Difference between revisions of "Aggression"
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| − | + | '''Aggression''' is the act of performing Aggressive actions on fellow crewmembers. This may be necessary to destroy unmasked {{Character|Mush}}, or to eliminate high priority targets if you ARE a Mush. Aggressive actions often make you dirty. | |
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| − | Aggressive actions often make you dirty. | + | |
Check here for a list of [[Inventory#Weapons|Weapons]] and other combat related equipment. | Check here for a list of [[Inventory#Weapons|Weapons]] and other combat related equipment. | ||
| − | =Strategies= | + | == Strategies == |
* Try not to fight in the room where [[Characters#Ian_Soulton|Ian]] is. | * Try not to fight in the room where [[Characters#Ian_Soulton|Ian]] is. | ||
* Attack when your target is low on AP, or is offline. | * Attack when your target is low on AP, or is offline. | ||
* Preparations: pick up a weapon, armor, food or a medkit | * Preparations: pick up a weapon, armor, food or a medkit | ||
| − | == | + | === Mush Strategy == |
* Prioritize targets based on their skills, health, items etc | * Prioritize targets based on their skills, health, items etc | ||
* If you can't kill everyone, come up with an excuse why you killed someone | * If you can't kill everyone, come up with an excuse why you killed someone | ||
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* Use explosives when there are a lot of targets in the same room | * Use explosives when there are a lot of targets in the same room | ||
| − | == | + | === Human Strategy === |
* If you are targeted, run to Ian or where there are lots of other humans | * If you are targeted, run to Ian or where there are lots of other humans | ||
* Call for help before you attack. | * Call for help before you attack. | ||
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* If someone else finishes off your target, leave the rome beforehand to not get psychological disorders from witnessing death. | * If someone else finishes off your target, leave the rome beforehand to not get psychological disorders from witnessing death. | ||
| − | == | + | == Hit Chance == |
You should try to calculate how much damage you can do with your {{AP}} before attacking. For example, if you assume your target has 10{{HP}}, you should expect to need 5 succesful unarmed attacks (average 2 damage each) on them. The base attack chance is 60% but increases with every attack. Approximating that every attack has a 75% chance to hit, you probably need to attack them atleast 7 or 8 times, costing 1{{AP}} each time. | You should try to calculate how much damage you can do with your {{AP}} before attacking. For example, if you assume your target has 10{{HP}}, you should expect to need 5 succesful unarmed attacks (average 2 damage each) on them. The base attack chance is 60% but increases with every attack. Approximating that every attack has a 75% chance to hit, you probably need to attack them atleast 7 or 8 times, costing 1{{AP}} each time. | ||
| − | =Useful skills= | + | == Useful skills == |
| − | * | + | *{{Skill|Diplomat}}, for '''Ceasefire''' ability |
| − | * | + | *{{Skill|Determined}}, missed attacks increase success chance more rapidly |
| − | * | + | *{{Skill|Solid}}, +1 damage for unarmed attacks |
| − | * | + | *{{Skill|Cold Blooded}}, +3 {{AP}} for every death |
| − | * | + | *{{Skill|Shooter}}, free {{AP|Shooter}} points for firing weaponry |
| − | * | + | *{{Skill|Detached Crewmember}}, no ill effects for witnessing death |
| − | * | + | *{{Skill|Creative}}, 50% chance to get 1{{AP}} if you fail an action |
| − | * | + | *{{Skill|Wrestler}}, +2 damage for unarmed attacks |
| − | * | + | *{{Skill|Crazy Eye}}, aggressive actions against you cost 2 {{AP}} more (essentially a personal {{Trait|Pacifist}} effect) |
| − | * | + | *{{Skill|Intimidating}}, spend 1{{AP}}, target crewmember loses 2{{AP}} and 4{{MP}} |
| − | * | + | *{{Skill|Sneak}}, 25% unarmed penalty, ignores [[Guard]]. |
| + | |||
| + | [[Category:Incomplete]] | ||
Revision as of 09:18, 19 January 2014
Aggression is the act of performing Aggressive actions on fellow crewmembers. This may be necessary to destroy unmasked
Mush, or to eliminate high priority targets if you ARE a Mush. Aggressive actions often make you dirty.
Check here for a list of Weapons and other combat related equipment.
Strategies
- Try not to fight in the room where Ian is.
- Attack when your target is low on AP, or is offline.
- Preparations: pick up a weapon, armor, food or a medkit
= Mush Strategy
- Prioritize targets based on their skills, health, items etc
- If you can't kill everyone, come up with an excuse why you killed someone
- You have plenty of indirect ways of killing people (moral, expeditions, moving the ship, starting a fire, sabotaging oxygen tanks etc)
- In a situation where your target is online but out of MP, duct tape could be useful.
- Use explosives when there are a lot of targets in the same room
Human Strategy
- If you are targeted, run to Ian or where there are lots of other humans
- Call for help before you attack.
- Try not to target other humans.
- If someone else finishes off your target, leave the rome beforehand to not get psychological disorders from witnessing death.
Hit Chance
You should try to calculate how much damage you can do with your
before attacking. For example, if you assume your target has 10
, you should expect to need 5 succesful unarmed attacks (average 2 damage each) on them. The base attack chance is 60% but increases with every attack. Approximating that every attack has a 75% chance to hit, you probably need to attack them atleast 7 or 8 times, costing 1
each time.
Useful skills
Diplomat, for Ceasefire ability
Determined, missed attacks increase success chance more rapidly
Solid, +1 damage for unarmed attacks
Cold Blooded, +3
for every death
Shooter, free
points for firing weaponry
Detached Crewmember, no ill effects for witnessing death
Creative, 50% chance to get 1
if you fail an action
Wrestler, +2 damage for unarmed attacks
Crazy Eye, aggressive actions against you cost 2
more (essentially a personal
Pacifist effect)
Intimidating, spend 1
, target crewmember loses 2
and 4
Sneak, 25% unarmed penalty, ignores Guard.