Health
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical Health diminishing with each passing day. Maintaining your
Health Points and
Morale is one of your many responsibilities in the fight against the
Mush, which eventually proves difficult as you are beset by Dangers from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that are your
and
gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.
Health Points
Health Points are a measurement of your physical well-being. When they drop to zero, your character will die and you will be removed from the game.
Health Points are capped at 14
. If you are playing in
Gold Mode, you gain a bonus of +2
, making 16
your total maximum.
Ways to gain Health Points
| Source | Gain |
|---|---|
| Surviving for a day | +1 |
| Eating a |
+1 |
| Eating certain |
+1 |
| Healed using |
+2 |
| Healed using |
+3 |
* Increased by 1
with Ultra-Healing Pomade researched.
* Increased by 2
if used by a
Medic.
Ways to lose Health Points
| Source | Loss |
|---|---|
| Random Damage | 2 |
| Room Shaking | 1-3 |
| Steel Plate | 4-6 |
| Combat: Kick Off | 1-3 |
| Combat: Hit by |
1-5 |
| Combat: Hit by |
3-5 |
| Combat: Hit by |
2-3 |
| Combat: Hit by |
2-4 |
| Combat: Hit by |
3-5 |
| Combat: Hit by |
?-8 |
| Combat: Throwing a |
0-3 |
| Combat: Hit by |
0-10 |
* This damage has a (low) chance of occurring whenever a player picks up an item or repairs a broken piece of equipment or object. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2
each time they pick up Schroedinger.
** 6-13
if victim is a
Mush.
Note: All combat damage is reduced by 1
each (stacking) by the following:
Plastenite Armor,
Hard Boiled, though it is reportedly bugged at times when a mush player holds both the Armor and the skill. Mush who mutate will also have some additional damage protection.
Morale Points
Morale Points represent your character's mental integrity. When
Morale drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.
As with
, Morale is capped at 14
. If you are playing in
Gold Mode, you gain a bonus of +2
, making 16
your total maximum.
The
Mush's
is always at maximum and cannot be influenced. This may prompt
Mush players to keep track of the
they otherwise would have as regular human crewmember, so that they can defend themselves in case of doubt.
Ways to gain Morale Points
| Source | Gain |
|---|---|
| Eating a Banana | +1 |
| Eating certain Alien Fruit | +1 |
| Cycle spent lying down with |
+1 |
| Comforted by a |
+2 |
| Receiving a speech from a |
+2 |
| Doing the thing | +2 |
| Caressing |
+3 |
| Using the Alien Holographic TV (once per game) | +3 |
| Rebel Base Transmission: CYGNI | +3 |
| Rebel Base Transmission: KALADAAN | +6 |
| Comms Link first established | +3 |
* For everyone already out of cryo.
Ways to lose Morale Points
| Source | Loss |
|---|---|
| Surviving for a day | -2 |
| Crew member death | -1 |
| |
-2 |
| Panic Attack | -3 |
| Eating uncooked |
-1 |
* Reduced by 1
if
Mankind's only hope is alive.
* Reduced by 1
if you are
The Optimist. (stacks with above)
** No
loss in case of a suicide, or if you are
Detached Crewmember.
Satisfaction
Satisfaction is a hidden health statistic that relates to food and starvation. When you eat, you gain Satisfaction points depending on what you eat. Different foods give different amounts. You will gain the
Full Stomach status when your Satisfaction is 3 or more, and you cannot eat any more after that. You lose 1 Satisfaction per cycle. Once your Satisfaction points reach 0, you will be fine for 24 more cycles. Once that time has elapsed, you will gain the
Starving status, and will begin losing 1
per cycle.
Given a basic max starting
Health of 14, and assuming that you have already hit 0 Satisfaction at some point in the recent past, eat 1 ration giving 4 Satisfaction, and you will last 5.25 days before death:
(Cycles of Satisfaction ticking down + Cycles before starvation starts + Cycles of losing 1
) divided by Number of Cycles in a day
4 + 24 + 14 = 42 Cycles
42 / 8 = 5.25 Days
With Gold Mode: (4+24+16)/8 = 5.5 days
With low health: (4+24+1)/8 = 3.625 days
The only thing that will affect this process is damage you receive in that time from other characters or random room events, or
Morale loss causing suicide. This can technically kill you earlier than that, but the overall chances of that are impossible to calculate at this point. Get your
and
to max and eat that Ration, and you should be fine.
TODO: Need to confirm the 24 cycles before starvation starts, find the point that the hunger notification starts, and find out what max satisfaction is.
Illnesses
Below you can find lists of certain negative health statuses which, while lacking a decisive official in-game name, are classified on Mushpedia as diseases (physical), disorders (psychological) and injuries (requiring surgery).
Diseases
These are physical illnesses, often affecting
and
.
Diseases can be cured using the
Medikit, certain medicines (randomized every game) or by the passing of time.
| Status | Cause | Details | In-game Description |
|---|---|---|---|
|
You are bringing food back up. It is unpleasant and irritating.
| ||
|
|||
|
Don't go out without your Kleenex | ||
|
Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know | ||
|
Do you need a diagram? A good whiff of the smell? Churning stomach? | ||
|
It's not as if it wasn't fresh... | ||
|
Can auto-cure after several cycles, supposedly 2-4. |
A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away... | ||
|
|
Contact with Mush gives you horrible, painful blisters. | |
|
Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep... | ||
|
You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it... | ||
|
Slight Nausea prints a message in the room's log to the effect of '<name> is vomiting their meal. Not exactly appetizing...' | You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...
| |
|
Breakouts prints a message in the room's log to the effect of '<name> is scratching their hideous rash, it's really grim...' | Wherever it came from, you've got it. It's incredibly itchy and really irritating.
| |
|
Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away... | ||
|
|||
|
You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you. | ||
|
|
You are hungry. Really hungry. All the time... Let's eat for God's sake man!
| |
| Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this... | |||
|
You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done... |
Disorders
These are psychological illnesses, often affecting
.
Disorders can be cured by
Shrink treatment (more details on the skill page) and certain medicines (randomized every game).
Injuries
These are physical traumas which are typically contracted through combat, bringing various disadvantages.
Healing is performed with the Surgical Pod in Medlab, either by a
Medic or via DIY Surgery (the latter being more
intensive).
| Status | Cause | Details | In-game Description |
|---|---|---|---|
| One of the fingers on your good hand is broken. | |||
|
"MP actions cost 1 more
| ||
| Your ribs are broken, causing pain when your posture straightens. | |||
Your shoulder has sustained major contusions. Fortunately this is reversible.
| |||
| Everything costs 1 |
Your hand is burnt. | ||
|
Your nose is no longer there, at all, you're a bit scary too... | ||
|
Your pendulous arm looks funny but is all the same a pretty serious handicap.
| ||
Your shoulder has sustained major irreversible contusions, your arm is considered dead.
| |||
| Room log: Despite a good dodge, Janice has lost a little blood | You have a haemmorage in an artery which requires major surgery. Good luck. | ||
|
Player cannot use public channels. Private channels still seem to work, if they were present before being injured. | Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...
| |
| You have a haemmorage - you need surgery. | |||
|
That's not even really a foot anymore.
| ||
| Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations. | |||
|
|||
|
You no longer have the use of your legs. It's not ideal, as they're pretty handy. No more a actions. | ||
|
Room Log:Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue... |
Your tongue is reduced to a flaccid lifeless mass.
|