Difference between revisions of "Creative"
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| − | + | Sometimes you need to think outside the box | |
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| − | + | *Every time you fail in an attempt to do something, there is a 50% chance of regaining '''1''' {{AP}}. | |
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| − | 50% chance to gain 1{{AP}} after | + | '''Creative''' is a skill which gives you a 50% chance to gain 1 {{AP}} after a failed action. As such it is most effective when performing many cheap actions that have a high chance to fail, like shooting [[turret]]s, repairing equipment, and extinguishing fires. - Or, notably, searching for hidden objects. |
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| + | Extinguisher-stealing {{skill|Pyromaniac}} scenarios aside, this makes it superior to the {{Skill|Firefighter}} ability for {{Character|Roland}}, as it is more flexible in its uses and will also make him more efficient in his main job. | ||
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| + | {{Character|Stephen}} can probably get the most use out of it when he uses {{Skill|Apprentice}} (or a book) to become a creative {{Skill|Technician}}. Though it is also a helpful in combat, especially in combination with {{Skill|Solid}}, and in combination with free actions from {{skill|shooter}} and the like, which ''can'' trigger it and create regular {{AP}}. | ||
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| + | Still, the overall gain is only mediocre for a skill of the highest level, as you will have to ''fail'' an average of 8 actions ''per day'' to make it compare to better {{AP}}-saving skills like {{skill|IT Expert}}. | ||
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| + | Lastly, this will make it a lot easier to solve the {{Item|MAD Cube}}. So you may not get shot quite as quickly by your crewmates for trying, even though it will still be a useless and selfish thing to do. | ||
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| + | == General effects == | ||
| + | *Upon failing an action, a 50% chance to gain 1 {{AP}}. | ||
| − | + | [[Category:Human Skill]] [[Category:Roland Skill]] [[Category:Stephen Skill]] | |
| − | [[Category:Human Skill]] [[Category:Skill]] [[Category: | + | {{Skills Navbox}} |
Latest revision as of 14:49, 28 January 2019
| Description: | Sometimes you need to think outside the box | ||
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| Learned by: | If |
Kept | |
Creative is a skill which gives you a 50% chance to gain 1
after a failed action. As such it is most effective when performing many cheap actions that have a high chance to fail, like shooting turrets, repairing equipment, and extinguishing fires. - Or, notably, searching for hidden objects.
Extinguisher-stealing
Pyromaniac scenarios aside, this makes it superior to the
Firefighter ability for
Roland, as it is more flexible in its uses and will also make him more efficient in his main job.
Stephen can probably get the most use out of it when he uses
Apprentice (or a book) to become a creative
Technician. Though it is also a helpful in combat, especially in combination with
Solid, and in combination with free actions from
Shooter and the like, which can trigger it and create regular
.
Still, the overall gain is only mediocre for a skill of the highest level, as you will have to fail an average of 8 actions per day to make it compare to better
-saving skills like
IT Expert.
Lastly, this will make it a lot easier to solve the
MAD Kube. So you may not get shot quite as quickly by your crewmates for trying, even though it will still be a useless and selfish thing to do.