Difference between revisions of "Health"
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{| class="wikitable" | {| class="wikitable" | ||
!Status!!Cause!!Details!!In-game Description | !Status!!Cause!!Details!!In-game Description | ||
| + | |- | ||
| + | |style="white-space:nowrap"|[[Image:Disease.png]] '''Acid Reflux''' | ||
| + | | | ||
| + | *Consuming {{Item|Alien Steak}} | ||
| + | *Consuming spoiled food | ||
| + | | | ||
| + | *Lose 2 {{AP}} by the '''Consume''' action (any consumable). | ||
| + | |''You are bringing food back up. It is unpleasant and irritating.'' | ||
| + | *Gives the symptom ['''Vomiting''']. | ||
|- | |- | ||
|style="white-space:nowrap"|[[Image:Disease.png]] '''Cold''' | |style="white-space:nowrap"|[[Image:Disease.png]] '''Cold''' | ||
| Line 229: | Line 238: | ||
*Every cycle, a 16% chance, -1 {{hp}}. | *Every cycle, a 16% chance, -1 {{hp}}. | ||
*Gives the symptom ['''Vomiting''']. | *Gives the symptom ['''Vomiting''']. | ||
| + | |- | ||
| + | |style="white-space:nowrap"|[[Image:Disease.png]] '''Migraine''' | ||
| + | | | ||
| + | *Killing someone | ||
| + | *Witnessing death | ||
| + | *Cycle change (random chance) {{todo|confirm}} | ||
| + | | | ||
| + | *20% chance to lose 1 {{AP}} per cycle. | ||
| + | |''A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away...'' | ||
| + | *Every cycle, a 20% to lose 1 {{ap}} | ||
|- | |- | ||
|style="white-space:nowrap"|[[Image:Disease.png]] '''Rejuvenation''' | |style="white-space:nowrap"|[[Image:Disease.png]] '''Rejuvenation''' | ||
| Line 241: | Line 260: | ||
*Gives the symptom ['''Fitful sleep''']. | *Gives the symptom ['''Fitful sleep''']. | ||
|- | |- | ||
| − | |style="white-space:nowrap"|[[Image:Disease.png]] ''' | + | |style="white-space:nowrap"|[[Image:Disease.png]] '''Sepsis''' |
| | | | ||
| − | * | + | *Receiving combat damage |
| + | *Failing DIY Surgery | ||
| | | | ||
| − | *Lose | + | *Lose 4 {{HP}} per cycle. |
| − | | | + | |{{Todo|Fluff/ingame description needed}} |
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
|- | |- | ||
| − | |style="white-space:nowrap"|[[Image:Disease.png]] ''' | + | |style="white-space:nowrap"|[[Image:Disease.png]] '''Mush allergy''' |
| | | | ||
| − | * | + | *Consuming some {{Item|Alien Fruit}} |
| − | * | + | *Being infected with a spore (appears 2-4 cycles after infection) |
| | | | ||
| − | + | {{Todo|Confirm: Sneeze - Randomly when you're in the same room as a mush? when you're infected with another spore?). French wiki says that it causes 2 damage to those infected with spores (per cycle? Max hp?)}} | |
| − | |'' | + | |''Contact with Mush gives you horrible, painful blisters.'' |
| − | + | ||
|- | |- | ||
| − | |style="white-space:nowrap"|[[Image:Disease.png]] ''' | + | |style="white-space:nowrap"|[[Image:Disease.png]] '''Skin Inflammation''' |
| | | | ||
| − | + | |Breakouts prints a message in the room's log to the effect of '<name> is scratching their hideous rash, it's really grim...' | |
| − | * | + | |"Wherever it came from, you've got it. It's incredibly itchy and really irritating." |
| − | * | + | *Gives the symptom '''[Breakouts]'''. |
| + | |- | ||
| + | |style="white-space:nowrap"|[[Image:Disease.png]] '''Sinus Storm''' | ||
| + | | | ||
| + | *Consuming some {{Item|Alien Fruit}} | ||
| | | | ||
| − | * | + | *30% chance to lose 1 {{AP}} per cycle. |
| − | |'' | + | |''Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away...'' |
| − | *Every cycle, a | + | *Every cycle, a 30% chance, loses 1 {{AP}}. |
|- | |- | ||
|style="white-space:nowrap"|[[Image:Disease.png]] '''Smallpox''' | |style="white-space:nowrap"|[[Image:Disease.png]] '''Smallpox''' | ||
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|{{Todo}} | |{{Todo}} | ||
{{Todo}} | {{Todo}} | ||
| + | |- | ||
| + | |style="white-space:nowrap"|[[Image:Disease.png]] '''Space Rabies''' | ||
| + | | | ||
| + | *Expedition - [[Zones#Predators|Predators]] zone | ||
| + | | | ||
| + | *Lose 2 {{HP}} per cycle. | ||
| + | |''You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you.'' | ||
| + | *Gives the symptom ['''Biting''']. | ||
| + | *Gives the symptom ['''Psychotic episodes''']. | ||
| + | *Gives the symptom ['''Drooling''']. | ||
| + | *Gives the symptom ['''Foaming mouth''']. | ||
| + | *Every cycle, -2 {{HP}}. | ||
|- | |- | ||
|style="white-space:nowrap"|[[Image:Disease.png]] '''Tapeworm''' | |style="white-space:nowrap"|[[Image:Disease.png]] '''Tapeworm''' | ||
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*Every cycle, -1 cycle(s) of fullness. | *Every cycle, -1 cycle(s) of fullness. | ||
|- | |- | ||
| − | |style="white-space:nowrap"|[[Image:Disease.png]] ''' | + | |style="white-space:nowrap"|[[Image:Disease.png]] '''Vitamin Deficiency''' |
| | | | ||
| − | * | + | *Cycle change (random chance) {{Todo|Confirm}} |
| − | * | + | *Starvation {{Todo|Confirm}} |
| | | | ||
| − | * | + | *10% chance to lose 1 {{AP}} per cycle. |
| − | + | |''Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this...'' | |
| − | + | *Every cycle, a 10% chance, loses 1 {{AP}} | |
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
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| − | | | + | |
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| − | + | ||
| − | *Every cycle, a | + | |
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
!Status!!Cause!!Details!!In-game Description | !Status!!Cause!!Details!!In-game Description | ||
| + | |- | ||
| + | |style="white-space:nowrap"|[[Image:Psy disease.png]] '''Agoraphobia''' | ||
| + | | | ||
| + | *Witnessing death. | ||
| + | *{{Todo|Other causes?}} | ||
| + | | | ||
| + | |''You are terrified by crowds and open spaces, you also have uncontrolable vertigo... In space, that's never going to play out well'' | ||
| + | *Gives the symptom ['''Vertigo'''] | ||
| + | **Cannot launch in a patrol ship | ||
| + | *Gives the symptom ['''Fear of Crowds'''] | ||
| + | **All actions cost +1 {{ap}}, all movements cost +1 {{mp}} while at least 3 other characters are present in the room with you | ||
| + | |- | ||
| + | |style="white-space:nowrap"|[[Image:Psy disease.png]] '''Chronic Vertigo''' | ||
| + | | | ||
| + | |Vertigo means that a character is barred from Piloting tasks, but can join expeditions. | ||
| + | |||
| + | Eleesha starts with Chronic Vertigo. | ||
| + | |''You have chronic vertigo which proves to be quite debilitating.'' | ||
| + | *Gives the symptom ['''Vertigo'''] | ||
|- | |- | ||
|style="white-space:nowrap"|[[Image:Psy disease.png]] '''Crabism''' | |style="white-space:nowrap"|[[Image:Psy disease.png]] '''Crabism''' | ||
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|''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' | |''You launch huge streams of insults without warning. This tends to shock people the first time they see it.'' | ||
*-4 Max {{Morale}} '''Morale'''. | *-4 Max {{Morale}} '''Morale'''. | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
|style="white-space:nowrap"|[[Image:Psy disease.png]] '''Chronic Migraine''' | |style="white-space:nowrap"|[[Image:Psy disease.png]] '''Chronic Migraine''' | ||
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*-2 Max {{morale}}. | *-2 Max {{morale}}. | ||
|- | |- | ||
| − | |style="white-space:nowrap"|[[Image:Psy disease.png]] ''' | + | |style="white-space:nowrap"|[[Image:Psy disease.png]] '''Paranoia''' |
| | | | ||
*Witnessing death. | *Witnessing death. | ||
| − | + | |Occasionally replaces text with "[name] is a threat to us all...", and other nonsense messages when using the walkie-talkie. Also reduces max morale by 3. | |
| − | + | |{{Todo|In-game description}} | |
| − | + | ||
| − | + | ||
| − | + | ||
|- | |- | ||
| − | |style="white-space:nowrap"|[[Image:Psy disease.png]] ''' | + | |style="white-space:nowrap"|[[Image:Psy disease.png]] '''Psychotic Episodes''' |
| | | | ||
*Witnessing death. | *Witnessing death. | ||
| + | *Killing someone | ||
*{{Todo|Other causes?}} | *{{Todo|Other causes?}} | ||
| − | | | + | |{{Todo}} |
| − | |''You | + | |''You can no longer control yourself and often descent into a black rage. You are strongly advised to stay away from all weaponry.'' |
| − | *Gives the symptom [''' | + | *Gives the symptom ['''Psychotic episodes''']. |
| − | + | *Gives the symptom ['''Biting''']. | |
| − | *Gives the symptom [''' | + | |
| − | + | ||
|- | |- | ||
| − | |style="white-space:nowrap"|[[Image:Psy disease.png]] ''' | + | |style="white-space:nowrap"|[[Image:Psy disease.png]] '''Weapon Phobia''' |
| | | | ||
*Witnessing death. | *Witnessing death. | ||
| − | + | *{{Todo|Other causes?}} | |
| − | + | ||
| − | + | ||
| − | + | ||
| | | | ||
| − | | | + | |''You can no longer fire weapons, and the simple sight of them makes you uncomfortable...'' |
| − | + | *Forbids the action: '''Fire'''. | |
| − | + | *Forbids the action: '''Attack'''. | |
| − | + | ||
| − | * | + | |
|} | |} | ||
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!Status!!Cause!!Details!!In-game Description | !Status!!Cause!!Details!!In-game Description | ||
|- | |- | ||
| − | |style="white-space:nowrap"|[[image:Hurt.png]] ''' | + | |style="white-space:nowrap"|[[image:Hurt.png]] '''Broken Finger''' |
| | | | ||
| − | + | | | |
| − | | | + | |''One of the fingers on your good hand is broken.'' |
| − | + | *All your {{ap}} actions cost '''1''' more. | |
| − | * | + | |
|- | |- | ||
| − | |style="white-space:nowrap"|[[image:Hurt.png]] ''' | + | |style="white-space:nowrap"|[[image:Hurt.png]] '''Broken Leg''' |
| | | | ||
| − | + | *Attacked with a {{Item|Blaster}} {{Todo|Critical hit?}} | |
| − | + | | | |
| − | + | |"MP actions cost 1 more | |
| − | * | + | *-5 maximum MP" |
|- | |- | ||
|style="white-space:nowrap"|[[image:Hurt.png]] '''Broken Ribs''' | |style="white-space:nowrap"|[[image:Hurt.png]] '''Broken Ribs''' | ||
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*All your {{ap}} actions cost '''1''' more. | *All your {{ap}} actions cost '''1''' more. | ||
*{{mp}} actions cost '''1''' more. | *{{mp}} actions cost '''1''' more. | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
|style="white-space:nowrap"|[[image:Hurt.png]] '''Bruised Shoulder''' | |style="white-space:nowrap"|[[image:Hurt.png]] '''Bruised Shoulder''' | ||
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*Accuracy -'''10'''%. | *Accuracy -'''10'''%. | ||
|- | |- | ||
| − | |style="white-space:nowrap"|[[image:Hurt.png]] ''' | + | |style="white-space:nowrap"|[[image:Hurt.png]] '''Burnt Hand''' |
| + | | | ||
| + | *Attacked with a {{Item|Blaster}} | ||
| + | *Attacking with a {{Item|Blaster}} | ||
| + | |Everything costs 1 {{ap}} more than usual, including non-AP actions which will now cost 1 {{ap}}. | ||
| + | |''Your hand is burnt.'' | ||
| + | *All your {{ap}} actions cost '''1''' more. | ||
| + | |- | ||
| + | |style="white-space:nowrap"|[[image:Hurt.png]] '''Busted Arm Joint''' | ||
| | | | ||
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}} | *Attacked with a {{Item|Knife}} {{Todo|Critical hit?}} | ||
| | | | ||
| − | + | |''Your pendulous arm looks funny but is all the same a pretty serious handicap.'' | |
| − | + | *All your AP actions cost 2 more. | |
| − | *- | + | *Accuracy -40%. |
| − | + | ||
|- | |- | ||
| − | |style="white-space:nowrap"|[[image:Hurt.png]] ''' | + | |style="white-space:nowrap"|[[image:Hurt.png]] '''Critical haemorrage''' |
| | | | ||
| − | * | + | *Attacked with a {{Item|Knife}} {{Todo|Critical hit?}} |
| − | + | |Room log: ''Despite a good dodge, Janice has lost a little blood'' | |
| − | + | |''You have a haemmorage in an artery which requires major surgery. Good luck.'' | |
| − | Room | + | *Every cycle, -2 {{HP}}. |
| − | |'' | + | |
| − | * | + | |
| − | + | ||
|- | |- | ||
|style="white-space:nowrap"|[[image:Hurt.png]] '''Damaged Ears''' | |style="white-space:nowrap"|[[image:Hurt.png]] '''Damaged Ears''' | ||
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*Makes you deaf | *Makes you deaf | ||
|- | |- | ||
| − | |style="white-space:nowrap"|[[image:Hurt.png]] ''' | + | |style="white-space:nowrap"|[[image:Hurt.png]] '''Haemorrhage''' |
| | | | ||
| − | *Attacked with a {{Item| | + | *Attacked with a {{Item|Knife}} {{Todo|Critical hit?}} |
| − | + | | | |
| − | | | + | |''You have a haemmorage - you need surgery.'' |
| − | |'' | + | *Every cycle, -1 {{HP}} |
| − | * | + | |
|- | |- | ||
|style="white-space:nowrap"|[[image:Hurt.png]] '''Mashed Foot''' | |style="white-space:nowrap"|[[image:Hurt.png]] '''Mashed Foot''' | ||
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*Max moves -3. | *Max moves -3. | ||
|- | |- | ||
| − | |style="white-space:nowrap"|[[image:Hurt.png]] ''' | + | |style="white-space:nowrap"|[[image:Hurt.png]] '''Open-Air Brain''' |
| | | | ||
| − | + | |{{Bug|Despite the description, you don't die if you are dirty.}} | |
| − | + | |''Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations.'' | |
| − | |'' | + | *-2 max {{morale}} |
| − | * | + | *You will die if you become '''Dirty'''. |
|- | |- | ||
| − | |style="white-space:nowrap"|[[image:Hurt.png]] ''' | + | |style="white-space:nowrap"|[[image:Hurt.png]] '''Perforated Lung''' |
| | | | ||
*Attacked with a {{Item|Knife}} {{Todo|Critical hit?}} | *Attacked with a {{Item|Knife}} {{Todo|Critical hit?}} | ||
| | | | ||
| − | + | *Most actions require +2 {{AP}}, including picking up and dropping items. | |
| − | + | *Player becomes '''Mute'''. {{Bug|Can still use ''General Announcement'' for 2 {{AP}}.}} | |
| − | * | + | *-2 {{HP}} per cycle. |
| + | |{{Todo|Fluff/ingame description needed}} | ||
|- | |- | ||
| − | |style="white-space:nowrap"|[[image:Hurt.png]] ''' | + | |style="white-space:nowrap"|[[image:Hurt.png]] '''Torn Tongue''' |
| | | | ||
| − | * | + | *Missing a {{Item|Knife}} attack. |
| | | | ||
| − | | | + | *Player becomes '''Mute'''. {{Bug|Can still use ''General Announcement''.}} |
| − | * | + | Room Log:''Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue...'' |
| + | |''Your tongue is reduced to a flaccid lifeless mass.'' | ||
| + | *Makes you mute. | ||
|} | |} | ||
[[Category:Incomplete]] | [[Category:Incomplete]] | ||
Revision as of 09:45, 14 January 2014
The daily grind in the depths of space asks a lot of the Daedalus crew , who find their mental and physical Health diminishing with each passing day. Maintaining your
Health Points and
Morale is one of your many responsibilities in the fight against the
Mush, which eventually proves difficult as you are beset by Dangers from all sides. Deaths of vital personnel and depleted resources will drive you to carefully guard every precious point you have, and force you to cooperate with others to restore them as efficiently as possible.
To the left of the play area is the display for your health. Over your picture is a collection of icons representing special statuses, and just below that are your
and
gauges. Special statuses can be good or bad, and hovering over the icons will give a description and sometimes advice.
Health Points
Health Points are a measurement of your physical well-being. When they drop to zero, your character will die and you will be removed from the game.
Health Points are capped at 14
. If you are playing in
Gold Mode, you gain a bonus of +2
, making 16
your total maximum.
Ways to gain Health Points
| Source | Gain |
|---|---|
| Surviving for a day | +1 |
| Eating a |
+1 |
| Eating certain |
+1 |
| Healed using |
+2 |
| Healed using |
+3 |
* Increased by 1
with Ultra-Healing Pomade researched.
* Increased by 2
if used by a
Medic.
Ways to lose Health Points
| Source | Loss |
|---|---|
| Room Shaking | 1-3 |
| Steel Plate | 4-6 |
| Combat: Kick Off | 1-3 |
| Combat: Hit by |
1-5 |
| Combat: Hit by |
3-5 |
| Combat: Hit by |
2-3 |
| Combat: Hit by |
2-4 |
| Combat: Hit by |
3-5 |
| Combat: Hit by |
?-8 |
| Combat: Throwing a |
0-3 |
| Combat: Hit by |
0-10 |
* 6-13
if victim is a
Mush.
Note: All combat damage is reduced by 1
each (stacking) by the following:
Plastenite Armor,
Hard Boiled
Morale Points
Morale Points represent your character's mental integrity. When
Morale drops to zero, the character will commit suicide and you will be removed from the game at the next cycle change.
As with
, Morale is capped at 14
. If you are playing in
Gold Mode, you gain a bonus of +2
, making 16
your total maximum.
The
Mush's
is always at maximum and cannot be influenced. This may prompt
Mush players to keep track of the
they otherwise would have as regular human crewmember, so that they can defend themselves in case of doubt.
Ways to gain Morale Points
| Source | Gain |
|---|---|
| Eating a Banana | +1 |
| Eating certain Alien Fruit | +1 |
| Cycle spent lying down with |
+1 |
| Comforted by a |
+2 |
| Receiving a speech from a |
+2 |
| Doing the thing | +2 |
| Caressing |
+3 |
| Using the Alien Holographic TV (once per game) | +3 |
| Rebel Base Transmission: CYGNI | +3 |
| Rebel Base Transmission: KALADAAN | +6 |
| Comms Link first established | +3 |
* For everyone already out of cryo.
Ways to lose Morale Points
| Source | Loss |
|---|---|
| Surviving for a day | -2 |
| Crew member death | -1 |
| Demoralized by a |
-2 |
| Panic Attack | -3 |
| Eating Uncooked Ration | -1 |
* Reduced by 1
if
Mankind's only hope is alive.
* Reduced by 1
if you are
The Optimist. (stacks with above)
** No
loss if you are
Detached Crewmember.
Satisfaction
Satisfaction is a hidden health statistic that relates to food and starvation. When you eat, you gain Satisfaction points depending on what you eat. Different foods give different amounts. You will gain the
Full Stomach status when your Satisfaction is 3 or more, and you cannot eat any more after that. You lose 1 Satisfaction per cycle. Once your Satisfaction points reach 0, you will be fine for 24 more cycles. Once that time has elapsed, you will gain the
Starving status, and will begin losing 1
per cycle.
Given a basic max starting
Health of 14, and assuming that you have already hit 0 Satisfaction at some point in the recent past, eat 1 ration giving 4 Satisfaction, and you will last 5.25 days before death:
(Cycles of Satisfaction ticking down + Cycles before starvation starts + Cycles of losing 1
) divided by Number of Cycles in a day
4 + 24 + 14 = 42 Cycles
42 / 8 = 5.25 Days
With Gold Mode: (4+24+16)/8 = 5.5 days
With low health: (4+24+1)/8 = 3.625 days
The only thing that will affect this process is damage you receive in that time from other characters or random room events, or
Morale loss causing suicide. This can technically kill you earlier than that, but the overall chances of that are impossible to calculate at this point. Get your
and
to max and eat that Ration, and you should be fine.
TODO: Need to confirm the 24 cycles before starvation starts, find the point that the hunger notification starts, and find out what max satisfaction is.
Illnesses
Below you can find lists of certain negative health statuses which, while lacking a decisive official in-game name, are classified on Mushpedia as diseases (physical), disorders (psychological) and injuries (requiring surgery).
Diseases
These are physical illnesses, often affecting
and
.
Diseases can be cured using the
Medikit, certain medicines (randomized every game) or by the passing of time.
| Status | Cause | Details | In-game Description |
|---|---|---|---|
|
You are bringing food back up. It is unpleasant and irritating.
| ||
|
Don't go out without your Kleenex | ||
|
Do you need a diagram? A good whiff of the smell? Churning stomach? | ||
| A particularly tenacious heavy migraine is harassing the patient at the moment, but it will eventually go away... | |||
|
Your body is emitting a pulsing green light. This doesn't exactly encourage a good night's sleep... | ||
|
|||
|
|
Contact with Mush gives you horrible, painful blisters. | |
| Breakouts prints a message in the room's log to the effect of '<name> is scratching their hideous rash, it's really grim...' | "Wherever it came from, you've got it. It's incredibly itchy and really irritating."
| ||
|
Your sinuses are on fire, frozen, then makes you want to tear your head off. It's bad and it won't go away... | ||
|
You've got rabies. You are prone to violent outbursts but it’s the disease that will end up killing you. | ||
|
|
You are hungry. Really hungry. All the time... Let's eat for God's sake man!
| |
| Deficiencies of vitamins, elements, oligo-elements and the list goes on. You have enough on your plate without this... |
Disorders
These are psychological illnesses, often affecting
.
Disorders can be cured by
Shrink treatment (more details on the skill page) and certain medicines (randomized every game).
Injuries
These are physical traumas which are typically contracted through combat, bringing various disadvantages.
Healing is performed with the Surgical Pod in Medlab, either by a
Medic or via DIY Surgery (the latter being more
intensive).
| Status | Cause | Details | In-game Description |
|---|---|---|---|
| One of the fingers on your good hand is broken. | |||
|
"MP actions cost 1 more
| ||
| Your ribs are broken, causing pain when your posture straightens. | |||
Your shoulder has sustained major contusions. Fortunately this is reversible.
| |||
| Everything costs 1 |
Your hand is burnt. | ||
|
Your pendulous arm looks funny but is all the same a pretty serious handicap.
| ||
|
Room log: Despite a good dodge, Janice has lost a little blood | You have a haemmorage in an artery which requires major surgery. Good luck. | |
|
Player cannot use public channels. Private channels still seem to work, if they were present before being injured. | Your ears are no longer of any use. Although you never seem to listen to what you're told anyway...
| |
|
You have a haemmorage - you need surgery. | ||
|
That's not even really a foot anymore.
| ||
| Part of your skull is missing. It wouldn't be an exaggeration to say that this can be a problem in several situations. | |||
|
|||
|
Room Log:Roland missed their target by a good distance and the clash against a nearby wall made them bite their tongue... |
Your tongue is reduced to a flaccid lifeless mass.
|