Difference between revisions of "Aggression"

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{{warning|this page "exists" because I took off the redirect. having basic information on basics page is fine, but I also want the aggressions page to specifically deal with actions related to fighting and strategies therein. it's able to be claimed by anyone. [[User:Spacekadt|Spacekadt]] ([[User talk:Spacekadt|talk]]) 21:21, 29 November 2013 (MST)}}
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'''Aggression''' is the act of performing Aggressive actions on fellow crewmembers. This may be necessary to destroy unmasked {{Character|Mush}}, or to eliminate high priority targets if you ARE a Mush. Aggressive actions often make you dirty.
[[Category:Incomplete]]
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Aggressive actions often make you dirty.
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Check here for a list of [[Inventory#Weapons|Weapons]] and other combat related equipment.
 
Check here for a list of [[Inventory#Weapons|Weapons]] and other combat related equipment.
  
=Strategies=
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== Strategies ==
 
* Try not to fight in the room where [[Characters#Ian_Soulton|Ian]] is.
 
* Try not to fight in the room where [[Characters#Ian_Soulton|Ian]] is.
 
* Attack when your target is low on AP, or is offline.
 
* Attack when your target is low on AP, or is offline.
 
* Preparations: pick up a weapon, armor, food or a medkit
 
* Preparations: pick up a weapon, armor, food or a medkit
  
==Strategies as mush==
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=== Mush Strategy ==
 
* Prioritize targets based on their skills, health, items etc
 
* Prioritize targets based on their skills, health, items etc
 
* If you can't kill everyone, come up with an excuse why you killed someone
 
* If you can't kill everyone, come up with an excuse why you killed someone
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* Use explosives when there are a lot of targets in the same room
 
* Use explosives when there are a lot of targets in the same room
  
==Strategies as human==
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=== Human Strategy ===
 
* If you are targeted, run to Ian or where there are lots of other humans
 
* If you are targeted, run to Ian or where there are lots of other humans
 
* Call for help before you attack.
 
* Call for help before you attack.
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* If someone else finishes off your target, leave the rome beforehand to not get psychological disorders from witnessing death.
 
* If someone else finishes off your target, leave the rome beforehand to not get psychological disorders from witnessing death.
  
==Example==
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== Hit Chance ==
 
You should try to calculate how much damage you can do with your {{AP}} before attacking. For example, if you assume your target has 10{{HP}}, you should expect to need 5 succesful unarmed attacks (average 2 damage each) on them. The base attack chance is 60% but increases with every attack. Approximating that every attack has a 75% chance to hit, you probably need to attack them atleast 7 or 8 times, costing 1{{AP}} each time.
 
You should try to calculate how much damage you can do with your {{AP}} before attacking. For example, if you assume your target has 10{{HP}}, you should expect to need 5 succesful unarmed attacks (average 2 damage each) on them. The base attack chance is 60% but increases with every attack. Approximating that every attack has a 75% chance to hit, you probably need to attack them atleast 7 or 8 times, costing 1{{AP}} each time.
  
=Useful skills=
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== Useful skills ==
*[[Diplomat]], for ceasefire ability
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*{{Skill|Diplomat}}, for '''Ceasefire''' ability
*[[Determined]], failed actions increase success chance more rapidly
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*{{Skill|Determined}}, missed attacks increase success chance more rapidly
*[[Solid]], +1 damage for unarmed attacks
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*{{Skill|Solid}}, +1 damage for unarmed attacks
*[[Cold Blooded]]. 3 {{AP}} for every death
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*{{Skill|Cold Blooded}}, +3 {{AP}} for every death
*[[Shooter]], the strongest offensive ability
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*{{Skill|Shooter}}, free {{AP|Shooter}} points for firing weaponry
*[[Detached Crewmember]], no ill effects for witnessing death
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*{{Skill|Detached Crewmember}}, no ill effects for witnessing death
*[[Creative]], 50% chance to get 1 {{AP}} if you fail an action
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*{{Skill|Creative}}, 50% chance to get 1{{AP}} if you fail an action
*[[Wrestler]], +2 damage for unarmed attacks
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*{{Skill|Wrestler}}, +2 damage for unarmed attacks
*[[Crazy Eye]], aggressive actions against you cost 2 {{AP}} more
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*{{Skill|Crazy Eye}}, aggressive actions against you cost 2 {{AP}} more (essentially a personal {{Trait|Pacifist}} effect)
*[[Intimidating]], spend 1 {{AP}}, target crewmember loses 2 {{AP}} and 4 {{MP}}
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*{{Skill|Intimidating}}, spend 1{{AP}}, target crewmember loses 2{{AP}} and 4{{MP}}
*[[Sneak]], 25% unarmed penalty, ignores [[Guard]].
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*{{Skill|Sneak}}, 25% unarmed penalty, ignores [[Guard]].
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[[Category:Incomplete]]

Revision as of 09:18, 19 January 2014

Aggression is the act of performing Aggressive actions on fellow crewmembers. This may be necessary to destroy unmasked Icon Mush, or to eliminate high priority targets if you ARE a Mush. Aggressive actions often make you dirty. Check here for a list of Weapons and other combat related equipment.

Strategies

  • Try not to fight in the room where Ian is.
  • Attack when your target is low on AP, or is offline.
  • Preparations: pick up a weapon, armor, food or a medkit

= Mush Strategy

  • Prioritize targets based on their skills, health, items etc
  • If you can't kill everyone, come up with an excuse why you killed someone
  • You have plenty of indirect ways of killing people (moral, expeditions, moving the ship, starting a fire, sabotaging oxygen tanks etc)
  • In a situation where your target is online but out of MP, duct tape could be useful.
  • Use explosives when there are a lot of targets in the same room

Human Strategy

  • If you are targeted, run to Ian or where there are lots of other humans
  • Call for help before you attack.
  • Try not to target other humans.
  • If someone else finishes off your target, leave the rome beforehand to not get psychological disorders from witnessing death.

Hit Chance

You should try to calculate how much damage you can do with your Action Point before attacking. For example, if you assume your target has 10Health Point, you should expect to need 5 succesful unarmed attacks (average 2 damage each) on them. The base attack chance is 60% but increases with every attack. Approximating that every attack has a 75% chance to hit, you probably need to attack them atleast 7 or 8 times, costing 1Action Point each time.

Useful skills

  • Icon Diplomat, for Ceasefire ability
  • Icon Determined, missed attacks increase success chance more rapidly
  • Icon Solid, +1 damage for unarmed attacks
  • Icon Cold Blooded, +3 Action Point for every death
  • Icon Shooter, free Free Shot points for firing weaponry
  • Icon Detached Crewmember, no ill effects for witnessing death
  • Icon Creative, 50% chance to get 1Action Point if you fail an action
  • Icon Wrestler, +2 damage for unarmed attacks
  • Icon Crazy Eye, aggressive actions against you cost 2 Action Point more (essentially a personal Icon Pacifist effect)
  • Icon Intimidating, spend 1Action Point, target crewmember loses 2Action Point and 4Movement Point
  • Icon Sneak, 25% unarmed penalty, ignores Guard.