Difference between revisions of "Job overview"

From Mushpedia
Jump to: navigation, search
(Specialist duties)
(rewrites for clarity and word flow. I tried to keep the information intact wherever possible.)
Line 1: Line 1:
{{warning| This page is in progress. The goal is to give a quite simple overview of every type of jobs for humans on the ship. This page is designed to answer questions "What I should do?", "What skills my team expect me to take?", "How difficult is to learn my job properly?", "How much time and communication does it take?". The rating in each category is completely subjective so far, feel free to edit and/or discuss things in the talk page. )}}
+
{{warning| This page is in progress. The goal is to give a simple overview of every type of job on the ship. This page is designed to answer questions such as "What I should do?", "What skills do my team expect me to take?", "How difficult is to learn my job properly?", and "How much time and communication does it take?". The rating in each category is completely subjective, so feel free to discuss in the talk page or at http://twd.io/e/fH1u0w . Edit as needed. )}}
  
On this page you can find a short overview of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duries, so you can choose a role for yourself. Pay attention about job difficulty, how much communication with team it requires and how active you should be to make everything properly.  
+
This page contains short overviews of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duties, so you can choose a role for yourself. Pay attention to job difficulty, how much communication with team it requires and how active you should be to be the most effective.  
  
{{note|This page mostly focus on situation, when everyting on the ship is going fine. If there are emergencies, if your team askes your help with something more urgent then your main job, the level of communication and activity, as well as stuff you are expected to do can become totally different.}}
+
{{note|The priorities given on this page assume everything is running fine on your ship. Emergencies and requests for assistance can drastically alter the time, skill, and communication requirements.}}
  
 
==Specialist duties==
 
==Specialist duties==
Here are jobs on the ship, that require special skill/skills (or title) to do the job with good efficiently (or even to be allowed to work). If you take a character with skill for one of these jobs, you will be expected to focus on it.  
+
These roles require a specific skill or title to be the most effective (or in some cases, to even have access!). If you take a character with the skill for one of these jobs, you will be expected to focus on it.  
  
 
----
 
----
Line 15: Line 15:
 
'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}} {{Skill|Creative}} {{Skill|Expert}}
 
'''Secondary skills''' - {{Skill|Shooter}} {{Skill|Devotion}} {{Skill|Creative}} {{Skill|Expert}}
  
Pilots do three duties on the ship - they use patrol ships to kill enemy ships, they use Pasiphae to collect loot from defeated ships and they use Icarus to take expedition team to planet surface. People who does not have the Pilot skill have very big penalties while piloting (and by default settings are even forbidden to do it), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety.
+
Pilots have three duties on the ship - they use patrol ships to kill enemy hunters, they use the Pasiphae to collect loot from defeated ships and join the exploration team with the Icarus. Characters without the Pilot skill have major penalties while piloting (default BIOS settings forbid them from even taking off), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety. Piloting can be done while dirty, so eating for AP is less of a hassle.
  
'''Difficulty of the job - Easy'''
+
'''Job Difficulty - Easy'''
  
There are few things you need to know to do this job. Reading the main article will be enough.
+
There are only a few things you need to know to do this job. Reading the main article will be enough.
  
'''Communication with team requested - Low'''
+
'''Communication Required - Low'''
  
In most of the situations you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. Only communication you need is telling your fellow pilots if scrap needs collecting, or if all the scrap is collected to save them time and Action Points by taking off.
+
In most situations, you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. If you are launching the Icarus for an expedition, make sure everyone is ready first; otherwise you could leave critical people or equipment behind. If BIOS Pilot Lock is off, you don't even have to launch it yourself; just being present is enough to ensure a safe landing.
  
'''Activity requested - Medium'''  
+
'''Activity Level - Medium'''  
  
Hunters can come on every cycle change, and sometimes it's very important to kill them on that cycle, or on the next cycle. On the other hand, after you have used all your action points you can be offline for 3-5 cycles - you will not be able to kill as many hunters if you don't have a lot of action points, so 8 - 12 is recommended.
+
New Hunters can come at every cycle change, and in some cases it is critical to take them out before they start shooting. At the same time, Piloting is a very demanding job in terms of AP, and once you have spent yours, you can be offline for several cycles while you regain energy. Taking off with less than 8 AP is considered wasteful, as it only allows you a few shots.
  
'''Crew members, who are expected to be pilots'''
+
'''Expected Pilots'''
  
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Pilot}} at level 1 but due to her skill set she is expected to be an expedition pilot.
+
[[Image:Hua_icon.png|class=icon-margin|Icon]] [[#Jiang Hua|Jiang Hua]] - has {{Skill|Pilot}} at level 1. Her other skills, namely {{Skill|Botanist}} and {{Skill|Survivalist}}, make her an ideal choice for an expedition team's pilot.
  
[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has {{Skill|Pilot}} skill at level 2 and {{Skill|Shooter}} skill at level 2 making it easier for him to shoot down more hunters.
+
[[Image:Roland_icon.png|class=icon-margin|Icon]] [[#Roland Zuccali|Roland Zuccali]] - has {{Skill|Pilot}} skill at level 2. The addition of the {{Skill|Shooter}} skill at level 3 gives him more shots per day and increases his accuracy, allowing him to clear the hunters by himself at need.
  
'''Crew members, who can also be pilots'''
+
'''Additional Pilots'''
  
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Pilot}} skill at level 2, but his {{Skill|Leader}} skill is also important and he often has to use action points on moving the ship or giving speeches to the ship if Janice is either inactive or dead.
+
[[Image:Jin Su_icon.png|class=icon-margin|Icon]] [[#Kim Jin Su|Kim Jin Su]] - has {{Skill|Pilot}} skill at level 2, but his role as Commander often requires him to save action points for moving the ship and giving missions. The {{Skill|Leader}} skill is also important for keeping morale up, especially if Janice is dead.
  
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has {{Skill|Pilot}} skill at level 3, but his {{Skill|Technician}} skill is also important and he often has to use action points or {{AP|Repair}} Technician points on repairing valuable equipment or for emergency repairs  
+
[[Image:Terrence_icon.png|class=icon-margin|Icon]] [[#Terrence Archer|Terrence Archer]] - has {{Skill|Pilot}} skill at level 3, but his level 2 {{Skill|Technician}} skill is often critical. He often has to use action points or {{AP|Repair}} Technician points on emergency repairs, and if nobody else is on moving around the ship can be very AP expensive.
  
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Pilot}} at level 1, but his/her {{Skill|Polyvalent}} skill means that he/she will have to be the head researcher of the Daedalus
+
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Pilot}} at level 1, but the level 3 {{skill|Polyvalent}} is preferred. Andie replaces Finola, the head researcher, and the job requires almost all of his/her AP.
  
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Pilot}} skill at level 2, but her job as a {{Skill|Astrophysicist}} which is her level 1 skill means that she will most likely be the main planet scanner - She is often used as a backup pilot for when no other pilots can take out the hunters when the ship is in a critical state
+
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has {{Skill|Pilot}} skill at level 2, but her job as a {{Skill|Astrophysicist}} demands all the action points she can save. On most ships, it is not recommended that she take on Piloting duties, but she can serve as a backup pilot in case of emergency.
 
----
 
----
  
Line 51: Line 51:
 
'''Secondary skills''' - {{Skill|IT Expert}} {{Skill|Devotion}}
 
'''Secondary skills''' - {{Skill|IT Expert}} {{Skill|Devotion}}
  
Researches are working in the laboratory. Things they develop give different advantages - most of them are focused on fighting mush threat, but there are few exceptions. People with these skills make more progress per action point spent, but everyone can work in lab. On most of the ships there is one or two specialists with these skills, but other people help them. See generalist section about research.
+
Research is carried out at the console in the laboratory. Each project has different requirements to be available for research, and each offers benefits to the ship - many aid your crew in resisting and finding the Mush, but not all of them. Anyone who is clean can work in the lab, but the listed skills boost your efficiency. Most ships have one or two crew members specializing in research and depend on the rest of the crew for relays - see the Generalist section on research.
  
'''Difficulty of the job - Medium'''
+
'''Job Difficulty - Medium'''
  
You should know what you need to research. Of course there are few things any human wants as soon as possible, but it can be very different, depending on current situation.
+
Knowing what to research, when, can be critical to the success of your ship. All anti-Mush research is useful and desirable to humans, but your unique situation may make certain projects more or less important. It's better to focus on one or two projects and see them to completion than to work on many projects that will take longer to complete when your AP is so spread out.
  
'''Communication with team requested - Medium'''
+
'''Required Communication - Medium'''
  
Working alone on research will be very inefficient, you will need at least one person to work with you. See [[Relaying]] for more details.
+
Working alone on research is very inefficient; you will need at least one person to work with you. See [[Relaying]] for more details. You also need to be aware of the Mush situation so you can be working on the most useful projects.
  
'''Activity requested - Low or Medium'''  
+
'''Activity Level- Low or Medium'''  
  
If you have another crew member, who can work in the same time as you, you together can spend all action points there and then rest for half a day.
+
With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent.
If you you don't you will need to check game more often, waiting while your research will be reset and then continue.
+
If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.
  
'''Crew members, who are expected to be researchers'''
+
'''Expected Researchers'''
  
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has Polyvalent skill on level 3. A lot of players will like to have a researcher-Andie, not a pilot, so it's not recommended to take him/her, if you don't have level 3 yet.
+
[[Image:Andie_icon.png|class=icon-margin|Icon]] [[#Andie Graham|Andie Graham]] - has {{Skill|Polyvalent}} skill at level 3. Researcher Andie is highly preferred to Pilot Andie, as he/she "replaces" Finola, the dedicated researcher. Additionally, the {{Skill|Biologist}}, {{Skill|Botanist}}, and {{Skill|Diplomat}} skills are either only available to a few characters or require high experience levels to unlock.
  
[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill on level 1 and Medic skill on level 2. If she can take both skills, she gets double bonus
+
[[Image:Finola_icon.png|class=icon-margin|Icon]] [[#Finola Keegan|Finola Keegan]] - has Biologist skill at level 1 and Medic skill at level 2. Taking both skills will give her a double bonus to efficiency, and her Germaphobe trait makes her less than ideal for other tasks around the ship. If you are bronze and can only take one, Medic will also allow you to deal with injuries and to perform surgeries on characters that can't move.
  
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - while she does not have any skills, but she is often requested to stay in the lab, to unlock some research options. As she is already here, she is also expected to be an assistant
+
[[Image:Chun_icon.png|class=icon-margin|Icon]] [[#Zhong Chun|Zhong Chun]] - While she does not have any skills to boost her efficiency, most of the anti-Mush research requires her to be present. She is also the only one who can sleep safely in an unsecured Medlab, so she is expected to provide most of the relays for those with the proper skills.
  
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill on level 2. His garden will not take an excessive number of points to tend too until nearly seven days have passed if properly maintained, and any left over points should be spent relaying Finola, Andie, or Chun.
+
[[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian Soulton|Ian Soulton]] - has Biologist skill at level 2. While Botanist usually takes priority for bronze players, he can and should still relay research when he has AP to spare - especially at the beginning of a ship when most of the plants are young and important anti-Mush research is being pushed.
  
'''Crew members, who can also be researchers'''
+
'''Additional Researchers'''
  
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - While not a primary researcher, her very flexible IT points are well-spent helping out early and difficult research topics. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.
+
[[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] - While not a primary researcher, her flexible IT points are well spent helping out with early research projects and the later, difficult ones. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.
  
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - Most of her duties involve keeping track of suspicious activity, however if lab work needs assistance then Eleesha should be present. Higher level Eleesha players will have IT expert, and her flexible IT points can easily be spent in the lab while she passes through.
+
[[Image:Eleesha_icon.png|class=icon-margin|Icon]] [[#Eleesha Williams|Eleesha Williams]] - Most of her duties involve keeping track of suspicious activity, but her travel around the ship gets her near the lab often. Higher level Eleesha players can have {{Skill|IT Expert}}, and her flexible IT points can easily be spent in the lab while she passes through.
  
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - Special mention goes to Raluca. Genius, her level 4 skill, allows her to instantly finish any project or research she has participated in. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum.
+
[[Image:Raluca_icon.png|class=icon-margin|Icon]] [[#Raluca Tomescu|Raluca Tomescu]] - Raluca usually stays at the back of the ship and most of her tasks can get her dirty. But {{Skill|Genius}}, her level 4 skill, allows her to instantly finish the next project, research, or repair she tries after activating it. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum to cure an exposed Mush.
  
 
----
 
----
Line 92: Line 92:
 
'''Secondary skills''' - {{Skill|IT Expert}}  
 
'''Secondary skills''' - {{Skill|IT Expert}}  
  
Your job is to find good planets to go to expeditions. First you should find a planet, then - analize it. Tell our team what you found, and decide if it worth visiting. If you want to go there - then wait while team move the ship to your planet, finish the expedition and leave orbit, then - start looking for a new planet. If you don't want to go there - just starting look for another planet immediately. Visiting planets is important to get different resources - O2, fuel, food, alien artifacts. Terminal to do planet scans is located on the bridge.
+
Your job is to find planets to explore. There are two steps - first you must locate a planet to scan, then you must analyze it. Report on what you've found and decide if it is worth the fuel it costs and the risks it may pose. If your team likes the look of it, you must wait for them to get organized, travel to the planet, explore it, and move away again before you can look for the next; any scanned planet will be lost after the ship moves, no matter which direction or how far you go. If a planet is undesirable, whether because it is too risky or doesn't have enough of the right resources, delete it and start on another. Visiting planets will provide many resources for your crew - oxygen, fuel, food, and alien artifacts - and is important to the survival of a long-lasting ship. Planet scanning is done on the bridge, and requires you to be clean.
  
'''Difficulty of the job - Medium'''
+
'''Job Difficulty - Medium'''
  
You should know what zones are good, what zones are bad. Which dangerous planet worth visiting, and which does not. Which resourses are most requests at the moment and in what zones you can find them.
+
Know your zones - what resources can you get from each? Which ones are dangerous enough to immediately scrap the planet? How much risk will an exploration team face, and what items should they bring along to help? You also have to keep an eye on ship resources; know how much longer the oxygen will last before people start dying and when it's time to make a food or fuel run, so you can be looking for the resources your crew needs. Remember that once you are in orbit, people can view the zones for themselves - if you made poor judgements, you might face the consequences.
  
'''Communication with team requested - Medium'''
+
'''Required Communication - Medium'''
  
After you have found a planet, tell others about it - what zones does it have, how much fuel is needed and what is direction. Discuss if you should go there with them.
+
You'll be expected to report your progress frequently, and to deliver a full analysis of a planet on demand - how much fuel it takes to get there and what direction to go, what to expect and what you'll get out of it.
  
{{note|If your team decided, that more then one player should work on planet scans, then much greater level of communication is needed. You will work on different planets, not double the speed of analyzing one planet. If you don't communicate well enough you can trash efforts of each other.}}
+
{{note|If multiple people are scanning planets, a much greater level of communication is required. You cannot see or scan the planets your teammates are working on, so it's important to tell each other what you are finding. Don't waste a bunch of AP when somebody else has found a good planet, because it will be lost when you move.}}
  
'''Activity requested - Low'''  
+
'''Activity Level - Low'''  
  
Planet scans need a lot of action points and any progress is lost if ship moves. That's why the most efficient way is to rest, wait full action points bar, then spend them for scans and go to rest again - you can log in once/twice a day for that.
+
Fully scanning a planet takes a lot of AP, especially if it has a lot of zones. If the ship has to move for any reason, all planets are lost, as is the progress put into them. The best way to avoid wasted AP is to wait until your bar is full, then spend it all at once to scan a planet or two as completely as possible. You can log in once or twice a day to do this.
  
'''Crew members, who are expected to be astrophysicists'''
+
'''Expected Astrophysicists'''
  
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has Astrophysicist skill on level 1, adding IT Expert from level 4 increases her planet analizing speed
+
[[Image:Frieda_icon.png|class=icon-margin|Icon]] [[#Frieda Bergmann|Frieda Bergmann]] - has Astrophysicist skill at level 1 and is often the only Astrophysicist on board. Her {{Skill|IT Expert}} skill, unlocked at level 4, can boost her efficiency by saving her some AP.
  
 
'''Crew members, who can also be astrophysicists'''
 
'''Crew members, who can also be astrophysicists'''
  
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Astrophysicist skill on level 4
+
[[Image:Kuan_Ti_icon.png|class=icon-margin|Icon]] [[#Lai Kuan Ti|Lai Kuan Ti]] - has Astrophysicist skill at level 4. His main focus is Neron Projects and Technician work, but if the need is great, those can wait.
  
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has Astrophysicist skill on level 4
+
[[Image:Gioele_icon.png|class=icon-margin|Icon]] [[#Gioele Rinaldo|Gioele Rinaldo]] - has Astrophysicist skill at level 4. This matches well with the {{Skill|Caffeine Junkie}} skill - pull the coffee from the machine for a few cycles and drink it all at once. Remember to use the apron!
  
 
[[Category:Tutorial]]
 
[[Category:Tutorial]]
  
 
===[[NERON Projects]]===
 
===[[NERON Projects]]===

Revision as of 23:35, 3 July 2014

Stopicon.png This page is in progress. The goal is to give a simple overview of every type of job on the ship. This page is designed to answer questions such as "What I should do?", "What skills do my team expect me to take?", "How difficult is to learn my job properly?", and "How much time and communication does it take?". The rating in each category is completely subjective, so feel free to discuss in the talk page or at http://twd.io/e/fH1u0w . Edit as needed. )

This page contains short overviews of most duties on the ship. You can see what characters are expected to do different roles, what skills they need for those duties, so you can choose a role for yourself. Pay attention to job difficulty, how much communication with team it requires and how active you should be to be the most effective.

Icon Note: The priorities given on this page assume everything is running fine on your ship. Emergencies and requests for assistance can drastically alter the time, skill, and communication requirements.

Specialist duties

These roles require a specific skill or title to be the most effective (or in some cases, to even have access!). If you take a character with the skill for one of these jobs, you will be expected to focus on it.


Piloting

Main skill - Icon Pilot

Secondary skills - Icon Shooter Icon Devotion Icon Creative Icon Expert

Pilots have three duties on the ship - they use patrol ships to kill enemy hunters, they use the Pasiphae to collect loot from defeated ships and join the exploration team with the Icarus. Characters without the Pilot skill have major penalties while piloting (default BIOS settings forbid them from even taking off), and turrets are not efficient in defeating enemies. That's why pilots are essential for Daedalus safety. Piloting can be done while dirty, so eating for AP is less of a hassle.

Job Difficulty - Easy

There are only a few things you need to know to do this job. Reading the main article will be enough.

Communication Required - Low

In most situations, you should kill hunters when you see them. Collect loot if all hunters are killed and you have action points. If you are launching the Icarus for an expedition, make sure everyone is ready first; otherwise you could leave critical people or equipment behind. If BIOS Pilot Lock is off, you don't even have to launch it yourself; just being present is enough to ensure a safe landing.

Activity Level - Medium

New Hunters can come at every cycle change, and in some cases it is critical to take them out before they start shooting. At the same time, Piloting is a very demanding job in terms of AP, and once you have spent yours, you can be offline for several cycles while you regain energy. Taking off with less than 8 AP is considered wasteful, as it only allows you a few shots.

Expected Pilots

Icon Jiang Hua - has Icon Pilot at level 1. Her other skills, namely Icon Botanist and Icon Survivalist, make her an ideal choice for an expedition team's pilot.

Icon Roland Zuccali - has Icon Pilot skill at level 2. The addition of the Icon Shooter skill at level 3 gives him more shots per day and increases his accuracy, allowing him to clear the hunters by himself at need.

Additional Pilots

Icon Kim Jin Su - has Icon Pilot skill at level 2, but his role as Commander often requires him to save action points for moving the ship and giving missions. The Icon Leader skill is also important for keeping morale up, especially if Janice is dead.

Icon Terrence Archer - has Icon Pilot skill at level 3, but his level 2 Icon Technician skill is often critical. He often has to use action points or Repair Point Technician points on emergency repairs, and if nobody else is on moving around the ship can be very AP expensive.

Icon Andie Graham - has Icon Pilot at level 1, but the level 3 Icon Polyvalent is preferred. Andie replaces Finola, the head researcher, and the job requires almost all of his/her AP.

Icon Frieda Bergmann - has Icon Pilot skill at level 2, but her job as a Icon Astrophysicist demands all the action points she can save. On most ships, it is not recommended that she take on Piloting duties, but she can serve as a backup pilot in case of emergency.


Research

Main skills - Icon Biologist Icon Medic Icon Polyvalent

Secondary skills - Icon IT Expert Icon Devotion

Research is carried out at the console in the laboratory. Each project has different requirements to be available for research, and each offers benefits to the ship - many aid your crew in resisting and finding the Mush, but not all of them. Anyone who is clean can work in the lab, but the listed skills boost your efficiency. Most ships have one or two crew members specializing in research and depend on the rest of the crew for relays - see the Generalist section on research.

Job Difficulty - Medium

Knowing what to research, when, can be critical to the success of your ship. All anti-Mush research is useful and desirable to humans, but your unique situation may make certain projects more or less important. It's better to focus on one or two projects and see them to completion than to work on many projects that will take longer to complete when your AP is so spread out.

Required Communication - Medium

Working alone on research is very inefficient; you will need at least one person to work with you. See Relaying for more details. You also need to be aware of the Mush situation so you can be working on the most useful projects.

Activity Level- Low or Medium

With good communication, you can set a specific time to relay back and forth with another crewmate, then spend the rest of the day regaining all the energy you spent. If you don't have a partner, you will need to rely on the rest of the crew for your relays, so you'll need to check in more often to see if progress has been made.

Expected Researchers

Icon Andie Graham - has Icon Polyvalent skill at level 3. Researcher Andie is highly preferred to Pilot Andie, as he/she "replaces" Finola, the dedicated researcher. Additionally, the Icon Biologist, Icon Botanist, and Icon Diplomat skills are either only available to a few characters or require high experience levels to unlock.

Icon Finola Keegan - has Biologist skill at level 1 and Medic skill at level 2. Taking both skills will give her a double bonus to efficiency, and her Germaphobe trait makes her less than ideal for other tasks around the ship. If you are bronze and can only take one, Medic will also allow you to deal with injuries and to perform surgeries on characters that can't move.

Icon Zhong Chun - While she does not have any skills to boost her efficiency, most of the anti-Mush research requires her to be present. She is also the only one who can sleep safely in an unsecured Medlab, so she is expected to provide most of the relays for those with the proper skills.

Icon Ian Soulton - has Biologist skill at level 2. While Botanist usually takes priority for bronze players, he can and should still relay research when he has AP to spare - especially at the beginning of a ship when most of the plants are young and important anti-Mush research is being pushed.

Additional Researchers

Icon Janice Kent - While not a primary researcher, her flexible IT points are well spent helping out with early research projects and the later, difficult ones. Use of her points doesn't cut into her low action point budget and she occasionally needs to visit the lab for morale-giving bananas anyway.

Icon Eleesha Williams - Most of her duties involve keeping track of suspicious activity, but her travel around the ship gets her near the lab often. Higher level Eleesha players can have Icon IT Expert, and her flexible IT points can easily be spent in the lab while she passes through.

Icon Raluca Tomescu - Raluca usually stays at the back of the ship and most of her tasks can get her dirty. But Icon Genius, her level 4 skill, allows her to instantly finish the next project, research, or repair she tries after activating it. It is not uncommon for this skill to be spent to instantly complete the Retro-Fungal Serum to cure an exposed Mush.


Astrophysics

Main skills - Icon Astrophysicist

Secondary skills - Icon IT Expert

Your job is to find planets to explore. There are two steps - first you must locate a planet to scan, then you must analyze it. Report on what you've found and decide if it is worth the fuel it costs and the risks it may pose. If your team likes the look of it, you must wait for them to get organized, travel to the planet, explore it, and move away again before you can look for the next; any scanned planet will be lost after the ship moves, no matter which direction or how far you go. If a planet is undesirable, whether because it is too risky or doesn't have enough of the right resources, delete it and start on another. Visiting planets will provide many resources for your crew - oxygen, fuel, food, and alien artifacts - and is important to the survival of a long-lasting ship. Planet scanning is done on the bridge, and requires you to be clean.

Job Difficulty - Medium

Know your zones - what resources can you get from each? Which ones are dangerous enough to immediately scrap the planet? How much risk will an exploration team face, and what items should they bring along to help? You also have to keep an eye on ship resources; know how much longer the oxygen will last before people start dying and when it's time to make a food or fuel run, so you can be looking for the resources your crew needs. Remember that once you are in orbit, people can view the zones for themselves - if you made poor judgements, you might face the consequences.

Required Communication - Medium

You'll be expected to report your progress frequently, and to deliver a full analysis of a planet on demand - how much fuel it takes to get there and what direction to go, what to expect and what you'll get out of it.

Icon Note: If multiple people are scanning planets, a much greater level of communication is required. You cannot see or scan the planets your teammates are working on, so it's important to tell each other what you are finding. Don't waste a bunch of AP when somebody else has found a good planet, because it will be lost when you move.

Activity Level - Low

Fully scanning a planet takes a lot of AP, especially if it has a lot of zones. If the ship has to move for any reason, all planets are lost, as is the progress put into them. The best way to avoid wasted AP is to wait until your bar is full, then spend it all at once to scan a planet or two as completely as possible. You can log in once or twice a day to do this.

Expected Astrophysicists

Icon Frieda Bergmann - has Astrophysicist skill at level 1 and is often the only Astrophysicist on board. Her Icon IT Expert skill, unlocked at level 4, can boost her efficiency by saving her some AP.

Crew members, who can also be astrophysicists

Icon Lai Kuan Ti - has Astrophysicist skill at level 4. His main focus is Neron Projects and Technician work, but if the need is great, those can wait.

Icon Gioele Rinaldo - has Astrophysicist skill at level 4. This matches well with the Icon Caffeine Junkie skill - pull the coffee from the machine for a few cycles and drink it all at once. Remember to use the apron!

NERON Projects