Difference between revisions of "Doorman"

From Mushpedia
Jump to: navigation, search
m (Categories)
 
(2 intermediate revisions by one other user not shown)
Line 11: Line 11:
 
}}</onlyinclude>{{Skill Tooltip|{{PAGENAME}}}}
 
}}</onlyinclude>{{Skill Tooltip|{{PAGENAME}}}}
  
This ability is active(0PA cost) and secret. The door to be sabotaged is chosen at random from those in your room.
+
This ability is active (0 AP cost) and secret. The door to be sabotaged is chosen at random from those in the room.
  
Quet useless because uncover yourself really often. But there is a trick... {{skill|Trapper}} can be triggered even by reporting so...
+
Quite useless because you are often discovered. But there is a trick... {{skill|Trapper}} can be triggered by reporting broken equipment.
 
== Gallery ==
 
== Gallery ==
  
Line 19: Line 19:
  
 
[[Category:Incomplete]]
 
[[Category:Incomplete]]
[[Category:Mush Skill]] [[Category:Skill]] [[Category:Mush]]
+
[[Category:Mush Skill]]
 
{{Skills Navbox}}
 
{{Skills Navbox}}

Latest revision as of 01:27, 28 June 2015

Icon Doorman
Description: Some rampant macrolepiota can imitate the unpleasant effects of proactive puffed rice. That works out well for you as the Mush has given you its genotype.
  • Every day, you can Sabotage a Door for free.
Learned by: Icon Mush 7 If Icon Mush: Only

This ability is active (0 AP cost) and secret. The door to be sabotaged is chosen at random from those in the room.

Quite useless because you are often discovered. But there is a trick... Icon Trapper can be triggered by reporting broken equipment.

Gallery

Skill-Doorman.gif