Difference between revisions of "Politician"
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{{Skill Tooltip|{{PAGENAME}}}} | {{Skill Tooltip|{{PAGENAME}}}} | ||
| − | A '''{{PAGENAME}}''' has the ability to stage a coup on the Daedalus. Once the respective action has been performed, the player will become the {{Title|Commander}} upon the next cycle change (or, if the ship is not full at that time, when | + | A '''{{PAGENAME}}''' has the ability to stage a coup on the Daedalus. Once the respective action has been performed, the player will become the {{Title|Commander}} upon the next cycle change (or, if the ship is not full at that time, when titles are first assigned). |
The position is held for the rest of the game or until the player dies, at which point the old hierarchy is restored. | The position is held for the rest of the game or until the player dies, at which point the old hierarchy is restored. | ||
| − | Needless to say, this is a dangerous skill in Mush hands, as it gives them | + | Needless to say, this is a very dangerous skill in {{Character|Mush}} hands, as it gives them another way of moving the ship to abandon an [[exploration]] team or airborne pilots to their deaths, besides using the less reliable {{Item|Hacker Kit}} or setting up a {{Skill|Transfer}} into the acting Commander. Two more, in fact, if you count transferring into {{Character|Kuan Ti}} first. |
* This basically forces away teams to take any existing or potential {{PAGENAME}} along ''in addition'' to the acting Commander whenever they start an expo that will not be back before the end of the cycle. Or at least guard some corridors to prevent NERON/Bridge access to a Mush trying a coup. | * This basically forces away teams to take any existing or potential {{PAGENAME}} along ''in addition'' to the acting Commander whenever they start an expo that will not be back before the end of the cycle. Or at least guard some corridors to prevent NERON/Bridge access to a Mush trying a coup. | ||
| − | On the other hand it can be a useful tool for the human team to relieve an unwilling or incapable Commander of his duties, other than killing them or waiting for inactivity to kick in. Or to perform an important action in a critical moment. | + | On the other hand it ''can'' be a useful tool for the human team to relieve an unwilling or incapable Commander of his duties, other than killing them or waiting for inactivity to kick in. Or to perform an important action in a critical moment, when for some reason the Commander is not expected to be there in time. |
| − | In any case, it can be expected that this skill is only picked shortly before it is used. | + | In any case, it can be expected that this skill is only picked shortly before it is used. Do not trust a KT with inexplicably unused skill slots. |
== Affected actions == | == Affected actions == | ||
Revision as of 12:22, 10 January 2016
| Description: | Either they are with you or against you. | ||
|---|---|---|---|
| Learned by: | If |
Kept | |
A Politician has the ability to stage a coup on the Daedalus. Once the respective action has been performed, the player will become the
Commander upon the next cycle change (or, if the ship is not full at that time, when titles are first assigned).
The position is held for the rest of the game or until the player dies, at which point the old hierarchy is restored.
Needless to say, this is a very dangerous skill in
Mush hands, as it gives them another way of moving the ship to abandon an exploration team or airborne pilots to their deaths, besides using the less reliable
Hacker Kit or setting up a
Transfer into the acting Commander. Two more, in fact, if you count transferring into
Kuan Ti first.
- This basically forces away teams to take any existing or potential Politician along in addition to the acting Commander whenever they start an expo that will not be back before the end of the cycle. Or at least guard some corridors to prevent NERON/Bridge access to a Mush trying a coup.
On the other hand it can be a useful tool for the human team to relieve an unwilling or incapable Commander of his duties, other than killing them or waiting for inactivity to kick in. Or to perform an important action in a critical moment, when for some reason the Commander is not expected to be there in time.
In any case, it can be expected that this skill is only picked shortly before it is used. Do not trust a KT with inexplicably unused skill slots.
Affected actions
- New action:
- Requires: NERON Core
- Effect: NERON will consider you as the commander starting from next cycle.
- Single Action; can only be performed once per game.
- You might become
Dirty unless you are wearing the
Stainproof Apron.
- You might become
Public log: Kuan Ti is going through an argument with NERON. Who knows what they can scheme about...
- Requires: NERON Core
Additional effects
This action is used on NERON's Core terminal.
Notes
This skill was added in Episode 5.
