Difference between revisions of "Confident"
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{{Skill Tooltip|{{PAGENAME}}}} | {{Skill Tooltip|{{PAGENAME}}}} | ||
| − | '''{{PAGENAME}}''' is an unusual [[skill]] which turns {{Character|Andie}} into some sort of unholy {{Item|Schrödinger}}-{{Skill|Torturer}} hybrid. Every day, a [[character]] may confide | + | '''{{PAGENAME}}''' (sic!) is an unusual [[skill]] which turns {{Character|Andie}} into some sort of unholy {{Item|Schrödinger}}-{{Skill|Torturer}} hybrid. Every day, a [[character]] may confide in them to restore 2 {{Morale}}, but will reveal their latest actions in turn. The more {{Morale}} the confidant has, the more actions will be revealed, which means that the higher {{morale}} maximum of {{Gold}} players can be of advantage. |
| − | + | This is often used as a secondary source of morale besides the {{skill|Shrink}} or {{skill|Leader}}, with the side-effect of clearing people of suspicion. In a crew which chooses to make ''confiding'' mandatory once a day, however, a happy Andie can considerably hamper the Mushes' freedom to act. | |
| − | The skill is unique in that it opens up a new way of interacting with the | + | The skill is unique in that it opens up a new way of interacting with the confidant to '''other''' characters, rather than the skill user themselves. |
| − | {{Note|May also reveal such | + | |
| − | {{ | + | {{Note|May also reveal actions such as reporting damage/fires}} |
| + | {{Note|Stephen's {{Skill|Apprentice}} will not allow characters to confide in him if they already did so with Andie on the same day.}} | ||
| + | |||
| + | {{Caution|Once someone has used the spore sucker, their logs that are displayed by {{Skill|Confident}}, {{Skill|Premonition}} and {{Skill|Torturer}} '''''very closely''''' resemble that of a mush pulling a spore. Pay close attention to whether the action is "Extract Spore" (Spore Sucker) or "Extract A Spore" (mush pulling a spore)}} | ||
== General effects == | == General effects == | ||
Latest revision as of 16:12, 30 January 2019
| Description: | Discreet and loyal, you share everyone's pain and as such have the sympathy of the whole crew... | ||
|---|---|---|---|
| Learned by: | If |
Kept | |
Confident (sic!) is an unusual skill which turns
Andie into some sort of unholy
Schrödinger-
Torturer hybrid. Every day, a character may confide in them to restore 2
, but will reveal their latest actions in turn. The more
the confidant has, the more actions will be revealed, which means that the higher
maximum of
Gold players can be of advantage.
This is often used as a secondary source of morale besides the
Shrink or
Leader, with the side-effect of clearing people of suspicion. In a crew which chooses to make confiding mandatory once a day, however, a happy Andie can considerably hamper the Mushes' freedom to act.
The skill is unique in that it opens up a new way of interacting with the confidant to other characters, rather than the skill user themselves.
Note: May also reveal actions such as reporting damage/fires
Note: Stephen's
Apprentice will not allow characters to confide in him if they already did so with Andie on the same day.
| Once someone has used the spore sucker, their logs that are displayed by |
General effects
- Enables new action for other characters:
- Target: The Confident
- Effect: Restores 2
while revealing the names of recent actions to the Confident.
Public log: [Chitchatter] and [Confident] are chatting innocently...
- Target: The Confident