Difference between revisions of "Health"
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| Line 366: | Line 366: | ||
|Gained when stabbed with a knife. (Presumably a critical hit) | |Gained when stabbed with a knife. (Presumably a critical hit) | ||
|Loose x2 hp every turn till surgery. | |Loose x2 hp every turn till surgery. | ||
| − | |You have a haemmorage in an artery which requires major surgery. Good Luck. | + | |"You have a haemmorage in an artery which requires major surgery. Good Luck. |
| − | *Every cycle -2 hp. | + | *Every cycle -2 hp. " |
Room log: ''Despite a good dodge, Janice has lost a little blood'' | Room log: ''Despite a good dodge, Janice has lost a little blood'' | ||
|- | |- | ||
| Line 374: | Line 374: | ||
| | | | ||
|Despite the description, you don't die if you are dirty (bug?) | |Despite the description, you don't die if you are dirty (bug?) | ||
| − | |Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations. | + | |"Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations. |
*-2 max {{morale}} | *-2 max {{morale}} | ||
| − | *You will die if you become '''Dirty'''. | + | *You will die if you become '''Dirty'''." |
|- | |- | ||
|[[image:Hurt.png]] | |[[image:Hurt.png]] | ||
| Line 382: | Line 382: | ||
| | | | ||
| | | | ||
| − | |Your ribs are broken, causing pain when your posture straightens. | + | |"Your ribs are broken, causing pain when your posture straightens. |
*Accuracy -20%. | *Accuracy -20%. | ||
*All your {{ap}} actions cost '''1''' more. | *All your {{ap}} actions cost '''1''' more. | ||
| − | *{{mp}} actions cost '''1''' more. | + | *{{mp}} actions cost '''1''' more." |
|- | |- | ||
|[[image:Hurt.png]] | |[[image:Hurt.png]] | ||
| Line 391: | Line 391: | ||
| | | | ||
| | | | ||
| − | |One of the fingers on your good hand is broken<br> | + | |"One of the fingers on your good hand is broken<br> |
| − | *All your {{ap}} actions cost '''1''' more. | + | *All your {{ap}} actions cost '''1''' more." |
|- | |- | ||
|[[image:Hurt.png]] | |[[image:Hurt.png]] | ||
| Line 398: | Line 398: | ||
| | | | ||
| | | | ||
| − | |Your shoulder has sustained major contusions. Fortunately this is reversible.<br> | + | |"Your shoulder has sustained major contusions. Fortunately this is reversible.<br> |
| − | *Accuracy - '''10''' %. | + | *Accuracy - '''10''' %." |
|- | |- | ||
|[[image:Hurt.png]] | |[[image:Hurt.png]] | ||
| Line 411: | Line 411: | ||
|Caused by accident after missing with knife. | |Caused by accident after missing with knife. | ||
|Player becomes Mute, but can use the General Announcement system if Comms Manager (bug?) | |Player becomes Mute, but can use the General Announcement system if Comms Manager (bug?) | ||
| − | |"Your tongue is reduced to a flaccid lifeless mass. | + | |"Your tongue is reduced to a flaccid lifeless mass. |
| − | *Makes you mute. | + | *Makes you mute." |
Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...'' | Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...'' | ||
|- | |- | ||
| Line 419: | Line 419: | ||
|Caused by being shot with the blaster. | |Caused by being shot with the blaster. | ||
|Player cannot use public channels. Private channels still seem to work, if they were present before being injured | |Player cannot use public channels. Private channels still seem to work, if they were present before being injured | ||
| − | |Your ears are no longer of any use. Although you never seem to listen to what you're told anyway... Makes you deaf | + | |"Your ears are no longer of any use. Although you never seem to listen to what you're told anyway... |
| + | *Makes you deaf" | ||
|- | |- | ||
|[[image:Hurt.png]] | |[[image:Hurt.png]] | ||
| Line 425: | Line 426: | ||
|Caused by being shot with the blaster or shooting the blaster. | |Caused by being shot with the blaster or shooting the blaster. | ||
|Everything costs 1 {{ap}} more than usual, including non-ap actions which will now cost 1 {{ap}}. | |Everything costs 1 {{ap}} more than usual, including non-ap actions which will now cost 1 {{ap}}. | ||
| − | |Your hand is burnt<br> | + | |"Your hand is burnt<br> |
| − | *All your {{ap}} actions cost '''1''' more. | + | *All your {{ap}} actions cost '''1''' more." |
|- | |- | ||
|[[image:Hurt.png]] | |[[image:Hurt.png]] | ||
| Line 432: | Line 433: | ||
|Caused by knife wound (Critical hit?) | |Caused by knife wound (Critical hit?) | ||
| | | | ||
| − | |"That's not even really a foot anymore | + | |"That's not even really a foot anymore |
*Movement actions cost 1 more. | *Movement actions cost 1 more. | ||
| − | *Max moves -3. | + | *Max moves -3." |
|- | |- | ||
|[[image:Hurt.png]] | |[[image:Hurt.png]] | ||
| Line 440: | Line 441: | ||
|Caused by knife wound (Critical hit?) | |Caused by knife wound (Critical hit?) | ||
| | | | ||
| − | |"You have a haemmorage - you need surgery. | + | |"You have a haemmorage - you need surgery. |
| − | *Every cycle, -1 {{health}} | + | *Every cycle, -1 {{health}}" |
|- | |- | ||
|[[image:Hurt.png]] | |[[image:Hurt.png]] | ||
| Line 447: | Line 448: | ||
|Caused by knife would | |Caused by knife would | ||
| | | | ||
| − | |"Your pendulous arm looks funny but is all the same a pretty serious handicap. | + | |"Your pendulous arm looks funny but is all the same a pretty serious handicap. |
*All your AP actions cost 2 more. | *All your AP actions cost 2 more. | ||
| − | *Accuracy -40%. | + | *Accuracy -40%." |
|- | |- | ||
|[[image:Hurt.png]] | |[[image:Hurt.png]] | ||
| Line 455: | Line 456: | ||
|Blaster injury (critical hit?) | |Blaster injury (critical hit?) | ||
| | | | ||
| − | | | + | |"MP actions cost 1 more |
| − | *-5 maximum MP | + | *-5 maximum MP" |
|} | |} | ||
[[Category:Incomplete]] | [[Category:Incomplete]] | ||
Revision as of 19:18, 7 January 2014
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical Health diminishing with each passing day. Maintaining your
Health Points and
Morale is one of your many responsibilities in the fight against the
Mush, which eventually proves difficult as you are beset by Dangers from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that are your
and
gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.
Health Points
Health Points are a measurement of your physical well-being. When they drop to zero, your character will die and you will be removed from the game.
Health Points are capped at 14
. If you are playing in
Gold Mode, you gain a bonus of +2
, making 16
your total maximum.
Ways to gain Health Points
| Source | Gain |
|---|---|
| Surviving for a day | +1 |
| Eating a |
+1 |
| Eating certain |
+1 |
| Healed using |
+2 |
| Healed using |
+3 |
* Increased by 1
with Ultra-Healing Pomade researched.
* Increased by 2
if used by a
Medic.
Ways to lose Health Points
| Source | Loss |
|---|---|
| Room Shaking | 1-3 |
| Steel Plate | 4-6 |
| Combat: Kick Off | 1-3 |
| Combat: Hit by |
1-5 |
| Combat: Hit by |
3-5 |
| Combat: Hit by |
2-3 |
| Combat: Hit by |
2-4 |
| Combat: Hit by |
3-5 |
| Combat: Hit by |
?-8 |
| Combat: Throwing a |
0-3 |
| Combat: Hit by |
0-10 |
* 6-13
if victim is a
Mush.
Starvation
Starvation is linked to a hidden stat called Satisfaction. When you eat, you gain Satisfaction points depending on what you eat. Different foods give different amounts. You will gain the
Full Stomach status when your Satisfaction is 3 or more, and you cannot eat any more after that. You lose 1 Satisfaction per cycle. Once your Satisfaction points reach 0, you will be fine for 24 more cycles. Once that time has elapsed, you will gain the
Starving status, and will begin losing 1
per cycle.
Given a basic max starting
Health of 14, and assuming that you have already hit 0 Satisfaction at some point in the recent past, eat 1 ration giving 4 Satisfaction, and you will last 5.25 days before death:
(Cycles of Satisfaction ticking down + Cycles before starvation starts + Cycles of losing 1
) divided by Number of Cycles in a day
4 + 24 + 14 = 42 Cycles
42 / 8 = 5.25 Days
With Gold Mode: (4+24+16)/8 = 5.5 days
With low health: (4+24+1)/8 = 3.625 days
The only thing that will affect this process is damage you receive in that time from other characters or random room events, or
Morale loss causing suicide. This can technically kill you earlier than that, but the overall chances of that are impossible to calculate at this point. Get your
and
to max and eat that Ration, and you should be fine.
TODO: Need to confirm the 24 cycles before starvation starts, find the point that the hunger notification starts, and find out what max satisfaction is.
Morale Points
Morale Points represent your character's mental integrity. When
Morale drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.
As with
, Morale is capped at 14
. If you are playing in
Gold Mode, you gain a bonus of +2
, making 16
your total maximum.
The
Mush's
is always at maximum and cannot be influenced. This may prompt
Mush players to keep track of the
they otherwise would have as regular human crewmember, so that they can defend themselves in case of doubt.
Ways to gain Morale Points
| Source | Gain |
|---|---|
| Eating a Banana | +1 |
| Eating certain Alien Fruit | +1 |
| Cycle spent lying down with |
+1 |
| Comforted by a |
+2 |
| Receiving a speech from a |
+2 |
| Doing the thing | +2 |
| Caressing |
+3 |
| Using the Alien Holographic TV (once per game) | +3 |
| Rebel Base Transmission: CYGNI | +3 |
| Rebel Base Transmission: KALADAAN | +6 |
| Comms Link first established | +3 |
* For everyone already out of cryo.
Ways to lose Morale Points
| Source | Loss |
|---|---|
| Surviving for a day | -2 |
| Crew member death | -1 |
| Demoralized by a |
-2 |
| Panic Attack | -3 |
| Eating Uncooked Ration | -1 |
* Reduced by 1
if
Mankind's only hope is alive.
* Reduced by 1
if you are
The Optimist. (stacks with above)
** No
loss if you are
Detached Crewmember.
Illnesses
Disorders and diseases must be removed by medical action (medical kit, therapy or drugs) to resume natural healing and morale gain.
Diseases
Diseases are physical afflictions, often affecting
and
.
TODO: Add table of diseases, explain how to treat (medkit, pills).
| Icon | Status | Cause | Details | In-game Description |
|---|---|---|---|---|
| Cold | Random at cycle change or caused by being infected with a spore (appears 2-4 cycles after infection) | 20% chance to lose 1 |
Don't go out without your Kleenex | |
| Gastroenteritis | Eating spoiled food
Witnessing Death |
Lose 1 |
Do you need a diagram? A good whiff of the smell? Churning stomach? Every time you Consume, your character loses 1 | |
| Rejuvenation | Expedition - Insects | 20% chance to lose 1 Increased chances of falling ill. |
Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep... | |
| Space Rabies | Expedition - Predators zone | Lose 2 |
You’ve got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you. | |
| Migraine | Killing someone
(Maybe witnessing a death, Not sure...). |
20% chance to lose 1 |
A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away... | |
| Tapeworm | Eating Rotten Food
Eating some alien fruits |
Lose 1 satisfaction every cycle... | "You are hungry. Really hungry. All the time... Let's eat for God's sake man!
| |
| Sepsis | Can be caused by receiving combat damage or failing DIY Surgery | Health Loss of -4HP per cycle. | ||
| Acid Reflux | Caused by eating alien steaks or rotten food. | lose 2 AP when eating anything (including pills) | "You are bringing food back up. It is unpleasant and irritating."
| |
| Mush allergy | Caused by eating alien fruits or being infected with a spore (appears 2-4 cycles after infection) | Sneeze (randomly when you're in the same room as a mush? when you're infected with another spore?). French wiki says that it causes 2 damage to those infected with spores (per cycle? Max hp?) | "Contact with Mush gives you horrible, painful blisters." | |
| Skin Inflammation | Breakouts prints a message in the room's log to the effect of '<name> is scratching their hideous rash, it's really grim...' | "Wherever it came from, you've got it. It's incredibly itchy and really irritating."
|
Disorders
Disorders are psychological afflictions, often affecting
.
[All psychological disorders can be treated by a Shrink, the effects of pills are randomised for each game]
Injuries
Injuries are physical traumas that can only be fixed by the Surgical Pod in Medlab.