Difference between revisions of "Aggression"
From Mushpedia
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Aggressive actions often make you dirty. | Aggressive actions often make you dirty. | ||
| − | Check here for a list of [[Inventory# | + | Check here for a list of [[Inventory#Weapons|Weapons]] and other combat related equipment. |
=Strategies= | =Strategies= | ||
Revision as of 08:58, 19 January 2014
| this page "exists" because I took off the redirect. having basic information on basics page is fine, but I also want the aggressions page to specifically deal with actions related to fighting and strategies therein. it's able to be claimed by anyone. Spacekadt (talk) 21:21, 29 November 2013 (MST) |
Aggressive actions often make you dirty. Check here for a list of Weapons and other combat related equipment.
Strategies
- Try not to fight in the room where Ian is.
- Attack when your target is low on AP, or is offline.
- Preparations: pick up a weapon, armor, food or a medkit
Strategies as mush
- Prioritize targets based on their skills, health, items etc
- If you can't kill everyone, come up with an excuse why you killed someone
- You have plenty of indirect ways of killing people (moral, expeditions, moving the ship, starting a fire, sabotaging oxygen tanks etc)
- In a situation where your target is online but out of MP, duct tape could be useful.
- Use explosives when there are a lot of targets in the same room
Strategies as human
- If you are targeted, run to Ian or where there are lots of other humans
- Call for help before you attack.
- Try not to target other humans.
- If someone else finishes off your target, leave the rome beforehand to not get psychological disorders from witnessing death.
Example
You should try to calculate how much damage you can do with your
before attacking. For example, if you assume your target has 10
, you should expect to need 5 succesful unarmed attacks (average 2 damage each) on them. The base attack chance is 60% but increases with every attack. Approximating that every attack has a 75% chance to hit, you probably need to attack them atleast 7 or 8 times, costing 1
each time.
Useful skills
- Diplomat, for ceasefire ability
- Determined, failed actions increase success chance more rapidly
- Solid, +1 damage for unarmed attacks
- Cold Blooded. 4
for every death
- Shooter, the strongest offensive ability
- Detached Crewmember, no ill effects for witnessing death
- Creative, 50% chance to get 1
if you fail an action
- Wrestler, +2 damage for unarmed attacks
- Crazy Eye, aggressive actions against you cost 2
more
- Intimidating, spend 1
, target crewmember loses 2
and 4
- Sneak, 25% unarmed penalty, ignores Guard.