces with the game's Health system. Illnesses are divided into three types; physiological
Diseases, psychological
Disorders and physical
Injuries. The
Mush are immune to all but injuries.
The distinction between the three types of Illness is as follows;
Diseases are caused by germs, viruses, parasites and the like, generally resulting from unsanitary conditions. Visiting Swamp, Forest or Insect zones during an expedition, eating hazardous foodstuffs like
Alien Steaks and alien fruit, doing the thing with a diseased partner, and the misfortune of randomly getting sick are ways to attain a disease. There is also a small chance that a disease spreads by air if infected person walks into a room with other people. Diseases typically come with an array of symptoms such as Vomiting and affect
Health and
. Diseases can be cured using the
Medikit if you are missing
Health (not just having a lower maximum
Health), by being healed in medlab or auto-healing even if you have max
Health, with certain medicines the effects of which are randomised in each game or, rarely, by the passing of time.
Disorders are largely caused by the stresses of the mission, i.e. Panic Attacks or seeing people die in front of you, and mainly affect your max
Morale or forbid you from doing certain actions, while situationally featuring various disturbing symptoms. These are cured by lying down in a room containing a
Shrink for several cycles, or by specific randomized medicines and alien fruit.
Injuries are caused almost entirely by either being successfully attacked or failing an attack,and hurting yourself in the process. They're also the only Illnesses that effect
Mush, as they still inhabit fragile, human bodies. Injuries are largely statuses which affect
Health and
, but also give other nasty effects which severely limit what a character can do. While not always noted in the in-game description, injuries also reduce the character's Max.
, an effect which increases in severity the larger the number of injuries gets. Injuries are remedied via Surgery, which is performed with the Surgical Pod in Medlab, or via DIY Surgery (the latter being more
intensive). Outside of the Medlab, a
Medic can perform surgery anywhere if they hold the
Medikit.
Diseases
These are physical illnesses, often affecting
and
.
Diseases can be cured using the
Medikit, certain medicines the effects of which are randomised in each game, or rarely by the passing of time.
AP loss from Consume actions occurs before you gain AP from a consumable.
Most diseases have a small chance to spread by air if the diseased person enters a room with other people.
There is a small chance to get an illness during a fight event. Log example: "Your attacker has infected you (Flu)."
They display a
Private log that says: "You don't feel very good, not good at all... Hot... Cold... Hot... Cold... You should see a doctor. You have contracted a physiological disease: <illness>".
| Status | Cause | Cure |
Details | In-game Description |
|---|---|---|---|---|
|
You are bringing food back up. It is unpleasant and irritating.
| |||
|
Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about. | |||
|
|
Picking up the cat will cause:
|
Even the sight of a cat provokes uncontrollable sneezing and hives. Contact with the beast could prove deadly...
| |
|
|
Don't go out without your Kleenex | ||
|
There's a constant high whistling in your ears, which can become really tiring really quickly. | |||
|
|
Every cycle:
|
Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know
| |
|
You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done... | |||
|
|
What is this disgusting thing... You should get it seen to quickly... It's itchy, it's festering, and it stinks. Every cycle, makes you dirty. | ||
|
|
Do you need a diagram? A good whiff of the smell? Churning stomach?
| ||
|
|
It's not as if it wasn't fresh... | ||
|
|
A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away... | ||
|
You will occasionally sneeze when entering a room with one or more Mush,it cannot be triggered by an infected Schrödinger nor a Mush entering the room. |
Contact with Mush gives you horrible, painful blisters. | ||
|
Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep... | |||
|
|
Headaches, dry pustules, extremely tired. You should make it through. | ||
|
|
Public contraction log (surgery): The surgery seemed to last an eternity....<name> is in septic shock... Public incomplete healing log: <healer> has made progress in curing <name> of their disease, but the treatment must continue. |
You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it... | |
|
|
Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away... | ||
|
|
|
Wherever it came from, you've got it. It's incredibly itchy and really irritating.
| |
|
|
You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...
| ||
|
|
An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help... | ||
|
|
You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you. | ||
|
|
A venereal disease of the highest order, your frightful countenance and the rumors surrounding you get pretty old pretty quickly. Still a bit of a Don Juan though, aren't you... | ||
|
|
You are hungry. Really hungry. All the time... Let's eat for God's sake man!
| ||
|
Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...
|
Disorders
These are Psychological illnesses, often affecting
.
Disorders can be cured by
Shrink treatment (more details on the skill page) and certain medicines, the effects of which are randomised in each game.
TODO: Add other causes as observed.
| Status | Cause | Cure |
Details | In-game Description |
|---|---|---|---|---|
|
All actions cost +1 [Vertigo] means a character is barred from piloting tasks. |
You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well.
| ||
|
All actions cost +2 Moving costs 2 more
|
You have a terrible phobia of cats.. The sight of them alone puts you on the edge.
| ||
|
|
A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck | ||
|
|
[Vertigo] means a character is barred from Piloting tasks. | You have chronic vertigo which proves to be quite debilitating.
| |
|
|
Occasionally replaces text with insults when writing in public. (Post-it notes and whispers are not affected.)
|
You launch huge streams of insults without warning. This tends to shock people the first time they see it. | |
|
|
Adds a chance (~15% per cycle) to do one of the following, accompanied by a public log: | From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy. | |
|
|
You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it. | ||
|
|
Occasionally replaces text with paranoid and desperate comments when writing in public. (Post-it notes and whispers are not affected.)
|
You are in fear for your life and eventually make it known. | |
|
Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.) | You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.
| ||
|
You are gripped by an extremely severe type of depression which leads to death very quickly. | |||
|
[Vertigo] means a character is barred from piloting tasks. | You are struck by temporary vertigo, which makes you unable to pilot any craft...
| ||
|
|
Does not affect turrets and patrollers. |
You can no longer fire weapons, and the simple sight of them makes you uncomfortable...
|
Injuries
These are physical traumas which are typically contracted through combat, bringing various disadvantages.
These are healed via Surgery which is performed with the Surgical Pod in Medlab, or via DIY Surgery (the latter being more
intensive). Outside of the Medlab, a
Medic who is holding the
Medikit can perform surgery anywhere.
Most if not all injuries caused by a
Blaster will be caused by any gun. The injury chance by gunshots is affected by
Shooter, and the
Natamy Rifle has a very high injury rate.
Injuries display always
Confirm: always? the same type of
Private log: You have been hurt: <Injury>. This will incur penalties.
| Status | Cause | Details | In-game Description |
|---|---|---|---|
|
You're body is extremely badly burnt and you have a very high sepsis risk.
| ||
| One of the fingers on your good hand is broken. | |||
|
|||
| Your ribs are broken, causing pain when your posture straightens. | |||
Room Log: In a great flamboyant act, [attacker] managed to slip a disc in their back. Such a shame. |
Your shoulder has sustained major contusions. Fortunately this is reversible.
| ||
|
|
Your arms are badly burnt. Picking up the slightest thing is excruciating. | ||
|
|
Your hand is burnt. | |
|
Your nose is no longer there, at all, you're a bit scary too... | ||
| Your pendulous arm looks funny but is all the same a pretty serious handicap. | |||
| Your shoulder has sustained major irreversible contusions, your arm is considered dead. | |||
| Room log: Despite a good dodge, [victim] has lost a little blood | You have a haemmorage in an artery which requires major surgery. Good luck. | ||
|
Player cannot use public channels. Private channels still seem to work, if they were present before being injured.
Room log:The echoing of the Blasters is something only the survivors can discuss. [Attacker] is well placed to comment. [Victim] has lost their hearing. |
Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...
| |
|
Player cannot use public channels. Private channels still seem to work, if they were present before being injured. | Your ears have disappeared. Maybe if you look real hard... Makes you deaf. | |
| You can live without a liver, but for how long, and in what conditions? | |||
| Room Log: [Victim] turns towards [attacker] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... [attacker], despite making a superhuman effort seems to have been gripped with a sickness... | You have a haemmorage - you need surgery. | ||
|
Room Log: [Attacker] leans, draws and fires quickly on [victim]... who takes a shot in the head | You recently sustained head trauma, if you don't find a puzzle-loving doctor, you're taking a big risk
| |
|
|
||
|
|
||
| Room Log: The rifle butt obstructs [Attacker]. [Victim]'s foot is completely mashed up. | That's not even really a foot anymore. | ||
|
|
Your hand will no longer be any good to you | |
Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.
| |||
|
Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long. | ||
|
Your arms are completely useless | ||
|
|
You no longer have the use of your legs. It's not ideal, as they're pretty handy. No more a actions. | ||
|
Room Log: [Attacker] missed their target by a good distance and the clash against a nearby wall made them bite their tongue... |
Your tongue is reduced to a flaccid lifeless mass.
|
Symptoms
| Notice: This section is heavily incomplete and needs vast expansion. Please note that In-Game Effects is for details of room logs from the symptoms and in-game fluff. |
The following is a list of symptoms which are connected to certain illnesses.
| Symptom | Cause | Details/In-game Effects |
|---|---|---|
| Biting |
|
No observed effects as of yet. |
| Breakouts |
|
Breakouts is noted in the room log, but appears to have no other effect |
| Drooling |
|
Drooling is noted in the room log, but appears to have no other effect |
| Fear of Cats |
|
All actions cost +2 Moving costs 2 more
|
| Fear of Crowds |
|
All actions in an room with 3 or more people(excluding yourself) cost 1 more |
| Fitfull sleep |
|
|
| Foaming mouth |
|
Foaming mouth is noted in the room log, but appears to have no other effect |
| Nausea |
|
|
| Psychotic episodes |
|
Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)
If holding a weapon, possbility of shooting other people in the room |
| Vertigo |
|
You can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions if you're not piloting. |
| Vomiting |
|
Vomiting is noted in a room's log once you move into the room, and makes the player
|