Difference between revisions of "Health"
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== Illnesses == | == Illnesses == | ||
| − | + | Below you can find lists of certain negative health statuses which, while lacking a decisive official in-game name, are classified on Mushpedia as '''diseases''' (physical), '''disorders''' (psychological) and '''injuries''' (requiring surgery). | |
| + | |||
=== Diseases === | === Diseases === | ||
| − | + | These are '''physical''' illnesses, often affecting {{HP}} and {{AP}}. | |
| − | {{ | + | |
| + | Diseases can be cured using the {{Item|Medikit}}, certain [[Inventory#Drugs|medicines]] (randomized every game) or by the passing of time. | ||
| + | |||
{| class="wikitable" | {| class="wikitable" | ||
| − | + | !Status!!Cause!!Details!!In-game Description | |
|- | |- | ||
| − | |[[Image:Disease.png]] | + | |style="white-space:nowrap"|[[Image:Disease.png]] '''Cold''' |
| − | + | | | |
| − | | | + | *Cycle change (random chance) |
| − | |20% chance to lose 1 {{AP}} per cycle. | + | *Being infected with a spore (appears 2-4 cycles after infection) |
| − | |Don't go out without your Kleenex | + | | |
| + | *20% chance to lose 1 {{AP}} per cycle. | ||
| + | |''Don't go out without your Kleenex'' | ||
*Every cycle, a 20% chance, loses 1 {{AP}} | *Every cycle, a 20% chance, loses 1 {{AP}} | ||
|- | |- | ||
| − | |[[Image:Disease.png]] | + | |style="white-space:nowrap"|[[Image:Disease.png]] '''Gastroenteritis''' |
| − | | | + | | |
| − | + | *Eating spoiled food | |
| − | Witnessing | + | *Witnessing death |
| − | |Lose 1 {{MP}} per cycle. Max {{HP}} -1. | + | | |
| − | |Do you need a diagram? A good whiff of the smell? Churning stomach? Every time you '''Consume''', your character loses 1 {{ap}}. | + | *Lose 1 {{MP}} per cycle. |
| + | *Max {{HP}} -1. | ||
| + | |''Do you need a diagram? A good whiff of the smell? Churning stomach?'' | ||
| + | *Every time you '''Consume''', your character loses 1 {{ap}}. | ||
*-1 Max {{hp}}. | *-1 Max {{hp}}. | ||
*Every cycle, makes you dirty. | *Every cycle, makes you dirty. | ||
| Line 220: | Line 228: | ||
*Gives the symptom ['''Vomiting''']. | *Gives the symptom ['''Vomiting''']. | ||
|- | |- | ||
| − | |[[Image:Disease.png]] | + | |style="white-space:nowrap"|[[Image:Disease.png]] '''Rejuvenation''' |
| − | + | | | |
| − | |Expedition - Insects | + | *Expedition - [[Zones#Insects|Insects]] zone |
| − | |20% chance to lose 1 {{AP}} per cycle. | + | | |
| − | Increased chances of falling ill. | + | *20% chance to lose 1 {{AP}} per cycle. |
| − | |Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep... | + | *Increased chances of falling ill. |
| + | |''Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep...'' | ||
*Each cycle, a 20% chance, loses 1 {{AP}}. | *Each cycle, a 20% chance, loses 1 {{AP}}. | ||
*Increases your chances of falling ill. | *Increases your chances of falling ill. | ||
*Gives the symptom ['''Fitful sleep''']. | *Gives the symptom ['''Fitful sleep''']. | ||
|- | |- | ||
| − | |[[Image:Disease.png]] | + | |style="white-space:nowrap"|[[Image:Disease.png]] '''Space Rabies''' |
| − | + | | | |
| − | |Expedition - [[Zones#Predators|Predators]] zone | + | *Expedition - [[Zones#Predators|Predators]] zone |
| − | |Lose 2 {{HP}} per cycle. | + | | |
| − | | | + | *Lose 2 {{HP}} per cycle. |
| + | |''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.'' | ||
*Gives the symptom ['''Biting''']. | *Gives the symptom ['''Biting''']. | ||
*Gives the symptom ['''Psychotic episodes''']. | *Gives the symptom ['''Psychotic episodes''']. | ||
| Line 241: | Line 251: | ||
*Every cycle, -2 {{HP}}. | *Every cycle, -2 {{HP}}. | ||
|- | |- | ||
| − | |[[Image:Disease.png]] | + | |style="white-space:nowrap"|[[Image:Disease.png]] '''Migraine''' |
| − | + | | | |
| − | |Killing someone | + | *Killing someone |
| − | + | *Witnessing death {{Todo|Confirm}} | |
| − | |20% chance to lose 1 {{AP}} per cycle. | + | | |
| − | |A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away... | + | *20% chance to lose 1 {{AP}} per cycle. |
| + | |''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...'' | ||
*Every cycle, a 20% to lose 1 {{ap}} | *Every cycle, a 20% to lose 1 {{ap}} | ||
|- | |- | ||
| − | |[[Image:Disease.png]] | + | |style="white-space:nowrap"|[[Image:Disease.png]] '''Tapeworm''' |
| − | + | | | |
| − | | | + | *Consuming spoiled food |
| − | + | *Consuming some {{Item|Alien Fruit}} | |
| − | |Lose 1 | + | | |
| − | | | + | *Lose 1 Satisfaction per cycle. |
| − | *Every cycle, -1 cycle(s) of fullness | + | |''You are hungry. Really hungry. All the time... Let's eat for God's sake man!'' |
| + | *Every cycle, -1 cycle(s) of fullness. | ||
|- | |- | ||
| − | |[[Image:Disease.png]] | + | |style="white-space:nowrap"|[[Image:Disease.png]] '''Sepsis''' |
| − | + | | | |
| − | | | + | *Receiving combat damage |
| − | | | + | *Failing DIY Surgery |
| + | | | ||
| + | *Lose 4 {{HP}} per cycle. | ||
|{{Todo|Fluff/ingame description needed}} | |{{Todo|Fluff/ingame description needed}} | ||
|- | |- | ||
| − | |[[Image:Disease.png]] | + | |style="white-space:nowrap"|[[Image:Disease.png]] '''Acid Reflux''' |
| − | + | | | |
| − | | | + | *Consuming {{Item|Alien Steak}} |
| − | | | + | *Consuming spoiled food |
| − | | | + | | |
| + | *Lose 2 {{AP}} by the '''Consume''' action (any consumable). | ||
| + | |''You are bringing food back up. It is unpleasant and irritating.'' | ||
*Gives the symptom ['''Vomiting''']. | *Gives the symptom ['''Vomiting''']. | ||
|- | |- | ||
| − | |[[Image:Disease.png]] | + | |style="white-space:nowrap"|[[Image:Disease.png]] '''Mush allergy''' |
| − | + | | | |
| − | | | + | *Consuming some {{Item|Alien Fruit}} |
| − | | Sneeze | + | *Being infected with a spore (appears 2-4 cycles after infection) |
| − | | | + | | |
| + | *{{Todo|Confirm: Sneeze - Randomly when you're in the same room as a mush? when you're infected with another spore?). French wiki says that it causes 2 damage to those infected with spores (per cycle? Max hp?)}} | ||
| + | |''Contact with Mush gives you horrible, painful blisters.'' | ||
|- | |- | ||
| − | |[[Image:Disease.png]] | + | |style="white-space:nowrap"|[[Image:Disease.png]] '''Skin Inflammation''' |
| − | + | ||
| | | | ||
|Breakouts prints a message in the room's log to the effect of '<name> is scratching their hideous rash, it's really grim...' | |Breakouts prints a message in the room's log to the effect of '<name> is scratching their hideous rash, it's really grim...' | ||
|"Wherever it came from, you've got it. It's incredibly itchy and really irritating." | |"Wherever it came from, you've got it. It's incredibly itchy and really irritating." | ||
| − | *Gives the symptom Breakouts | + | *Gives the symptom '''[Breakouts]'''. |
|} | |} | ||
=== Disorders === | === Disorders === | ||
| − | + | These are '''psychological''' illnesses, often affecting {{Morale}}. | |
| − | + | ||
| + | Disorders can be cured by {{Skill|Shrink}} treatment (more details on the skill page) and certain [[Inventory#Drugs|medicines]] (randomized every game). | ||
{| class="wikitable" | {| class="wikitable" | ||
| − | + | !Status!!Cause!!Details!!In-game Description | |
|- | |- | ||
| − | |[[Image:Psy disease.png]] | + | |style="white-space:nowrap"|[[Image:Psy disease.png]] '''Crabism''' |
| − | + | | | |
| − | |Witnessing death. | + | *Witnessing death. |
| − | {{Todo|Other causes?}} | + | *{{Todo|Other causes?}} |
| − | | Janice drops to the ground and starts screaming for their mother... (-1 AP) | + | |Janice drops to the ground and starts screaming for their mother... (-1 AP) |
| − | |From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy. | + | |''From time to time you take to walking sideways or throwing yourself to the ground only to return to brief periods of normalcy.'' |
| − | *-4 Max {{Morale}} Morale. | + | *-4 Max {{Morale}} '''Morale'''. |
|- | |- | ||
| − | |[[Image:Psy disease.png]] | + | |style="white-space:nowrap"|[[Image:Psy disease.png]] '''Coprolalia''' |
| − | + | ||
|Witnessing death.<br> | |Witnessing death.<br> | ||
{{Todo|Other causes?}} | {{Todo|Other causes?}} | ||
| − | |Some messages are randomly replaced with alternate text, or text is added. | + | |Some messages are randomly replaced with alternate text, or text is added. |
| − | |You launch huge streams of insults without warning. This tends to shock people the first time they see it. | + | *Examples: ''"Hey, you bunch of honkers", "Pathetic crappy admins", "You're nothing but boils"'' |
| − | *-4 Max {{Morale}} Morale. | + | *Post-it notes and whispers not effected. |
| + | |''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' | ||
| + | *-4 Max {{Morale}} '''Morale'''. | ||
|- | |- | ||
| − | |[[Image:Psy disease.png]] | + | |style="white-space:nowrap"|[[Image:Psy disease.png]] '''Psychotic Episodes''' |
| − | + | | | |
| − | |Witnessing death. | + | *Witnessing death. |
| − | {{Todo|Other causes?}} | + | *{{Todo|Other causes?}} |
|{{Todo}} | |{{Todo}} | ||
| − | |You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry. | + | |''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.'' |
*Gives the symptom ['''Psychotic episodes''']. | *Gives the symptom ['''Psychotic episodes''']. | ||
*Gives the symptom ['''Biting''']. | *Gives the symptom ['''Biting''']. | ||
|- | |- | ||
| − | |[[Image:Psy disease.png]] | + | |style="white-space:nowrap"|[[Image:Psy disease.png]] '''Chronic Migraine''' |
| − | + | ||
| − | + | ||
| | | | ||
| − | |A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck | + | *{{Todo|How?}} |
| − | * -2 | + | | |
| − | * Every cycle 20 % chance to lose 1 {{ap}} | + | |''A particularly tenacious heavy migraine hits you from time to time... and when it hits you it turns everything upside down... no luck'' |
| + | * -2 Max {{morale}} Morale. | ||
| + | * Every cycle, a 20% chance to lose 1 {{ap}} | ||
|- | |- | ||
| − | |[[Image:Psy disease.png]] | + | |style="white-space:nowrap"|[[Image:Psy disease.png]] '''Depression''' |
| − | + | ||
| − | + | ||
| − | + | ||
| | | | ||
| − | |You | + | *Witnessing death. |
| − | * | + | *{{Todo|Other causes?}} |
| − | *-2 Max {{morale}} | + | | |
| + | |''You suffer constantly. Life has become so long, too long, and every test makes you increasingly lose your taste for it.'' | ||
| + | *-2 Max {{ap}}. | ||
| + | *-2 Max {{morale}}. | ||
|- | |- | ||
| − | |[[Image:Psy disease.png]] | + | |style="white-space:nowrap"|[[Image:Psy disease.png]] '''Weapon Phobia''' |
| − | + | ||
| − | + | ||
| − | + | ||
| | | | ||
| − | |You can no longer fire weapons, and the simple sight of them makes you uncomfortable... | + | *Witnessing death. |
| − | *Forbids the action: Fire. | + | *{{Todo|Other causes?}} |
| − | *Forbids the action: Attack. | + | | |
| + | |''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...'' | ||
| + | *Forbids the action: '''Fire'''. | ||
| + | *Forbids the action: '''Attack'''. | ||
|- | |- | ||
| − | |[[Image:Psy disease.png]] | + | |style="white-space:nowrap"|[[Image:Psy disease.png]] '''Paranoia''' |
| − | + | | | |
| − | |Witnessing death. | + | *Witnessing death. |
|Occasionally replaces text with "[name] is a threat to us all...", and other nonsense messages when using the walkie-talkie. Also reduces max morale by 3. | |Occasionally replaces text with "[name] is a threat to us all...", and other nonsense messages when using the walkie-talkie. Also reduces max morale by 3. | ||
|{{Todo|In-game description}} | |{{Todo|In-game description}} | ||
|- | |- | ||
| − | |[[Image:Psy disease.png]] | + | |style="white-space:nowrap"|[[Image:Psy disease.png]] '''Chronic Vertigo''' |
| − | + | ||
| | | | ||
| − | | | + | |Vertigo means that a character is barred from Piloting tasks, but can join expeditions. |
| − | |You have chronic vertigo which proves to be quite debilitating. | + | |
| + | Eleesha starts with Chronic Vertigo. | ||
| + | |''You have chronic vertigo which proves to be quite debilitating.'' | ||
*Gives the symptom ['''Vertigo'''] | *Gives the symptom ['''Vertigo'''] | ||
|} | |} | ||
===Injuries=== | ===Injuries=== | ||
| − | + | These are '''physical traumas''' which are typically contracted through combat, bringing various disadvantages. | |
| + | |||
| + | Healing is performed with the '''Surgical Pod''' in [[Ship_Equipment#Medlab|Medlab]], either by a {{Skill|Medic}} or via DIY Surgery (the latter being more {{AP}} intensive). | ||
{| class="wikitable" | {| class="wikitable" | ||
| − | + | !Status!!Cause!!Details!!In-game Description | |
|- | |- | ||
| − | |[[image:Hurt.png]] | + | |style="white-space:nowrap"|[[image:Hurt.png]] '''Critical haemorrage''' |
| − | + | | | |
| − | | | + | *Attacked with a {{Item|Knife}} {{Todo|Critical hit?}} |
| − | | | + | |Room log: ''Despite a good dodge, Janice has lost a little blood'' |
| − | | | + | |''You have a haemmorage in an artery which requires major surgery. Good luck.'' |
| − | *Every cycle -2 | + | *Every cycle, -2 {{HP}}. |
| − | + | ||
|- | |- | ||
| − | |[[image:Hurt.png]] | + | |style="white-space:nowrap"|[[image:Hurt.png]] '''Open-Air Brain''' |
| − | + | ||
| | | | ||
| − | |Despite the description, you don't die if you are dirty | + | |{{Bug|Despite the description, you don't die if you are dirty.}} |
| − | | | + | |''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.'' |
*-2 max {{morale}} | *-2 max {{morale}} | ||
| − | *You will die if you become '''Dirty'''. | + | *You will die if you become '''Dirty'''. |
|- | |- | ||
| − | |[[image:Hurt.png]] | + | |style="white-space:nowrap"|[[image:Hurt.png]] '''Broken Ribs''' |
| − | + | ||
| | | | ||
| | | | ||
| − | | | + | |''Your ribs are broken, causing pain when your posture straightens.'' |
*Accuracy -20%. | *Accuracy -20%. | ||
*All your {{ap}} actions cost '''1''' more. | *All your {{ap}} actions cost '''1''' more. | ||
| − | *{{mp}} actions cost '''1''' more. | + | *{{mp}} actions cost '''1''' more. |
|- | |- | ||
| − | |[[image:Hurt.png]] | + | |style="white-space:nowrap"|[[image:Hurt.png]] '''Broken Finger''' |
| − | + | ||
| | | | ||
| | | | ||
| − | | | + | |''One of the fingers on your good hand is broken.'' |
| − | *All your {{ap}} actions cost '''1''' more. | + | *All your {{ap}} actions cost '''1''' more. |
|- | |- | ||
| − | |[[image:Hurt.png]] | + | |style="white-space:nowrap"|[[image:Hurt.png]] '''Bruised Shoulder''' |
| − | + | ||
| | | | ||
| | | | ||
| − | | | + | |''Your shoulder has sustained major contusions. Fortunately this is reversible.'' |
| − | *Accuracy - '''10''' %. | + | *Accuracy -'''10'''%. |
|- | |- | ||
| − | |[[image:Hurt.png]] | + | |style="white-space:nowrap"|[[image:Hurt.png]] '''Perforated Lung''' |
| − | + | | | |
| − | | | + | *Attacked with a {{Item|Knife}} {{Todo|Critical hit?}} |
| − | |Most actions require + | + | | |
| + | *Most actions require +2 {{AP}}, including picking up and dropping items. | ||
| + | *Player becomes '''Mute'''. {{Bug|Can still use ''General Announcement'' for 2 {{AP}}.}} | ||
| + | *-2 {{HP}} per cycle. | ||
|{{Todo|Fluff/ingame description needed}} | |{{Todo|Fluff/ingame description needed}} | ||
|- | |- | ||
| − | |[[image:Hurt.png]] | + | |style="white-space:nowrap"|[[image:Hurt.png]] '''Torn Tongue''' |
| − | + | | | |
| − | | | + | *Missing a {{Item|Knife}} attack. |
| − | |Player becomes Mute | + | |Player becomes '''Mute'''. {{Bug|Can still use ''General Announcement'' for 2 {{AP}}.}} |
| − | | | + | |''Your tongue is reduced to a flaccid lifeless mass.'' |
| − | *Makes you mute. | + | *Makes you mute. |
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...'' | Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...'' | ||
|- | |- | ||
| − | |[[image:Hurt.png]] | + | |style="white-space:nowrap"|[[image:Hurt.png]] '''Damaged Ears''' |
| − | + | | | |
| − | | | + | *Attacked with a {{Item|Blaster}} |
| − | |Player cannot use public channels. Private channels still seem to work, if they were present before being injured | + | |Player cannot use public channels. Private channels still seem to work, if they were present before being injured. |
| − | | | + | |''Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...'' |
| − | *Makes you deaf | + | *Makes you deaf |
|- | |- | ||
| − | |[[image:Hurt.png]] | + | |style="white-space:nowrap"|[[image:Hurt.png]] '''Burnt Hand''' |
| − | + | | | |
| − | | | + | *Attacked with a {{Item|Blaster}} |
| − | |Everything costs 1 {{ap}} more than usual, including non- | + | *Attacking with a {{Item|Blaster}} |
| − | | | + | |Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}. |
| − | *All your {{ap}} actions cost '''1''' more. | + | |''Your hand is burnt.'' |
| + | *All your {{ap}} actions cost '''1''' more. | ||
|- | |- | ||
| − | |[[image:Hurt.png]] | + | |style="white-space:nowrap"|[[image:Hurt.png]] '''Mashed Foot''' |
| − | + | ||
| − | + | ||
| | | | ||
| − | | | + | *Attacked with a {{Item|Knife}} {{Todo|Critical hit?}} |
| + | | | ||
| + | |''That's not even really a foot anymore.'' | ||
*Movement actions cost 1 more. | *Movement actions cost 1 more. | ||
| − | *Max moves -3. | + | *Max moves -3. |
|- | |- | ||
| − | |[[image:Hurt.png]] | + | |style="white-space:nowrap"|[[image:Hurt.png]] '''Haemorrhage''' |
| − | + | ||
| − | + | ||
| | | | ||
| − | | | + | *Attacked with a {{Item|Knife}} {{Todo|Critical hit?}} |
| − | *Every cycle, -1 {{ | + | | |
| + | |''You have a haemmorage - you need surgery.'' | ||
| + | *Every cycle, -1 {{HP}} | ||
|- | |- | ||
| − | |[[image:Hurt.png]] | + | |style="white-space:nowrap"|[[image:Hurt.png]] '''Busted Arm Joint''' |
| − | + | ||
| − | + | ||
| | | | ||
| − | | | + | *Attacked with a {{Item|Knife}} {{Todo|Critical hit?}} |
| + | | | ||
| + | |''Your pendulous arm looks funny but is all the same a pretty serious handicap.'' | ||
*All your AP actions cost 2 more. | *All your AP actions cost 2 more. | ||
| − | *Accuracy -40%. | + | *Accuracy -40%. |
|- | |- | ||
| − | |[[image:Hurt.png]] | + | |style="white-space:nowrap"|[[image:Hurt.png]] '''Broken Leg''' |
| − | + | | | |
| − | |Blaster | + | *Attacked with a {{Item|Blaster}} {{Todo|Critical hit?}} |
| | | | ||
|"MP actions cost 1 more | |"MP actions cost 1 more | ||
Revision as of 20:11, 8 January 2014
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical Health diminishing with each passing day. Maintaining your
Health Points and
Morale is one of your many responsibilities in the fight against the
Mush, which eventually proves difficult as you are beset by Dangers from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that are your
and
gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.
Health Points
Health Points are a measurement of your physical well-being. When they drop to zero, your character will die and you will be removed from the game.
Health Points are capped at 14
. If you are playing in
Gold Mode, you gain a bonus of +2
, making 16
your total maximum.
Ways to gain Health Points
| Source | Gain |
|---|---|
| Surviving for a day | +1 |
| Eating a |
+1 |
| Eating certain |
+1 |
| Healed using |
+2 |
| Healed using |
+3 |
* Increased by 1
with Ultra-Healing Pomade researched.
* Increased by 2
if used by a
Medic.
Ways to lose Health Points
| Source | Loss |
|---|---|
| Room Shaking | 1-3 |
| Steel Plate | 4-6 |
| Combat: Kick Off | 1-3 |
| Combat: Hit by |
1-5 |
| Combat: Hit by |
3-5 |
| Combat: Hit by |
2-3 |
| Combat: Hit by |
2-4 |
| Combat: Hit by |
3-5 |
| Combat: Hit by |
?-8 |
| Combat: Throwing a |
0-3 |
| Combat: Hit by |
0-10 |
* 6-13
if victim is a
Mush.
Starvation
Starvation is linked to a hidden stat called Satisfaction. When you eat, you gain Satisfaction points depending on what you eat. Different foods give different amounts. You will gain the
Full Stomach status when your Satisfaction is 3 or more, and you cannot eat any more after that. You lose 1 Satisfaction per cycle. Once your Satisfaction points reach 0, you will be fine for 24 more cycles. Once that time has elapsed, you will gain the
Starving status, and will begin losing 1
per cycle.
Given a basic max starting
Health of 14, and assuming that you have already hit 0 Satisfaction at some point in the recent past, eat 1 ration giving 4 Satisfaction, and you will last 5.25 days before death:
(Cycles of Satisfaction ticking down + Cycles before starvation starts + Cycles of losing 1
) divided by Number of Cycles in a day
4 + 24 + 14 = 42 Cycles
42 / 8 = 5.25 Days
With Gold Mode: (4+24+16)/8 = 5.5 days
With low health: (4+24+1)/8 = 3.625 days
The only thing that will affect this process is damage you receive in that time from other characters or random room events, or
Morale loss causing suicide. This can technically kill you earlier than that, but the overall chances of that are impossible to calculate at this point. Get your
and
to max and eat that Ration, and you should be fine.
TODO: Need to confirm the 24 cycles before starvation starts, find the point that the hunger notification starts, and find out what max satisfaction is.
Morale Points
Morale Points represent your character's mental integrity. When
Morale drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.
As with
, Morale is capped at 14
. If you are playing in
Gold Mode, you gain a bonus of +2
, making 16
your total maximum.
The
Mush's
is always at maximum and cannot be influenced. This may prompt
Mush players to keep track of the
they otherwise would have as regular human crewmember, so that they can defend themselves in case of doubt.
Ways to gain Morale Points
| Source | Gain |
|---|---|
| Eating a Banana | +1 |
| Eating certain Alien Fruit | +1 |
| Cycle spent lying down with |
+1 |
| Comforted by a |
+2 |
| Receiving a speech from a |
+2 |
| Doing the thing | +2 |
| Caressing |
+3 |
| Using the Alien Holographic TV (once per game) | +3 |
| Rebel Base Transmission: CYGNI | +3 |
| Rebel Base Transmission: KALADAAN | +6 |
| Comms Link first established | +3 |
* For everyone already out of cryo.
Ways to lose Morale Points
| Source | Loss |
|---|---|
| Surviving for a day | -2 |
| Crew member death | -1 |
| Demoralized by a |
-2 |
| Panic Attack | -3 |
| Eating Uncooked Ration | -1 |
* Reduced by 1
if
Mankind's only hope is alive.
* Reduced by 1
if you are
The Optimist. (stacks with above)
** No
loss if you are
Detached Crewmember.
Illnesses
Below you can find lists of certain negative health statuses which, while lacking a decisive official in-game name, are classified on Mushpedia as diseases (physical), disorders (psychological) and injuries (requiring surgery).
Diseases
These are physical illnesses, often affecting
and
.
Diseases can be cured using the
Medikit, certain medicines (randomized every game) or by the passing of time.
| Status | Cause | Details | In-game Description |
|---|---|---|---|
|
Don't go out without your Kleenex | ||
|
Do you need a diagram? A good whiff of the smell? Churning stomach? | ||
|
Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep... | ||
|
You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you. | ||
| A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away... | |||
|
|
You are hungry. Really hungry. All the time... Let's eat for God's sake man!
| |
|
|||
|
You are bringing food back up. It is unpleasant and irritating.
| ||
|
Contact with Mush gives you horrible, painful blisters. | ||
| Breakouts prints a message in the room's log to the effect of '<name> is scratching their hideous rash, it's really grim...' | "Wherever it came from, you've got it. It's incredibly itchy and really irritating."
|
Disorders
These are psychological illnesses, often affecting
.
Disorders can be cured by
Shrink treatment (more details on the skill page) and certain medicines (randomized every game).
Injuries
These are physical traumas which are typically contracted through combat, bringing various disadvantages.
Healing is performed with the Surgical Pod in Medlab, either by a
Medic or via DIY Surgery (the latter being more
intensive).
| Status | Cause | Details | In-game Description |
|---|---|---|---|
|
Room log: Despite a good dodge, Janice has lost a little blood | You have a haemmorage in an artery which requires major surgery. Good luck. | |
| Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations. | |||
| Your ribs are broken, causing pain when your posture straightens. | |||
| One of the fingers on your good hand is broken. | |||
Your shoulder has sustained major contusions. Fortunately this is reversible.
| |||
|
|||
|
Player becomes Mute. |
Your tongue is reduced to a flaccid lifeless mass.
Room Log:Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue... | |
|
Player cannot use public channels. Private channels still seem to work, if they were present before being injured. | Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...
| |
| Everything costs 1 |
Your hand is burnt. | ||
|
That's not even really a foot anymore.
| ||
|
You have a haemmorage - you need surgery. | ||
|
Your pendulous arm looks funny but is all the same a pretty serious handicap.
| ||
|
"MP actions cost 1 more
|