NERON Projects
There are 31 NERON projects which will appear as options for completion at the NERON terminal in the Nexus. Each project will appear exactly once. You're given an option of three to choose from, and once you complete one, the list refreshes with new projects, meaning the other two are lost as options for your current ship.
NERON projects can also be completed by the comms officer at the comms terminal by doing NERON upgrades. For each NERON version upgrade, a random project which has not yet been available and is not currently available in the Nexus will be completed. The comms officer can do as many of these as they like, given that their pool of projects isn't exhausted, although there are diminishing returns on AP investment after the first few.
Once all projects have either been an option in the Nexus or been completed via comms, no more NERON projects are possible.
List of NERON Projects
| Image | Name | Effectiveness | Details |
|---|---|---|---|
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Anomaly Detector | Radio Expert and Technician | Nothing beats a little NERON defragmentation. Filled with happiness it is more than content to pass a little extra info along to your PDA. Equipment that has been interfered with is reported on your PDA |
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Antigravity Thrusters | Pilot and Physicist | Increases chances of landing on a planet successfully. Only relevant if non-pilots are flying. |
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Armored Corridors | Technician and Physicist | Attacks upon the Daedalus are reduced by one point. |
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Automatic Sprinklers | Technician and Firefighter | Each fire has a 25% chance to be auto extinguished each cycle changeover, including the one during which it appears. |
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Auxiliary Terminal | IT Expert and Radio Expert | Creates NERON terminals in the medlab and the engine room. |
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Bay Door XXL | Pilot and Technician | Reduced the risk of accidents when non-pilots are flying ships. |
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Blaster Gun | Pilot and Shooter | A 40mm cannon is good. A Blaster at 80mm is better.
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Convenient Sink | Biologist and Technician | What a magnificent stainless steel sink! You now have no excuse for not washing your hands between missions.
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CPU Overclocking | Astrophysicist and IT Expert | Searching for a planet costs 1 AP less. |
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Defective Piston Sensors | Radio Expert and Robotics Expert | By analyzing the smoke coming from defective pistons in the automatic doors, NERON can now determine precisely which doors are affrected and relay the information to your PDA.
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Dismantler | Technician and Robotics Expert | Generates 5 scrap metal in the engine room. |
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Extra Drone | Technician and Robotics Expert | Going through an old archive and examining data on Terrence's drones, it appears that it should be possible to ask NERON to build us another one.
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Extra Hydropots | Technician and Botanist | Neron found the hydroponic plant pot plans; Retrieving materials from the incubator should make it possible to create three additional pots.
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Fire Detector | Radio Expert and Firefighter | After spending several hours convincing NERON that fire could be detrimental to its own well-being, it gave in and allocates more CPU power to the task... it still seems pretty annoyed though.
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Fission Coffee Roaster | Caffeine Junkie and Physicist | The coffee machine also regenerates Cycle 4 (French wiki lists this as bugged - confirm?) |
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General Patching Up | Designer and Creative | Each cycle, the Daedalus has a 15% chance of not falling apart. Prevents fires, metal plates, electrical overloads, shocks and spontaneous failures. Announced by NERON when activated. |
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Heat Lamps | Technician and Botanist | Plants in the garden have a 50% chance to generate an additional fruit each day. |
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Hydroponic Incubator | Physicist and Botanist | Seedlings grow twice as fast in the garden. |
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Large Bay Upgrade | Pilot and Technician | The Icarus can carry two more people, bringing the maximum to 6. |
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Launch Propulsion System | Pilot and Physicist | Launching patrol ships and the Pasiphae costs 1 AP less. |
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Magnetic Net | Pilot and Physicist | One of the great assets of the Magellan was that the stellar ark could mobilize its own flotilla. You debug the last packets of code from the Magnet automatic pilot program. That'll do the trick.
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Magnetic Return | IT Expert and Robotics Expert | The Icarus automatically returns to the Daedalus in the event of mission failure. |
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NERON Participation | IT Expert and Shrink | If a project is above 0%, it is automatically progressed 5% each cycle. |
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Oxygenated Ducts | Technician and Biologist | Algae growing in the air-conditioning ducts. Maybe we could encourage rampant growth of banana trees?
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Plasma Shield | Physicist and Technician | The hull of the Daedalus is now protected by a self-regenerating shield. Must be turned on after being built at the BIOS terminal. Starts at 50 and regenerates 5 per cycle up to a maximum of 100. Is damaged before ship hull. |
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Pneumatic Distributor | Robotics Expert and Chef | Food produced in the garden is sent directly to the refectory via a pneumatic tube. |
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Quantum Sensors | Astrophysicist and Radio Expert | Scanning planets reveals one additional zone each time. |
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Rerouted Charges | Physicist and Technician | By reversing the polarity of the Tesla turret modulator, it is possible to double their firing rate!
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Spatial Wave Radar | Radio Expert and Technician | The stellar antenna now doubles your progress. (Confirm this = Difficulty of establishing comms link is halved?) |
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Teslatron Reservoir | Physicist and Technician | Patrol ships have an additional 6 charges. |
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Trail Minimizer | Pilot and Technician | The number of attackers who pursue the Daedalus when it moves is reduced by 25%. |






























