Events at Cycle Change

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This page attempts to list all game events that occur at cycle change.

Note that the majority of events are triggered by certain conditions, and, in many cases, chance.

Icon Warning: This page has been created fairly recently. Data may be incomplete or phrased improperly; please contribute!

General Character Resources

Condition Notification Event
  • Always
Icon Private log All characters gain 1 Action Point.
  • Gravity Simulator is intact Icon TODO: Also on the cycle at which the Gravity Simulator breaks?
Icon Private log All characters gain 1 Movement Point.
  • Always
Icon Private log All characters gain 1 XP.
Icon Private log Character gains 1 Action Point.
Icon Private log Character gains 1 Action Point.
Character gains 3 Action Point.
Icon Private log Character gains 1 XP.
  • Character is human
None Character gains 1 Glory.
None Character loses 2 Glory (Mush).
  • At Cycle 1
Icon Private log Icon Chun gains 1 Glory.
  • At Cycle 1
Icon Private log Characters with the following skills gain skill-specific Action Points:
  • At Cycle 1
None Actions with a daily limit become available again:

Icon TODO: Some cases where efficiency at repairing/shooting/whatever is reset to its base level?

Titles and Statuses

Condition Notification Event
  • Character has full Action Point and Movement Point gauges Icon TODO: after getting this cycle's points?
Character becomes Icon Inactive
  • Character has been inactive for 48 hours
Character becomes Icon Highly Inactive
  • Always
None Every character loses 1 Satisfaction
  • After 24 cycles with 0 satisfaction
None Character becomes Starving.png Starving
  • Character is Starving.png Starving
Icon Private log Character loses 1 Health Point
  • Previous holder of the title is Icon dead Icon Berzerker or Icon Inactive
  • Or a character with a higher order of succession is no longer Icon Inactive
Icon Announcement A-True adjustment: Title Icon Commander, Icon Communications Officer or Icon NERON Administrator is assigned to a new character

Health and Morale

Frequency Notification Event description and conditions
Always Icon Private log Each character Laid.png lying down in the same room as a Icon Shrink gains 1 Morale.
Always Icon Public log Each character Laid.png lying down in the same room as a Icon Shrink while having a Icon Disorder gets therapy
  • For this the Shrink needs to be standing up Icon TODO: check
  • The log shows whether the disorder is actually healed
Always Icon Private log Any Icon Antisocial character (Icon Raluca) in the same room as any other character loses 1 Morale
Always Icon Private log Any Icon Germaphobe character (Icon Finola) being Icon Dirty loses 1 Morale
Always Public Dead.png Fatal depression: Any character with 0 Morale dies
Random Icon Private log Chances of getting a Icon Disease or a Icon Disorder (see Illnesses)
(Varies) (Varies) Symptoms of having a Icon Disease, a Icon Disorder or an Icon Injury (see Illnesses)
Random Icon Private log Random healing of any Icon Disease, of Disorder Spleen or of Disorder Vertigo
Always None Each character loses 1 Satisfaction
Always Icon Private log Any Starving.png Starving character (with 0 Satisfaction for at least 24 cycles) loses 1 Health Point
At Cycle 1 Icon Private log Each character gains 1 Health Point
At Cycle 1 Icon Private log Each character loses 2 Morale

Hazards

Frequency Notification Event description and conditions
Random (15%) Icon Announcement General Patching Up (GPU) is activated for this cycle (if the NERON Project has been researched)
Random Icon Announcement (*) Broken.png An equipment breaks down
  • There is no announcement for broken doors, sabotaged equipment, or equipment that is damaged by a fire or electrical spike event.
  • Unless GPU is active
Random Icon TODO: ? Electrical spikes: all equipment of the room is damaged, any character in the room loses 3Health Point
  • Unless GPU is active
Random Icon Public log The room shakes: any character in the room loses 1-3Health Point
  • Unless GPU is active
  • The amount of Health Point lost is Icon Private
Random Icon Public log Metal plates: one character in the room loses 4-6Health Point
  • Unless GPU is active
  • The amount of Health Point lost is Icon Private
Random Icon Announcement Fire.png A fire starts.
  • Unless GPU is active
Random Icon Public log A fire damages equipment (except doors) and breaks/destroys items in the room.
Random Icon Public log A fire does 2-3 points of damage directly to the Armor Armor
Random Icon Announcement A fire spreads to an adjacent room.
Random Icon Private log Any character in a room on fire loses 2 Health Point
Random (25%) Icon TODO: ? A fire is extinguished automatically by NERON Project Sprinkers
  • Icon TODO: before or after the damage is done?

Icon TODO: break down by green jelly

Items and Equiment

Frequency Notification Event description and conditions
Always Icon TODO: ? Drones do their actions: extinguish a Fire.png fire (only with firefighters upgrade), attempt a Pa eng.png repair, or change room.
  • Icon TODO: firefighter works before or after the fire starts / the damage is done?
Always None Any item or equipment with charges restore 1 Charge.png
  • With some NERON Projects, Turrets (Rerouted Charges) and Young plants (Hydroponic Incubator) gain an additional 1 Charge.png
At Cycle 1 Perishable food decays one step in the series Food unstable.png Unstable, Food hazardous.png Hazardous, Food decaying.png Decomposing
  • Unless Foodstuff destruction is active (default value), in which case the perishable food is destroyed.
At Cycle 1 (*) None The coffee machine becomes available again
  • Also at Cycle 4 if the NERON Project Fission Coffee Roaster is complete
  • Also at Cycles 3, 5 and 7 if the PILGRED is repaired Icon Bug: actually, every cycle

Oxygen and Plants

See Oxygen and Gardening for more details.

Frequency Notification Event description and conditions
Always (*) None (*) The ship consumes 1Oxygen
  • Does not happen with 20% chances if the Neron project Oxygenated Ducts is complete. An Icon Announcement is made in this case.
Always Icon Announcement Each broken oxygen tank makes the ship loose 1Oxygen
Always Icon Announcement Dead.png Asphyxiation. If the ship has 0Oxygen, a random character dies.
  • If the selected character is holding an oxygen capsule, then that is used up instead. Icon TODO: (Lack of) announcement in this case?
  • Icon TODO: characters without capsule are selected first
Random None A Plant youngling.png Young plant becomes adult (depending on its charge).
Random None A plant becomes Plant diseased.png Diseased
  • This can happen only once a day per plant Icon TODO: even C1?
At Cycle 1 None Plants produce 1Oxygen each
  • Unless they are Plant youngling.png Young, Plant diseased.png Diseased, or Plant dry.png Dried Out
  • Unless they are held in a character's inventory
  • This happens after asphyxiation
  • Icon TODO: This happens after the Plant youngling.png Younglings have become adult, but before they become Plant diseased.png Diseased
At Cycle 1 None Plants produce 1 fruit each (possibly 2 with Heat Lamps)
  • Unless they are Plant thirsty.png Thirsty, Plant youngling.png Young, Plant diseased.png Diseased, or Plant dry.png Dried Out
  • Even if they are held in a character's inventory
At Cycle 1 None A plant becomes Plant thirsty.png Thirsty, or Plant dry.png Dried Out (if already thirsty), or dies (if already dried out) Icon TODO: no log, even if the plant dies?

Hunters, Navigation, and Communications

Frequency Notification Event description and conditions
Random Icon Announcement A wave of new hunters arrives
Always Icon Announcement If a movement has been initiated last cycle, then the DAEDALUS reaches its destination
Always Icon Announcement If a movement has been initiated last cycle, a fraction of the hunters catch up with the DAEDALUS
  • The announcement is the same as when new hunters arrive
Always (*) None Hunters attack and deal damage (mainly to the ship's Armor Armor )
  • Unless they arrived at this or last cycle, and unless the ship has moved (exception: Trax)
  • Asteroids deal damage only once after a certain amount of cycles.
  • D1000 deal damage 3 times during the cycle. Icon TODO: all 3 at the same time, or anytime during the cycle?
Random Icon Announcement A Transporter arrives
Random Icon TODO: ? A Transporter leaves
  • Always if it has been shot at during last cycle
Always None The Plasma Shield (if available) gains 5hp
  • Icon TODO: unless it has been hit this cycle? before the attack?
  • Icon TODO: even if not activated at the BIOS terminal?
Random Icon Announcement Signal loss: The connection with Sol has been lost
  • The risk is lower as the signal strengthens
Random (*) Icon Announcement Communication attempt from a Rebel Base (provided the contact with Sol is established)
  • Once a day on days 2-7, always at the same cycle (not cycle 8)
Random Icon TODO: ? Communication attempt from a Rebel Base times out
  • Icon TODO: how is the time chosen/known?