Health
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical Health diminishing with each passing day. Maintaining your
Health Points and
Morale is one of your many responsibilities in the fight against the
Mush, which eventually proves difficult as you are beset by Dangers from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that are your
and
gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.
Health Points
Health Points are a measurement of your physical well-being. When they drop to zero, your character will die and you will be removed from the game.
Health Points are capped at 14
. If you are playing in
Gold Mode, you gain a bonus of +2
, making 16
your total maximum.
Ways to gain Health Points
| Source | Gain |
|---|---|
| Surviving for a day | +1 |
| Eating a |
+1 |
| Eating certain |
+1 |
| Healed using |
+2 |
| Healed using |
+3 |
* Increased by 1
with Ultra-Healing Pomade researched.
* Increased by 2
if used by a
Medic.
Ways to lose Health Points
| Source | Loss |
|---|---|
| Random Damage | 2 |
| Room Shaking | 1-3 |
| Steel Plate | 4-6 |
| Combat: Kick Off | 1-3 |
| Combat: Hit by |
1-5 |
| Combat: Hit by |
3-5 |
| Combat: Hit by |
2-3 |
| Combat: Hit by |
2-4 |
| Combat: Hit by |
3-5 |
| Combat: Hit by |
?-8 |
| Combat: Throwing a |
0-3 |
| Combat: Hit by |
0-10 |
* This damage has a (low) chance of occurring whenever a player picks up an item, repairs a broken piece of equipment or object, or uses a piece of equipment or object. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2
each time they pick up Schrödinger.
** 6-13
if victim is a
Mush. A Natamy Rifle also might cause up to 3 injuries at one shot, so it should be used with care for mush-testing.
Note: All combat damage is reduced by 1
each (stacking) by the following:
Plastenite Armor,
Hard Boiled, though it is reportedly bugged at times when a mush player holds both the Armor and the skill. Mush who mutate will also have some additional damage protection.
Morale Points
Morale Points represent your character's mental integrity. When
Morale drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.
As with
, Morale is capped at 14
. If you are playing in
Gold Mode, you gain a bonus of +2
, making 16
your total maximum.
The
Mush's
is always at maximum and cannot be influenced. This may prompt
Mush players to keep track of the
they otherwise would have as regular human crewmember, so that they can defend themselves in case of doubt.
Ways to gain Morale Points
| Source | Gain |
|---|---|
| Eating a |
1 |
| Eating certain alien fruit | 1 |
| Cycle spent lying down around |
1 |
| Comforted by a |
2 |
| Receiving a speech from a |
2 |
| Doing the thing | 2 |
| Caressing |
3 |
| Using the |
3 |
| Rebel Base Transmission: CYGNI | 3 |
| Rebel Base Transmission: KALADAAN | 6 |
| Comms Link first established | 3 |
* For everyone already out of cryo.
Ways to lose Morale Points
| Source | Loss |
|---|---|
| Certain |
1 |
| Crew member death | 1 |
| Consuming |
1 |
| Surviving for a day | 2 |
| Victim of |
2 |
| Consuming certain medicines | 2 |
| Suffering a Panic Attack | 3 |
| |
1 |
| |
1 |
| |
4 |
* No
loss in case of a suicide, or if you are
Detached Crewmember.
** Reduced by 1
if
Mankind's only hope is alive.
** Reduced by 1
if you are
The Optimist. (stacks with above)
Satisfaction
Satisfaction is a hidden health statistic that relates to food and starvation. When you eat, you gain Satisfaction points depending on what you eat. Different foods give different amounts. You will gain the
Full Stomach status when your Satisfaction is 3 or more, and you cannot eat any more after that. You lose 1 Satisfaction per cycle. Once your Satisfaction points reach 0, you will be fine for 24 more cycles. Once that time has elapsed, you will gain the
Starving status, and will begin losing 1
per cycle.
Given a basic max starting
Health of 14, and assuming that you have already hit 0 Satisfaction at some point in the recent past, eat 1 ration giving 4 Satisfaction, and you will last 5.25 days before death:
(Cycles of Satisfaction ticking down + Cycles before starvation starts + Cycles of losing 1
) divided by Number of Cycles in a day
4 + 24 + 14 = 42 Cycles
42 / 8 = 5.25 Days
With Gold Mode: (4+24+16)/8 = 5.5 days
With low health: (4+24+1)/8 = 3.625 days
The only thing that will affect this process is damage you receive in that time from other characters or random room events, or
Morale loss causing suicide. This can technically kill you earlier than that, but the overall chances of that are impossible to calculate at this point. Get your
and
to max and eat that Ration, and you should be fine.
TODO: Need to confirm the 24 cycles before starvation starts, find the point that the hunger notification starts, and find out what max satisfaction is.
Illnesses
Main article: Illnesses.