Difference between revisions of "Superfreezer"
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Franfran2424 (Talk | contribs) m (Corrected effect of the hyperfrozen status, removed unnecesary icons) |
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The superfreezer allows crewmembers to sterilize and repackage food. | The superfreezer allows crewmembers to sterilize and repackage food. | ||
| In-game Examine Text = | | In-game Examine Text = | ||
| − | + | A modern piece of equipment used to store food often for long periods. | |
| Origin 1 = | | Origin 1 = | ||
| − | Found in | + | Found in {{room|Refectory}} |
| Origin Amount 1 = | | Origin Amount 1 = | ||
1 | 1 | ||
| Line 23: | Line 23: | ||
25% | 25% | ||
| Dismantle Result 1 = | | Dismantle Result 1 = | ||
| − | + | Scrap Metal | |
| Dismantle Result Amount 1 = | | Dismantle Result Amount 1 = | ||
| − | + | 2 | |
| Dismantle Result 2 = | | Dismantle Result 2 = | ||
| Line 33: | Line 33: | ||
}}</onlyinclude>{{Item Tooltip}} | }}</onlyinclude>{{Item Tooltip}} | ||
| − | + | The '''Superfreezer''' can be used to '''Hyperfreeze''' perishable food so that it becomes non-perishable. | |
| − | + | * {{Item|Cooked Rations}} and {{Item|Alien Steaks}} are transformed into {{Item|Standard Rations}}. The risk of getting a disease is removed for Alien steaks. | |
| + | * Other ''perishable'' consumables (such as fruits) gain the [[Image:Food frozen.png|class=margin-small|Icon]] '''Frozen''' status which halts their decay. | ||
Consumables keep their current decay status when hyperfrozen, meaning you can't un-decay them. | Consumables keep their current decay status when hyperfrozen, meaning you can't un-decay them. | ||
| − | {{ | + | See also: {{item|Microwave}} |
| + | |||
| + | == New Action == | ||
| + | {{Action Details| | ||
| + | |Name = Hyperfreeze | ||
| + | |Cost = 1 {{ap}} | ||
| + | |Target = Any [[Inventory#Consumables|Consumable]] | ||
| + | |Effect = Stops decay of the consumable. | ||
| + | |Affected by = {{skill|Chef}} | ||
| + | |Private Log = You have hyperfrozen food. | ||
| + | }} | ||
| + | |||
| + | == Tips == | ||
| + | The hyperfreezer is best placed in the {{room|Icarus Bay}}, where {{item|Alien Steaks}} from expeditions are collected. | ||
| + | |||
| + | |||
{{Item Attribute List}} | {{Item Attribute List}} | ||
{{Item Categories}} | {{Item Categories}} | ||
| − | |||
| − | |||
Latest revision as of 14:11, 23 May 2019
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| In-game Description | Maintenance Stats | ||||||||
| The superfreezer allows crewmembers to sterilize and repackage food. |
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| Origins | |||||||||
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1 x Found in Refectory | |||||||||
The Superfreezer can be used to Hyperfreeze perishable food so that it becomes non-perishable.
-
Cooked Rations and
Alien Steaks are transformed into
Standard Rations. The risk of getting a disease is removed for Alien steaks.
- Other perishable consumables (such as fruits) gain the
Frozen status which halts their decay.
Consumables keep their current decay status when hyperfrozen, meaning you can't un-decay them.
See also:
Microwave
New Action
- Target: Any Consumable
- Effect: Stops decay of the consumable.
- Affected by:
Chef
Private log: You have hyperfrozen food.
Tips
The hyperfreezer is best placed in the Icarus Bay, where
Alien Steaks from expeditions are collected.
List of attributes
- This item starts broken.
- This item is can become
Broken, requiring repairs before it can be used again.
- This item can be broken (rather than destroyed) when exposed to by
fire.
- This item can be dismantled for parts.
- This item enables a new action.
- This item is Heavy; it causes the
Burdened status for characters who carry it.
- When examined, this item displays the following text:
- A modern piece of equipment used to store food often for long periods.
