Difference between revisions of "Illnesses"

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{{TOC right}}
 
{{TOC right}}
The crew of the [[Daedalus]], being (mostly) human, is susceptible to a myriad of '''Illnesses''', a type of negative [[status]] which closely interfaces with the game's [[Health]] system. Illnesses are divided into three types; physiological [[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''', psychological [[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' and physical [[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries'''. The {{Character|Mush}} are immune to all but injuries (with the exception of '''sepsis''' {{Confirm|Confirmation needed.}}).
+
The crew of the [[Daedalus]], being (mostly) human, is susceptible to a myriad of '''Illnesses''', a type of negative [[status]] which closely interfaces with the game's [[Health]] system. Illnesses are divided into three types; physiological [[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''', psychological [[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' and physical [[Image:Hurt.png|class=icon-margin|Icon]] '''Injuries'''. The {{Character|Mush}} are immune to all but injuries.
  
 
The distinction between the three types of Illness is as follows;
 
The distinction between the three types of Illness is as follows;
  
*[[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''' are caused by germs, viruses, parasites and the like, generally resulting from unsanitary conditions. Visiting ''Swamp'', ''Forest'' or ''Insect'' zones during an [[expedition]], eating hazardous foodstuffs like {{Item|Alien Steaks}} and [[Inventory#Fruit|alien fruit]], [[Actions#Doing_it|doing the thing]] with a diseased partner, and the misfortune of randomly getting sick are ways to attain a ''disease''. Diseases typically come with an array of [[#Symptoms|symptoms]] such as ''Vomiting'' and affect {{HP|long}} and {{AP|long}}. Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game or, rarely, by the passing of time.
+
*[[Image:Disease.png|class=icon-margin|Icon]] '''Diseases''' are caused by germs, viruses, parasites and the like, generally resulting from unsanitary conditions. Visiting ''Swamp'', ''Forest'' or ''Insect'' zones during an [[expedition]], eating hazardous foodstuffs like {{Item|Alien Steaks}} and [[Inventory#Fruit|alien fruit]], [[Actions#Doing_it|doing the thing]] with a diseased partner, and the misfortune of randomly getting sick are ways to attain a ''disease''. There is also a small chance that a ''disease'' spreads by air if infected person walks into a room with other people. Diseases typically come with an array of [[#Symptoms|symptoms]] such as ''Vomiting'' and affect {{HP|long}} and {{AP|long}}. Diseases can be cured using the {{Item|Medikit}} if you are missing {{HP|long}} (not just having a lower maximum {{HP|long}}), by being healed in medlab or auto-healing even if you have max {{HP|long}}, with certain [[Inventory#Drugs|medicines]] the effects of which are randomised in each game or, rarely, by the passing of time.
  
 
*[[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' are largely caused by the stresses of the mission, i.e. Panic Attacks or seeing people die in front of you, and mainly affect your max {{Morale|long}} or forbid you from doing certain actions, while situationally featuring various disturbing symptoms. These are cured by lying down in a room containing a {{Skill|Shrink}} for several cycles, or by specific randomized [[Inventory#Drugs|medicines]] and [[Inventory#Fruit|alien fruit]].
 
*[[Image:Psy disease.png|class=icon-margin|Icon]] '''Disorders''' are largely caused by the stresses of the mission, i.e. Panic Attacks or seeing people die in front of you, and mainly affect your max {{Morale|long}} or forbid you from doing certain actions, while situationally featuring various disturbing symptoms. These are cured by lying down in a room containing a {{Skill|Shrink}} for several cycles, or by specific randomized [[Inventory#Drugs|medicines]] and [[Inventory#Fruit|alien fruit]].
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AP loss from '''Consume''' actions occurs before you gain AP from a consumable.
 
AP loss from '''Consume''' actions occurs before you gain AP from a consumable.
 +
 +
Most diseases have a small chance to spread by air if the diseased person enters a room with other people.
 +
 +
There is a small chance to get an illness during a [[Expedition#Fight|fight event]]. Log example: "Your attacker has infected you (Flu)."
 +
 +
They display a {{Privacy|private}} log that says: ''"You don't feel very good, not good at all... Hot... Cold... Hot... Cold... You should see a doctor. You have contracted a physiological disease: <illness>"''.
  
 
{| class="wikitable"
 
{| class="wikitable"
 
! width="5%" | Status
 
! width="5%" | Status
! width="15%" | Cause
+
! width="10%" | Cause
! width="40%" | Details
+
! width="15%" | Cure {{Note|Stats are not very precise. When not specified, maximum number of pills/heals needed to cure is 1.}}
! width="40%" | In-game Description
+
! width="35%" | Details
 +
! width="35%" | In-game Description
 
|- id = "Acid Reflux"  
 
|- id = "Acid Reflux"  
 
|style="white-space:nowrap"|[[Image:Disease.png|class=icon-margin|Icon]] '''Acid Reflux'''
 
|style="white-space:nowrap"|[[Image:Disease.png|class=icon-margin|Icon]] '''Acid Reflux'''
 
|
 
|
 +
*Consuming some [[Inventory#Fruit|alien fruit]]
 
*Consuming {{Item|Alien Steak}}
 
*Consuming {{Item|Alien Steak}}
 
*Consuming spoiled food
 
*Consuming spoiled food
 
*[[Expedition]] - [[Events#Illness|Illness]] event
 
*[[Expedition]] - [[Events#Illness|Illness]] event
 +
|
 +
*can be cured with an alien fruit
 +
*auto-heals after 1-7 cycles {{Todo|confirm numbers, get more precise numbers}}
 
|
 
|
 
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).
 
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).
Can auto-cure after several cycles, supposedly 1-4
 
 
|''You are bringing food back up. It is unpleasant and irritating.''
 
|''You are bringing food back up. It is unpleasant and irritating.''
 
*Gives the symptom ['''Vomiting'''].
 
*Gives the symptom ['''Vomiting'''].
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|
 
|
 
*[[Expedition]] - [[Events#Illness|Illness]] event
 
*[[Expedition]] - [[Events#Illness|Illness]] event
 +
*[[Expedition]] - [[Events#Fight|Fight]]
 +
|
 +
*can be cured with an alien fruit
 +
*auto-heals after 1-??? cycles {{Todo|confirm numbers, get more precise numbers}}
 
|
 
|
 
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).
 
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).
Lose 4{{hp}} whenever you receive a spore
+
*Lose 4 {{hp}} whenever you receive a spore
 
|''Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.''
 
|''Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.''
 
*Every cycle, a 10% chance, loses 1 {{AP}}
 
*Every cycle, a 10% chance, loses 1 {{AP}}
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|
 
|
 
*Cycle change (random chance)
 
*Cycle change (random chance)
 +
|
 +
{{Todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}
 
|Picking up the cat will cause:
 
|Picking up the cat will cause:
*Public log:  Raluca is experiencing a violent cutaneous eruption, they are choking. However, we may have told them that it was nothing to do with that €µ#+ of a cat!  
+
*Public log:  ''<Name> is experiencing a violent cutaneous eruption, they are choking. However, we may have told them that it was nothing to do with that €µ#+ of a cat! ''
 
*-6 {{HP}}
 
*-6 {{HP}}
 
*New physical illnesses - [[Image:Disease.png|class=icon-margin|Icon]] Quinck's Oedema
 
*New physical illnesses - [[Image:Disease.png|class=icon-margin|Icon]] Quinck's Oedema
*New injury - [[Image:Hurt.png|class=icon-margin|Icon]] Burnt Hand
+
*New injury - [[Image:Hurt.png|class=icon-margin|Icon]] Burnt Hand or [Image:Hurt.png|class=icon-margin|Icon] Burnt Arms
 
{{Note|I'm not sure, if that are only illnesses, that can be added. I experienced that effect. Also with -4 Max {{HP}} effect of Quinck's Oedema and -1 Max {{HP}} from getting injuried, picking up the cat costs 11 {{HP}} in total.}}
 
{{Note|I'm not sure, if that are only illnesses, that can be added. I experienced that effect. Also with -4 Max {{HP}} effect of Quinck's Oedema and -1 Max {{HP}} from getting injuried, picking up the cat costs 11 {{HP}} in total.}}
|{{todo}}
+
|''Even the sight of a cat provokes uncontrollable sneezing and hives. Contact with the beast could prove deadly...''
 +
*Gives the symptom ['''Cat Allergy'''].
 
|- id = "Cold"  
 
|- id = "Cold"  
 
|style="white-space:nowrap"|[[Image:Disease.png|class=icon-margin|Icon]] '''Cold'''
 
|style="white-space:nowrap"|[[Image:Disease.png|class=icon-margin|Icon]] '''Cold'''
 
|
 
|
*Expedition Illness event (add link)
+
*Expedition Illness event {{Confirm|add link}}
 
*Cycle change (random chance)
 
*Cycle change (random chance)
 
*Being infected with a spore (appears 2-4 cycles after infection)
 
*Being infected with a spore (appears 2-4 cycles after infection)
 +
*Victim of {{Skill|Bacteriophiliac}}
 +
|
 +
*can be cured with a pill
 +
*can be cured with an alien fruit
 +
*auto-heals after 4-12 cycles
 
|
 
|
 
*20% chance to lose 1 {{AP}} per cycle.
 
*20% chance to lose 1 {{AP}} per cycle.
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|
 
|
 
*Consuming some [[Inventory#Fruit|alien fruit]]
 
*Consuming some [[Inventory#Fruit|alien fruit]]
 +
*Victim of {{Skill|Bacteriophiliac}}
 +
|{{Todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}
 
|
 
|
 
*-2 Max {{Morale}}
 
*-2 Max {{Morale}}
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|style="white-space:nowrap"|[[Image:Disease.png|class=icon-margin|Icon]] '''Flu'''
 
|style="white-space:nowrap"|[[Image:Disease.png|class=icon-margin|Icon]] '''Flu'''
 
|
 
|
 +
*Consuming some [[Inventory#Fruit|alien fruit]]
 
*[[Expedition]] - [[Events#Illness|Illness]] event
 
*[[Expedition]] - [[Events#Illness|Illness]] event
 
*Cycle change (random chance)
 
*Cycle change (random chance)
 +
|
 +
*can be cured with a pill
 +
*can be cured with an alien fruit
 +
*auto-heals after 1-7 cycles
 
|
 
|
 
*-2 Max {{Morale}}
 
*-2 Max {{Morale}}
 
*-2 Max {{HP}}
 
*-2 Max {{HP}}
*20% chance to lose 1 {{AP}} per cycle.
+
Every cycle:
 +
*20% chance to lose 1 {{AP}}.
 
*40% chance to become {{Status|Dirty}}.
 
*40% chance to become {{Status|Dirty}}.
*10% chance to lose 1 {{HP}} per cycle.
+
*10% chance to lose 1 {{HP}}.
 
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''
 
|''Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know''
 
*-2 Max {{Morale}}
 
*-2 Max {{Morale}}
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|
 
|
 
*Consuming spoiled food
 
*Consuming spoiled food
 +
*Consuming some [[Inventory#Fruit|alien fruit]]
 +
|
 +
*auto-heals after 1-2 cycles {{Todo|confirm}}
 
|
 
|
Can auto-cure after several cycles, supposedly 1-4 {{Note|For me it auto-cured after 2 cycles, but if it auto-cures im pretty sure it auto-cures the same as other diseases}}
+
*Can auto-cure after several cycles, supposedly 1-4 {{Note|For me it auto-cured after 2 cycles, but if it auto-cures im pretty sure it auto-cures the same as other diseases}}
 
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''
 
|''You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...''
 
* -1 Max {{hp}}.
 
* -1 Max {{hp}}.
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|style="white-space:nowrap"|[[Image:Disease.png|class=icon-margin|Icon]] '''Fungic Infection'''
 
|style="white-space:nowrap"|[[Image:Disease.png|class=icon-margin|Icon]] '''Fungic Infection'''
 
|
 
|
 +
*Consuming some [[Inventory#Fruit|alien fruit]]
 
*Carrying {{status|spores}} as a human. {{Todo|confirm}}
 
*Carrying {{status|spores}} as a human. {{Todo|confirm}}
 +
*Victim of {{skill|Bacteriophiliac}}
 +
|
 +
*can be cured with an alien fruit
 +
*auto-heals after {{Todo|Get numbers}}
 
|
 
|
 
*Causes constant dirtiness.
 
*Causes constant dirtiness.
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*[[Expedition]] - [[Events#Illness|Illness]] event
 
*[[Expedition]] - [[Events#Illness|Illness]] event
 
*Cycle change (random chance)
 
*Cycle change (random chance)
 +
|
 +
*can be cured with a pill
 +
*can be cured with an alien fruit
 +
*auto-heals after 1-6 cycles
 
|
 
|
 
*Lose 1 {{MP}} per cycle.
 
*Lose 1 {{MP}} per cycle.
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*Every time you '''Consume''', your character loses 1 {{ap}}.
 
*Every time you '''Consume''', your character loses 1 {{ap}}.
 
*-1 Max {{hp}}.  
 
*-1 Max {{hp}}.  
*Every room change, makes you {{Status|Dirty}}.  
+
*Every cycle, makes you {{Status|Dirty}}.  
 
*Every cycle, loses 1 {{mp}}.  
 
*Every cycle, loses 1 {{mp}}.  
 
*Every cycle, a 16% chance, -1 {{hp}}.  
 
*Every cycle, a 16% chance, -1 {{hp}}.  
Line 130: Line 172:
 
|
 
|
 
*Eating a [[inventory#Fruit|Jumpkin]]
 
*Eating a [[inventory#Fruit|Jumpkin]]
 +
|
 +
*needs more than 1 heal to be cured {{Todo|Is this systematic or occasionnal?}}
 +
*cannot be cured by alien fruit or pill {{Todo|Confirm}}
 
|
 
|
 
*Puts a pumpkin on the character's head. [[:Image:junkbumpkinitis-screenshot.png|Example screenshot of affliction]]
 
*Puts a pumpkin on the character's head. [[:Image:junkbumpkinitis-screenshot.png|Example screenshot of affliction]]
*{{Confirm|How long does this last?}}
+
*Can last as little as 1 cycle.
 
*{{Note|Anyone can buy Bumpkinoid Flair in [[Vending_Machine#Flair|Vending Machine]] for 12 {{Klix}}. The flair looks slightly different from the true disease.}}
 
*{{Note|Anyone can buy Bumpkinoid Flair in [[Vending_Machine#Flair|Vending Machine]] for 12 {{Klix}}. The flair looks slightly different from the true disease.}}
 
|''It's not as if it wasn't fresh...''
 
|''It's not as if it wasn't fresh...''
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|style="white-space:nowrap"|[[Image:Disease.png|class=icon-margin|Icon]] '''Migraine'''
 
|style="white-space:nowrap"|[[Image:Disease.png|class=icon-margin|Icon]] '''Migraine'''
 
|
 
|
 +
*Consuming some [[Inventory#Fruit|alien fruit]]
 
*Witnessing death  
 
*Witnessing death  
 
*[[Expedition]] - [[Events#Illness|Illness]] event
 
*[[Expedition]] - [[Events#Illness|Illness]] event
*Cycle change (random chance)
+
*Cycle change (random chance) {{Todo|confirm}}
 
|
 
|
*20% chance to lose 1 {{AP}} per cycle. <br>
+
*can be cured with a pill
Can auto-cure after several cycles, supposedly 1-4.  
+
*can be cured with an alien fruit
 +
*auto-heals after 1-2 cycles
 +
|
 +
*20% chance to lose 1 {{AP}} per cycle.
 +
*Can auto-cure after several cycles, supposedly 1-4.  
 
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''
 
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''
 
*Every cycle, a 20% to lose 1 {{ap}}  
 
*Every cycle, a 20% to lose 1 {{ap}}  
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*Consuming some [[Inventory#Fruit|alien fruit]]
 
*Consuming some [[Inventory#Fruit|alien fruit]]
 
*Being infected with a spore (appears 2-4 cycles after infection)
 
*Being infected with a spore (appears 2-4 cycles after infection)
|Lose 4{{hp}} whenever you receive a spore
+
|{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}
 +
|
 +
*Lose 4 {{hp}} whenever you receive a spore
 
You will occasionally sneeze when entering a room with one or more Mush,it cannot be triggered by an infected Schrödinger nor a Mush entering the room.{{Confirm|Can it be triggered by traps?}}
 
You will occasionally sneeze when entering a room with one or more Mush,it cannot be triggered by an infected Schrödinger nor a Mush entering the room.{{Confirm|Can it be triggered by traps?}}
 
|''Contact with Mush gives you horrible, painful blisters.''
 
|''Contact with Mush gives you horrible, painful blisters.''
 +
|- id = "Quinck's Oedema"
 +
|style="white-space:nowrap"|[[Image:Disease.png|class=icon-margin|Icon]] ''' Quinck's Oedema'''
 +
|
 +
*Picking up the cat, while having [[Image:Disease.png|class=icon-margin|Icon]] Cat Allergy
 +
|{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}
 +
|
 +
* -4 Max {{HP}}
 +
* All actions cost 1 {{mp}} more
 +
|{{todo}}
 
|- id = "Rejuvenation"  
 
|- id = "Rejuvenation"  
 
|style="white-space:nowrap"|[[Image:Disease.png|class=icon-margin|Icon]] '''Rejuvenation'''
 
|style="white-space:nowrap"|[[Image:Disease.png|class=icon-margin|Icon]] '''Rejuvenation'''
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*[[Expedition]] - [[Events#Illness|Illness]] event
 
*[[Expedition]] - [[Events#Illness|Illness]] event
 
*Consuming some [[Inventory#Fruit|alien fruit]]
 
*Consuming some [[Inventory#Fruit|alien fruit]]
 +
|{{todo|Gather information. Can it heal by itself?}}
 
|
 
|
 
*20% chance to lose 1 {{AP}} per cycle.
 
*20% chance to lose 1 {{AP}} per cycle.
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|
 
|
 
*[[Expedition]] - [[Events#Illness|Illness]] event
 
*[[Expedition]] - [[Events#Illness|Illness]] event
 +
*Consuming some [[Inventory#Fruit|alien fruit]]
 +
|
 +
*can be cured with a pill
 +
*can be cured with an alien fruit
 +
*auto-heals after 1-10 cycles
 
|
 
|
* Max {{morale}} -1
+
* '''-1''' Max {{morale}}  
* Max {{hp}} -1
+
* '''-1''' Max {{hp}}  
 
* 50 % chance to lose 1 {{mp}} per cycle.
 
* 50 % chance to lose 1 {{mp}} per cycle.
 
|''Headaches, dry pustules, extremely tired. You should make it through.''
 
|''Headaches, dry pustules, extremely tired. You should make it through.''
 +
* '''-1''' Max {{morale}}
 +
* '''-1''' Max {{hp}}
 
*Every cycle, a 50% chance, loses 1 {{MP}}
 
*Every cycle, a 50% chance, loses 1 {{MP}}
 
|- id = "Sepsis"  
 
|- id = "Sepsis"  
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*Receiving combat damage
 
*Receiving combat damage
 
*Failing DIY Surgery
 
*Failing DIY Surgery
 +
|
 +
*can be cured with a pill
 +
*can need a second heal/pill to be cured
 
|
 
|
 
*Lose 4 {{HP}} per cycle.
 
*Lose 4 {{HP}} per cycle.
*{{Confirm|Apparently,Mush can get sepsis despite it being a disease. Need to confirm!}}
+
Public contraction log (surgery): ''The surgery seemed to last an eternity....<name> is in septic shock...''
 +
 
 +
Public incomplete healing log: ''<healer> has made progress in curing <name> of their disease, but the treatment must continue.''
 
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''
 
|''You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...''
* Every cycle, -4{{hp}}.
+
* Every cycle, -4 {{hp}}.
 
|- id = "Sinus Storm"  
 
|- id = "Sinus Storm"  
 
|style="white-space:nowrap"|[[Image:Disease.png|class=icon-margin|Icon]] '''Sinus Storm'''
 
|style="white-space:nowrap"|[[Image:Disease.png|class=icon-margin|Icon]] '''Sinus Storm'''
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*Consuming some [[Inventory#Fruit|alien fruit]]
 
*Consuming some [[Inventory#Fruit|alien fruit]]
 
*Cycle change (random chance)
 
*Cycle change (random chance)
 +
|
 +
*can be cured with a pill
 +
*can be cured with an alien fruit
 
|
 
|
 
*30% chance to lose 1 {{AP}} per cycle.
 
*30% chance to lose 1 {{AP}} per cycle.
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|style="white-space:nowrap"|[[Image:Disease.png|class=icon-margin|Icon]] '''Skin Inflammation'''
 
|style="white-space:nowrap"|[[Image:Disease.png|class=icon-margin|Icon]] '''Skin Inflammation'''
 
|
 
|
 +
*Consuming some [[Inventory#Fruit|alien fruit]]
 
*[[Expedition]] - [[Events#Illness|Illness]] event
 
*[[Expedition]] - [[Events#Illness|Illness]] event
|Breakouts prints a message in the room's log to the effect of '<name> is scratching their hideous rash, it's really grim...'
+
|
 +
*can be cured with a pill
 +
|
 +
*['''Breakouts'''] prints a message in the room's log to the effect of: ''<Name> is scratching their hideous rash, it's really grim...''
 
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''
 
|''Wherever it came from, you've got it. It's incredibly itchy and really irritating.''
 
*Gives the symptom ['''Breakouts'''].
 
*Gives the symptom ['''Breakouts'''].
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|style="white-space:nowrap"|[[Image:Disease.png|class=icon-margin|Icon]] '''Slight Nausea'''
 
|style="white-space:nowrap"|[[Image:Disease.png|class=icon-margin|Icon]] '''Slight Nausea'''
 
|
 
|
 +
*Consuming some [[Inventory#Fruit|alien fruit]]
 
*Consuming {{Item|SuperVitamin Bar}}
 
*Consuming {{Item|SuperVitamin Bar}}
 
*Daedalus movement
 
*Daedalus movement
|Slight Nausea prints a message in the room's log to the effect of '<name> is vomiting their meal. Not exactly appetizing...'  
+
*Cycle change (random chance)
Nausea has a chance to make you {{Status|Dirty}} if you move from one room to the other. Finola's OCD will not prevent this from happening.
+
|
 +
*auto-heals after 3 cycles {{Todo|Other times?}}
 +
|
 +
*Slight Nausea prints a message in the room's log to the effect of: ''<Name> is vomiting their meal. Not exactly appetizing...''
 +
*Nausea has a chance to make you {{Status|Dirty}} if you move from one room to the other. Finola's OCD will not prevent this from happening.
 +
* Can auto-cure after several cycles, supposedly 1-4
 +
*{{Confirm|Satisfaction doesn't decrease on cycle change?}}
 
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''
 
|''You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...''
 
*Gives the symptom ['''Nausea'''].
 
*Gives the symptom ['''Nausea'''].
Line 215: Line 303:
 
|
 
|
 
*[[Expedition]] - [[Events#Illness|Illness]] event
 
*[[Expedition]] - [[Events#Illness|Illness]] event
 +
*Consuming some [[Inventory#Fruit|alien fruit]]
 +
|
 +
{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}
 
|
 
|
* Max {{morale}} -2
+
* -2 Max {{morale}}
* Max {{hp}} -2
+
* -2 Max {{hp}}
 
* 40 % chance to lose 2 {{ap}} per cycle.
 
* 40 % chance to lose 2 {{ap}} per cycle.
 
* 50 % chance to lose 1 {{hp}} per cycle.
 
* 50 % chance to lose 1 {{hp}} per cycle.
Line 229: Line 320:
 
|
 
|
 
*[[Expedition]] - [[Events#Illness|Illness]] event
 
*[[Expedition]] - [[Events#Illness|Illness]] event
 +
*[[Expedition]] - [[Events#Fight|Fight]] event
 +
*Consuming some [[Inventory#Fruit|alien fruit]]
 +
|
 +
*needs 2-3 heals to be cured
 +
*can be cured with an alien fruit
 
|
 
|
 
*Lose 2 {{HP}} per cycle.
 
*Lose 2 {{HP}} per cycle.
Line 242: Line 338:
 
*[[Expedition]] - [[Events#Fight|Fight]] event
 
*[[Expedition]] - [[Events#Fight|Fight]] event
 
|
 
|
* Max {{morale}} -2
+
*can be cured with a pill
 +
*needs two heals/pills to be cured
 +
*can be cured with an alien fruit
 +
|
 +
* -2 Max {{morale}}
 
* 40 % chance to lose 2 {{ap}} per cycle
 
* 40 % chance to lose 2 {{ap}} per cycle
 
* Accuracy -10%
 
* Accuracy -10%
Line 257: Line 357:
 
*Consuming {{Item|Alien Steak}}
 
*Consuming {{Item|Alien Steak}}
 
|
 
|
*Lose 1 Satisfaction per cycle.
+
*can be cured with a pill
 +
*can be cured with an alien fruit
 +
*auto-heals after four cycles {{Todo|Confirm: only 4 cycles or can vary?}}
 +
|
 +
*Lose 1 {{Satisfaction}} Satisfaction Point per cycle.
 +
*Can auto-cure after several cycles ([http://www.mushpedia.com/wiki/File:Tapeworm_auto-cure.png])
 
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''
 
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''
 
*Every cycle, -1 cycle(s) of fullness.
 
*Every cycle, -1 cycle(s) of fullness.
Line 265: Line 370:
 
*Cycle change (random chance)  
 
*Cycle change (random chance)  
 
*Starvation {{Todo|Confirm}}
 
*Starvation {{Todo|Confirm}}
 +
|
 +
*can be cured with a pill
 
|
 
|
 
*10% chance to lose 1 {{AP}} per cycle.
 
*10% chance to lose 1 {{AP}} per cycle.
 
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''
 
|''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...''
 
*Every cycle, a 10% chance, loses 1 {{AP}}
 
*Every cycle, a 10% chance, loses 1 {{AP}}
|- id = "Quinck's Oedema"
 
|style="white-space:nowrap"|[[Image:Disease.png|class=icon-margin|Icon]] ''' Quinck's Oedema'''
 
|
 
*Picking up the cat, while having [[Image:Disease.png|class=icon-margin|Icon]] Cat Allergy
 
|
 
* -4 Max {{HP}}
 
* All actions cost 1 {{mp}} more
 
|{{todo}}
 
  
  
Line 290: Line 389:
 
{| class="wikitable"
 
{| class="wikitable"
 
! width="5%" | Status
 
! width="5%" | Status
! width="15%" | Cause
+
! width="10%" | Cause
! width="40%" | Details
+
! width="15%" | Cure {{Note|treatments are either shrink or pill treatment}}
! width="40%" | In-game Description
+
! width="35%" | Details
 +
! width="35%" | In-game Description
 
|- id = "Agoraphobia"  
 
|- id = "Agoraphobia"  
 
|style="white-space:nowrap"|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Agoraphobia'''
 
|style="white-space:nowrap"|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Agoraphobia'''
 
|
 
|
 
*Witnessing death.
 
*Witnessing death.
*Eating [[Inventory#Fruit|alien fruit]]
+
*Consuming some [[Inventory#Fruit|alien fruit]]
*Random
+
*Cycle change (random)
|All actions cost +1 {{ap}}, all movements cost +1 {{mp}} when 3 or more other characters are present in the room with you.
+
|{{todo}}
Vertigo means a character is barred from piloting tasks.
+
|All actions cost +1 {{ap}} and all movements cost +1 {{mp}}, when 3 or more other characters are present in the room with you.
 +
['''Vertigo'''] means a character is barred from piloting tasks.
 
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well.''
 
|''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well.''
 
*Gives the symptom ['''Vertigo''']
 
*Gives the symptom ['''Vertigo''']
Line 308: Line 409:
 
|
 
|
 
*[[Expedition]] - [[Events#Illness|Illness]] event, random from combat with [[Events#Predators|Predators]]
 
*[[Expedition]] - [[Events#Illness|Illness]] event, random from combat with [[Events#Predators|Predators]]
*Random
+
*Cycle change (random)
|All actions cost +2 {{ap}} with a cat present in the room.
+
|{{todo|Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?}}
Chance that a character would flee a room upon entering, losing many {{MP}}.
+
|All actions cost +2 {{ap}} and moving costs +2 {{mp}} with a cat present in the room.  
("''The cat was in the room, you couldn't help yourself from fleeing...''")
+
{{Todo|Confirm moving costs are when leaving the cat's room, not when entering}}
 +
 
 +
Has 50% chance to flee upon entering the room where the cat is.
 +
*Private Log: ''The cat was in the room, you couldn't help yourself from fleeing...''
 
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''
 
|''You have a terrible phobia of cats.. The sight of them alone puts you on the edge.''
 
*Gives the symptom ['''Fear of Cats'''].
 
*Gives the symptom ['''Fear of Cats'''].
 +
|- id = "Chronic Migraine"
 +
|style="white-space:nowrap"|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Migraine'''
 +
|
 +
*Consuming some [[Inventory#Fruit|alien fruit]]
 +
*Witnessing death.
 +
|
 +
*can be cured with an alien fruit
 +
*can be cured with a pill
 +
*needs 2-7 treatments to be cured
 +
|{{Note|The milder form is a disease, while this is psychological.}}
 +
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck''
 +
* -2 Max {{morale}} '''Morale'''.
 +
* Every cycle, a 16% chance to lose 1 {{ap}}
 
|- id = "Chronic Vertigo"  
 
|- id = "Chronic Vertigo"  
 
|style="white-space:nowrap"|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Vertigo'''
 
|style="white-space:nowrap"|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Vertigo'''
 
|
 
|
 +
*Witnessing death.
 
*Starting the game as {{character|Eleesha}}  
 
*Starting the game as {{character|Eleesha}}  
|Vertigo means a character is barred from Piloting tasks.
+
|
 +
*can be cured with pills
 +
*needs 3 treatments to be cured
 +
*does not auto-cure
 +
|['''Vertigo'''] means a character is barred from Piloting tasks.
 
|''You have chronic vertigo which proves to be quite debilitating.''  
 
|''You have chronic vertigo which proves to be quite debilitating.''  
 
*Gives the symptom ['''Vertigo''']
 
*Gives the symptom ['''Vertigo''']
|- id = "Crabism"
 
|style="white-space:nowrap"|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Crabism'''
 
|
 
*Witnessing death.
 
|Adds a chance (~15% per cycle) to do one of the following, accompanied by a public log:
 
* Drop to the ground screaming (-1 {{AP}})
 
* Run around in circles (-2 {{MP}})
 
* Bang your head against the wall (-1 {{HP}})
 
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.''
 
*-4 Max {{Morale}} '''Morale'''.
 
 
|- id = "Coprolalia"  
 
|- id = "Coprolalia"  
 
|style="white-space:nowrap"|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Coprolalia'''
 
|style="white-space:nowrap"|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Coprolalia'''
 
|
 
|
 
*Witnessing death.
 
*Witnessing death.
 +
|
 +
*can be cured with an alien fruit
 +
*needs 2-7 treatments to be cured
 
|Occasionally replaces text with insults when writing in public. (Post-it notes and whispers are not affected.)
 
|Occasionally replaces text with insults when writing in public. (Post-it notes and whispers are not affected.)
 
*Examples: ''"Hey, you bunch of honkers", "Pathetic crappy admins", "You're nothing but boils", "You're nothing but coprophagic decapitated canary", " Oi! You drugges canaries, [...]  what a gang of curs..."''  
 
*Examples: ''"Hey, you bunch of honkers", "Pathetic crappy admins", "You're nothing but boils", "You're nothing but coprophagic decapitated canary", " Oi! You drugges canaries, [...]  what a gang of curs..."''  
 
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.''  
 
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.''  
 
*-4 Max {{Morale}} '''Morale'''.
 
*-4 Max {{Morale}} '''Morale'''.
|- id = "Chronic Migraine"  
+
|- id = "Crabism"  
|style="white-space:nowrap"|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Chronic Migraine'''
+
|style="white-space:nowrap"|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Crabism'''
 
|
 
|
 +
*Consuming some [[Inventory#Fruit|alien fruit]]
 
*Witnessing death.
 
*Witnessing death.
|{{Note|The milder form is a disease, while this is psychological.}}
+
|
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck''  
+
*needs 2 treatments before cured
* -2 Max {{morale}} Morale.
+
|Adds a chance (~15% per cycle) to do one of the following, accompanied by a public log:
* Every cycle, a 16% chance to lose 1 {{ap}}
+
* Drop to the ground screaming (-1 {{AP}})
 +
* Run around in circles (-2 {{MP}})
 +
* Bang your head against the wall (-1 {{HP}})
 +
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.''  
 +
*-4 Max {{Morale}} '''Morale'''.
 
|- id = "Depression"  
 
|- id = "Depression"  
 
|style="white-space:nowrap"|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Depression'''
 
|style="white-space:nowrap"|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Depression'''
Line 352: Line 472:
 
*Witnessing death.
 
*Witnessing death.
 
*Chance at cycle change while "Demoralized".
 
*Chance at cycle change while "Demoralized".
 +
|
 +
*can be cured with a pill
 +
*can be cured with an alien fruit
 +
*needs 5-6 treatments to be cured
 
|{{Note|Not to be confused with the "Demoralized" warning when dropping below 5 {{Morale}}.}}
 
|{{Note|Not to be confused with the "Demoralized" warning when dropping below 5 {{Morale}}.}}
 
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''
 
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''
 
*-2 Max {{ap}}.
 
*-2 Max {{ap}}.
*-2 Max {{morale}}.
+
*-2 Max {{morale}} '''Morale'''.
 
|- id = "Paranoia"  
 
|- id = "Paranoia"  
 
|style="white-space:nowrap"|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Paranoia'''
 
|style="white-space:nowrap"|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Paranoia'''
 
|
 
|
 
*Witnessing death.
 
*Witnessing death.
 +
|
 +
*can be cured with a pill
 +
*needs 5 treatments to be cured
 
|Occasionally replaces text with paranoid and desperate comments when writing in public. (Post-it notes and whispers are not affected.)
 
|Occasionally replaces text with paranoid and desperate comments when writing in public. (Post-it notes and whispers are not affected.)
 
*Example: ''"[name] is a threat to us all..."''
 
*Example: ''"[name] is a threat to us all..."''
 
|''You are in fear for your life and eventually make it known.''
 
|''You are in fear for your life and eventually make it known.''
*-3 Max {{morale}}.
+
*-3 Max {{morale}} '''Morale'''
 
|- id = "Psychotic Episodes"  
 
|- id = "Psychotic Episodes"  
 
|style="white-space:nowrap"|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Psychotic Episodes'''
 
|style="white-space:nowrap"|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Psychotic Episodes'''
 
|
 
|
 +
*Consuming some [[Inventory#Fruit|alien fruit]]
 
*Witnessing death.
 
*Witnessing death.
 
*Consuming some [[Inventory#Fruit|alien fruit]]
 
*Consuming some [[Inventory#Fruit|alien fruit]]
 +
|
 +
*can be cured with an alien fruit
 +
*needs 6-7 treatments to be cured {{Todo|Find precise and sure numbers.}}
 
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)
 
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)
 
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''
 
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''
Line 378: Line 509:
 
*Witnessing death
 
*Witnessing death
 
|
 
|
Can spontaneously disappear in time.
+
*needs two treatments to be cured
 +
*can auto-cure {{Todo|Get numbers.}}
 +
|
 +
Can spontaneously disappear in time. {{Todo|Gather data.}}
 
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''
 
|''You are gripped by an extremely severe type of depression which leads to death very quickly.''
*every cycle, a 70% chance, -1{{morale}}.
+
*Every cycle, a 70% chance, -1 {{morale}}.
 
|- id = "Vertigo"  
 
|- id = "Vertigo"  
 
|style="white-space:nowrap"|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Vertigo'''
 
|style="white-space:nowrap"|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Vertigo'''
 
|
 
|
 
*Being infected with a spore (appears 2-4 cycles after infection)
 
*Being infected with a spore (appears 2-4 cycles after infection)
|Vertigo means a character is barred from piloting tasks.
+
*Consuming some [[Inventory#Fruit|alien fruit]]
Can spontaneously disappear in time.
+
*Cycle change (random)
 
|
 
|
 +
*can be cured with an alien fruit
 +
*needs 2 treatments to be cured
 +
*can auto-cure in 2 cycles {{Todo|Get better numbers}}
 +
|['''Vertigo'''] means a character is barred from piloting tasks.
 +
|''You are struck by temporary vertigo, which makes you unable to pilot any craft...''
 +
*Gives the symptom ['''Vertigo'''].
 
|- id = "Weapon Phobia"  
 
|- id = "Weapon Phobia"  
 
|style="white-space:nowrap"|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Weapon Phobia'''
 
|style="white-space:nowrap"|[[Image:Psy disease.png|class=icon-margin|Icon]] '''Weapon Phobia'''
 
|
 
|
*Witnessing death. {{todo|Only by weapon?}}
+
*Witnessing death (not only by weapon)
 
|
 
|
 +
*needs two treatments to be cured
 +
|
 +
Does not affect turrets and patrollers.
 
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''
 
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''
 
*Forbids the action: '''Fire'''.
 
*Forbids the action: '''Fire'''.
*Forbids the action: '''Attack'''.
+
*Forbids the action: '''Attack : Knife'''
 +
 
 
|}
 
|}
  
 
==Injuries==
 
==Injuries==
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.
+
{{Caution|'''Notice:''' Some injuries on this list do not exist any more, as they were renamed to a different injury. If you get an injury that isn't on this list, but has the exact same in game description, please rename accordingly!}}
 +
 
 +
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.  
  
 
These are healed via '''Surgery''' which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} who is holding the {{Item|Medikit}} can perform surgery anywhere.
 
These are healed via '''Surgery''' which is performed with the ''Surgical Pod'' in [[Ship_Equipment#Medlab|Medlab]], or via '''DIY Surgery''' (the latter being more {{AP}} intensive). Outside of the Medlab, a {{Skill|Medic}} who is holding the {{Item|Medikit}} can perform surgery anywhere.
  
 +
Most if not all injuries caused by a {{Item|Blaster}} will be caused by any gun. The injury chance by gunshots is affected by {{Skill|Shooter}}, and the {{Item|Natamy Rifle}} has a very high injury rate.
 +
 +
Injuries display always {{Confirm|always?}} the same type of {{Privacy|Private}} log: ''You have been hurt: <Injury>. This will incur penalties.''
 
{| class="wikitable"
 
{| class="wikitable"
 
! width="5%" | Status
 
! width="5%" | Status
Line 420: Line 569:
 
*Attacked with a {{Item|Knife}}
 
*Attacked with a {{Item|Knife}}
 
|
 
|
{{Bug|Despite the description, you don't die if you are {{Status|Dirty}}.}}
 
{{Warn|Maybe already fixed or it worked only to Mush. Must be confirmed by the Human side.}}
 
 
|
 
|
 
''You're body is extremely badly burnt and you have a very high sepsis risk.''
 
''You're body is extremely badly burnt and you have a very high sepsis risk.''
Line 432: Line 579:
 
|''One of the fingers on your good hand is broken.''
 
|''One of the fingers on your good hand is broken.''
 
*All your {{ap}} actions cost '''1''' more.
 
*All your {{ap}} actions cost '''1''' more.
 +
 +
 +
|- id = "Broken Foot"
 +
|style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Foot'''
 +
|
 +
*Game-start injuries
 +
{{Confirm|other ways?}}
 +
|
 +
|
 +
{{todo}}
 +
*All your {{mp}} actions cost '''1''' more.
 
|- id = "Broken Leg"  
 
|- id = "Broken Leg"  
 
|style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Leg'''
 
|style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Leg'''
Line 437: Line 595:
 
*Attacked with a {{Item|Blaster}}
 
*Attacked with a {{Item|Blaster}}
 
|
 
|
|"MP actions cost 1 more
+
|
*-5 maximum MP"
+
*{{MP}} actions cost '''1''' more
 +
*-'''5''' Max {{MP}}
 
|- id = "Broken Ribs"  
 
|- id = "Broken Ribs"  
 
|style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Ribs'''
 
|style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Broken Ribs'''
Line 453: Line 612:
 
*Missing a {{Item|Blaster}} attack.
 
*Missing a {{Item|Blaster}} attack.
 
|
 
|
*Accuracy -'''10'''%
 
 
*-'''1''' max {{hp}}
 
*-'''1''' max {{hp}}
 +
*Accuracy -10% {{Note|From my current ship, accuracy seems to affect % of shooting at hunters, rather than plain attacking your crewmates in any way}}
 +
Room Log: ''In a great flamboyant act, ['''attacker'''] managed to slip a disc in their back. Such a shame.''
 
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''
 
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''
*Accuracy -'''10'''%
+
*Accuracy -10%
|- id = "Burnt Hand"
+
|style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Hand'''
+
|
+
*Attacked with a {{Item|Blaster}}
+
*Attacking with a {{Item|Blaster}}
+
*Attacked with a {{Item|Grenade}}
+
|
+
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.
+
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}
+
|''Your hand is burnt.''
+
*All your {{ap}} actions cost '''1''' more.
+
 
|- id = "Burnt Arms"  
 
|- id = "Burnt Arms"  
 
|style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms'''
 
|style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Arms'''
Line 473: Line 622:
 
*Attacked with a {{Item|Grenade}}
 
*Attacked with a {{Item|Grenade}}
 
*Attacking with a {{Item|Blaster}}
 
*Attacking with a {{Item|Blaster}}
 +
*Picking up {{Item|Schrodinger}} with {{Illness|Cat Allergy}}
 
|
 
|
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.
+
*Everything costs '''2''' {{ap}} more than usual, including non-AP actions which will now cost '''2''' {{ap}}.
 
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}
 
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}
*Accuracy -20%.
 
 
*Increases your chances of falling ill.
 
*Increases your chances of falling ill.
 +
*Accuracy -20%.
 
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''
 
|''Your arms are badly burnt. Picking up the slightest thing is excruciating.''
 
*All your {{ap}} actions cost '''2''' more.
 
*All your {{ap}} actions cost '''2''' more.
 
*Increases your chances of falling ill.
 
*Increases your chances of falling ill.
 
*Accuracy -20%.
 
*Accuracy -20%.
 +
|- id = "Burnt Hand"
 +
|style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burnt Hand'''
 +
|
 +
*Attacked with a {{Item|Blaster}}
 +
*Attacked with a {{Item|Grenade}}
 +
*Attacking with a {{Item|Blaster}}
 +
*Picking up {{Item|Schrodinger}} with {{Illness|Cat Allergy}}
 +
|
 +
*-'''1''' max {{hp}}
 +
*Everything costs '''1''' {{ap}} more than usual, including non-AP actions which will now cost '''1''' {{ap}}.
 +
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}
 +
|''Your hand is burnt.''
 +
*All your {{ap}} actions cost '''1''' more.
 
|- id = "Burst Nose"  
 
|- id = "Burst Nose"  
 
|style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burst Nose'''
 
|style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Burst Nose'''
Line 487: Line 650:
 
*Attacked with bare hands
 
*Attacked with bare hands
 
|
 
|
 +
{{Bug|In reality the effect is - '''2''' Max {{HP}}.}}
 
|''Your nose is no longer there, at all, you're a bit scary too...''
 
|''Your nose is no longer there, at all, you're a bit scary too...''
 
*- '''2''' Max {{Morale}}.
 
*- '''2''' Max {{Morale}}.
Line 493: Line 657:
 
|
 
|
 
*Attacked with a {{Item|Knife}}
 
*Attacked with a {{Item|Knife}}
 +
*Attacking with a {{Item|Blaster}}
 
|
 
|
 
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''
 
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''
*All your {{AP}} actions cost 2 more.
+
*All your {{AP}} actions cost '''2''' more.
 
*Accuracy -40%.
 
*Accuracy -40%.
 
|- id = "Busted Shoulder"  
 
|- id = "Busted Shoulder"  
Line 505: Line 670:
 
|
 
|
 
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''
 
|''Your shoulder has sustained major irreversible contusions, your arm is considered dead.''
*Accuracy -'''40'''%.
+
*Accuracy -40%.
*All your actions cost 2 {{AP}} more. (Includes picking up and dropping items.)
+
*All your actions cost '''2''' {{AP}} more. (Includes picking up and dropping items.)
 
*Stops the carrying of heavy objects
 
*Stops the carrying of heavy objects
|- id = "Critical Haemorrage"  
+
|- id = "Critical Haemorrhage"  
|style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Critical Haemorrage'''
+
|style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Critical Haemorrhage'''
 +
{{Confirm|Called Haemmorage ingame?}}
 
|
 
|
 
*Attacked with a {{Item|Knife}}
 
*Attacked with a {{Item|Knife}}
 
*Missing a {{Item|Blaster}} attack.
 
*Missing a {{Item|Blaster}} attack.
|Room log: ''Despite a good dodge, Janice has lost a little blood''
+
|Room log: ''Despite a good dodge, '''[victim]''' has lost a little blood''
 
|''You have a haemmorage in an artery which requires major surgery. Good luck.''  
 
|''You have a haemmorage in an artery which requires major surgery. Good luck.''  
*Every cycle, -2 {{HP}}.
+
*Every cycle, -'''2''' {{HP}}.
 
|- id = "Damaged Ears"  
 
|- id = "Damaged Ears"  
 
|style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Damaged Ears'''
 
|style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Damaged Ears'''
Line 521: Line 687:
 
*Attacked with a {{Item|Blaster}}
 
*Attacked with a {{Item|Blaster}}
 
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.
 
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...''
+
Room log:''The echoing of the Blasters is something only the survivors can discuss. '''[Attacker]''' is well placed to comment. '''[Victim]''' has lost their hearing.''
 +
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...''  
 
*Makes you deaf
 
*Makes you deaf
|- id = "Destroyed ears"  
+
|- id = "Destroyed Ears"  
|style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Destroyed ears'''
+
|style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Destroyed Ears'''
 
|
 
|
 
*Attacked with a {{Item|Knife}}
 
*Attacked with a {{Item|Knife}}
Line 535: Line 702:
 
*Attacked with a {{Item|Grenade}}
 
*Attacked with a {{Item|Grenade}}
 
*Missing a {{Item|Blaster}} attack.
 
*Missing a {{Item|Blaster}} attack.
|All your actions cost 1 {{AP}} more. (Includes picking up and dropping items.) Consume takes no {{AP}} and the -2 {{AP}} loss from consuming occurs before allocation of the food's effects. Also gives the symptoms Vomiting and Drooling.
+
|
 +
*All your actions cost '''1''' {{AP}} more. (Includes picking up and dropping items.)  
 +
*Consume takes '''0''' {{AP}} and the '''-2''' {{AP}} loss from consuming occurs '''before''' allocation of the food's effects.  
 +
*Gives the symptoms ['''Vomiting'''] and ['''Drooling'''].
 
|''You can live without a liver, but for how long, and in what conditions?''
 
|''You can live without a liver, but for how long, and in what conditions?''
*  Every time you Consume, your character loses 2 {{AP}}.
+
*  Every time you Consume, your character loses '''2''' {{AP}}.
 
|- id = "Haemorrhage"  
 
|- id = "Haemorrhage"  
 
|style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage'''
 
|style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Haemorrhage'''
 +
{{Confirm|Called Haemmorage ingame?}}
 
|
 
|
 +
*Attacked with a {{Item|Knife}}
 
*Missing a {{Item|Knife}} attack
 
*Missing a {{Item|Knife}} attack
 
|Room Log: ''['''Victim'''] turns towards ['''attacker'''] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... ['''attacker'''], despite making a superhuman effort seems to have been gripped with a sickness...''
 
|Room Log: ''['''Victim'''] turns towards ['''attacker'''] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... ['''attacker'''], despite making a superhuman effort seems to have been gripped with a sickness...''
 
{{Confirm|Injury received by attacker rather than attacked?}}
 
*Room Log: You have been hurt: Haemorrage. This will incur penalties.
 
 
|''You have a haemmorage - you need surgery.''
 
|''You have a haemmorage - you need surgery.''
*Every cycle, -1 {{HP}}
+
*Every cycle, '''-1''' {{HP}}
 +
|- id = "Head Trauma"
 +
|style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Head Trauma'''
 +
|
 +
*Attacked with a {{Item|Blaster}}
 +
|Room Log: ''['''Attacker'''] leans, draws and fires quickly on ['''victim''']... who takes a shot in the head
 +
|''You recently sustained head trauma, if you don't find a puzzle-loving doctor, you're taking a big risk''
 +
*'''-3''' Max {{morale}}
 +
*You will die if you become {{Status|Dirty}}.
 
|- id = "Implanted bullet"  
 
|- id = "Implanted bullet"  
 
|style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Implanted bullet'''
 
|style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Implanted bullet'''
Line 553: Line 730:
 
*Missing a {{Item|Blaster}} attack.
 
*Missing a {{Item|Blaster}} attack.
 
|
 
|
*Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.
+
*Everything costs '''1''' {{ap}} more than usual, including non-AP actions which will now cost '''1''' {{ap}}.
 
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}
 
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}
 
|{{todo}}
 
|{{todo}}
Line 562: Line 739:
 
*Being attacked
 
*Being attacked
 
|
 
|
*Gives the symptom Vertigo
+
*Gives the symptom ['''Vertigo''']
|
+
|{{todo}}
*AP and MP Actions cost 1 more. -15% Accuracy.
+
* {{AP}} and {{MP}} Actions cost '''1''' more.  
 +
* Accuracy -15%.
 
|- id = "Mashed Foot"  
 
|- id = "Mashed Foot"  
 
|style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Foot'''
 
|style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Foot'''
Line 571: Line 749:
 
*Attacked with a {{Item|Blaster}}
 
*Attacked with a {{Item|Blaster}}
 
*Attacked with a {{Item|Grenade}}
 
*Attacked with a {{Item|Grenade}}
|
+
|Room Log: ''The rifle butt obstructs ['''Attacker''']. ['''Victim''']'s foot is completely mashed up. ''
 
|''That's not even really a foot anymore.''
 
|''That's not even really a foot anymore.''
*Movement actions cost 1 more.  
+
*Movement actions cost '''1''' {{MP}} more.  
*Max moves -3.
+
* '''-3''' Max {{MP}}.
 
|- id = "Mashed Hand"  
 
|- id = "Mashed Hand"  
 
|style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Hand'''
 
|style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Mashed Hand'''
Line 580: Line 758:
 
*Attacked with a {{Item|Grenade}}
 
*Attacked with a {{Item|Grenade}}
 
|
 
|
*Everything costs 2 {{ap}} more than usual, including non-AP actions which will now cost 2 {{ap}}.
+
*Everything costs '''2''' {{ap}} more than usual, including non-AP actions which will now cost '''2''' {{ap}}.
 
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}
 
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}
 
|''Your hand will no longer be any good to you''
 
|''Your hand will no longer be any good to you''
 
*All your {{ap}} actions cost '''2''' more.
 
*All your {{ap}} actions cost '''2''' more.
 
*Accuracy -'''40'''%
 
*Accuracy -'''40'''%
 +
|- id = "Missing Finger"
 +
|style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Missing Finger'''
 +
|
 +
*Attacked with a {{Item|Knife}}.
 +
*Missing a {{Item|Blaster}} attack.
 +
|
 +
*Everything costs '''1''' {{ap}} more than usual, including non-AP actions which will now cost '''1''' {{ap}}.
 +
{{Note|Things that you can use special {{ap}} on will not cost extra {{ap}} like repairing something for which you can use {{AP|Repair}} points, even if you dont have the skill.}}
 +
{{Note|Very similar to broken finger, but different ingame descriptions}}
 +
|''You can only count on four fingers on that hand.''
 +
*All your {{ap}} actions cost '''1''' more.
 
|- id = "Open-Air Brain"  
 
|- id = "Open-Air Brain"  
 
|style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Open-Air Brain'''
 
|style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Open-Air Brain'''
 
|
 
|
|{{Bug|Despite the description, you don't die if you are {{Status|Dirty}}.}}
+
|
 
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''
 
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''
*-2 max {{morale}}
+
*'''-2''' Max {{morale}}
 
*You will die if you become {{Status|Dirty}}.
 
*You will die if you become {{Status|Dirty}}.
 
|- id = "Punctured Lung"  
 
|- id = "Punctured Lung"  
Line 598: Line 787:
 
*Missing a {{Item|Blaster}} attack.
 
*Missing a {{Item|Blaster}} attack.
 
|
 
|
*Most actions require +2 {{AP}}, including picking up and dropping items.
+
*Most actions require '''2''' more {{AP}} than usual, including picking up and dropping items. {{Confirm|Are the same actions as mashed hand penalized?}}
 
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}
 
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}
*-2 {{HP}} per cycle.  
+
*'''-2''' {{HP}} per cycle.  
|"Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.
+
|''Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.''
 
*All your {{ap}} actions cost '''2''' more.
 
*All your {{ap}} actions cost '''2''' more.
 
*Makes you mute
 
*Makes you mute
*Every cycle, '''-2''' {{HP}}.
+
*Every cycle, -'''2''' {{HP}}.
|- id = "Smashed Arms'"  
+
|- id = "Smashed Arms"  
|style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Arms'''"
+
|style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Arms'''
 
|
 
|
 
*Attacked with a {{Item|Blaster}}.
 
*Attacked with a {{Item|Blaster}}.
Line 612: Line 801:
 
|''Your arms are completely useless''
 
|''Your arms are completely useless''
 
*All your {{ap}} actions cost '''3''' more.
 
*All your {{ap}} actions cost '''3''' more.
*Accuracy -'''40'''%
+
*Accuracy -40%
 
|- id = "Smashed Legs"  
 
|- id = "Smashed Legs"  
 
|style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Legs'''
 
|style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Smashed Legs'''
 
|
 
|
 +
*Attacked with a {{Item|Knife}}.
 
*Missing a {{Item|Blaster}} attack.
 
*Missing a {{Item|Blaster}} attack.
 
|
 
|
 
{{Note|Although you don't have any {{MP}} available, you cannot convert your {{AP}} to movement either, meaning you are stuck in the room until healed.}}
 
{{Note|Although you don't have any {{MP}} available, you cannot convert your {{AP}} to movement either, meaning you are stuck in the room until healed.}}
 
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''
 
|''You no longer have the use of your legs.  It's not ideal, as they're pretty handy. No more a actions.''
*-12 Max {{MP}}.
+
*-'''12''' Max {{MP}}.
 
|- id ="Torn Tongue"
 
|- id ="Torn Tongue"
 
|style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Torn Tongue'''
 
|style="white-space:nowrap"|[[Image:Hurt.png|class=icon-margin|Icon]] '''Torn Tongue'''
Line 627: Line 817:
 
|
 
|
 
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}
 
*Player becomes '''Mute'''. {{Note|Can still use ''General Announcement''. Can still read previously existing private channels he's in. Can still talk in Mush channel.}}
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''
+
Room Log: '' '''[Attacker]''' missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''
 
|''Your tongue is reduced to a flaccid lifeless mass.''
 
|''Your tongue is reduced to a flaccid lifeless mass.''
 
*Makes you mute.
 
*Makes you mute.
Line 640: Line 830:
 
! width="15%" | Cause
 
! width="15%" | Cause
 
! width="70%" | Details/In-game Effects
 
! width="70%" | Details/In-game Effects
|-
 
|'''Breakouts'''
 
|
 
*'''Skin Inflammation'''
 
|Breakouts is noted in the room log, but appears to have no other effect
 
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim''']  is scratching their hideous rash, it's really grim...''
 
 
|-
 
|-
 
|'''Biting'''
 
|'''Biting'''
Line 652: Line 836:
 
*'''Psychotic Episodes'''
 
*'''Psychotic Episodes'''
 
|No observed effects as of yet.
 
|No observed effects as of yet.
 +
|-
 +
|'''Breakouts'''
 +
|
 +
*'''Skin Inflammation'''
 +
|Breakouts is noted in the room log, but appears to have no other effect
 +
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim''']  is scratching their hideous rash, it's really grim...''
 
|-
 
|-
 
|'''Drooling'''
 
|'''Drooling'''
Line 662: Line 852:
 
|
 
|
 
*'''Ailurophobia'''
 
*'''Ailurophobia'''
|{{todo}}
+
|All actions cost +2 {{ap}} with a cat present in the room.
 +
Moving costs 2 more {{mp}}
 +
50% chance to flee upon entering the room where the cat is
 +
*Private Log: ''The cat was in the room, you couldn't help yourself from fleeing...''
 
|-
 
|-
 
|'''Fear of Crowds'''
 
|'''Fear of Crowds'''
Line 689: Line 882:
 
*'''Space Rabies'''
 
*'''Space Rabies'''
 
*'''Psychotic Episodes'''
 
*'''Psychotic Episodes'''
|{{todo}}
+
|Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)
 +
If holding a weapon, possbility of shooting other people in the room
 
|-
 
|-
 
|'''Vertigo'''
 
|'''Vertigo'''
Line 703: Line 897:
 
*'''Acid Reflux'''
 
*'''Acid Reflux'''
 
*'''Food Poisoning'''
 
*'''Food Poisoning'''
|Vomiting is noted in a room's log once you move into the room, and makes the player {{Status|Dirty}}.
+
|Vomiting is noted in a room's log once you move into the room, and makes the player {{Status|Dirty}}.  
 
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim'''] is vomiting their meal. Not exactly appetizing...''
 
* '''Room Log''': [[Image:Disease.png|class=margin-small|Icon]] ''['''victim'''] is vomiting their meal. Not exactly appetizing...''
 +
{{Note|Vomiting happens even if you don't have the Full Stomach status}}
 
|}
 
|}
  
 
[[Category:Incomplete]]
 
[[Category:Incomplete]]
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 19:40, 15 November 2024

The crew of the Daedalus, being (mostly) human, is susceptible to a myriad of Illnesses, a type of negative status which closely interfaces with the game's Health system. Illnesses are divided into three types; physiological Icon Diseases, psychological Icon Disorders and physical Icon Injuries. The Icon Mush are immune to all but injuries.

The distinction between the three types of Illness is as follows;

  • Icon Diseases are caused by germs, viruses, parasites and the like, generally resulting from unsanitary conditions. Visiting Swamp, Forest or Insect zones during an expedition, eating hazardous foodstuffs like Icon Alien Steaks and alien fruit, doing the thing with a diseased partner, and the misfortune of randomly getting sick are ways to attain a disease. There is also a small chance that a disease spreads by air if infected person walks into a room with other people. Diseases typically come with an array of symptoms such as Vomiting and affect Health Point Health and Action Point. Diseases can be cured using the Icon Medikit if you are missing Health Point Health (not just having a lower maximum Health Point Health), by being healed in medlab or auto-healing even if you have max Health Point Health, with certain medicines the effects of which are randomised in each game or, rarely, by the passing of time.
  • Icon Disorders are largely caused by the stresses of the mission, i.e. Panic Attacks or seeing people die in front of you, and mainly affect your max Morale Morale or forbid you from doing certain actions, while situationally featuring various disturbing symptoms. These are cured by lying down in a room containing a Icon Shrink for several cycles, or by specific randomized medicines and alien fruit.
  • Icon Injuries are caused almost entirely by either being successfully attacked or failing an attack,and hurting yourself in the process. They're also the only Illnesses that effect Icon Mush, as they still inhabit fragile, human bodies. Injuries are largely statuses which affect Health Point Health and Action Point, but also give other nasty effects which severely limit what a character can do. While not always noted in the in-game description, injuries also reduce the character's Max. Health Point, an effect which increases in severity the larger the number of injuries gets. Injuries are remedied via Surgery, which is performed with the Surgical Pod in Medlab, or via DIY Surgery (the latter being more Action Point intensive). Outside of the Medlab, a Icon Medic can perform surgery anywhere if they hold the Icon Medikit.

Diseases

These are physical illnesses, often affecting Health Point and Action Point.

Diseases can be cured using the Icon Medikit, certain medicines the effects of which are randomised in each game, or rarely by the passing of time.

AP loss from Consume actions occurs before you gain AP from a consumable.

Most diseases have a small chance to spread by air if the diseased person enters a room with other people.

There is a small chance to get an illness during a fight event. Log example: "Your attacker has infected you (Flu)."

They display a Icon Private log that says: "You don't feel very good, not good at all... Hot... Cold... Hot... Cold... You should see a doctor. You have contracted a physiological disease: <illness>".

Status Cause Cure Icon Note: Stats are not very precise. When not specified, maximum number of pills/heals needed to cure is 1. Details In-game Description
Icon Acid Reflux
  • can be cured with an alien fruit
  • auto-heals after 1-7 cycles Icon TODO: confirm numbers, get more precise numbers
  • Lose 2 Action Point by the Consume action (any consumable).
You are bringing food back up. It is unpleasant and irritating.
  • Gives the symptom [Vomiting].
Icon Black Bite
  • can be cured with an alien fruit
  • auto-heals after 1-??? cycles Icon TODO: confirm numbers, get more precise numbers
  • Lose 2 Action Point by the Consume action (any consumable).
  • Lose 4 Health Point whenever you receive a spore
Fairly benign, but persistent, the Black Bite is a recent syndrome which nobody knows much about.
  • Every cycle, a 10% chance, loses 1 Action Point
Icon Cat Allergy
  • Cycle change (random chance)

Icon TODO: Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?

Picking up the cat will cause:
  • Public log: <Name> is experiencing a violent cutaneous eruption, they are choking. However, we may have told them that it was nothing to do with that €µ#+ of a cat!
  • -6 Health Point
  • New physical illnesses - Icon Quinck's Oedema
  • New injury - Icon Burnt Hand or [Image:Hurt.png|class=icon-margin|Icon] Burnt Arms

Icon Note: I'm not sure, if that are only illnesses, that can be added. I experienced that effect. Also with -4 Max Health Point effect of Quinck's Oedema and -1 Max Health Point from getting injuried, picking up the cat costs 11 Health Point in total.

Even the sight of a cat provokes uncontrollable sneezing and hives. Contact with the beast could prove deadly...
  • Gives the symptom [Cat Allergy].
Icon Cold
  • Expedition Illness event Icon Confirm: add link
  • Cycle change (random chance)
  • Being infected with a spore (appears 2-4 cycles after infection)
  • Victim of Icon Bacteriophiliac
  • can be cured with a pill
  • can be cured with an alien fruit
  • auto-heals after 4-12 cycles
  • 20% chance to lose 1 Action Point per cycle.
Don't go out without your Kleenex
  • Every cycle, a 20% chance, loses 1 Action Point
Icon Extreme Tinnitus Icon TODO: Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?
  • -2 Max Morale
  • 16% chance to lose 1 Action Point per cycle.
There's a constant high whistling in your ears, which can become really tiring really quickly.
  • -2 Max Morale
  • 16% chance to lose 1 Action Point per cycle.
Icon Flu
  • can be cured with a pill
  • can be cured with an alien fruit
  • auto-heals after 1-7 cycles
  • -2 Max Morale
  • -2 Max Health Point

Every cycle:

  • 20% chance to lose 1 Action Point.
  • 40% chance to become Icon Dirty.
  • 10% chance to lose 1 Health Point.
Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know
  • -2 Max Morale
  • -2 Max Health Point
  • Every cycle, a 20% chance, loses 1 Action Point.
  • Every cycle, a 40% chance, makes you Icon Dirty.
  • Every cycle, a 10% chance, -1 Health Point.
  • Gives the symptom [Vomiting]
Icon Food Poisoning
  • auto-heals after 1-2 cycles Icon TODO: confirm
  • Can auto-cure after several cycles, supposedly 1-4 Icon Note: For me it auto-cured after 2 cycles, but if it auto-cures im pretty sure it auto-cures the same as other diseases
You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...
  • -1 Max Health Point.
  • Gives the symptom [Vomiting].
Icon Fungic Infection
  • can be cured with an alien fruit
  • auto-heals after Icon TODO: Get numbers
  • Causes constant dirtiness.
What is this disgusting thing... You should get it seen to quickly... It's itchy, it's festering, and it stinks.
Every cycle, makes you dirty.
  • -2 max Health Point
  • -2 max Morale
Icon Gastroenteritis
  • Eating spoiled food
  • Witnessing death
  • Expedition - Illness event
  • Cycle change (random chance)
  • can be cured with a pill
  • can be cured with an alien fruit
  • auto-heals after 1-6 cycles
  • Lose 1 Movement Point per cycle.
  • Max Health Point -1.
Do you need a diagram? A good whiff of the smell? Churning stomach?
  • Every time you Consume, your character loses 1 Action Point.
  • -1 Max Health Point.
  • Every cycle, makes you Icon Dirty.
  • Every cycle, loses 1 Movement Point.
  • Every cycle, a 16% chance, -1 Health Point.
  • Gives the symptom [Vomiting].
Icon Junkbumpkinitis
  • needs more than 1 heal to be cured Icon TODO: Is this systematic or occasionnal?
  • cannot be cured by alien fruit or pill Icon TODO: Confirm
It's not as if it wasn't fresh...
Icon Migraine
  • can be cured with a pill
  • can be cured with an alien fruit
  • auto-heals after 1-2 cycles
  • 20% chance to lose 1 Action Point per cycle.
  • Can auto-cure after several cycles, supposedly 1-4.
A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...
  • Every cycle, a 20% to lose 1 Action Point
Icon Mush allergy
  • Consuming some alien fruit
  • Being infected with a spore (appears 2-4 cycles after infection)
Icon TODO: Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?
  • Lose 4 Health Point whenever you receive a spore

You will occasionally sneeze when entering a room with one or more Mush,it cannot be triggered by an infected Schrödinger nor a Mush entering the room.Icon Confirm: Can it be triggered by traps?

Contact with Mush gives you horrible, painful blisters.
Icon Quinck's Oedema
  • Picking up the cat, while having Icon Cat Allergy
Icon TODO: Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?
  • -4 Max Health Point
  • All actions cost 1 Movement Point more
Icon TODO: Missing information.
Icon Rejuvenation Icon TODO: Gather information. Can it heal by itself?
  • 20% chance to lose 1 Action Point per cycle.
  • Increased chances of falling ill.
Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...
  • Each cycle, a 20% chance, loses 1 Action Point.
  • Increases your chances of falling ill.
  • Gives the symptom [Fitful sleep].
Icon Rubella
  • can be cured with a pill
  • can be cured with an alien fruit
  • auto-heals after 1-10 cycles
  • -1 Max Morale
  • -1 Max Health Point
  • 50 % chance to lose 1 Movement Point per cycle.
Headaches, dry pustules, extremely tired. You should make it through.
  • -1 Max Morale
  • -1 Max Health Point
  • Every cycle, a 50% chance, loses 1 Movement Point
Icon Sepsis
  • Receiving combat damage
  • Failing DIY Surgery
  • can be cured with a pill
  • can need a second heal/pill to be cured
  • Lose 4 Health Point per cycle.

Public contraction log (surgery): The surgery seemed to last an eternity....<name> is in septic shock...

Public incomplete healing log: <healer> has made progress in curing <name> of their disease, but the treatment must continue.

You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...
  • Every cycle, -4 Health Point.
Icon Sinus Storm
  • Consuming some alien fruit
  • Cycle change (random chance)
  • can be cured with a pill
  • can be cured with an alien fruit
  • 30% chance to lose 1 Action Point per cycle.
Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...
  • Every cycle, a 30% chance, loses 1 Action Point.
Icon Skin Inflammation
  • can be cured with a pill
  • [Breakouts] prints a message in the room's log to the effect of: <Name> is scratching their hideous rash, it's really grim...
Wherever it came from, you've got it. It's incredibly itchy and really irritating.
  • Gives the symptom [Breakouts].
Icon Slight Nausea
  • auto-heals after 3 cycles Icon TODO: Other times?
  • Slight Nausea prints a message in the room's log to the effect of: <Name> is vomiting their meal. Not exactly appetizing...
  • Nausea has a chance to make you Icon Dirty if you move from one room to the other. Finola's OCD will not prevent this from happening.
  • Can auto-cure after several cycles, supposedly 1-4
  • Icon Confirm: Satisfaction doesn't decrease on cycle change?
You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...
  • Gives the symptom [Nausea].
Icon Smallpox

Icon TODO: Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured?

  • -2 Max Morale
  • -2 Max Health Point
  • 40 % chance to lose 2 Action Point per cycle.
  • 50 % chance to lose 1 Health Point per cycle.
An illness irradicated from Sol but which is apparently thriving elsewhere. As enticing as it sounds, you should probably get help...
  • -2 Max Morale.
  • -2 Max Health Point.
  • 40 % chance to lose 2 Action Point per cycle.
  • 50 % chance to lose 1 Health Point per cycle.
Icon Space Rabies
  • needs 2-3 heals to be cured
  • can be cured with an alien fruit
  • Lose 2 Health Point per cycle.
You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.
  • Gives the symptom [Biting].
  • Gives the symptom [Psychotic episodes].
  • Gives the symptom [Drooling].
  • Gives the symptom [Foaming mouth].
  • Every cycle, -2 Health Point.
Icon Syphilis
  • can be cured with a pill
  • needs two heals/pills to be cured
  • can be cured with an alien fruit
  • -2 Max Morale
  • 40 % chance to lose 2 Action Point per cycle
  • Accuracy -10%
A venereal disease of the highest order, your frightful countenance and the rumors surrounding you get pretty old pretty quickly. Still a bit of a Don Juan though, aren't you...
  • -2 Max Morale.
  • Every cycle, a 40 % chance, loses 2 Action Point.
  • Gives the symptom [Breakouts].
  • Accuracy -10%.
Icon Tapeworm
  • can be cured with a pill
  • can be cured with an alien fruit
  • auto-heals after four cycles Icon TODO: Confirm: only 4 cycles or can vary?
  • Lose 1 Satisfaction Satisfaction Point per cycle.
  • Can auto-cure after several cycles ([1])
You are hungry. Really hungry. All the time... Let's eat for God's sake man!
  • Every cycle, -1 cycle(s) of fullness.
Icon Vitamin Deficiency
  • Cycle change (random chance)
  • Starvation Icon TODO: Confirm
  • can be cured with a pill
  • 10% chance to lose 1 Action Point per cycle.
Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...
  • Every cycle, a 10% chance, loses 1 Action Point


Disorders

These are Psychological illnesses, often affecting Morale.

Disorders can be cured by Icon Shrink treatment (more details on the skill page) and certain medicines, the effects of which are randomised in each game.

Icon TODO: Add other causes as observed.

Status Cause Cure Icon Note: treatments are either shrink or pill treatment Details In-game Description
Icon Agoraphobia
  • Witnessing death.
  • Consuming some alien fruit
  • Cycle change (random)
Icon TODO: Missing information. All actions cost +1 Action Point and all movements cost +1 Movement Point, when 3 or more other characters are present in the room with you.

[Vertigo] means a character is barred from piloting tasks.

You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well.
  • Gives the symptom [Vertigo]
  • Gives the symptom [Fear of Crowds]
Icon Ailurophobia Icon TODO: Gather information. Can it heal by itself? Can it need more than one heal/pill to be cured? All actions cost +2 Action Point and moving costs +2 Movement Point with a cat present in the room.

Icon TODO: Confirm moving costs are when leaving the cat's room, not when entering

Has 50% chance to flee upon entering the room where the cat is.

  • Private Log: The cat was in the room, you couldn't help yourself from fleeing...
You have a terrible phobia of cats.. The sight of them alone puts you on the edge.
  • Gives the symptom [Fear of Cats].
Icon Chronic Migraine
  • can be cured with an alien fruit
  • can be cured with a pill
  • needs 2-7 treatments to be cured
Icon Note: The milder form is a disease, while this is psychological. A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck
  • -2 Max Morale Morale.
  • Every cycle, a 16% chance to lose 1 Action Point
Icon Chronic Vertigo
  • Witnessing death.
  • Starting the game as Icon Eleesha
  • can be cured with pills
  • needs 3 treatments to be cured
  • does not auto-cure
[Vertigo] means a character is barred from Piloting tasks. You have chronic vertigo which proves to be quite debilitating.
  • Gives the symptom [Vertigo]
Icon Coprolalia
  • Witnessing death.
  • can be cured with an alien fruit
  • needs 2-7 treatments to be cured
Occasionally replaces text with insults when writing in public. (Post-it notes and whispers are not affected.)
  • Examples: "Hey, you bunch of honkers", "Pathetic crappy admins", "You're nothing but boils", "You're nothing but coprophagic decapitated canary", " Oi! You drugges canaries, [...] what a gang of curs..."
You launch huge streams of insults without warning. This tends to shock people the first time they see it.
  • -4 Max Morale Morale.
Icon Crabism
  • needs 2 treatments before cured
Adds a chance (~15% per cycle) to do one of the following, accompanied by a public log:
  • Drop to the ground screaming (-1 Action Point)
  • Run around in circles (-2 Movement Point)
  • Bang your head against the wall (-1 Health Point)
From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.
  • -4 Max Morale Morale.
Icon Depression
  • Witnessing death.
  • Chance at cycle change while "Demoralized".
  • can be cured with a pill
  • can be cured with an alien fruit
  • needs 5-6 treatments to be cured
Icon Note: Not to be confused with the "Demoralized" warning when dropping below 5 Morale. You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.
  • -2 Max Action Point.
  • -2 Max Morale Morale.
Icon Paranoia
  • Witnessing death.
  • can be cured with a pill
  • needs 5 treatments to be cured
Occasionally replaces text with paranoid and desperate comments when writing in public. (Post-it notes and whispers are not affected.)
  • Example: "[name] is a threat to us all..."
You are in fear for your life and eventually make it known.
  • -3 Max Morale Morale
Icon Psychotic Episodes
  • can be cured with an alien fruit
  • needs 6-7 treatments to be cured Icon TODO: Find precise and sure numbers.
Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.) You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.
  • Gives the symptom [Psychotic episodes].
  • Gives the symptom [Biting].
Icon Spleen
  • Witnessing death
  • needs two treatments to be cured
  • can auto-cure Icon TODO: Get numbers.

Can spontaneously disappear in time. Icon TODO: Gather data.

You are gripped by an extremely severe type of depression which leads to death very quickly.
  • Every cycle, a 70% chance, -1 Morale.
Icon Vertigo
  • Being infected with a spore (appears 2-4 cycles after infection)
  • Consuming some alien fruit
  • Cycle change (random)
  • can be cured with an alien fruit
  • needs 2 treatments to be cured
  • can auto-cure in 2 cycles Icon TODO: Get better numbers
[Vertigo] means a character is barred from piloting tasks. You are struck by temporary vertigo, which makes you unable to pilot any craft...
  • Gives the symptom [Vertigo].
Icon Weapon Phobia
  • Witnessing death (not only by weapon)
  • needs two treatments to be cured

Does not affect turrets and patrollers.

You can no longer fire weapons, and the simple sight of them makes you uncomfortable...
  • Forbids the action: Fire.
  • Forbids the action: Attack : Knife

Injuries

Cautionicon.png Notice: Some injuries on this list do not exist any more, as they were renamed to a different injury. If you get an injury that isn't on this list, but has the exact same in game description, please rename accordingly!

These are physical traumas which are typically contracted through combat, bringing various disadvantages.

These are healed via Surgery which is performed with the Surgical Pod in Medlab, or via DIY Surgery (the latter being more Action Point intensive). Outside of the Medlab, a Icon Medic who is holding the Icon Medikit can perform surgery anywhere.

Most if not all injuries caused by a Icon Blaster will be caused by any gun. The injury chance by gunshots is affected by Icon Shooter, and the Icon Natamy Rifle has a very high injury rate.

Injuries display always Icon Confirm: always? the same type of Icon Private log: You have been hurt: <Injury>. This will incur penalties.

Status Cause Details In-game Description
Icon 3rd degree burns over 50% of your body
  • All your Action Point actions cost 1 more.
  • Increases your chances of falling ill.
Icon 3rd degree burns over 90% of your body

You're body is extremely badly burnt and you have a very high sepsis risk.

  • Increases your chances of falling ill.
  • You will die if you become Icon Dirty.
Icon Broken Finger One of the fingers on your good hand is broken.
  • All your Action Point actions cost 1 more.


Icon Broken Foot
  • Game-start injuries

Icon Confirm: other ways?

Icon TODO: Missing information.

  • All your Movement Point actions cost 1 more.
Icon Broken Leg
  • Movement Point actions cost 1 more
  • -5 Max Movement Point
Icon Broken Ribs Your ribs are broken, causing pain when your posture straightens.
  • Accuracy -20%.
  • All your Action Point actions cost 1 more.
  • Movement Point actions cost 1 more.
Icon Bruised Shoulder
  • -1 max Health Point
  • Accuracy -10% Icon Note: From my current ship, accuracy seems to affect % of shooting at hunters, rather than plain attacking your crewmates in any way

Room Log: In a great flamboyant act, [attacker] managed to slip a disc in their back. Such a shame.

Your shoulder has sustained major contusions. Fortunately this is reversible.
  • Accuracy -10%
Icon Burnt Arms
  • Everything costs 2 Action Point more than usual, including non-AP actions which will now cost 2 Action Point.

Icon Note: Things that you can use special Action Point on will not cost extra Action Point like repairing something for which you can use Repair Point points, even if you dont have the skill.

  • Increases your chances of falling ill.
  • Accuracy -20%.
Your arms are badly burnt. Picking up the slightest thing is excruciating.
  • All your Action Point actions cost 2 more.
  • Increases your chances of falling ill.
  • Accuracy -20%.
Icon Burnt Hand
  • -1 max Health Point
  • Everything costs 1 Action Point more than usual, including non-AP actions which will now cost 1 Action Point.

Icon Note: Things that you can use special Action Point on will not cost extra Action Point like repairing something for which you can use Repair Point points, even if you dont have the skill.

Your hand is burnt.
  • All your Action Point actions cost 1 more.
Icon Burst Nose
  • Attacked with bare hands

Icon Bug: In reality the effect is - 2 Max Health Point.

Your nose is no longer there, at all, you're a bit scary too...
  • - 2 Max Morale.
Icon Busted Arm Joint Your pendulous arm looks funny but is all the same a pretty serious handicap.
  • All your Action Point actions cost 2 more.
  • Accuracy -40%.
Icon Busted Shoulder
  • Missing a Icon Knife attack.
  • Missing a Icon Blaster attack.
  • Being attacked.
Your shoulder has sustained major irreversible contusions, your arm is considered dead.
  • Accuracy -40%.
  • All your actions cost 2 Action Point more. (Includes picking up and dropping items.)
  • Stops the carrying of heavy objects
Icon Critical Haemorrhage

Icon Confirm: Called Haemmorage ingame?

Room log: Despite a good dodge, [victim] has lost a little blood You have a haemmorage in an artery which requires major surgery. Good luck.
  • Every cycle, -2 Health Point.
Icon Damaged Ears Player cannot use public channels. Private channels still seem to work, if they were present before being injured.

Room log:The echoing of the Blasters is something only the survivors can discuss. [Attacker] is well placed to comment. [Victim] has lost their hearing.

Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...
  • Makes you deaf
Icon Destroyed Ears Player cannot use public channels. Private channels still seem to work, if they were present before being injured. Your ears have disappeared. Maybe if you look real hard...
Makes you deaf.
  • -1 Max Morale.
Icon Disfunctional Liver
  • All your actions cost 1 Action Point more. (Includes picking up and dropping items.)
  • Consume takes 0 Action Point and the -2 Action Point loss from consuming occurs before allocation of the food's effects.
  • Gives the symptoms [Vomiting] and [Drooling].
You can live without a liver, but for how long, and in what conditions?
  • Every time you Consume, your character loses 2 Action Point.
Icon Haemorrhage

Icon Confirm: Called Haemmorage ingame?

Room Log: [Victim] turns towards [attacker] who is threatening them with their blade. Too sharp, too quick, too accurate, in short, too much... [attacker], despite making a superhuman effort seems to have been gripped with a sickness... You have a haemmorage - you need surgery.
  • Every cycle, -1 Health Point
Icon Head Trauma Room Log: [Attacker] leans, draws and fires quickly on [victim]... who takes a shot in the head You recently sustained head trauma, if you don't find a puzzle-loving doctor, you're taking a big risk
  • -3 Max Morale
  • You will die if you become Icon Dirty.
Icon Implanted bullet
  • Everything costs 1 Action Point more than usual, including non-AP actions which will now cost 1 Action Point.

Icon Note: Things that you can use special Action Point on will not cost extra Action Point like repairing something for which you can use Repair Point points, even if you dont have the skill.

Icon TODO: Missing information.
  • All your Action Point actions cost 1 more.
Icon Inner Ear Damaged
  • Being attacked
  • Gives the symptom [Vertigo]
Icon TODO: Missing information.
  • Action Point and Movement Point Actions cost 1 more.
  • Accuracy -15%.
Icon Mashed Foot Room Log: The rifle butt obstructs [Attacker]. [Victim]'s foot is completely mashed up. That's not even really a foot anymore.
  • Movement actions cost 1 Movement Point more.
  • -3 Max Movement Point.
Icon Mashed Hand
  • Everything costs 2 Action Point more than usual, including non-AP actions which will now cost 2 Action Point.

Icon Note: Things that you can use special Action Point on will not cost extra Action Point like repairing something for which you can use Repair Point points, even if you dont have the skill.

Your hand will no longer be any good to you
  • All your Action Point actions cost 2 more.
  • Accuracy -40%
Icon Missing Finger
  • Everything costs 1 Action Point more than usual, including non-AP actions which will now cost 1 Action Point.

Icon Note: Things that you can use special Action Point on will not cost extra Action Point like repairing something for which you can use Repair Point points, even if you dont have the skill. Icon Note: Very similar to broken finger, but different ingame descriptions

You can only count on four fingers on that hand.
  • All your Action Point actions cost 1 more.
Icon Open-Air Brain Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.
  • -2 Max Morale
  • You will die if you become Icon Dirty.
Icon Punctured Lung
  • Most actions require 2 more Action Point than usual, including picking up and dropping items. Icon Confirm: Are the same actions as mashed hand penalized?
  • Player becomes Mute. Icon Note: Can still use General Announcement. Can still read previously existing private channels he's in. Can still talk in Mush channel.
  • -2 Health Point per cycle.
Shortness of breath, blood in your lungs, no medical assistance, but you won't have to live with it for long.
  • All your Action Point actions cost 2 more.
  • Makes you mute
  • Every cycle, -2 Health Point.
Icon Smashed Arms Your arms are completely useless
  • All your Action Point actions cost 3 more.
  • Accuracy -40%
Icon Smashed Legs

Icon Note: Although you don't have any Movement Point available, you cannot convert your Action Point to movement either, meaning you are stuck in the room until healed.

You no longer have the use of your legs. It's not ideal, as they're pretty handy. No more a actions.
  • -12 Max Movement Point.
Icon Torn Tongue
  • Missing a Icon Knife attack.
  • Player becomes Mute. Icon Note: Can still use General Announcement. Can still read previously existing private channels he's in. Can still talk in Mush channel.

Room Log: [Attacker] missed their target by a good distance and the clash against a nearby wall made them bite their tongue...

Your tongue is reduced to a flaccid lifeless mass.
  • Makes you mute.

Symptoms

Cautionicon.png Notice: This section is heavily incomplete and needs vast expansion. Please note that In-Game Effects is for details of room logs from the symptoms and in-game fluff.

The following is a list of symptoms which are connected to certain illnesses.

Symptom Cause Details/In-game Effects
Biting
  • Space Rabies
  • Psychotic Episodes
No observed effects as of yet.
Breakouts
  • Skin Inflammation
Breakouts is noted in the room log, but appears to have no other effect
  • Room Log: Icon [victim] is scratching their hideous rash, it's really grim...
Drooling
  • Space Rabies
Drooling is noted in the room log, but appears to have no other effect
  • Room Log: Icon [victim] is drooling incessantly, this is beginning to seem suspicious...
Fear of Cats
  • Ailurophobia
All actions cost +2 Action Point with a cat present in the room.

Moving costs 2 more Movement Point 50% chance to flee upon entering the room where the cat is

  • Private Log: The cat was in the room, you couldn't help yourself from fleeing...
Fear of Crowds
  • Agoraphobia
All actions in an room with 3 or more people(excluding yourself) cost 1 more Action Point and leaving the room costs 1 more Movement Point. Icon Note: Things that use special Action Point are not excluded from the additional Action Point cost, as is the case with wounds that make actions cost additional Action Point.
Fitfull sleep
  • Rejuvenation
Icon TODO: Missing information.
Foaming mouth
  • Space Rabies
Foaming mouth is noted in the room log, but appears to have no other effect
  • Room Log: Icon [victim] has a little bit of foam escaping from the corner of their mouth... It's pretty disgusting..
Nausea
  • Slight Nausea
Icon TODO: Missing information.
Psychotic episodes
  • Space Rabies
  • Psychotic Episodes
Occasionally replaces text with death threats and similar outbursts when writing in public. (Post-it notes and whispers are not affected.)

If holding a weapon, possbility of shooting other people in the room

Vertigo
  • Chronic Vertigo
  • Agoraphobia
You can't fly with the Pasiphae or an Patrol ship, you can still go on expeditions if you're not piloting.
Vomiting
  • Gastroenteritis
  • Flu
  • Acid Reflux
  • Food Poisoning
Vomiting is noted in a room's log once you move into the room, and makes the player Icon Dirty.
  • Room Log: Icon [victim] is vomiting their meal. Not exactly appetizing...

Icon Note: Vomiting happens even if you don't have the Full Stomach status