Difference between revisions of "Patrol Ship"
(improvements, but still incomplete) |
Franfran2424 (Talk | contribs) m (While not technically "the Repair action", Renovate (24%) is the action available to repair patrollers when they break down. Also, they have 10 starting charges) |
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| Line 8: | Line 8: | ||
| Location = | | Location = | ||
{{Room|Alpha Bay}} (x3), {{room|Alpha Bay 2}} (x1), {{room|Bravo Bay}} (x3) | {{Room|Alpha Bay}} (x3), {{room|Alpha Bay 2}} (x1), {{room|Bravo Bay}} (x3) | ||
| + | |MapImage= | ||
| + | Map_Patrollers.png | ||
| Enables Action = | | Enables Action = | ||
| + | yes | ||
| + | |Affected by Crew Lock = | ||
yes | yes | ||
| Can Break = | | Can Break = | ||
| Line 19: | Line 23: | ||
no | no | ||
| Repair Chance = | | Repair Chance = | ||
| − | + | 24 | |
| Sabotage Chance= | | Sabotage Chance= | ||
25 | 25 | ||
| Line 25: | Line 29: | ||
10 | 10 | ||
| Starting Charges = | | Starting Charges = | ||
| − | + | 10 | |
| Has Hull = | | Has Hull = | ||
yes | yes | ||
| Line 32: | Line 36: | ||
Flying in a Patrol Ship shows the same view of the ships around the DAEDALUS as a [[Turret]]. | Flying in a Patrol Ship shows the same view of the ships around the DAEDALUS as a [[Turret]]. | ||
| − | {{ | + | {{info|'''this page is incomplete.''' The goal is to pull most of the info from the [[piloting]] page and put all possible details here. As I see it, the Piloting page should be a guide to piloting, all rare occurrences can be listed here only. I need help from experienced pilots (a screenshot would be nice too).}} |
| + | |||
| + | == Charges == | ||
| + | Each Patrol ship has its own ammo, and holds up to 10 charges (16 with {{Project|Teslatron Reservoir}}). ''Examine'' a landed Patroller to see the current number of charges it has. | ||
| + | |||
| + | While in the Bay, ammo will recharge 1 per cycle. | ||
| + | |||
== Hull == | == Hull == | ||
Each Patrol ship has its own {{hull}}, which starts with 10 points. The ''Examine'' action shows the current hull of the ship while you're in the Bay. | Each Patrol ship has its own {{hull}}, which starts with 10 points. The ''Examine'' action shows the current hull of the ship while you're in the Bay. | ||
| Line 38: | Line 48: | ||
The hull can get damaged by hunters at cycle change, and a hull of 0 would immediately destroy the patrol ship and kill its pilot. | The hull can get damaged by hunters at cycle change, and a hull of 0 would immediately destroy the patrol ship and kill its pilot. | ||
| − | Repairing the hull takes, as for the DAEDALUS, {{item|Scrap Metal}}. However, unlike the DAEDALUS, any | + | Repairing the hull takes, as for the DAEDALUS, {{item|Scrap Metal}}. However, unlike the DAEDALUS, any {{item|Support Drone}} can repair the hull for free. |
| − | ==Actions== | + | ==New Actions== |
===In the DAEDALUS=== | ===In the DAEDALUS=== | ||
| + | {{Action Details | ||
| + | | Name = Renovate | ||
| + | | Cost = 2{{ap}} | ||
| + | | Requirement = Broken or Damaged Patroller, 1 {{item|Scrap Metal}} | ||
| + | | Success Chance = 24% | ||
| + | | Effect = You try to repair part of the hull of the patroller, fails consume scrap. | ||
| + | ** It is recommended to leave drones to do this task, as they dont consume any scrap to repair it. | ||
| + | | Affected by = {{Skill|Technician}}, {{Item|Alien Bottle Opener}}, {{Item|Adjustable Wrench}}, and {{Item|Oscilloscope}} | ||
| + | }} | ||
| + | |||
{{Action Details | {{Action Details | ||
| Name= Take Off | | Name= Take Off | ||
| Cost = 2{{ap}} | | Cost = 2{{ap}} | ||
| − | |Public Log= [Character] has just taken off. | + | | Public Log= [Character] has just taken off. |
| − | |Requirement = If the {{BIOS|Crew Lock}} is on '''Piloting''', you need to be a {{skill|Pilot}} | + | | Requirement = If the {{BIOS|Crew Lock}} is on '''Piloting''', you need to be a {{skill|Pilot}} |
| − | |Effect = You leave the DAEDALUS and are ready to fight hunters | + | | Effect = You leave the DAEDALUS and are ready to fight hunters |
| − | ** Damage {{confirm|5}} to the DAEDALUS hull if you're not Pilot | + | ** Damage {{confirm|5}} to the DAEDALUS hull if you're not Pilot, 2-3 {{todo|expand range if needed}} with Bay Door XXL project |
| + | | Affected by = {{Skill|Pilot}}, {{Project|Bay Door XXL}}, {{Project|Launch Propulsion System}} | ||
}} | }} | ||
| Line 57: | Line 78: | ||
| Name= Fire on a Hunter | | Name= Fire on a Hunter | ||
| Cost = 1{{ap}} | | Cost = 1{{ap}} | ||
| − | | Success Chance= 40% (80% if {{skill|Pilot}}) | + | | Success Chance = 40% (80% if {{skill|Pilot}}) |
| − | |Requirement = The ship still has charges | + | | Requirement = The ship still has charges |
| Effect = You damage the selected hunter (if any, otherwise you damage a random one). | | Effect = You damage the selected hunter (if any, otherwise you damage a random one). | ||
** Damaged hunter is destroyed if its own {{hull}} reaches 0 | ** Damaged hunter is destroyed if its own {{hull}} reaches 0 | ||
** Consumes one charge | ** Consumes one charge | ||
| − | |Public Log = ' | + | | Affected by = {{item|Lenses}} |
| + | | Public Log = ' | ||
:: A Hunter has been killed | :: A Hunter has been killed | ||
:: [Character] cheered loudly! One less Hunter, yes! | :: [Character] cheered loudly! One less Hunter, yes! | ||
| Line 71: | Line 93: | ||
| Name= Stance: <...> | | Name= Stance: <...> | ||
| Cost = 1{{ap}} | | Cost = 1{{ap}} | ||
| + | | Requirement = {{skill|Pilot}} | ||
| + | | Effect = You change the stance of the ship for some benefits or downsides. | ||
}} | }} | ||
| Line 76: | Line 100: | ||
| Name= Land | | Name= Land | ||
| Cost = 2{{ap}} | | Cost = 2{{ap}} | ||
| − | |Public Log= [Character]'s patrol ship has just landed. | + | | Public Log= [Character]'s patrol ship has just landed. |
| − | |Effect = You fly back to the DAEDALUS | + | | Effect = You fly back to the DAEDALUS |
| − | ** Damage to the DAEDALUS hull if you're not | + | ** Damage to the DAEDALUS hull if you're not Pilot (reduced with Bay Door XXL project) |
| + | | Affected by = {{Skill|Pilot}}, {{Project|Bay Door XXL}} | ||
}} | }} | ||
== In-Flight Cycle Change == | == In-Flight Cycle Change == | ||
| + | If you were flying at cycle change you gain {{ap}}, {{mp}} and other points normally. If there are hunters outside they might shoot at you, depending on the stance you had before cycle change. Their attacks damage both the patroller hull and the pilot {{hp}}. | ||
{{todo|what exactly happens when you're flying at cycle change}} | {{todo|what exactly happens when you're flying at cycle change}} | ||
Latest revision as of 18:28, 14 October 2022
Patrol Ship | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| In-game Description | Maintenance Stats | ||||||||
| [Hull and Charges levels] It's no longer all shiny and new, but it does the job |
| ||||||||
| Location | |||||||||
| |||||||||
Flying in a Patrol Ship shows the same view of the ships around the DAEDALUS as a Turret.
| this page is incomplete. The goal is to pull most of the info from the piloting page and put all possible details here. As I see it, the Piloting page should be a guide to piloting, all rare occurrences can be listed here only. I need help from experienced pilots (a screenshot would be nice too). |
Contents
Charges
Each Patrol ship has its own ammo, and holds up to 10 charges (16 with
Teslatron Reservoir). Examine a landed Patroller to see the current number of charges it has.
While in the Bay, ammo will recharge 1 per cycle.
Hull
Each Patrol ship has its own
, which starts with 10 points. The Examine action shows the current hull of the ship while you're in the Bay.
The hull can get damaged by hunters at cycle change, and a hull of 0 would immediately destroy the patrol ship and kill its pilot.
Repairing the hull takes, as for the DAEDALUS,
Scrap Metal. However, unlike the DAEDALUS, any
Support Drone can repair the hull for free.
New Actions
In the DAEDALUS
- Success chance: 24%
- Requires: Broken or Damaged Patroller, 1
Scrap Metal
- Effect: You try to repair part of the hull of the patroller, fails consume scrap.
- It is recommended to leave drones to do this task, as they dont consume any scrap to repair it.
- It is recommended to leave drones to do this task, as they dont consume any scrap to repair it.
- Affected by:
Technician,
Alien Bottle Opener,
Adjustable Wrench, and
Oscilloscope
- Requires: If the
BIOS Crew Lock is on Piloting, you need to be a
Pilot
- Effect: You leave the DAEDALUS and are ready to fight hunters
- Affected by:
Pilot,
Bay Door XXL,
Launch Propulsion System
Public log: [Character] has just taken off.
While Flying
- Success chance: 40% (80% if
Pilot)
- Requires: The ship still has charges
- Effect: You damage the selected hunter (if any, otherwise you damage a random one).
- Affected by:
Lenses
- A Hunter has been killed
- [Character] cheered loudly! One less Hunter, yes!
- Nearly there! [Character] hit a Hunter.
- Requires:
Pilot
- Effect: You change the stance of the ship for some benefits or downsides.
- Effect: You fly back to the DAEDALUS
- Damage to the DAEDALUS hull if you're not Pilot (reduced with Bay Door XXL project)
- Damage to the DAEDALUS hull if you're not Pilot (reduced with Bay Door XXL project)
- Affected by:
Pilot,
Bay Door XXL
Public log: [Character]'s patrol ship has just landed.
In-Flight Cycle Change
If you were flying at cycle change you gain
,
and other points normally. If there are hunters outside they might shoot at you, depending on the stance you had before cycle change. Their attacks damage both the patroller hull and the pilot
.
TODO: what exactly happens when you're flying at cycle change
