Health

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Cautionicon.png This page could use more info:

Health Point Health Points: Loss: Exploration, Ship Malfunction, Fire, Space Combat, Diseases, Schrödinger (Unless Raluca) etc.

Morale Morale Points: Gain: Rebel Bases, Sol etc., Loss: Mental Disorders, Panic Attacks etc.

Illnesses: Create a table for the effects of Symptoms caused by diseases, disorders and injuries and a starter paragraph to explain illnesses in general. This paragraph should also tell readers that some Illnesses can have multiple causes.

Please confirm and append the values to the article, then remove this notice!

Updated by Devoirity (talk) 12:06, 7 January 2014 (MST)

The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical Health diminishing with each passing day. Maintaining your Health Point Health Points and Morale Morale is one of your many responsibilities in the fight against the Icon Mush, which eventually proves difficult as you are beset by Dangers from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.

To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that are your Health Point and Morale gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.

Health Points

Health Point Health Points are a measurement of your physical well-being. When they drop to zero, your character will die and you will be removed from the game.

Health Points are capped at 14 Health Point. If you are playing in Icon Gold Mode, you gain a bonus of +2 Health Point, making 16 Health Point your total maximum.

Ways to gain Health Points

Source Gain
Surviving for a day +1 Health Point
Eating a Icon Banana +1 Health Point
Eating certain Icon Unknown item +1 Health Point
Healed using Icon Bandage +2 Health Point
Healed using Icon Medikit +3 Health Point *

* Increased by 1 Health Point with Ultra-Healing Pomade researched.
* Increased by 2 Health Point if used by a Icon Medic.

Ways to lose Health Points

Source Loss
Random Damage 2 Health Point *
Room Shaking 1-3 Health Point
Steel Plate 4-6 Health Point
Combat: Kick Off 1-3 Health Point
Combat: Hit by Icon Knife 1-5 Health Point
Combat: Hit by Icon Blaster 3-5 Health Point
Combat: Hit by Icon Old Faithful 2-3 Health Point
Combat: Hit by Icon Natamy Rifle 2-4 Health Point **
Combat: Hit by Icon Lizaro Jungle 3-5 Health Point
Combat: Hit by Icon Rocket Launcher ?-8 Health Point
Combat: Throwing a Icon Grenade 0-3 Health Point
Combat: Hit by Icon Grenade 0-10 Health Point

* This damage has a (low) chance of occurring whenever a player picks up an item or repairs a broken piece of equipment or object. There is an elevated and reliable chance for a non-Raluca player to be scratched for 2 Health Point each time they pick up Schroedinger.
** 6-13 Health Point if victim is a Icon Mush.

Icon Note: All combat damage is reduced by 1 Health Point each (stacking) by the following: Icon Plastenite Armor, Icon Hard Boiled, though it is reportedly bugged at times when a mush player holds both the Armor and the skill. Mush who mutate will also have some additional damage protection.

Morale Points

Morale Morale Points represent your character's mental integrity. When Morale Morale drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.

As with Health Point, Morale is capped at 14 Morale. If you are playing in Icon Gold Mode, you gain a bonus of +2 Morale, making 16 Morale your total maximum.

The Icon Mush's Morale is always at maximum and cannot be influenced. This may prompt Icon Mush players to keep track of the Morale they otherwise would have as regular human crewmember, so that they can defend themselves in case of doubt.

Ways to gain Morale Points

Source Gain
Eating a Banana +1 Morale
Eating certain Alien Fruit +1 Morale
Cycle spent lying down with Icon Shrink in room +1 Morale
Comforted by a Icon Shrink +2 Morale
Receiving a speech from a Icon Leader +2 Morale
Doing the thing +2 Morale
Caressing Icon Unknown Character (once per game) +3 Morale
Using the Alien Holographic TV (once per game) +3 Morale
Rebel Base Transmission: CYGNI +3 Morale
Rebel Base Transmission: KALADAAN +6 Morale
Comms Link first established +3 Morale *

* For everyone already out of cryo.

Ways to lose Morale Points

Source Loss
Surviving for a day -2 Morale *
Crew member death -1 Morale **
Icon Demoralize -2 Morale
Panic Attack -3 Morale
Eating uncooked Icon Standard Ration -1 Morale

* Reduced by 1 Morale if Icon Mankind's only hope is alive.
* Reduced by 1 Morale if you are Icon The Optimist. (stacks with above)
** No Morale loss in case of a suicide, or if you are Icon Detached Crewmember.

Satisfaction

Satisfaction is a hidden health statistic that relates to food and starvation. When you eat, you gain Satisfaction points depending on what you eat. Different foods give different amounts. You will gain the Belly full.png Full Stomach status when your Satisfaction is 3 or more, and you cannot eat any more after that. You lose 1 Satisfaction per cycle. Once your Satisfaction points reach 0, you will be fine for 24 more cycles. Once that time has elapsed, you will gain the Starving.png Starving status, and will begin losing 1 Health Point per cycle.

Given a basic max starting Health Point Health of 14, and assuming that you have already hit 0 Satisfaction at some point in the recent past, eat 1 ration giving 4 Satisfaction, and you will last 5.25 days before death:

(Cycles of Satisfaction ticking down + Cycles before starvation starts + Cycles of losing 1 Health Point) divided by Number of Cycles in a day
4 + 24 + 14 = 42 Cycles
42 / 8 = 5.25 Days

With Gold Mode: (4+24+16)/8 = 5.5 days
With low health: (4+24+1)/8 = 3.625 days

The only thing that will affect this process is damage you receive in that time from other characters or random room events, or Morale Morale loss causing suicide. This can technically kill you earlier than that, but the overall chances of that are impossible to calculate at this point. Get your Health Point and Morale to max and eat that Ration, and you should be fine.

Icon TODO: Need to confirm the 24 cycles before starvation starts, find the point that the hunger notification starts, and find out what max satisfaction is.

Illnesses

Below you can find lists of certain negative health statuses which, while lacking a decisive official in-game name, are classified on Mushpedia as diseases (physical), disorders (psychological) and injuries (requiring surgery).

Diseases

These are physical illnesses, often affecting Health Point and Action Point.

Diseases can be cured using the Icon Medikit, certain medicines (randomized every game) or by the passing of time.

Status Cause Details In-game Description
Disease.png Acid Reflux
  • Lose 2 Action Point by the Consume action (any consumable).
You are bringing food back up. It is unpleasant and irritating.
  • Gives the symptom [Vomiting].
Disease.png Cat Allergy
  • Cycle change (random chance)
Icon TODO: Missing information. Icon TODO: Missing information.
Disease.png Cold
  • Cycle change (random chance)
  • Being infected with a spore (appears 2-4 cycles after infection)
  • 20% chance to lose 1 Action Point per cycle.
Don't go out without your Kleenex
  • Every cycle, a 20% chance, loses 1 Action Point
Disease.png Flu
  • Cycle change (random chance)
  • -2 Max Morale
  • -2 Max Health Point
  • 20% chance to lose 1 Action Point per cycle.
  • 40% chance to become dirty
  • 10% chance to lose 1 Health Point per cycle.
Severe variant of pony flu ... Irritable, authoritarian, headaches, cold, aches, nothing is spared. Be careful not to leave it lying around, you never know
  • -2 Max Morale
  • -2 Max Health Point
  • Every cycle, a 20% chance, loses 1 Action Point.
  • Every cycle, a 40% chance, makes you dirty.
  • Every cycle, a 10% chance, -1 Health Point.
  • Gives the symptom [Vomiting]
Disease.png Gastroenteritis
  • Eating spoiled food
  • Witnessing death
  • Lose 1 Movement Point per cycle.
  • Max Health Point -1.
Do you need a diagram? A good whiff of the smell? Churning stomach?
  • Every time you Consume, your character loses 1 Action Point.
  • -1 Max Health Point.
  • Every cycle, makes you dirty.
  • Every cycle, loses 1 Movement Point.
  • Every cycle, a 16% chance, -1 Health Point.
  • Gives the symptom [Vomiting].
Disease.png Junkbumpkinitis

Icon TODO: Add screenshot of effect

It's not as if it wasn't fresh...
Disease.png Migraine
  • Killing someone
  • Witnessing death
  • Cycle change (random chance) Icon TODO: confirm
  • 20% chance to lose 1 Action Point per cycle.

Can auto-cure after several cycles, supposedly 2-4.

A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...
  • Every cycle, a 20% to lose 1 Action Point
Disease.png Mush allergy
  • Consuming some Icon Unknown item
  • Being infected with a spore (appears 2-4 cycles after infection)

Icon TODO: Confirm: Sneeze - Randomly when you're in the same room as a mush? when you're infected with another spore?). French wiki says that it causes 2 damage to those infected with spores (per cycle? Max hp?)

Contact with Mush gives you horrible, painful blisters.
Disease.png Rejuvenation
  • 20% chance to lose 1 Action Point per cycle.
  • Increased chances of falling ill.
Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...
  • Each cycle, a 20% chance, loses 1 Action Point.
  • Increases your chances of falling ill.
  • Gives the symptom [Fitful sleep].
Disease.png Sepsis
  • Receiving combat damage
  • Failing DIY Surgery
  • Lose 4 Health Point per cycle.
You have a serious infection. It's not going to be easy to recover from this. It's highly unlikely you'll make it...
  • Every cycle, -4Health Point.
Disease.png Slight Nausea Slight Nausea prints a message in the room's log to the effect of '<name> is vomiting their meal. Not exactly appetizing...' You feel a little bit shady... It will pass, but you're not hungry anymore and you shouldn't go anywhere near bluuuuuurppp...
  • Gives the symptom [Nausea].
Disease.png Skin Inflammation Breakouts prints a message in the room's log to the effect of '<name> is scratching their hideous rash, it's really grim...' Wherever it came from, you've got it. It's incredibly itchy and really irritating.
  • Gives the symptom [Breakouts].
Disease.png Sinus Storm
  • 30% chance to lose 1 Action Point per cycle.
Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...
  • Every cycle, a 30% chance, loses 1 Action Point.
Disease.png Smallpox
  • 'Forest - Illness' event
  • Max Morale -2
  • Max Health Point -2
  • 40 % chance to lose 2 Action Point per cycle.
  • 50 % chance to lose 1 Health Point per cycle.
Icon TODO: Missing information.

Icon TODO: Missing information.

Disease.png Space Rabies
  • Lose 2 Health Point per cycle.
You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.
  • Gives the symptom [Biting].
  • Gives the symptom [Psychotic episodes].
  • Gives the symptom [Drooling].
  • Gives the symptom [Foaming mouth].
  • Every cycle, -2 Health Point.
Disease.png Tapeworm
  • Lose 1 Satisfaction per cycle.
You are hungry. Really hungry. All the time... Let's eat for God's sake man!
  • Every cycle, -1 cycle(s) of fullness.
Disease.png Vitamin Deficiency
  • Cycle change (random chance) Icon TODO: Confirm
  • Starvation Icon TODO: Confirm
  • 10% chance to lose 1 Action Point per cycle.
Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...
  • Every cycle, a 10% chance, loses 1 Action Point
Disease.png Food Poisoning
  • Consuming spoiled food
You are really weak, you're vomiting, it's everywhere. What on earth were you thinking when you ate this? Well done...
  • -1 Max Health Point.
  • Gives the symptom [Vomiting].

Disorders

These are psychological illnesses, often affecting Morale.

Disorders can be cured by Icon Shrink treatment (more details on the skill page) and certain medicines (randomized every game).

Status Cause Details In-game Description
Psy disease.png Agoraphobia
  • Witnessing death.
  • Icon TODO: Other causes?
You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well
  • Gives the symptom [Vertigo]
    • Cannot launch in a patrol ship
  • Gives the symptom [Fear of Crowds]
    • All actions cost +1 Action Point, all movements cost +1 Movement Point while at least 3 other characters are present in the room with you
Psy disease.png Ailurophobia
  • Expedition - Insects zone
  • Icon TODO: Other causes?
Chance that character won't enter room with cat

The cat was in the room, you couldn't help yourself from fleeing...

All actions cost +2 Action Point with cat present in the room.

You have a terrible phobia of cats.. The sight of them alone puts you on the edge.
  • Gives the symptom [Fear if Cats].
Psy disease.png Chronic Vertigo Vertigo means that a character is barred from Piloting tasks, but can join expeditions.

Eleesha starts with Chronic Vertigo.

You have chronic vertigo which proves to be quite debilitating.
  • Gives the symptom [Vertigo]
Psy disease.png Crabism
  • Witnessing death.
  • Icon TODO: Other causes?
Janice drops to the ground and starts screaming for their mother... (-1 AP) From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.
  • -4 Max Morale Morale.
Psy disease.png Coprolalia
  • Witnessing death.
  • Icon TODO: Other causes?
Some messages are randomly replaced with alternate text, or text is added.
  • Examples: "Hey, you bunch of honkers", "Pathetic crappy admins", "You're nothing but boils"
  • Post-it notes and whispers not effected.
You launch huge streams of insults without warning. This tends to shock people the first time they see it.
  • -4 Max Morale Morale.
Psy disease.png Chronic Migraine
  • Killing someone.
  • Icon TODO: Other causes?
A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck
  • -2 Max Morale Morale.
  • Every cycle, a 16% chance to lose 1 Action Point
Psy disease.png Depression
  • Witnessing death.
  • Icon TODO: Other causes?
You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.
  • -2 Max Action Point.
  • -2 Max Morale.
Psy disease.png Paranoia
  • Witnessing death.
Occasionally replaces text with "[name] is a threat to us all...", and other nonsense messages when using the walkie-talkie. Also reduces max morale by 3. Icon TODO: In-game description
Psy disease.png Psychotic Episodes
  • Witnessing death.
  • Killing someone
  • Icon TODO: Other causes?
Icon TODO: Missing information. You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.
  • Gives the symptom [Psychotic episodes].
  • Gives the symptom [Biting].
Psy disease.png Weapon Phobia
  • Witnessing death.
  • Icon TODO: Other causes?
You can no longer fire weapons, and the simple sight of them makes you uncomfortable...
  • Forbids the action: Fire.
  • Forbids the action: Attack.
Psy disease.png Spleen
  • Icon TODO: Other causes?
Icon TODO: Missing information. You are gripped by an extremely severe type of depression which leads to death very quickly.
  • every cycle, a 70% chance, -1Morale.

Injuries

These are physical traumas which are typically contracted through combat, bringing various disadvantages.

Healing is performed with the Surgical Pod in Medlab, either by a Icon Medic or via DIY Surgery (the latter being more Action Point intensive).

Status Cause Details In-game Description
Hurt.png Broken Finger One of the fingers on your good hand is broken.
  • All your Action Point actions cost 1 more.
Hurt.png Broken Leg
  • Attacked with a Icon Blaster Icon TODO: Critical hit?
"MP actions cost 1 more
  • -5 maximum MP"
Hurt.png Broken Ribs Your ribs are broken, causing pain when your posture straightens.
  • Accuracy -20%.
  • All your Action Point actions cost 1 more.
  • Movement Point actions cost 1 more.
Hurt.png Bruised Shoulder Your shoulder has sustained major contusions. Fortunately this is reversible.
  • Accuracy -10%.
Hurt.png Burnt Hand Everything costs 1 Action Point more than usual, including non-AP actions which will now cost 1 Action Point. Your hand is burnt.
  • All your Action Point actions cost 1 more.
Hurt.png Burst Nose
  • Attacked with bare hands
Your nose is no longer there, at all, you're a bit scary too...
  • - 2 Max Morale.
Hurt.png Busted Arm Joint
  • Attacked with a Icon Knife Icon TODO: Critical hit?
Your pendulous arm looks funny but is all the same a pretty serious handicap.
  • All your AP actions cost 2 more.
  • Accuracy -40%.
Hurt.png Busted Shoulder Your shoulder has sustained major irreversible contusions, your arm is considered dead.
  • Accuracy -40%.
  • All your actions cost 2 AP more. (Includes picking up and dropping items.)
  • Stops the carrying of heavy objects
Hurt.png Critical Haemorrage
  • Attacked with a Icon Knife
  • Missing a Icon Blaster attack. Icon TODO: Critical hit?
Room log: Despite a good dodge, Janice has lost a little blood You have a haemmorage in an artery which requires major surgery. Good luck.
  • Every cycle, -2 Health Point.
Hurt.png Damaged Ears Player cannot use public channels. Private channels still seem to work, if they were present before being injured. Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...
  • Makes you deaf
Hurt.png Haemorrhage
  • Attacked with a Icon Knife
  • Missing a Icon Blaster attack. Icon TODO: Critical hit?
You have a haemmorage - you need surgery.
  • Every cycle, -1 Health Point
Hurt.png Mashed Foot
  • Attacked with a Icon Knife Icon TODO: Critical hit?
That's not even really a foot anymore.
  • Movement actions cost 1 more.
  • Max moves -3.
Hurt.png Open-Air Brain Icon Bug: Despite the description, you don't die if you are dirty. Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.
  • -2 max Morale
  • You will die if you become Dirty.
Hurt.png Perforated Lung
  • Attacked with a Icon Knife Icon TODO: Critical hit?
  • Most actions require +2 Action Point, including picking up and dropping items.
  • Player becomes Mute. Icon Bug: Can still use General Announcement for 2 Action Point.
  • -2 Health Point per cycle.
Icon TODO: Fluff/ingame description needed
Hurt.png Smashed Legs You no longer have the use of your legs. It's not ideal, as they're pretty handy. No more a actions.
  • -12 Max Movement Point.
Hurt.png Torn Tongue
  • Missing a Icon Knife attack.
  • Player becomes Mute. Icon Bug: Can still use General Announcement.

Room Log:Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...

Your tongue is reduced to a flaccid lifeless mass.
  • Makes you mute.