Gardening

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In the depths of space, sustaining your crew can be difficult work. Gardening helps by providing a source of oxygen as well as delicious fruit: Every mature, well-tended plant will produce both on day change.

While the novice gardener starts out with only a couple of Icon Banana Trees, proficient exploration of alien planets and acquisition of pots may eventually bloom the garden into a paradise of alien fruits and trees.

- The best gardens can produce more Oxygen than the crew uses, and yield 10-20 fresh fruits every day.

Location

Each ship starts with 2 mature Icon Banana Trees and 1 empty Icon HydroPot in the Hydroponic Garden, as well as 2 empty Hydropots scattered throughout the ship's Storage rooms. Plants and pots should be moved to the Laboratory so that gardeners can share the Icon Stainproof Apron with the lab crew to avoid getting Icon Dirty. Plants should only be moved back to the garden if the ship has completed a NERON project which makes the garden advantageous.

Additionnal Icon HydroPots can be acquired in many ways:

  • Completing the NERON project Extra Hydropots project will add 3 additional Hydropots to the garden's shelf.
  • Crewmembers with a Icon Green Thumb will each receive 2 more pots, for a maximum of 12 when Icon Stephen copies this skill from Icon Ian.
  • Trading sometimes adds additionnal hydropots to the Bridge.
  • Blowing up Traders and collect their scraps may yield hydropots.

Plant Statuses

  • Plant thirsty.png Thirsty: This plant can still produce Oxygen on day change but no fruit. It will be dried out the next day.
  • Plant dry.png Dried Out: If left unwatered, this plant will die on day change.
  • Plant diseased.png Diseased: This plant is unable to produce anything until treated.
  • Plant youngling.png Young: This plant does not produce anything yet until it matures. This takes anywhere from 1-48 cycles depending on the plant type. Icon Note: This means Young plants receive no further negative effects if left Thirsty or Diseased.

A plant's thirst status changes on day change between Cycles 8 and 1: A watered plant with no statuses will change to Plant thirsty.pngThirsty, a Thirsty plant will change to Plant dry.pngDried Out, and a Dried Out plant will die.

A plant may become Plant diseased.pngDiseased randomly after any cycle change.

Charges and maturation

The Charge.png charges shown on a Plant youngling.png Young plant indicate how far in the maturation process the plant is.

  • Usually, it indicates how many cycles it has passed in this state, as young plants gain one charge per cycle change.
  • However, if they were in the garden with the NERON project Hydroponic Incubator built, they would gain 2 charges per cycle change in this situation.

This number of charges can be used to estimate when a given plant will mature if you know the charges needed for maturation.

  • A Icon Botanist Icon Confirm: or Icon Polyvalent, however, can read plant properties which tell them exactly how many more cycles it will take (takes into account the incubator and current position).
  • The Gold Project Nano-ladybugs (Vending Machine) reduces charges needed for maturation by two

Actions

2 Action Point / 1 Gardening Point Plant

  • Requires: Empty Icon HydroPot (can't be on inventory)
  • Target: Fruit
  • Effect: Uses a Fruit to create a Plant youngling.pngYoung plant of the same species on the HydroPot with 0 Charge.png charges
  • Affected by: Icon Botanist
  • Icon Public log: [Character] sets about reproducing a plant created by the [Tree]. Congratulations! The young plant is in perfect health.


1 Action Point / 1 Gardening Point Water Plant

  • Target: Icon HydroPot with Plant thirsty.png Thirsty or Plant dry.png Dried Out plant
  • Effect: Resets the plant's thirst status
    • Only one watering is needed, regardless of whether the plant is thirsty or dried out.
  • Affected by: Icon Botanist


2 Action Point / 1 Gardening Point Treat Plant

  • Target: Icon HydroPot with Plant diseased.png Diseased plant
  • Effect: Cures a diseased plant.
  • Affected by: Icon Botanist
  • Icon Private log: You take a moment to wonder about the ventilation in the room as you apply the pink MT brand fungosecticide to your dear plant. After all it was used as successful biological and chemical warfare agent, but hey, the future of humanity is at stake.


2 Action Point / 1 Gardening Point Hybridize

  • Requires: Fruit in inventory
  • Target: Icon HydroPot with plant
  • Effect: If the plant is in perfect condition (not Plant thirsty.png thirsty, Plant dry.png dried out or Plant diseased.png diseased) and the character is not Icon Dirty, the plant is replaced with a new Plant youngling.png Young plant of the fruit's type with 1 Charge.png charge Icon Bug: According to Icon Green Thumb description only with this skill should they start with 1 charge, but apparently anyone can benefit right now. Icon Warning: If any of these conditions is not met, the hybridizing attempt fails and both the plant and fruit are destroyed in the attempt!
    Icon Confirm: The hybridizing attempt might fail by very bad luck
  • Affected by: Icon Botanist
  • Icon Public log: (success) What a relief, [Botanist] has successfully created a crossbreed of the [Fruit]. The little plant is doing great!
  • Icon Public log: (fail) What a relief... oh wait... [Botanist] has not succeeded in their attempt to crossbreed a [Fruit]. The little plant didn't grow and eventually died... Something must have contaminated the procedure.


Notes & Tips

  • Again, Young Plants can be left Plant diseased.pngDiseased and Plant thirsty.pngThirsty until they mature, because they do not produce anything anyway. So water them only when Plant dry.png Dried Out and treat only when they are about to start producing.
  • Because diseases can appear throughout the day, but only matter at the end of Cycle 8, plants should always be checked in Cycle 8, if possible. It's often useful for the gardener to give an update on plant statuses early in Cycle 8 - Stating whether they are ok, or asking for assistance.
  • As a Icon Botanist, you should save Gardening Point for actions that cost 2 Action Point if possible. E.g. if you are planning to plant or graft a fruit later in the day, do not spend your points on watering before that. Likewise, use them on treating diseases of plants that are mature (or will be on C1) first.
    • Watering costs 1 Action Point for everyone, so it can be done by everyone. Encourage others to water plants for you during the day, especially people without special skills (like Icon Chun). That way you will avoid stressful situations in Cycle 8, and carry over your Gardening Point to the next day if there is nothing but watering to do.
      • Do this especially if you are also a Icon Biologist who gets better research value for his Action Point than unskilled people do.
  • When plants die, they leave an empty Icon HydroPot behind. However if burnt in a fire, the HydroPots are destroyed along with the plant.
    • Having other items in the room like Icon Post-its does not help to reduce the chance of Icon HydroPots being burnt!
    • Plants in a character's inventory are safe from fires.And they will still produce fruit and oxygen. In long-running ships, it is thus recommended that trusted crew-members eventually start to hold plants in their inventory on cycle changes.
      • Garden projects (like NERON project Heat Lamps) affect even those plants that are held in the inventory if the person holding them stays in the Hydroponic Garden on cycle changes (confirmed with Heat Lamps).
  • A plant maturing on Cycle 1 will already bear a fruit / produce Oxygen in that cycle, and so will the starting banana trees if the ship happens to start on D1C1. For this reason, if they will mature on Cycle 1 they should be treated and watered.
    • A Banana Tree takes 36 Charge.png charges to mature, this is 4 days and 4 cycles normally. So bananas should be planted between cycles 1-4 for them to be productive at the beginning of the 5th day.
    • Icon Bug: If a dried out young banana tree matures right on day change, it will become a thirsty adult tree rather than die.
  • Plant oxygen production happens after possible asphyxiation events. So if Oxygen falls under zero by cycle change losses, even if the Oxygen meter might end up being positive from what the plants produced, some might still die because it technically fell under 0 first.