Difference between revisions of "Events at Cycle Change"
From Mushpedia
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(Overall cleaning of the page done. Every missing information should be in todo's.) |
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This page lists all events that occur at cycle change. | This page lists all events that occur at cycle change. | ||
| − | |||
| − | {{Caution|This is | + | Note that the majority of events are triggered by certain conditions, and, in many cases, chance. |
| + | |||
| + | {{Caution|This is a recent page, there are all the more risks that it contains incorrect or incomplete data, even outside TODO's}} | ||
| + | |||
| + | |||
== General Character Ressources == | == General Character Ressources == | ||
{|class="wikitable" | {|class="wikitable" | ||
! width="10%" | Frequency | ! width="10%" | Frequency | ||
| − | ! width="10%" | | + | ! width="10%" | Notification |
| − | ! width=" | + | ! width="80%" | Event description and conditions |
| − | + | ||
|- | |- | ||
| Always | | Always | ||
| {{Privacy|Private}} | | {{Privacy|Private}} | ||
| Each character gains 1 {{ap}} | | Each character gains 1 {{ap}} | ||
| − | |||
|- | |- | ||
| Always | | Always | ||
| {{Privacy|Private}} | | {{Privacy|Private}} | ||
| Each character '''[[file:Laid.png]] lying down''' gains 1 {{ap}} | | Each character '''[[file:Laid.png]] lying down''' gains 1 {{ap}} | ||
| − | |||
|- | |- | ||
| Always | | Always | ||
| {{Privacy|Private}} | | {{Privacy|Private}} | ||
| Each character gains 1 {{mp}} | | Each character gains 1 {{mp}} | ||
| − | * Unless the Gravity Simulator is broken {{ | + | * Unless the Gravity Simulator is broken {{todo| starting from the cycle at which it breaks?}} |
| − | + | ||
|- | |- | ||
| Always | | Always | ||
| {{Privacy|Private}} | | {{Privacy|Private}} | ||
| Each character gains 1 {{XP}}. (More with {{Gold}} mode or [[Vending_Machine|SNC Kitchen]].) | | Each character gains 1 {{XP}}. (More with {{Gold}} mode or [[Vending_Machine|SNC Kitchen]].) | ||
| − | |||
|- | |- | ||
| Always | | Always | ||
| None | | None | ||
| Each '''human''' character gains 1 {{Glory}} | | Each '''human''' character gains 1 {{Glory}} | ||
| − | |||
|- | |- | ||
| Always | | Always | ||
| None | | None | ||
| Each '''mush''' character loses 2 {{Glory|Mush}} | | Each '''mush''' character loses 2 {{Glory|Mush}} | ||
| − | |||
|- | |- | ||
| Always | | Always | ||
| {{Privacy|Private}} | | {{Privacy|Private}} | ||
| One character in the same room as a {{Skill|Logistics Expert}} gains 1 {{ap}} | | One character in the same room as a {{Skill|Logistics Expert}} gains 1 {{ap}} | ||
| − | |||
|- | |- | ||
| − | | '''At | + | | '''At Cycle 1''' |
| {{Privacy|Private}} | | {{Privacy|Private}} | ||
| Some characters gain [[Player_Resources#Skill-specific_Action_Points|Skill-specific Action Points]]: 1[[image:Pa eng.png]]/2[[image:Pa garden.png]]/2[[image:Pa core.png]]/2[[image:Pa comp.png]]/1[[image:Pa heal.png]]/1[[image:Pa pilgred.png]]/2[[image:Pa shoot.png]]/4[[image:Pa cook.png]] | | Some characters gain [[Player_Resources#Skill-specific_Action_Points|Skill-specific Action Points]]: 1[[image:Pa eng.png]]/2[[image:Pa garden.png]]/2[[image:Pa core.png]]/2[[image:Pa comp.png]]/1[[image:Pa heal.png]]/1[[image:Pa pilgred.png]]/2[[image:Pa shoot.png]]/4[[image:Pa cook.png]] | ||
* With a maximum of 2 days worth of points. | * With a maximum of 2 days worth of points. | ||
| − | |||
|- | |- | ||
| − | | '''At | + | | '''At Cycle 1''' |
| {{Privacy|Private}} | | {{Privacy|Private}} | ||
| Actions with a '''daily limit''' become available again: | | Actions with a '''daily limit''' become available again: | ||
| Line 58: | Line 52: | ||
* ''[[Communications|Establish communications]]'': 1x for any character | * ''[[Communications|Establish communications]]'': 1x for any character | ||
* ''Issue mission'': 1x for the {{Title|Commander}} | * ''Issue mission'': 1x for the {{Title|Commander}} | ||
| − | * [[File:mush.png]]''[[Extract a spore]]'': 4x for all Mush together (-2x with Antispore Gas [[research]], +1x | + | * [[File:mush.png]] ''[[Extract a spore]]'': 4x for all Mush together (-2x with Antispore Gas [[research]], +1x for each {{Skill|Fertile}} mush) |
| − | * [[File:mush.png]]''[[Infect]]'': 1x for any Mush (2x | + | * [[File:mush.png]] ''[[Infect]]'': 1x for any Mush (2x for an {{Skill|Infector}}) |
| − | * [[File:mush.png]]''Free [[Sabotage]] of a door'': 1x for any | + | * [[File:mush.png]] ''Free [[Sabotage]] of a door'': 1x for any {{Skill|Doorman}} |
| − | * [[File:mush.png]]''Clear Logs'': 1x for any | + | * [[File:mush.png]] ''Clear Logs'': 1x for any {{Skill|Defacer}} |
| − | + | ||
|} | |} | ||
| Line 72: | Line 65: | ||
{|class="wikitable" | {|class="wikitable" | ||
! width="10%" | Frequency | ! width="10%" | Frequency | ||
| − | ! width="10%" | | + | ! width="10%" | Notification |
| − | ! width=" | + | ! width="80%" | Event description and conditions |
| − | + | ||
| − | + | ||
|- | |- | ||
| Always | | Always | ||
| {{Privacy|Private}} | | {{Privacy|Private}} | ||
| Each character '''[[file:Laid.png]] lying down''' in the same room as a {{Skill|Shrink}} gains 1 {{morale}}. | | Each character '''[[file:Laid.png]] lying down''' in the same room as a {{Skill|Shrink}} gains 1 {{morale}}. | ||
| − | |||
|- | |- | ||
| Always | | Always | ||
| Line 87: | Line 77: | ||
* For this the Shrink needs to be standing up {{todo|check}} | * For this the Shrink needs to be standing up {{todo|check}} | ||
* The log shows whether the disorder is actually healed | * The log shows whether the disorder is actually healed | ||
| − | |||
|- | |- | ||
| Always | | Always | ||
| {{Privacy|Private}} | | {{Privacy|Private}} | ||
| Any {{Trait|Antisocial}} character ({{Character|Raluca}}) in the same room as any other character loses 1 {{morale}} | | Any {{Trait|Antisocial}} character ({{Character|Raluca}}) in the same room as any other character loses 1 {{morale}} | ||
| − | |||
|- | |- | ||
| Always | | Always | ||
| {{Privacy|Private}} | | {{Privacy|Private}} | ||
| Any {{Trait|Germaphobe}} character ({{Character|Finola}}) being {{Status|Dirty}} loses 1 {{morale}} | | Any {{Trait|Germaphobe}} character ({{Character|Finola}}) being {{Status|Dirty}} loses 1 {{morale}} | ||
| − | |||
|- | |- | ||
| Always | | Always | ||
| − | | | + | | {{todo|?}} |
| Any character with 0 {{morale}} '''dies''' | | Any character with 0 {{morale}} '''dies''' | ||
* This takes place ''after'' morale loss. Status {{Status|Suicidal}} gives a warning. | * This takes place ''after'' morale loss. Status {{Status|Suicidal}} gives a warning. | ||
| − | |||
|- | |- | ||
| Random | | Random | ||
| {{Privacy|Private}} | | {{Privacy|Private}} | ||
| Chances of getting a {{Status|Disease}} or a {{Status|Disorder}} (see [[Illnesses]]) | | Chances of getting a {{Status|Disease}} or a {{Status|Disorder}} (see [[Illnesses]]) | ||
| − | |||
|- | |- | ||
| (Varies) | | (Varies) | ||
| (Varies) | | (Varies) | ||
| Symptoms of having a {{Status|Disease}}, a {{Status|Disorder}} or an {{Status|Injury}} (see [[Illnesses]]) | | Symptoms of having a {{Status|Disease}}, a {{Status|Disorder}} or an {{Status|Injury}} (see [[Illnesses]]) | ||
| − | |||
|- | |- | ||
| Random | | Random | ||
| {{Privacy|Private}} | | {{Privacy|Private}} | ||
| Random healing of any {{Status|Disease}}, of {{Illness|Spleen}} or of {{Illness|Vertigo}} | | Random healing of any {{Status|Disease}}, of {{Illness|Spleen}} or of {{Illness|Vertigo}} | ||
| − | |||
|- | |- | ||
| Always | | Always | ||
| None | | None | ||
| Each character loses 1 [[Health#Satisfaction|Satisfaction]] | | Each character loses 1 [[Health#Satisfaction|Satisfaction]] | ||
| − | |||
|- | |- | ||
| Always | | Always | ||
| {{Privacy|Private}} | | {{Privacy|Private}} | ||
| Any [[Image:Starving.png]] '''Starving''' character (with 0 [[Health#Satisfaction|Satisfaction]] for at least 24 cycles) loses 1 {{hp}} | | Any [[Image:Starving.png]] '''Starving''' character (with 0 [[Health#Satisfaction|Satisfaction]] for at least 24 cycles) loses 1 {{hp}} | ||
| − | |||
|- | |- | ||
| − | | '''At | + | | '''At Cycle 1''' |
| {{Privacy|Private}} | | {{Privacy|Private}} | ||
| Each character gains 1 {{hp}} | | Each character gains 1 {{hp}} | ||
| − | |||
|- | |- | ||
| − | | '''At | + | | '''At Cycle 1''' |
| {{Privacy|Private}} | | {{Privacy|Private}} | ||
| Each character loses 1 {{morale}} | | Each character loses 1 {{morale}} | ||
* Unless they are {{Skill|The Optimist}} | * Unless they are {{Skill|The Optimist}} | ||
| − | |||
|- | |- | ||
| − | | '''At | + | | '''At Cycle 1''' |
| {{Privacy|Private}} | | {{Privacy|Private}} | ||
| If no character with {{Skill|Mankind's only hope}} is alive, each character loses 1 {{morale}} | | If no character with {{Skill|Mankind's only hope}} is alive, each character loses 1 {{morale}} | ||
| − | |||
|} | |} | ||
| Line 151: | Line 129: | ||
{|class="wikitable" | {|class="wikitable" | ||
! width="10%" | Frequency | ! width="10%" | Frequency | ||
| − | ! width="10%" | | + | ! width="10%" | Notification |
| − | ! width=" | + | ! width="80%" | Event description and conditions |
| − | + | ||
|- | |- | ||
| − | | 15% | + | | Random (15%) |
| [[NERON Announcements|Announcement]] | | [[NERON Announcements|Announcement]] | ||
| '''General Patching Up''' (GPU) is activated for this cycle (if the [[NERON Project]] has been researched) | | '''General Patching Up''' (GPU) is activated for this cycle (if the [[NERON Project]] has been researched) | ||
| − | |||
|- | |- | ||
| Random | | Random | ||
| Line 165: | Line 141: | ||
* There is no announcement for broken doors, sabotaged equipment, or equipment that is damaged by a fire or electrical spike event. | * There is no announcement for broken doors, sabotaged equipment, or equipment that is damaged by a fire or electrical spike event. | ||
* Unless GPU is active | * Unless GPU is active | ||
| − | |||
|- | |- | ||
| Random | | Random | ||
| − | | | + | | {{todo|?}} |
| '''Electrical spikes''': all equipment of the room is damaged, any character in the room loses 3{{hp}} | | '''Electrical spikes''': all equipment of the room is damaged, any character in the room loses 3{{hp}} | ||
* Unless GPU is active | * Unless GPU is active | ||
| − | |||
|- | |- | ||
| Random | | Random | ||
| Line 178: | Line 152: | ||
* Unless GPU is active | * Unless GPU is active | ||
* The amount of {{hp}} lost is {{Privacy|Private}} | * The amount of {{hp}} lost is {{Privacy|Private}} | ||
| − | |||
|- | |- | ||
| Random | | Random | ||
| Line 185: | Line 158: | ||
* Unless GPU is active | * Unless GPU is active | ||
* The amount of {{hp}} lost is {{Privacy|Private}} | * The amount of {{hp}} lost is {{Privacy|Private}} | ||
| − | |||
|- | |- | ||
| Random | | Random | ||
| Line 195: | Line 167: | ||
| {{Privacy|Public}} | | {{Privacy|Public}} | ||
| A fire damages equipment (except doors) and breaks/destroys items in the room. | | A fire damages equipment (except doors) and breaks/destroys items in the room. | ||
| − | |||
|- | |- | ||
| Random | | Random | ||
| {{Privacy|Public}} | | {{Privacy|Public}} | ||
| A fire does 2-3 points of damage directly to the {{Armor}} [[Ressources#Armor|Armor]] | | A fire does 2-3 points of damage directly to the {{Armor}} [[Ressources#Armor|Armor]] | ||
| − | |||
|- | |- | ||
| Random | | Random | ||
| − | | | + | | [[NERON Announcements|Announcement]] |
| A fire spreads to an adjacent room. | | A fire spreads to an adjacent room. | ||
| − | |||
|- | |- | ||
| Random | | Random | ||
| {{Privacy|Private}} | | {{Privacy|Private}} | ||
| Any character in a room on fire loses 2 {{HP}} | | Any character in a room on fire loses 2 {{HP}} | ||
| − | |||
|- | |- | ||
| − | | 25% | + | | Random (25%) |
| − | | | + | | {{todo|?}} |
| A fire is extinguished automatically by [[NERON#List of NERON Projects|NERON Project Sprinkers]] | | A fire is extinguished automatically by [[NERON#List of NERON Projects|NERON Project Sprinkers]] | ||
| − | * {{ | + | * {{todo|before or after the damage is done?}} |
| − | + | ||
|} | |} | ||
| Line 222: | Line 189: | ||
{|class="wikitable" | {|class="wikitable" | ||
! width="10%" | Frequency | ! width="10%" | Frequency | ||
| − | ! width="10%" | | + | ! width="10%" | Notification |
| − | ! width=" | + | ! width="80%" | Event description and conditions |
| − | + | ||
|- | |- | ||
| Always | | Always | ||
| − | | | + | | {{todo|?}} |
| [[Support Drone|Drones]] do their actions: extinguish a [[file:Fire.png]] fire (only with ''firefighters'' upgrade), attempt a [[file:Pa_eng.png]] repair, or change room. | | [[Support Drone|Drones]] do their actions: extinguish a [[file:Fire.png]] fire (only with ''firefighters'' upgrade), attempt a [[file:Pa_eng.png]] repair, or change room. | ||
| − | * {{ | + | * {{todo|firefighter works before or after the fire starts / the damage is done?}} |
| − | + | ||
|- | |- | ||
| Always | | Always | ||
| Line 236: | Line 201: | ||
| Any item or equipment with '''charges''' restore 1 [[file:Charge.png]] | | Any item or equipment with '''charges''' restore 1 [[file:Charge.png]] | ||
* With some [[NERON Projects]], Turrets (''Rerouted Charges'') and Young plants (''Hydroponic Incubator'') gain an additional 1 [[file:Charge.png]] | * With some [[NERON Projects]], Turrets (''Rerouted Charges'') and Young plants (''Hydroponic Incubator'') gain an additional 1 [[file:Charge.png]] | ||
| − | |||
|- | |- | ||
| '''At Cycle 1''' | | '''At Cycle 1''' | ||
| Line 242: | Line 206: | ||
| Perishable food decays one step in the series [[file:Food_unstable.png]] '''Unstable''', [[file:Food_hazardous.png]] '''Hazardous''', [[file:Food_decaying.png]] '''Decomposing''' | | Perishable food decays one step in the series [[file:Food_unstable.png]] '''Unstable''', [[file:Food_hazardous.png]] '''Hazardous''', [[file:Food_decaying.png]] '''Decomposing''' | ||
* Unless [[BIOS_Terminal#Foodstuff_Destruction|Foodstuff destruction]] is active (default value), in which case the perishable food is destroyed. | * Unless [[BIOS_Terminal#Foodstuff_Destruction|Foodstuff destruction]] is active (default value), in which case the perishable food is destroyed. | ||
| − | |||
|- | |- | ||
| '''At Cycle 1''' (*) | | '''At Cycle 1''' (*) | ||
| Line 249: | Line 212: | ||
* Also at '''Cycle 4''' if the [[NERON Project]] Fission Coffee Roaster is complete | * Also at '''Cycle 4''' if the [[NERON Project]] Fission Coffee Roaster is complete | ||
* Also at '''Cycles 3, 5 and 7''' if the [[PILGRED]] is repaired {{Bug|actually, every cycle}} | * Also at '''Cycles 3, 5 and 7''' if the [[PILGRED]] is repaired {{Bug|actually, every cycle}} | ||
| − | |||
|} | |} | ||
| Line 257: | Line 219: | ||
{|class="wikitable" | {|class="wikitable" | ||
! width="10%" | Frequency | ! width="10%" | Frequency | ||
| − | ! width="10%" | | + | ! width="10%" | Notification |
| − | ! width=" | + | ! width="80%" | Event description and conditions |
| − | + | ||
|- | |- | ||
| Always (*) | | Always (*) | ||
| Line 265: | Line 226: | ||
| The ship consumes 1{{O2}} | | The ship consumes 1{{O2}} | ||
* Does not happen with 20% chances if the Neron project '''Oxygenated Ducts''' is complete. An [[NERON Announcements|Announcement]] is made in this case. | * Does not happen with 20% chances if the Neron project '''Oxygenated Ducts''' is complete. An [[NERON Announcements|Announcement]] is made in this case. | ||
| − | |||
|- | |- | ||
| Always | | Always | ||
| [[NERON Announcements|Announcement]] | | [[NERON Announcements|Announcement]] | ||
| Each broken oxygen tank makes the ship loose 1{{O2}} | | Each broken oxygen tank makes the ship loose 1{{O2}} | ||
| − | |||
|- | |- | ||
| Always | | Always | ||
| [[NERON Announcements|Announcement]] | | [[NERON Announcements|Announcement]] | ||
| '''Asphyxiation'''. If the ship has 0{{O2}}, a random character dies. | | '''Asphyxiation'''. If the ship has 0{{O2}}, a random character dies. | ||
| − | * If the selected character is holding an oxygen capsule, then that is used up instead. {{ | + | * If the selected character is holding an oxygen capsule, then that is used up instead. {{todo|(Lack of) announcement in this case?}} |
| − | * {{ | + | * {{todo|characters without capsule are selected first}} |
| − | + | ||
|- | |- | ||
| Random | | Random | ||
| None | | None | ||
| A [[Image:Plant_youngling.png]] '''Young''' plant becomes adult (depending on its charge). | | A [[Image:Plant_youngling.png]] '''Young''' plant becomes adult (depending on its charge). | ||
| − | |||
|- | |- | ||
| Random | | Random | ||
| None | | None | ||
| A plant becomes [[Image:Plant_diseased.png]] '''Diseased''' | | A plant becomes [[Image:Plant_diseased.png]] '''Diseased''' | ||
| − | * This can happen only once a day per plant {{ | + | * This can happen only once a day per plant {{todo|even C1?}} |
| − | + | ||
|- | |- | ||
| '''At Cycle 1''' | | '''At Cycle 1''' | ||
| Line 296: | Line 252: | ||
* Unless they are held in a character's inventory | * Unless they are held in a character's inventory | ||
* This happens ''after'' asphyxiation | * This happens ''after'' asphyxiation | ||
| − | * {{ | + | * {{todo|This happens after the [[Image:Plant_youngling.png]] '''Younglings''' have become adult, but before they become [[Image:Plant_diseased.png]] '''Diseased''' }} |
|- | |- | ||
| '''At Cycle 1''' | | '''At Cycle 1''' | ||
| Line 303: | Line 259: | ||
* Unless they are [[Image:Plant_thirsty.png]] '''Thirsty''', [[Image:Plant_youngling.png]] '''Young''', [[Image:Plant_diseased.png]] '''Diseased''', or [[Image:Plant_dry.png]] '''Dried Out''' | * Unless they are [[Image:Plant_thirsty.png]] '''Thirsty''', [[Image:Plant_youngling.png]] '''Young''', [[Image:Plant_diseased.png]] '''Diseased''', or [[Image:Plant_dry.png]] '''Dried Out''' | ||
* Even if they are held in a character's inventory | * Even if they are held in a character's inventory | ||
| − | |||
|- | |- | ||
| '''At Cycle 1''' | | '''At Cycle 1''' | ||
| None | | None | ||
| − | | A plant becomes [[Image:Plant_thirsty.png]] '''Thirsty''', or [[Image:Plant_dry.png]] '''Dried Out''' (if already thirsty), or '''dies''' (if already dried out) {{ | + | | A plant becomes [[Image:Plant_thirsty.png]] '''Thirsty''', or [[Image:Plant_dry.png]] '''Dried Out''' (if already thirsty), or '''dies''' (if already dried out) {{todo|no log, even if the plant dies?}} |
| − | + | ||
|} | |} | ||
| Line 314: | Line 268: | ||
{|class="wikitable" | {|class="wikitable" | ||
! width="10%" | Frequency | ! width="10%" | Frequency | ||
| − | ! width="10%" | | + | ! width="10%" | Notification |
| − | ! width=" | + | ! width="80%" | Event description and conditions |
| − | + | ||
|- | |- | ||
| Random | | Random | ||
| [[NERON Announcements|Announcement]] | | [[NERON Announcements|Announcement]] | ||
| A wave of new [[hunters]] arrives | | A wave of new [[hunters]] arrives | ||
| − | |||
|- | |- | ||
| Always | | Always | ||
| [[NERON Announcements|Announcement]] | | [[NERON Announcements|Announcement]] | ||
| If a [[Navigation|movement]] has been initiated last cycle, then the DAEDALUS reaches its destination | | If a [[Navigation|movement]] has been initiated last cycle, then the DAEDALUS reaches its destination | ||
| − | |||
|- | |- | ||
| Always | | Always | ||
| Line 332: | Line 283: | ||
| If a [[Navigation|movement]] has been initiated last cycle, a fraction of the hunters catch up with the DAEDALUS | | If a [[Navigation|movement]] has been initiated last cycle, a fraction of the hunters catch up with the DAEDALUS | ||
* The announcement is the same as when new hunters arrive | * The announcement is the same as when new hunters arrive | ||
| − | |||
|- | |- | ||
| Always (*) | | Always (*) | ||
| Line 340: | Line 290: | ||
* Asteroids deal damage only once after a certain amount of cycles. | * Asteroids deal damage only once after a certain amount of cycles. | ||
* D1000 deal damage 3 times during the cycle. {{todo|all 3 at the same time, or anytime during the cycle?}} | * D1000 deal damage 3 times during the cycle. {{todo|all 3 at the same time, or anytime during the cycle?}} | ||
| − | |||
|- | |- | ||
| Random | | Random | ||
| [[NERON Announcements|Announcement]] | | [[NERON Announcements|Announcement]] | ||
| A [[Trading|Transporter]] arrives | | A [[Trading|Transporter]] arrives | ||
| − | |||
|- | |- | ||
| Random | | Random | ||
| − | | | + | | {{todo|?}} |
| A [[Trading|Transporter]] leaves | | A [[Trading|Transporter]] leaves | ||
* Always if it has been shot at during last cycle | * Always if it has been shot at during last cycle | ||
| − | |||
|- | |- | ||
| Always | | Always | ||
| Line 358: | Line 305: | ||
* {{todo|unless it has been hit this cycle? before the attack?}} | * {{todo|unless it has been hit this cycle? before the attack?}} | ||
* {{todo|even if not activated at the BIOS terminal?}} | * {{todo|even if not activated at the BIOS terminal?}} | ||
| − | |||
|- | |- | ||
| Random | | Random | ||
| Line 364: | Line 310: | ||
| Signal loss: The connection with Sol has been lost | | Signal loss: The connection with Sol has been lost | ||
* The risk is lower as the signal strengthens | * The risk is lower as the signal strengthens | ||
| − | |||
|- | |- | ||
| Random (*) | | Random (*) | ||
| [[NERON Announcements|Announcement]] | | [[NERON Announcements|Announcement]] | ||
| − | | Communication attempt from a [[ | + | | Communication attempt from a [[Rebel Base]] (provided the contact with Sol is established) |
* Once a day on days 2-7, always at the same cycle (not cycle 8) | * Once a day on days 2-7, always at the same cycle (not cycle 8) | ||
| − | |||
|- | |- | ||
| Random | | Random | ||
| − | | | + | | {{todo|?}} |
| − | | Communication attempt from a [[ | + | | Communication attempt from a [[Rebel Base]] times out |
* {{todo|how is the time chosen/known?}} | * {{todo|how is the time chosen/known?}} | ||
| − | |||
|} | |} | ||
Revision as of 20:25, 11 June 2014
This page lists all events that occur at cycle change.
Note that the majority of events are triggered by certain conditions, and, in many cases, chance.
| This is a recent page, there are all the more risks that it contains incorrect or incomplete data, even outside TODO's |
Contents
General Character Ressources
| Frequency | Notification | Event description and conditions |
|---|---|---|
| Always | |
Each character gains 1 |
| Always | |
Each character |
| Always | |
Each character gains 1 |
| Always | |
Each character gains 1 |
| Always | None | Each human character gains 1 |
| Always | None | Each mush character loses 2 |
| Always | |
One character in the same room as a |
| At Cycle 1 | |
Some characters gain Skill-specific Action Points: 1
|
| At Cycle 1 | |
Actions with a daily limit become available again:
|
TODO: Some cases where efficiency at repairing/shooting/whatever is reset to its base level?
Health and Morale
| Frequency | Notification | Event description and conditions |
|---|---|---|
| Always | |
Each character |
| Always | Public | Each character |
| Always | |
Any |
| Always | |
Any |
| Always | |
Any character with 0
|
| Random | |
Chances of getting a |
| (Varies) | (Varies) | Symptoms of having a |
| Random | |
Random healing of any |
| Always | None | Each character loses 1 Satisfaction |
| Always | |
Any |
| At Cycle 1 | |
Each character gains 1 |
| At Cycle 1 | |
Each character loses 1
|
| At Cycle 1 | |
If no character with |
Hazards
| Frequency | Notification | Event description and conditions |
|---|---|---|
| Random (15%) | Announcement | General Patching Up (GPU) is activated for this cycle (if the NERON Project has been researched) |
| Random | Announcement (*) |
|
| Random | |
Electrical spikes: all equipment of the room is damaged, any character in the room loses 3
|
| Random | Public | The room shakes: any character in the room loses 1-3
|
| Random | Public | Metal plates: one character in the room loses 4-6
|
| Random | Announcement |
|
| Random | Public | A fire damages equipment (except doors) and breaks/destroys items in the room. |
| Random | Public | A fire does 2-3 points of damage directly to the |
| Random | Announcement | A fire spreads to an adjacent room. |
| Random | |
Any character in a room on fire loses 2 |
| Random (25%) | |
A fire is extinguished automatically by NERON Project Sprinkers |
Items and Equiment
| Frequency | Notification | Event description and conditions |
|---|---|---|
| Always | |
Drones do their actions: extinguish a |
| Always | None | Any item or equipment with charges restore 1
|
| At Cycle 1 | Perishable food decays one step in the series
| |
| At Cycle 1 (*) | None | The coffee machine becomes available again
|
Oxygen and Plants
See Oxygen and Gardening for more details.
| Frequency | Notification | Event description and conditions |
|---|---|---|
| Always (*) | None (*) | The ship consumes 1
|
| Always | Announcement | Each broken oxygen tank makes the ship loose 1 |
| Always | Announcement | Asphyxiation. If the ship has 0 |
| Random | None | A |
| Random | None | A plant becomes |
| At Cycle 1 | None | Plants produce 1 |
| At Cycle 1 | None | Plants produce 1 fruit each (possibly 2 with Heat Lamps) |
| At Cycle 1 | None | A plant becomes |
| Frequency | Notification | Event description and conditions |
|---|---|---|
| Random | Announcement | A wave of new hunters arrives |
| Always | Announcement | If a movement has been initiated last cycle, then the DAEDALUS reaches its destination |
| Always | Announcement | If a movement has been initiated last cycle, a fraction of the hunters catch up with the DAEDALUS
|
| Always (*) | None | Hunters attack and deal damage (mainly to the ship's |
| Random | Announcement | A Transporter arrives |
| Random | |
A Transporter leaves
|
| Always | None | The Plasma Shield (if available) gains 5hp |
| Random | Announcement | Signal loss: The connection with Sol has been lost
|
| Random (*) | Announcement | Communication attempt from a Rebel Base (provided the contact with Sol is established)
|
| Random | |
Communication attempt from a Rebel Base times out |