Difference between revisions of "Doorman"
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}}</onlyinclude>{{Skill Tooltip|{{PAGENAME}}}} | }}</onlyinclude>{{Skill Tooltip|{{PAGENAME}}}} | ||
| − | This ability is active(0 AP cost) and secret. The door to be sabotaged is chosen at random from those in the room. | + | This ability is active (0 AP cost) and secret. The door to be sabotaged is chosen at random from those in the room. |
Quite useless because you are often discovered. But there is a trick... {{skill|Trapper}} can be triggered by reporting broken equipment. | Quite useless because you are often discovered. But there is a trick... {{skill|Trapper}} can be triggered by reporting broken equipment. | ||
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[[Category:Incomplete]] | [[Category:Incomplete]] | ||
| − | [[Category:Mush Skill | + | [[Category:Mush Skill]] |
{{Skills Navbox}} | {{Skills Navbox}} | ||
Latest revision as of 01:27, 28 June 2015
| Description: | Some rampant macrolepiota can imitate the unpleasant effects of proactive puffed rice. That works out well for you as the Mush has given you its genotype.
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| Learned by: | If |
Only | |
This ability is active (0 AP cost) and secret. The door to be sabotaged is chosen at random from those in the room.
Quite useless because you are often discovered. But there is a trick...
Trapper can be triggered by reporting broken equipment.
