Difference between revisions of "Jumpkin"

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m (Fixed Origin from vending machine link to look nicer. Fixed paragraphs order/subideas)
m (Detailed more.)
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| In-game Flavor =  
 
| In-game Flavor =  
 
| In-game Examine Text =  
 
| In-game Examine Text =  
| Summary = Can be planted to grow into a {{item|BumpJunkin}}, or consumed to obtain 3 {{AP}}, 1 {{HP}}, 1 {{Morale}} and 0 satisfaction.
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| Summary = Can be planted to grow into a {{item|Bumpjunkin}}, or consumed to obtain 3 {{AP}}, 1 {{HP}}, 1 {{Morale}} and 0 satisfaction.
 
| Consumable Effects =
 
| Consumable Effects =
 
'''+3''' {{AP}}
 
'''+3''' {{AP}}
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| Origin 1 =
 
| Origin 1 =
Produced by adult, healthy, watered {{item|BumpJunkin}} each Cycle 1
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Produced by adult, healthy, watered {{item|Bumpjunkin}} each Cycle 1
 
| Origin Amount 1 =
 
| Origin Amount 1 =
 
1
 
1
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}}</onlyinclude>
 
}}</onlyinclude>
 
{{Item Tooltip}}
 
{{Item Tooltip}}
Jumpkin are [[inventory#fruits|fruits]] produced by each adult {{item|BumpJunkin}} at the beginning of Cycle 1, provided that it is not [[Image:Plant_diseased.png]] ''Diseased'', [[Image:Plant_thirsty.png]] ''Thirsty'' or [[Image:Plant_dry.png]] ''Dried Out''.
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Jumpkin are [[inventory#fruits|fruits]] produced by each adult {{item|Bumpjunkin}} at the beginning of Cycle 1, provided that it is not [[Image:Plant_diseased.png]] ''Diseased'', [[Image:Plant_thirsty.png]] ''Thirsty'' or [[Image:Plant_dry.png]] ''Dried Out''.
  
A Jumpkin can be ''consumed'' and gives 3 {{AP}}, 1 {{HP}}, 1 {{Morale}} and 0 satisfaction.  
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A {{PAGENAME}} can be ''consumed'' and gives 3 {{AP}}, 1 {{HP}}, 1 {{Morale}} and 0 satisfaction.  
 
*Due to the 0 satisfaction and the ammount of {{AP}} given when consumed, it is a great plant to eat on handfuls if you need a lot of energy suddendly. It doesn't stop hunger though, so keep some {{Item|Standard Rations}} on hand for later days.
 
*Due to the 0 satisfaction and the ammount of {{AP}} given when consumed, it is a great plant to eat on handfuls if you need a lot of energy suddendly. It doesn't stop hunger though, so keep some {{Item|Standard Rations}} on hand for later days.
  
A jumpkin can also be [[gardening|planted]] in an empty {{item|HydroPot}}: it will immediately create a [[Image:Plant_youngling.png]]''Young'' BumpJunkin, which will quickly grow and make its own daily production.
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A {{PAGENAME}} can also be [[gardening|planted]] in an empty {{item|HydroPot}}: it will immediately create a [[Image:Plant_youngling.png]]''Young'' Bumpjunkin, which will '''quickly''' grow and make its own daily production.
  
On long running ships with plenty of Bumpjunkin is where a {{Skill|Frugivore}} [[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian_Soulton|Ian]] really shines. He gets 5 {{AP}} per jumpkin eaten, and just with the pots of daedalus and extra hydropots researched, 8 jumpkins = +40 {{AP}} a day is enough for him to research, reset, and repair everything. Despite of this, he is expected to share with [[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] some of the fruits due to the lack of characters to raise her {{Morale}}.
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On long running ships with plenty of Bumpjunkin plants is where a {{Skill|Frugivore}} [[Image:Ian_icon.png|class=icon-margin|Icon]] [[#Ian_Soulton|Ian]] really shines. He gets 5 {{AP}} per eaten {{PAGENAME}}, and just with the base pots onboard and {{Project|Extra Hydropots}} researched they will have 8 HydroPots, which means 8 {{PAGENAME}} = +40 {{AP}} a day, enough for him to research, relay, and repair everything. Despite of this, he is expected to share with [[Image:Janice_icon.png|class=icon-margin|Icon]] [[#Janice Kent|Janice Kent]] some of the {{PAGENAME}} due to the lack of characters to raise her {{Morale}}.
  
As all other consumables, if the ''FoodStuff Destruction'' setting on the [[BIOS_Terminal|BIOS]] is turned '''ON''', the bananas will be destroyed on day change. Given the importance of this fruits, keep it always down.
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As all other perishable consumables, if the ''FoodStuff Destruction'' setting on the [[BIOS_Terminal|BIOS]] is turned '''ON''', the {{PAGENAME}}s will be destroyed on day change. Given the importance of this fruits, keep it always down.
  
 
== Affected actions ==
 
== Affected actions ==
 
{{Action Button|Consume}}
 
{{Action Button|Consume}}
* '''Cost:''' Free
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* '''Cost''': Free
*'''Requirements''': Must not have {{Status|Full Stomach}} status.
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* '''Requires''': Must not have {{Status|Full Stomach}} status.
* '''Effect:''' You [[Actions#Consume|consume]] the banana, receiving 3 {{AP}}, 1 {{HP}}, 1 {{Morale}} and 0 {{satisfaction}}
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* '''Target''': {{PAGENAME}}
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* '''Privacy''': {{Privacy|Secret}}
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* '''Effect''': You [[Actions#Consume|consume]] the {{PAGENAME}}, receiving 3 {{AP}}, 1 {{HP}}, 1 {{Morale}} and 0 {{satisfaction}}
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**You contract {{Illness|Junkbumpkinitis}}, which is purely aesthetic, but will make your character have a pumpkin as head for 1-?? cycles.
 +
* '''Room Log''': [[Image:Starving.png]] ['''Consumer'''] ate/devoured/munched their {{PAGENAME}}/little snack/nice little meal/small meal, burp.
 +
** If mush, it will also create a {{Privacy|Private}} log: {{todo}}
  
 
{{Action Button|2 {{AP}} Plant}}
 
{{Action Button|2 {{AP}} Plant}}
* '''Cost:''' 2 {{AP}} or 1 {{AP|Garden}}
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* '''Cost''': 2 {{AP}} or 1 {{AP|Garden}}
* '''Requires:''' Empty {{Item|HydroPot}}
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* '''Requires''': Empty {{Item|HydroPot}}
* '''Effect:''' Uses a banana to create a [[Image:Plant_youngling.png]]''Young'' {{Item|BumpJunkin}} on the Hydropot
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* '''Target''': {{PAGENAME}}
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* '''Privacy''': {{Privacy|Public}}
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* '''Effect''': Uses a {{PAGENAME}} to create a [[Image:Plant_youngling.png]]''Young'' {{Item|Bumpjunkin}} on the HydroPot
 +
* '''Room Log''': ['''Character'''] sets about reproducing a plant created by the Bumpjunkin. Congratulations! The young plant is in perfect health.
  
 
{{Action Button| 1 {{AP}} Contaminate}}
 
{{Action Button| 1 {{AP}} Contaminate}}
* '''Cost:''' 1 {{AP}}
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* '''Cost''': 1 {{AP}}
* '''Requires:''' 1 {{Status|Spore}}
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* '''Requires''': 1 {{Status|Spore}}, {{Skill|Fungal Kitchen}}
* '''Effect:''' Contaminates the target consumable. All {{Status|Spores}} in a contaminated item will be transferred to the consuming character.
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* '''Target''': {{PAGENAME}}
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* '''Privacy''': {{Privacy|Invisible}}
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* '''Effect''': Contaminates the {{PAGENAME}}. All Spores in it will be transferred to the consuming character.
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* '''Room Log''': None
  
 
{{Item Attribute List}}
 
{{Item Attribute List}}
 
{{Item Categories}}
 
{{Item Categories}}
 
[[Category:Incomplete Item]]
 

Revision as of 11:13, 23 May 2019

Jumpkin
Jumpkin
In-game Description Effects of Consumption
Icon TODO: Add "flavor text" from the in-game item description.
+3 Action Point

+1 Health Point

+1 Morale

+0 Satisfaction

Origins

1 x Produced by adult, healthy, watered Icon Bumpjunkin each Cycle 1
1 x Purchased via Vending Machine for 4 Klix Klix (only during October/Halloween)

Jumpkin are fruits produced by each adult Icon Bumpjunkin at the beginning of Cycle 1, provided that it is not Plant diseased.png Diseased, Plant thirsty.png Thirsty or Plant dry.png Dried Out.

A Jumpkin can be consumed and gives 3 Action Point, 1 Health Point, 1 Morale and 0 satisfaction.

  • Due to the 0 satisfaction and the ammount of Action Point given when consumed, it is a great plant to eat on handfuls if you need a lot of energy suddendly. It doesn't stop hunger though, so keep some Icon Standard Rations on hand for later days.

A Jumpkin can also be planted in an empty Icon HydroPot: it will immediately create a Plant youngling.pngYoung Bumpjunkin, which will quickly grow and make its own daily production.

On long running ships with plenty of Bumpjunkin plants is where a Icon Frugivore Icon Ian really shines. He gets 5 Action Point per eaten Jumpkin, and just with the base pots onboard and NERON project Extra Hydropots researched they will have 8 HydroPots, which means 8 Jumpkin = +40 Action Point a day, enough for him to research, relay, and repair everything. Despite of this, he is expected to share with Icon Janice Kent some of the Jumpkin due to the lack of characters to raise her Morale.

As all other perishable consumables, if the FoodStuff Destruction setting on the BIOS is turned ON, the Jumpkins will be destroyed on day change. Given the importance of this fruits, keep it always down.

Affected actions

Consume

  • Cost: Free
  • Requires: Must not have Icon Full Stomach status.
  • Target: Jumpkin
  • Privacy: Icon Secret
  • Effect: You consume the Jumpkin, receiving 3 Action Point, 1 Health Point, 1 Morale and 0 Satisfaction
    • You contract Disease Junkbumpkinitis, which is purely aesthetic, but will make your character have a pumpkin as head for 1-?? cycles.
  • Room Log: Starving.png [Consumer] ate/devoured/munched their Jumpkin/little snack/nice little meal/small meal, burp.
    • If mush, it will also create a Icon Private log: Icon TODO: Missing information.

2 Action Point Plant

  • Cost: 2 Action Point or 1 Gardening Point
  • Requires: Empty Icon HydroPot
  • Target: Jumpkin
  • Privacy: Public
  • Effect: Uses a Jumpkin to create a Plant youngling.pngYoung Icon Bumpjunkin on the HydroPot
  • Room Log: [Character] sets about reproducing a plant created by the Bumpjunkin. Congratulations! The young plant is in perfect health.

1 Action Point Contaminate

  • Cost: 1 Action Point
  • Requires: 1 Icon Spore, Icon Fungal Kitchen
  • Target: Jumpkin
  • Privacy: Invisible
  • Effect: Contaminates the Jumpkin. All Spores in it will be transferred to the consuming character.
  • Room Log: None

List of attributes

  • This item can be fully destroyed when exposed to Icon fire.
  • This item is a consumable; it can be used or ingested to gain its effects.
  • This item is stackable.