Difference between revisions of "Health"

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(Injuries)
(Cleanup pass.)
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== Illnesses ==
 
== Illnesses ==
Disorders and diseases must be removed by medical action (medical kit, therapy or drugs) to resume natural healing and morale gain.
+
Below you can find lists of certain negative health statuses which, while lacking a decisive official in-game name, are classified on Mushpedia as '''diseases''' (physical), '''disorders''' (psychological) and '''injuries''' (requiring surgery).
 +
 
 
=== Diseases ===
 
=== Diseases ===
Diseases are '''physical''' afflictions, often affecting {{HP}} and {{AP}}.  
+
These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}.
{{Todo|Add table of diseases, explain how to treat (medkit, pills).}}
+
 
 +
Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] (randomized every game) or by the passing of time.
 +
 
 
{| class="wikitable"
 
{| class="wikitable"
!Icon!!Status!!Cause!!Details!!In-game Description
+
!Status!!Cause!!Details!!In-game Description
 
|-
 
|-
|[[Image:Disease.png]]
+
|style="white-space:nowrap"|[[Image:Disease.png]] '''Cold'''
|Cold
+
|
|Random at cycle change or caused by being infected with a spore (appears 2-4 cycles after infection)
+
*Cycle change (random chance)
|20% chance to lose 1 {{AP}} per cycle.
+
*Being infected with a spore (appears 2-4 cycles after infection)
|Don't go out without your Kleenex
+
|
 +
*20% chance to lose 1 {{AP}} per cycle.
 +
|''Don't go out without your Kleenex''
 
*Every cycle, a 20% chance, loses 1 {{AP}}
 
*Every cycle, a 20% chance, loses 1 {{AP}}
 
|-
 
|-
|[[Image:Disease.png]]
+
|style="white-space:nowrap"|[[Image:Disease.png]] '''Gastroenteritis'''
|Gastroenteritis
+
|
|Eating spoiled food
+
*Eating spoiled food
Witnessing Death
+
*Witnessing death
|Lose 1 {{MP}} per cycle. Max {{HP}} -1.
+
|
|Do you need a diagram? A good whiff of the smell? Churning stomach? Every time you '''Consume''', your character loses 1 {{ap}}.
+
*Lose 1 {{MP}} per cycle.
 +
*Max {{HP}} -1.
 +
|''Do you need a diagram? A good whiff of the smell? Churning stomach?''
 +
*Every time you '''Consume''', your character loses 1 {{ap}}.
 
*-1 Max {{hp}}.  
 
*-1 Max {{hp}}.  
 
*Every cycle, makes you dirty.  
 
*Every cycle, makes you dirty.  
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*Gives the symptom ['''Vomiting'''].
 
*Gives the symptom ['''Vomiting'''].
 
|-
 
|-
|[[Image:Disease.png]]
+
|style="white-space:nowrap"|[[Image:Disease.png]] '''Rejuvenation'''
|Rejuvenation
+
|
|Expedition - Insects
+
*Expedition - [[Zones#Insects|Insects]] zone
|20% chance to lose 1 {{AP}} per cycle.<br>
+
|
Increased chances of falling ill.
+
*20% chance to lose 1 {{AP}} per cycle.
|Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...
+
*Increased chances of falling ill.
 +
|''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...''
 
*Each cycle, a 20% chance, loses 1 {{AP}}.
 
*Each cycle, a 20% chance, loses 1 {{AP}}.
 
*Increases your chances of falling ill.
 
*Increases your chances of falling ill.
 
*Gives the symptom ['''Fitful sleep'''].
 
*Gives the symptom ['''Fitful sleep'''].
 
|-
 
|-
|[[Image:Disease.png]]
+
|style="white-space:nowrap"|[[Image:Disease.png]] '''Space Rabies'''
|Space Rabies
+
|
|Expedition - [[Zones#Predators|Predators]] zone
+
*Expedition - [[Zones#Predators|Predators]] zone
|Lose 2 {{HP}} per cycle.
+
|
|You’ve got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.
+
*Lose 2 {{HP}} per cycle.
 +
|''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.''
 
*Gives the symptom ['''Biting'''].
 
*Gives the symptom ['''Biting'''].
 
*Gives the symptom ['''Psychotic episodes'''].
 
*Gives the symptom ['''Psychotic episodes'''].
Line 241: Line 251:
 
*Every cycle, -2 {{HP}}.
 
*Every cycle, -2 {{HP}}.
 
|-
 
|-
|[[Image:Disease.png]]
+
|style="white-space:nowrap"|[[Image:Disease.png]] '''Migraine'''
|Migraine
+
|
|Killing someone
+
*Killing someone
(Maybe witnessing a death, '''Not sure...''').
+
*Witnessing death {{Todo|Confirm}}
|20% chance to lose 1 {{AP}} per cycle.
+
|
|A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...
+
*20% chance to lose 1 {{AP}} per cycle.
 +
|''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...''
 
*Every cycle, a 20% to lose 1 {{ap}}  
 
*Every cycle, a 20% to lose 1 {{ap}}  
 
|-
 
|-
|[[Image:Disease.png]]
+
|style="white-space:nowrap"|[[Image:Disease.png]] '''Tapeworm'''
|Tapeworm
+
|
|Eating Rotten Food
+
*Consuming spoiled food
Eating some alien fruits
+
*Consuming some {{Item|Alien Fruit}}
|Lose 1 satisfaction every cycle...
+
|
|"You are hungry. Really hungry. All the time... Let's eat for God's sake man!
+
*Lose 1 Satisfaction per cycle.
*Every cycle, -1 cycle(s) of fullness..
+
|''You are hungry. Really hungry. All the time... Let's eat for God's sake man!''
 +
*Every cycle, -1 cycle(s) of fullness.
 
|-
 
|-
|[[Image:Disease.png]]
+
|style="white-space:nowrap"|[[Image:Disease.png]] '''Sepsis'''
|Sepsis
+
|
|Can be caused by receiving combat damage or failing DIY Surgery
+
*Receiving combat damage
|Health Loss of -4HP per cycle.
+
*Failing DIY Surgery
 +
|
 +
*Lose 4 {{HP}} per cycle.
 
|{{Todo|Fluff/ingame description needed}}
 
|{{Todo|Fluff/ingame description needed}}
 
|-
 
|-
|[[Image:Disease.png]]
+
|style="white-space:nowrap"|[[Image:Disease.png]] '''Acid Reflux'''
|Acid Reflux
+
|
|Caused by eating alien steaks or rotten food.
+
*Consuming {{Item|Alien Steak}}
| lose 2 AP when eating anything (including pills)
+
*Consuming spoiled food
|"You are bringing food back up. It is unpleasant and irritating."
+
|
 +
*Lose 2 {{AP}} by the '''Consume''' action (any consumable).
 +
|''You are bringing food back up. It is unpleasant and irritating.''
 
*Gives the symptom ['''Vomiting'''].
 
*Gives the symptom ['''Vomiting'''].
 
|-
 
|-
|[[Image:Disease.png]]
+
|style="white-space:nowrap"|[[Image:Disease.png]] '''Mush allergy'''
|Mush allergy
+
|
|Caused by eating alien fruits or being infected with a spore (appears 2-4 cycles after infection)
+
*Consuming some {{Item|Alien Fruit}}
| Sneeze (randomly when you're in the same room as a mush? when you're infected with another spore?). French wiki says that it causes 2 damage to those infected with spores (per cycle? Max hp?)
+
*Being infected with a spore (appears 2-4 cycles after infection)
|"Contact with Mush gives you horrible, painful blisters."
+
|
 +
*{{Todo|Confirm: Sneeze - Randomly when you're in the same room as a mush? when you're infected with another spore?). French wiki says that it causes 2 damage to those infected with spores (per cycle? Max hp?)}}
 +
|''Contact with Mush gives you horrible, painful blisters.''
 
|-
 
|-
|[[Image:Disease.png]]
+
|style="white-space:nowrap"|[[Image:Disease.png]] '''Skin Inflammation'''
|Skin Inflammation
+
 
|
 
|
 
|Breakouts prints a message in the room's log to the effect of '<name> is scratching their hideous rash, it's really grim...'
 
|Breakouts prints a message in the room's log to the effect of '<name> is scratching their hideous rash, it's really grim...'
 
|"Wherever it came from, you've got it. It's incredibly itchy and really irritating."
 
|"Wherever it came from, you've got it. It's incredibly itchy and really irritating."
*Gives the symptom Breakouts
+
*Gives the symptom '''[Breakouts]'''.
 
|}
 
|}
  
 
=== Disorders ===
 
=== Disorders ===
Disorders are '''psychological''' afflictions, often affecting {{Morale}}.
+
These are '''psychological''' illnesses, often affecting {{Morale}}.
[All psychological disorders can be treated by a Shrink, the effects of pills are randomised for each game]
+
 
 +
Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]] (randomized every game).
  
 
{| class="wikitable"
 
{| class="wikitable"
!Icon!!Status!!Cause!!Details!!In-game Description
+
!Status!!Cause!!Details!!In-game Description
 
|-
 
|-
|[[Image:Psy disease.png]]
+
|style="white-space:nowrap"|[[Image:Psy disease.png]] '''Crabism'''
|Crabism
+
|
|Witnessing death.<br>
+
*Witnessing death.
{{Todo|Other causes?}}
+
*{{Todo|Other causes?}}
| Janice drops to the ground and starts screaming for their mother... (-1 AP)
+
|Janice drops to the ground and starts screaming for their mother... (-1 AP)
|From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.  
+
|''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.''
*-4 Max {{Morale}} Morale.
+
*-4 Max {{Morale}} '''Morale'''.
 
|-
 
|-
|[[Image:Psy disease.png]]
+
|style="white-space:nowrap"|[[Image:Psy disease.png]] '''Coprolalia'''
|Coprolalia
+
 
|Witnessing death.<br>
 
|Witnessing death.<br>
 
{{Todo|Other causes?}}
 
{{Todo|Other causes?}}
|Some messages are randomly replaced with alternate text, or text is added. Post-it notes and whispers not effected.  Examples '' Hey, you bunch of honkers, Pathetic crappy admins, You're nothing but boils''  
+
|Some messages are randomly replaced with alternate text, or text is added.
|You launch huge streams of insults without warning. This tends to shock people the first time they see it.  
+
*Examples: ''"Hey, you bunch of honkers", "Pathetic crappy admins", "You're nothing but boils"''  
*-4 Max {{Morale}} Morale.
+
*Post-it notes and whispers not effected.
 +
|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.''
 +
*-4 Max {{Morale}} '''Morale'''.
 
|-
 
|-
|[[Image:Psy disease.png]]
+
|style="white-space:nowrap"|[[Image:Psy disease.png]] '''Psychotic Episodes'''
|Psychotic Episodes
+
|
|Witnessing death.<br>
+
*Witnessing death.
{{Todo|Other causes?}}
+
*{{Todo|Other causes?}}
 
|{{Todo}}
 
|{{Todo}}
|You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.
+
|''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.''
 
*Gives the symptom ['''Psychotic episodes'''].
 
*Gives the symptom ['''Psychotic episodes'''].
 
*Gives the symptom ['''Biting'''].
 
*Gives the symptom ['''Biting'''].
 
|-
 
|-
|[[Image:Psy disease.png]]
+
|style="white-space:nowrap"|[[Image:Psy disease.png]] '''Chronic Migraine'''
|Chronic Migraine
+
|{{Todo|How?}}
+
 
|
 
|
|A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck  
+
*{{Todo|How?}}
* -2 max {{morale}}
+
|
* Every cycle 20 % chance to lose 1 {{ap}}
+
|''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck''
 +
* -2 Max {{morale}} Morale.
 +
* Every cycle, a 20% chance to lose 1 {{ap}}
 
|-
 
|-
|[[Image:Psy disease.png]]
+
|style="white-space:nowrap"|[[Image:Psy disease.png]] '''Depression'''
|Depression
+
|Witnessing death.<br>
+
{{Todo|Other causes?}}
+
 
|
 
|
|You Suffer Constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it
+
*Witnessing death.
*Max -2 {{ap}}
+
*{{Todo|Other causes?}}
*-2 Max {{morale}}
+
|
 +
|''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.''
 +
*-2 Max {{ap}}.
 +
*-2 Max {{morale}}.
 
|-
 
|-
|[[Image:Psy disease.png]]
+
|style="white-space:nowrap"|[[Image:Psy disease.png]] '''Weapon Phobia'''
|Weapon Phobia
+
|Witnessing death.<br>
+
{{Todo|Other causes?}}
+
 
|
 
|
|You can no longer fire weapons, and the simple sight of them makes you uncomfortable...
+
*Witnessing death.
*Forbids the action: Fire.
+
*{{Todo|Other causes?}}
*Forbids the action: Attack.
+
|
 +
|''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...''
 +
*Forbids the action: '''Fire'''.
 +
*Forbids the action: '''Attack'''.
 
|-
 
|-
|[[Image:Psy disease.png]]
+
|style="white-space:nowrap"|[[Image:Psy disease.png]] '''Paranoia'''
|Paranoia
+
|
|Witnessing death.
+
*Witnessing death.
 
|Occasionally replaces text with "[name] is a threat to us all...", and other nonsense messages when using the walkie-talkie. Also reduces max morale by 3.
 
|Occasionally replaces text with "[name] is a threat to us all...", and other nonsense messages when using the walkie-talkie. Also reduces max morale by 3.
 
|{{Todo|In-game description}}
 
|{{Todo|In-game description}}
 
|-
 
|-
|[[Image:Psy disease.png]]
+
|style="white-space:nowrap"|[[Image:Psy disease.png]] '''Chronic Vertigo'''
|Chronic Vertigo
+
 
|
 
|
|Eleesha starts with Chronic Vertigo. Vertigo means that a character is barred from Piloting tasks, but can join expeditions.
+
|Vertigo means that a character is barred from Piloting tasks, but can join expeditions.
|You have chronic vertigo which proves to be quite debilitating.  
+
 
 +
Eleesha starts with Chronic Vertigo.  
 +
|''You have chronic vertigo which proves to be quite debilitating.''
 
*Gives the symptom ['''Vertigo''']
 
*Gives the symptom ['''Vertigo''']
 
|}
 
|}
  
 
===Injuries===
 
===Injuries===
Injuries are physical traumas that can only be fixed by the '''Surgical Pod''' in [[Ship_Equipment#Medlab|Medlab]].
+
These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages.
 +
 
 +
Healing is performed with the '''Surgical Pod''' in [[Ship_Equipment#Medlab|Medlab]], either by a {{Skill|Medic}} or via DIY Surgery (the latter being more {{AP}} intensive).
  
 
{| class="wikitable"
 
{| class="wikitable"
!Icon!!Status!!Cause!!Details!!In-game Description
+
!Status!!Cause!!Details!!In-game Description
 
|-
 
|-
|[[image:Hurt.png]]
+
|style="white-space:nowrap"|[[image:Hurt.png]] '''Critical haemorrage'''
|Critical haemmorage
+
|
|Gained when stabbed with a knife. (Presumably a critical hit)
+
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}
|Loose x2 hp every turn till surgery.
+
|Room log: ''Despite a good dodge, Janice has lost a little blood''
|"You have a haemmorage in an artery which requires major surgery. Good Luck.  
+
|''You have a haemmorage in an artery which requires major surgery. Good luck.''
*Every cycle -2 hp. "
+
*Every cycle, -2 {{HP}}.
Room log: ''Despite a good dodge, Janice has lost a little blood''
+
 
|-
 
|-
|[[image:Hurt.png]]
+
|style="white-space:nowrap"|[[image:Hurt.png]] '''Open-Air Brain'''
|Open-Air Brain
+
 
|
 
|
|Despite the description, you don't die if you are dirty (bug?)
+
|{{Bug|Despite the description, you don't die if you are dirty.}}
|"Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.
+
|''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.''
 
*-2 max {{morale}}
 
*-2 max {{morale}}
*You will die if you become '''Dirty'''."
+
*You will die if you become '''Dirty'''.
 
|-
 
|-
|[[image:Hurt.png]]
+
|style="white-space:nowrap"|[[image:Hurt.png]] '''Broken Ribs'''
|Broken Ribs
+
 
|
 
|
 
|
 
|
|"Your ribs are broken, causing pain when your posture straightens.
+
|''Your ribs are broken, causing pain when your posture straightens.''
 
*Accuracy -20%.
 
*Accuracy -20%.
 
*All your {{ap}} actions cost '''1''' more.
 
*All your {{ap}} actions cost '''1''' more.
*{{mp}} actions cost '''1''' more."
+
*{{mp}} actions cost '''1''' more.
 
|-
 
|-
|[[image:Hurt.png]]
+
|style="white-space:nowrap"|[[image:Hurt.png]] '''Broken Finger'''
|Broken Finger
+
 
|
 
|
 
|
 
|
|"One of the fingers on your good hand is broken<br>
+
|''One of the fingers on your good hand is broken.''
*All your {{ap}} actions cost '''1''' more."
+
*All your {{ap}} actions cost '''1''' more.
 
|-
 
|-
|[[image:Hurt.png]]
+
|style="white-space:nowrap"|[[image:Hurt.png]] '''Bruised Shoulder'''
|Bruised Shoulder
+
 
|
 
|
 
|
 
|
|"Your shoulder has sustained major contusions. Fortunately this is reversible.<br>
+
|''Your shoulder has sustained major contusions. Fortunately this is reversible.''
*Accuracy - '''10''' %."
+
*Accuracy -'''10'''%.
 
|-
 
|-
|[[image:Hurt.png]]
+
|style="white-space:nowrap"|[[image:Hurt.png]] '''Perforated Lung'''
|Perforated Lung
+
|
|Gained when stabbed with a knife. (Presumably a critical hit)
+
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}
|Most actions require +2AP including picking up and dropping items, Player becomes Mute (Can not use walkie-talkie but can use General announcement for 2AP, bug?), HP loss of -2 per cycle.  
+
|
 +
*Most actions require +2 {{AP}}, including picking up and dropping items.
 +
*Player becomes '''Mute'''. {{Bug|Can still use ''General Announcement'' for 2 {{AP}}.}}
 +
*-2 {{HP}} per cycle.  
 
|{{Todo|Fluff/ingame description needed}}
 
|{{Todo|Fluff/ingame description needed}}
 
|-
 
|-
|[[image:Hurt.png]]
+
|style="white-space:nowrap"|[[image:Hurt.png]] '''Torn Tongue'''
|Torn Tongue
+
|
|Caused by accident after missing with knife.
+
*Missing a {{Item|Knife}} attack.
|Player becomes Mute, but can use the General Announcement system if Comms Manager (bug?)
+
|Player becomes '''Mute'''. {{Bug|Can still use ''General Announcement'' for 2 {{AP}}.}}
|"Your tongue is reduced to a flaccid lifeless mass.
+
|''Your tongue is reduced to a flaccid lifeless mass.''
*Makes you mute."
+
*Makes you mute.
 
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''
 
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...''
 
|-
 
|-
|[[image:Hurt.png]]
+
|style="white-space:nowrap"|[[image:Hurt.png]] '''Damaged Ears'''
|Damaged Ears
+
|
|Caused by being shot with the blaster.
+
*Attacked with a {{Item|Blaster}}
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured
+
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured.
|"Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...  
+
|''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...''
*Makes you deaf"
+
*Makes you deaf
 
|-
 
|-
|[[image:Hurt.png]]
+
|style="white-space:nowrap"|[[image:Hurt.png]] '''Burnt Hand'''
|Burnt Hand
+
|
|Caused by being shot with the blaster or shooting the blaster.
+
*Attacked with a {{Item|Blaster}}
|Everything costs 1 {{ap}} more than usual, including non-ap actions which will now cost 1 {{ap}}.
+
*Attacking with a {{Item|Blaster}}
|"Your hand is burnt<br>
+
|Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}.
*All your {{ap}} actions cost '''1''' more."
+
|''Your hand is burnt.''
 +
*All your {{ap}} actions cost '''1''' more.
 
|-
 
|-
|[[image:Hurt.png]]
+
|style="white-space:nowrap"|[[image:Hurt.png]] '''Mashed Foot'''
|Mashed Foot
+
|Caused by knife wound (Critical hit?)
+
 
|
 
|
|"That's not even really a foot anymore
+
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}
 +
|
 +
|''That's not even really a foot anymore.''
 
*Movement actions cost 1 more.  
 
*Movement actions cost 1 more.  
*Max moves -3."
+
*Max moves -3.
 
|-
 
|-
|[[image:Hurt.png]]
+
|style="white-space:nowrap"|[[image:Hurt.png]] '''Haemorrhage'''
|Haemorrhage
+
|Caused by knife wound (Critical hit?)
+
 
|
 
|
|"You have a haemmorage - you need surgery.
+
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}
*Every cycle, -1 {{health}}"
+
|
 +
|''You have a haemmorage - you need surgery.''
 +
*Every cycle, -1 {{HP}}
 
|-
 
|-
|[[image:Hurt.png]]
+
|style="white-space:nowrap"|[[image:Hurt.png]] '''Busted Arm Joint'''
|Busted Arm Joint
+
|Caused by knife would
+
 
|
 
|
|"Your pendulous arm looks funny but is all the same a pretty serious handicap.
+
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}}
 +
|
 +
|''Your pendulous arm looks funny but is all the same a pretty serious handicap.''
 
*All your AP actions cost 2 more.
 
*All your AP actions cost 2 more.
*Accuracy -40%."
+
*Accuracy -40%.
 
|-
 
|-
|[[image:Hurt.png]]
+
|style="white-space:nowrap"|[[image:Hurt.png]] '''Broken Leg'''
|Broken Leg
+
|
|Blaster injury (critical hit?)
+
*Attacked with a {{Item|Blaster}} {{Todo|Critical hit?}}
 
|
 
|
 
|"MP actions cost 1 more
 
|"MP actions cost 1 more

Revision as of 20:11, 8 January 2014

Cautionicon.png This page could use more info:

Health Point Health Points: Loss: Exploration, Ship Malfunction, Fire, Space Combat, Diseases, Schrödinger (Unless Raluca) etc.

Morale Morale Points: Gain: Rebel Bases, Sol etc., Loss: Mental Disorders, Panic Attacks etc.

Illnesses: Create a table for the effects of Symptoms caused by diseases, disorders and injuries and a starter paragraph to explain illnesses in general. This paragraph should also tell readers that some Illnesses can have multiple causes.

Please confirm and append the values to the article, then remove this notice!

Updated by Devoirity (talk) 12:06, 7 January 2014 (MST)

The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical Health diminishing with each passing day. Maintaining your Health Point Health Points and Morale Morale is one of your many responsibilities in the fight against the Icon Mush, which eventually proves difficult as you are beset by Dangers from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.

To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that are your Health Point and Morale gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.

Health Points

Health Point Health Points are a measurement of your physical well-being. When they drop to zero, your character will die and you will be removed from the game.

Health Points are capped at 14 Health Point. If you are playing in Icon Gold Mode, you gain a bonus of +2 Health Point, making 16 Health Point your total maximum.

Ways to gain Health Points

Source Gain
Surviving for a day +1 Health Point
Eating a Icon Banana +1 Health Point
Eating certain Icon Unknown item +1 Health Point
Healed using Icon Bandage +2 Health Point
Healed using Icon Medikit +3 Health Point *

* Increased by 1 Health Point with Ultra-Healing Pomade researched.
* Increased by 2 Health Point if used by a Icon Medic.

Ways to lose Health Points

Source Loss
Room Shaking 1-3 Health Point
Steel Plate 4-6 Health Point
Combat: Kick Off 1-3 Health Point
Combat: Hit by Icon Knife 1-5 Health Point
Combat: Hit by Icon Blaster 3-5 Health Point
Combat: Hit by Icon Old Faithful 2-3 Health Point
Combat: Hit by Icon Natamy Rifle 2-4 Health Point *
Combat: Hit by Icon Lizaro Jungle 3-5 Health Point
Combat: Hit by Icon Rocket Launcher ?-8 Health Point
Combat: Throwing a Icon Grenade 0-3 Health Point
Combat: Hit by Icon Grenade 0-10 Health Point

* 6-13 Health Point if victim is a Icon Mush.

Starvation

Starvation is linked to a hidden stat called Satisfaction. When you eat, you gain Satisfaction points depending on what you eat. Different foods give different amounts. You will gain the Belly full.png Full Stomach status when your Satisfaction is 3 or more, and you cannot eat any more after that. You lose 1 Satisfaction per cycle. Once your Satisfaction points reach 0, you will be fine for 24 more cycles. Once that time has elapsed, you will gain the Starving.png Starving status, and will begin losing 1 Health Point per cycle.

Given a basic max starting Health Point Health of 14, and assuming that you have already hit 0 Satisfaction at some point in the recent past, eat 1 ration giving 4 Satisfaction, and you will last 5.25 days before death:

(Cycles of Satisfaction ticking down + Cycles before starvation starts + Cycles of losing 1 Health Point) divided by Number of Cycles in a day
4 + 24 + 14 = 42 Cycles
42 / 8 = 5.25 Days

With Gold Mode: (4+24+16)/8 = 5.5 days
With low health: (4+24+1)/8 = 3.625 days

The only thing that will affect this process is damage you receive in that time from other characters or random room events, or Morale Morale loss causing suicide. This can technically kill you earlier than that, but the overall chances of that are impossible to calculate at this point. Get your Health Point and Morale to max and eat that Ration, and you should be fine.

Icon TODO: Need to confirm the 24 cycles before starvation starts, find the point that the hunger notification starts, and find out what max satisfaction is.

Morale Points

Morale Morale Points represent your character's mental integrity. When Morale Morale drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.

As with Health Point, Morale is capped at 14 Morale. If you are playing in Icon Gold Mode, you gain a bonus of +2 Morale, making 16 Morale your total maximum.

The Icon Mush's Morale is always at maximum and cannot be influenced. This may prompt Icon Mush players to keep track of the Morale they otherwise would have as regular human crewmember, so that they can defend themselves in case of doubt.

Ways to gain Morale Points

Source Gain
Eating a Banana +1 Morale
Eating certain Alien Fruit +1 Morale
Cycle spent lying down with Icon Shrink in room +1 Morale
Comforted by a Icon Shrink +2 Morale
Receiving a speech from a Icon Leader +2 Morale
Doing the thing +2 Morale
Caressing Icon Unknown Character (once per game) +3 Morale
Using the Alien Holographic TV (once per game) +3 Morale
Rebel Base Transmission: CYGNI +3 Morale
Rebel Base Transmission: KALADAAN +6 Morale
Comms Link first established +3 Morale *

* For everyone already out of cryo.

Ways to lose Morale Points

Source Loss
Surviving for a day -2 Morale *
Crew member death -1 Morale **
Demoralized by a Icon Mush -2 Morale
Panic Attack -3 Morale
Eating Uncooked Ration -1 Morale

* Reduced by 1 Morale if Icon Mankind's only hope is alive.
* Reduced by 1 Morale if you are Icon The Optimist. (stacks with above)
** No Morale loss if you are Icon Detached Crewmember.

Illnesses

Below you can find lists of certain negative health statuses which, while lacking a decisive official in-game name, are classified on Mushpedia as diseases (physical), disorders (psychological) and injuries (requiring surgery).

Diseases

These are physical illnesses, often affecting Health Point and Action Point.

Diseases can be cured using the Icon Medikit, certain medicines (randomized every game) or by the passing of time.

Status Cause Details In-game Description
Disease.png Cold
  • Cycle change (random chance)
  • Being infected with a spore (appears 2-4 cycles after infection)
  • 20% chance to lose 1 Action Point per cycle.
Don't go out without your Kleenex
  • Every cycle, a 20% chance, loses 1 Action Point
Disease.png Gastroenteritis
  • Eating spoiled food
  • Witnessing death
  • Lose 1 Movement Point per cycle.
  • Max Health Point -1.
Do you need a diagram? A good whiff of the smell? Churning stomach?
  • Every time you Consume, your character loses 1 Action Point.
  • -1 Max Health Point.
  • Every cycle, makes you dirty.
  • Every cycle, loses 1 Movement Point.
  • Every cycle, a 16% chance, -1 Health Point.
  • Gives the symptom [Vomiting].
Disease.png Rejuvenation
  • 20% chance to lose 1 Action Point per cycle.
  • Increased chances of falling ill.
Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...
  • Each cycle, a 20% chance, loses 1 Action Point.
  • Increases your chances of falling ill.
  • Gives the symptom [Fitful sleep].
Disease.png Space Rabies
  • Lose 2 Health Point per cycle.
You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.
  • Gives the symptom [Biting].
  • Gives the symptom [Psychotic episodes].
  • Gives the symptom [Drooling].
  • Gives the symptom [Foaming mouth].
  • Every cycle, -2 Health Point.
Disease.png Migraine
  • Killing someone
  • Witnessing death Icon TODO: Confirm
  • 20% chance to lose 1 Action Point per cycle.
A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...
  • Every cycle, a 20% to lose 1 Action Point
Disease.png Tapeworm
  • Lose 1 Satisfaction per cycle.
You are hungry. Really hungry. All the time... Let's eat for God's sake man!
  • Every cycle, -1 cycle(s) of fullness.
Disease.png Sepsis
  • Receiving combat damage
  • Failing DIY Surgery
  • Lose 4 Health Point per cycle.
Icon TODO: Fluff/ingame description needed
Disease.png Acid Reflux
  • Lose 2 Action Point by the Consume action (any consumable).
You are bringing food back up. It is unpleasant and irritating.
  • Gives the symptom [Vomiting].
Disease.png Mush allergy
  • Consuming some Icon Unknown item
  • Being infected with a spore (appears 2-4 cycles after infection)
  • Icon TODO: Confirm: Sneeze - Randomly when you're in the same room as a mush? when you're infected with another spore?). French wiki says that it causes 2 damage to those infected with spores (per cycle? Max hp?)
Contact with Mush gives you horrible, painful blisters.
Disease.png Skin Inflammation Breakouts prints a message in the room's log to the effect of '<name> is scratching their hideous rash, it's really grim...' "Wherever it came from, you've got it. It's incredibly itchy and really irritating."
  • Gives the symptom [Breakouts].

Disorders

These are psychological illnesses, often affecting Morale.

Disorders can be cured by Icon Shrink treatment (more details on the skill page) and certain medicines (randomized every game).

Status Cause Details In-game Description
Psy disease.png Crabism
  • Witnessing death.
  • Icon TODO: Other causes?
Janice drops to the ground and starts screaming for their mother... (-1 AP) From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.
  • -4 Max Morale Morale.
Psy disease.png Coprolalia Witnessing death.

Icon TODO: Other causes?

Some messages are randomly replaced with alternate text, or text is added.
  • Examples: "Hey, you bunch of honkers", "Pathetic crappy admins", "You're nothing but boils"
  • Post-it notes and whispers not effected.
You launch huge streams of insults without warning. This tends to shock people the first time they see it.
  • -4 Max Morale Morale.
Psy disease.png Psychotic Episodes
  • Witnessing death.
  • Icon TODO: Other causes?
Icon TODO: Missing information. You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.
  • Gives the symptom [Psychotic episodes].
  • Gives the symptom [Biting].
Psy disease.png Chronic Migraine
  • Icon TODO: How?
A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck
  • -2 Max Morale Morale.
  • Every cycle, a 20% chance to lose 1 Action Point
Psy disease.png Depression
  • Witnessing death.
  • Icon TODO: Other causes?
You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.
  • -2 Max Action Point.
  • -2 Max Morale.
Psy disease.png Weapon Phobia
  • Witnessing death.
  • Icon TODO: Other causes?
You can no longer fire weapons, and the simple sight of them makes you uncomfortable...
  • Forbids the action: Fire.
  • Forbids the action: Attack.
Psy disease.png Paranoia
  • Witnessing death.
Occasionally replaces text with "[name] is a threat to us all...", and other nonsense messages when using the walkie-talkie. Also reduces max morale by 3. Icon TODO: In-game description
Psy disease.png Chronic Vertigo Vertigo means that a character is barred from Piloting tasks, but can join expeditions.

Eleesha starts with Chronic Vertigo.

You have chronic vertigo which proves to be quite debilitating.
  • Gives the symptom [Vertigo]

Injuries

These are physical traumas which are typically contracted through combat, bringing various disadvantages.

Healing is performed with the Surgical Pod in Medlab, either by a Icon Medic or via DIY Surgery (the latter being more Action Point intensive).

Status Cause Details In-game Description
Hurt.png Critical haemorrage
  • Attacked with a Icon Knife Icon TODO: Critical hit?
Room log: Despite a good dodge, Janice has lost a little blood You have a haemmorage in an artery which requires major surgery. Good luck.
  • Every cycle, -2 Health Point.
Hurt.png Open-Air Brain Icon Bug: Despite the description, you don't die if you are dirty. Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.
  • -2 max Morale
  • You will die if you become Dirty.
Hurt.png Broken Ribs Your ribs are broken, causing pain when your posture straightens.
  • Accuracy -20%.
  • All your Action Point actions cost 1 more.
  • Movement Point actions cost 1 more.
Hurt.png Broken Finger One of the fingers on your good hand is broken.
  • All your Action Point actions cost 1 more.
Hurt.png Bruised Shoulder Your shoulder has sustained major contusions. Fortunately this is reversible.
  • Accuracy -10%.
Hurt.png Perforated Lung
  • Attacked with a Icon Knife Icon TODO: Critical hit?
  • Most actions require +2 Action Point, including picking up and dropping items.
  • Player becomes Mute. Icon Bug: Can still use General Announcement for 2 Action Point.
  • -2 Health Point per cycle.
Icon TODO: Fluff/ingame description needed
Hurt.png Torn Tongue
  • Missing a Icon Knife attack.
Player becomes Mute. Icon Bug: Can still use General Announcement for 2 Action Point. Your tongue is reduced to a flaccid lifeless mass.
  • Makes you mute.

Room Log:Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...

Hurt.png Damaged Ears Player cannot use public channels. Private channels still seem to work, if they were present before being injured. Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...
  • Makes you deaf
Hurt.png Burnt Hand Everything costs 1 Action Point more than usual, including non-AP actions which will now cost 1 Action Point. Your hand is burnt.
  • All your Action Point actions cost 1 more.
Hurt.png Mashed Foot
  • Attacked with a Icon Knife Icon TODO: Critical hit?
That's not even really a foot anymore.
  • Movement actions cost 1 more.
  • Max moves -3.
Hurt.png Haemorrhage
  • Attacked with a Icon Knife Icon TODO: Critical hit?
You have a haemmorage - you need surgery.
  • Every cycle, -1 Health Point
Hurt.png Busted Arm Joint
  • Attacked with a Icon Knife Icon TODO: Critical hit?
Your pendulous arm looks funny but is all the same a pretty serious handicap.
  • All your AP actions cost 2 more.
  • Accuracy -40%.
Hurt.png Broken Leg
  • Attacked with a Icon Blaster Icon TODO: Critical hit?
"MP actions cost 1 more
  • -5 maximum MP"