Difference between revisions of "Zones"

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{{ZoneInfo0|Cristalite|(Percentages are based on 195 samples)<br>|Fight|The fields are deserted... A sinister howl deafens you... It's a savage Mindblender! There are no words to describe this creature that came from a land with no light or warmth. Man your weapons!|You are facing off against a creature Creature Strength: 18 |MIA|These fields are a real maze... OK, there's nothing to see here, let's go. Has anyone seen [character] ?|A team member has gotten lost |Map Fragment|This crystalite field is highly active. In the centre of the main atrium, a shard floating in metallic liquid is causing light beams of unknown colours converge. Nice, let's take it.|You find 1 fragment of the Crystalite Starmap. |Mush Trap|This place has been visited recently. You keep going but... the smell of decay hits your nostrils, pink vapour chokes you, it's a trap! Flee! The Mush is here already!|All team members risk becoming infected by the Mush.|17|9|34|39}}
 
{{ZoneInfo0|Cristalite|(Percentages are based on 195 samples)<br>|Fight|The fields are deserted... A sinister howl deafens you... It's a savage Mindblender! There are no words to describe this creature that came from a land with no light or warmth. Man your weapons!|You are facing off against a creature Creature Strength: 18 |MIA|These fields are a real maze... OK, there's nothing to see here, let's go. Has anyone seen [character] ?|A team member has gotten lost |Map Fragment|This crystalite field is highly active. In the centre of the main atrium, a shard floating in metallic liquid is causing light beams of unknown colours converge. Nice, let's take it.|You find 1 fragment of the Crystalite Starmap. |Mush Trap|This place has been visited recently. You keep going but... the smell of decay hits your nostrils, pink vapour chokes you, it's a trap! Flee! The Mush is here already!|All team members risk becoming infected by the Mush.|17|9|34|39}}
  
{{ZoneInfo0|Desert|(Percentages are based on 796 samples)<br>|Nothing to Report|This desert is exasperatingly empty... There's not a soul to be seen...|The zone has been explored, nothing to report. |Fatigue|Marching in this desert wasteland is tough, not to mention painful.|All team members sustain 2 Points of Damage. |Nothing to Report|Surprisingly enough, this desert wasteland contains absolutely nothing with which to improve your situation.|The zone has been explored, nothing to report. |Wander|This walk in the desert is totally pointless, you have no idea where you are and decide to retrace your steps|Zone exploration failure. There are still things to be discovered...|14|48|29|9}}
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{{ZoneInfo0|Desert|The {{Item|Compass}} removes the possibility of the Wander event.<br>(Percentages are based on 796 samples)<br>|Nothing to Report|This desert is exasperatingly empty... There's not a soul to be seen...|The zone has been explored, nothing to report. |Fatigue|Marching in this desert wasteland is tough, not to mention painful.|All team members sustain 2 Points of Damage. |Nothing to Report|Surprisingly enough, this desert wasteland contains absolutely nothing with which to improve your situation.|The zone has been explored, nothing to report. |Wander|This walk in the desert is totally pointless, you have no idea where you are and decide to retrace your steps|Zone exploration failure. There are still things to be discovered...|14|48|29|9}}
  
 
{{ZoneInfo0|Forest|(Percentages are based on 550 samples)<br>|Harvest|You have found 2 fruits which look delicious. Best to take them back to the ship and analyze them before eating them though...|You have earned 2 Alien Fruits. |Illness|A creeping vine brushed past [character]'s cheek.|A member of the team has fallen ill |MIA|the forest is so dense that it is difficult to stay in a group. After an hour's walk... [character] is nowhere to be seen.|A team member has gotten lost |Wander|You get lost wandering in the forest.|Zone exploration failure. There are still things to be discovered...|50|28|13|9}}
 
{{ZoneInfo0|Forest|(Percentages are based on 550 samples)<br>|Harvest|You have found 2 fruits which look delicious. Best to take them back to the ship and analyze them before eating them though...|You have earned 2 Alien Fruits. |Illness|A creeping vine brushed past [character]'s cheek.|A member of the team has fallen ill |MIA|the forest is so dense that it is difficult to stay in a group. After an hour's walk... [character] is nowhere to be seen.|A team member has gotten lost |Wander|You get lost wandering in the forest.|Zone exploration failure. There are still things to be discovered...|50|28|13|9}}

Revision as of 21:30, 10 March 2014

With the exception of Landing and MIA, these are the zones that make up a planet as they appear in the scans. Landing is always the first "zone" you go through on every expedition. The others are selected at random from the pool of yet unexplored zones.

  • Every zone has 4 possible outcomes, though some are just different messages with the same result.
  • An expedition will visit up to 9 zones after the landing (3 in a patrol craft), until all zones have been explored or the mission is aborted.
  • Every Icon Sprinter in the team lets you explore one additional zone.
  • Losing a team member will add an unexplored MIA zone to be found when it happens.
  • The 'wandering' event will cause a zone to remain unexplored and show up again, possibly in the same expedition.
  • When exploring zones with skills or equipment that increase yield, the numbers will already show this.


Icon TODO: Add odds of Ruminants, Insects, Predators, Cristalite, Wreck, Ruin, and Mankarog with diplomat based on French Wiki (http://twd.io/e/Z6Eb0g/409) with note that odds are not official and based on spading within the French versionTemplate:ZoneInfo2

Resources

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Encounters

Carrying the Icon Thermosensor makes it 5 times as likely to go through these zones.

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Environment

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Locations

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