Difference between revisions of "Patrol Ship"

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(improvements, but still incomplete)
m (While not technically "the Repair action", Renovate (24%) is the action available to repair patrollers when they break down. Also, they have 10 starting charges)
 
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| Location =
 
| Location =
 
{{Room|Alpha Bay}} (x3), {{room|Alpha Bay 2}} (x1), {{room|Bravo Bay}} (x3)
 
{{Room|Alpha Bay}} (x3), {{room|Alpha Bay 2}} (x1), {{room|Bravo Bay}} (x3)
 +
|MapImage=
 +
Map_Patrollers.png
 
| Enables Action =
 
| Enables Action =
 +
yes
 +
|Affected by Crew Lock =
 
yes
 
yes
 
| Can Break =  
 
| Can Break =  
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no
 
no
 
| Repair Chance =  
 
| Repair Chance =  
?
+
24
 
| Sabotage Chance=
 
| Sabotage Chance=
 
25
 
25
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10
 
10
 
| Starting Charges =
 
| Starting Charges =
?
+
10
 
| Has Hull =
 
| Has Hull =
 
yes
 
yes
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Flying in a Patrol Ship shows the same view of the ships around the DAEDALUS as a [[Turret]].
 
Flying in a Patrol Ship shows the same view of the ships around the DAEDALUS as a [[Turret]].
  
{{warn|'''this page is incomplete.''' The goal is to pull most of the info from the [[piloting]] page and put all possible details here. As I see it, the Piloting page should be a guide to piloting, all rare occurrences can be listed here only. I need help from experienced pilots (a screenshot would be nice too).}}  
+
{{info|'''this page is incomplete.''' The goal is to pull most of the info from the [[piloting]] page and put all possible details here. As I see it, the Piloting page should be a guide to piloting, all rare occurrences can be listed here only. I need help from experienced pilots (a screenshot would be nice too).}}  
 +
 
 +
== Charges ==
 +
Each Patrol ship has its own ammo, and holds up to 10 charges (16 with {{Project|Teslatron Reservoir}}). ''Examine'' a landed Patroller to see the current number of charges it has.
 +
 
 +
While in the Bay, ammo will recharge 1 per cycle.
 +
 
 
== Hull ==
 
== Hull ==
 
Each Patrol ship has its own {{hull}}, which starts with 10 points. The ''Examine'' action shows the current hull of the ship while you're in the Bay.
 
Each Patrol ship has its own {{hull}}, which starts with 10 points. The ''Examine'' action shows the current hull of the ship while you're in the Bay.
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The hull can get damaged by hunters at cycle change, and a hull of 0 would immediately destroy the patrol ship and kill its pilot.
 
The hull can get damaged by hunters at cycle change, and a hull of 0 would immediately destroy the patrol ship and kill its pilot.
  
Repairing the hull takes, as for the DAEDALUS, {{item|Scrap Metal}}. However, unlike the DAEDALUS, any [[Support Drone]] can repair the hull for free.
+
Repairing the hull takes, as for the DAEDALUS, {{item|Scrap Metal}}. However, unlike the DAEDALUS, any {{item|Support Drone}} can repair the hull for free.
  
==Actions==
+
==New Actions==
  
 
===In the DAEDALUS===
 
===In the DAEDALUS===
 +
{{Action Details
 +
| Name = Renovate
 +
| Cost = 2{{ap}}
 +
| Requirement = Broken or Damaged Patroller, 1 {{item|Scrap Metal}}
 +
| Success Chance = 24%
 +
| Effect = You try to repair part of the hull of the patroller, fails consume scrap.
 +
** It is recommended to leave drones to do this task, as they dont consume any scrap to repair it.
 +
| Affected by = {{Skill|Technician}}, {{Item|Alien Bottle Opener}}, {{Item|Adjustable Wrench}}, and {{Item|Oscilloscope}}
 +
}}
 +
 
{{Action Details
 
{{Action Details
 
| Name= Take Off
 
| Name= Take Off
 
| Cost = 2{{ap}}
 
| Cost = 2{{ap}}
|Public Log= [Character] has just taken off.
+
| Public Log= [Character] has just taken off.
|Requirement = If the {{BIOS|Crew Lock}} is on '''Piloting''', you need to be a {{skill|Pilot}}
+
| Requirement = If the {{BIOS|Crew Lock}} is on '''Piloting''', you need to be a {{skill|Pilot}}
|Effect = You leave the DAEDALUS and are ready to fight hunters
+
| Effect = You leave the DAEDALUS and are ready to fight hunters
** Damage {{confirm|5}} to the DAEDALUS hull if you're not Pilot
+
** Damage {{confirm|5}} to the DAEDALUS hull if you're not Pilot, 2-3 {{todo|expand range if needed}} with Bay Door XXL project
 +
| Affected by = {{Skill|Pilot}}, {{Project|Bay Door XXL}}, {{Project|Launch Propulsion System}}
 
}}
 
}}
  
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| Name= Fire on a Hunter
 
| Name= Fire on a Hunter
 
| Cost = 1{{ap}}
 
| Cost = 1{{ap}}
| Success Chance= 40% (80% if {{skill|Pilot}})
+
| Success Chance = 40% (80% if {{skill|Pilot}})
|Requirement = The ship still has charges
+
| Requirement = The ship still has charges
 
| Effect = You damage the selected hunter (if any, otherwise you damage a random one).
 
| Effect = You damage the selected hunter (if any, otherwise you damage a random one).
 
** Damaged hunter is destroyed if its own {{hull}} reaches 0  
 
** Damaged hunter is destroyed if its own {{hull}} reaches 0  
 
** Consumes one charge
 
** Consumes one charge
|Public Log = '
+
| Affected by = {{item|Lenses}}
 +
| Public Log = '
 
:: A Hunter has been killed
 
:: A Hunter has been killed
 
:: [Character] cheered loudly! One less Hunter, yes!
 
:: [Character] cheered loudly! One less Hunter, yes!
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| Name= Stance: <...>
 
| Name= Stance: <...>
 
| Cost = 1{{ap}}
 
| Cost = 1{{ap}}
 +
| Requirement = {{skill|Pilot}}
 +
| Effect = You change the stance of the ship for some benefits or downsides.
 
}}
 
}}
  
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| Name= Land
 
| Name= Land
 
| Cost = 2{{ap}}
 
| Cost = 2{{ap}}
|Public Log= [Character]'s patrol ship has just landed.
+
| Public Log= [Character]'s patrol ship has just landed.
|Effect = You fly back to the DAEDALUS
+
| Effect = You fly back to the DAEDALUS
** Damage to the DAEDALUS hull if you're not Piilot
+
** Damage to the DAEDALUS hull if you're not Pilot (reduced with Bay Door XXL project)
 +
| Affected by = {{Skill|Pilot}}, {{Project|Bay Door XXL}}
 
}}
 
}}
  
 
== In-Flight Cycle Change ==
 
== In-Flight Cycle Change ==
 +
If you were flying at cycle change you gain {{ap}}, {{mp}} and other points normally. If there are hunters outside they might shoot at you, depending on the stance you had before cycle change. Their attacks damage both the patroller hull and the pilot {{hp}}.
 
{{todo|what exactly happens when you're flying at cycle change}}
 
{{todo|what exactly happens when you're flying at cycle change}}

Latest revision as of 18:28, 14 October 2022

Patrol Ship
Patrol Ship
 Access may be restricted due to the Crew Lock BIOS Setting This is the maximum amount of charges this equipment can hold.x10
In-game Description Maintenance Stats
[Hull and Charges levels] It's no longer all shiny and new, but it does the job
Repairing. Repair: 24%
Dismantle chance.Dismantle: no
Sabotaging. Sabotage: 25%
Green Jelly. Slime target: no
Location
Map Patrollers.png

Alpha Bay (x3), Alpha Bay 2 (x1), Bravo Bay (x3)

Patrol Ships are equipment located in the different bays of the DAEDALUS. You can take off from a Patrol Ship and directly fight hunters in space. Being a Icon Pilot is recommended and often required.

Flying in a Patrol Ship shows the same view of the ships around the DAEDALUS as a Turret.

Infoicon.png this page is incomplete. The goal is to pull most of the info from the piloting page and put all possible details here. As I see it, the Piloting page should be a guide to piloting, all rare occurrences can be listed here only. I need help from experienced pilots (a screenshot would be nice too).

Charges

Each Patrol ship has its own ammo, and holds up to 10 charges (16 with NERON project Teslatron Reservoir). Examine a landed Patroller to see the current number of charges it has.

While in the Bay, ammo will recharge 1 per cycle.

Hull

Each Patrol ship has its own Armor, which starts with 10 points. The Examine action shows the current hull of the ship while you're in the Bay.

The hull can get damaged by hunters at cycle change, and a hull of 0 would immediately destroy the patrol ship and kill its pilot.

Repairing the hull takes, as for the DAEDALUS, Icon Scrap Metal. However, unlike the DAEDALUS, any Icon Support Drone can repair the hull for free.

New Actions

In the DAEDALUS

2Action Point Renovate


2Action Point Take Off

  • Requires: If the BIOS Setting BIOS Crew Lock is on Piloting, you need to be a Icon Pilot
  • Effect: You leave the DAEDALUS and are ready to fight hunters
    • Damage Icon Confirm: 5 to the DAEDALUS hull if you're not Pilot, 2-3 Icon TODO: expand range if needed with Bay Door XXL project
  • Affected by: Icon Pilot, NERON project Bay Door XXL, NERON project Launch Propulsion System


While Flying

1Action Point Fire on a Hunter

  • Success chance: 40% (80% if Icon Pilot)
  • Requires: The ship still has charges
  • Effect: You damage the selected hunter (if any, otherwise you damage a random one).
    • Damaged hunter is destroyed if its own Armor reaches 0
    • Consumes one charge
  • Affected by: Icon Lenses
A Hunter has been killed
[Character] cheered loudly! One less Hunter, yes!
Nearly there! [Character] hit a Hunter.


1Action Point Stance: <...>

  • Requires: Icon Pilot
  • Effect: You change the stance of the ship for some benefits or downsides.


2Action Point Land

  • Effect: You fly back to the DAEDALUS
    • Damage to the DAEDALUS hull if you're not Pilot (reduced with Bay Door XXL project)
  • Affected by: Icon Pilot, NERON project Bay Door XXL
  • Icon Public log: [Character]'s patrol ship has just landed.


In-Flight Cycle Change

If you were flying at cycle change you gain Action Point, Movement Point and other points normally. If there are hunters outside they might shoot at you, depending on the stance you had before cycle change. Their attacks damage both the patroller hull and the pilot Health Point. Icon TODO: what exactly happens when you're flying at cycle change