Difference between revisions of "Events at Cycle Change"

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(Room and items: split section)
(Overall cleaning of the page done. Every missing information should be in todo's.)
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This page lists all events that occur at cycle change.  
 
This page lists all events that occur at cycle change.  
{{Caution|I use the '''"to be checked"''' column to ensure that at least 1 person verifies the info. Please remove the question mark if, to the best of your knowledge, this line is correct and complete.}}
 
  
{{Caution|This is still a work in progress (I plan to complete the missing elements). Do not hesitate to check/confirm all lines that need some proof-reading }}
+
Note that the majority of events are triggered by certain conditions, and, in many cases, chance.
 +
 
 +
{{Caution|This is a recent page, there are all the more risks that it contains incorrect or incomplete data, even outside TODO's}}
 +
 
 +
 
 
== General Character Ressources ==
 
== General Character Ressources ==
 
{|class="wikitable"
 
{|class="wikitable"
 
!  width="10%"  | Frequency
 
!  width="10%"  | Frequency
!  width="10%" | Log
+
!  width="10%" | Notification
!  width="75%" | Event
+
!  width="80%" | Event description and conditions
!  width="5%" | To be checked
+
 
|-  
 
|-  
 
| Always
 
| Always
 
| {{Privacy|Private}}
 
| {{Privacy|Private}}
 
| Each character gains 1 {{ap}}
 
| Each character gains 1 {{ap}}
|
 
 
|-  
 
|-  
 
| Always
 
| Always
 
| {{Privacy|Private}}
 
| {{Privacy|Private}}
 
| Each character '''[[file:Laid.png]] lying down''' gains 1 {{ap}}
 
| Each character '''[[file:Laid.png]] lying down''' gains 1 {{ap}}
|
 
 
|-  
 
|-  
 
| Always
 
| Always
 
| {{Privacy|Private}}
 
| {{Privacy|Private}}
 
| Each character gains 1 {{mp}}
 
| Each character gains 1 {{mp}}
* Unless the Gravity Simulator is broken {{confirm| starting from the cycle at which it breaks?}}
+
* Unless the Gravity Simulator is broken {{todo| starting from the cycle at which it breaks?}}
| ?
+
 
|-  
 
|-  
 
| Always
 
| Always
 
| {{Privacy|Private}}
 
| {{Privacy|Private}}
 
| Each character gains 1 {{XP}}. (More with {{Gold}} mode or [[Vending_Machine|SNC Kitchen]].)
 
| Each character gains 1 {{XP}}. (More with {{Gold}} mode or [[Vending_Machine|SNC Kitchen]].)
|
 
 
|-  
 
|-  
 
| Always
 
| Always
 
| None
 
| None
 
| Each '''human''' character gains 1 {{Glory}}
 
| Each '''human''' character gains 1 {{Glory}}
| ?
 
 
|-  
 
|-  
 
| Always
 
| Always
 
| None
 
| None
 
| Each '''mush''' character loses 2 {{Glory|Mush}}
 
| Each '''mush''' character loses 2 {{Glory|Mush}}
| ?
 
 
|-  
 
|-  
 
| Always
 
| Always
 
| {{Privacy|Private}}
 
| {{Privacy|Private}}
 
| One character in the same room as a {{Skill|Logistics Expert}} gains 1 {{ap}}
 
| One character in the same room as a {{Skill|Logistics Expert}} gains 1 {{ap}}
| ?
 
 
|-  
 
|-  
| '''At cycle 1'''
+
| '''At Cycle 1'''
 
| {{Privacy|Private}}
 
| {{Privacy|Private}}
 
| Some characters gain [[Player_Resources#Skill-specific_Action_Points|Skill-specific Action Points]]: 1[[image:Pa eng.png]]/2[[image:Pa garden.png]]/2[[image:Pa core.png]]/2[[image:Pa comp.png]]/1[[image:Pa heal.png]]/1[[image:Pa pilgred.png]]/2[[image:Pa shoot.png]]/4[[image:Pa cook.png]]
 
| Some characters gain [[Player_Resources#Skill-specific_Action_Points|Skill-specific Action Points]]: 1[[image:Pa eng.png]]/2[[image:Pa garden.png]]/2[[image:Pa core.png]]/2[[image:Pa comp.png]]/1[[image:Pa heal.png]]/1[[image:Pa pilgred.png]]/2[[image:Pa shoot.png]]/4[[image:Pa cook.png]]
 
* With a maximum of 2 days worth of points.
 
* With a maximum of 2 days worth of points.
| ?
 
 
|-  
 
|-  
| '''At cycle 1'''
+
| '''At Cycle 1'''
 
| {{Privacy|Private}}
 
| {{Privacy|Private}}
 
| Actions with a '''daily limit''' become available again:
 
| Actions with a '''daily limit''' become available again:
Line 58: Line 52:
 
* ''[[Communications|Establish communications]]'': 1x for any character
 
* ''[[Communications|Establish communications]]'': 1x for any character
 
* ''Issue mission'': 1x for the {{Title|Commander}}
 
* ''Issue mission'': 1x for the {{Title|Commander}}
* [[File:mush.png]]''[[Extract a spore]]'': 4x for all Mush together (-2x with  Antispore Gas [[research]], +1x with {{Skill|Fertile}})
+
* [[File:mush.png]] ''[[Extract a spore]]'': 4x for all Mush together (-2x with  Antispore Gas [[research]], +1x for each {{Skill|Fertile}} mush)
* [[File:mush.png]]''[[Infect]]'': 1x for any Mush (2x with {{Skill|Infector}})
+
* [[File:mush.png]] ''[[Infect]]'': 1x for any Mush (2x for an {{Skill|Infector}})
* [[File:mush.png]]''Free [[Sabotage]] of a door'': 1x for any Mush with {{Skill|Doorman}}
+
* [[File:mush.png]] ''Free [[Sabotage]] of a door'': 1x for any {{Skill|Doorman}}
* [[File:mush.png]]''Clear Logs'': 1x for any Mush with {{Skill|Defacer}}
+
* [[File:mush.png]] ''Clear Logs'': 1x for any {{Skill|Defacer}}
| ?
+
 
|}
 
|}
  
Line 72: Line 65:
 
{|class="wikitable"
 
{|class="wikitable"
 
!  width="10%"  | Frequency
 
!  width="10%"  | Frequency
!  width="10%" | Log
+
!  width="10%" | Notification
!  width="75%" | Event
+
!  width="80%" | Event description and conditions
!  width="5%" | To be checked
+
 
+
 
|-  
 
|-  
 
| Always
 
| Always
 
| {{Privacy|Private}}
 
| {{Privacy|Private}}
 
| Each character '''[[file:Laid.png]] lying down''' in the same room as a {{Skill|Shrink}} gains 1 {{morale}}.
 
| Each character '''[[file:Laid.png]] lying down''' in the same room as a {{Skill|Shrink}} gains 1 {{morale}}.
| ?
 
 
|-  
 
|-  
 
| Always
 
| Always
Line 87: Line 77:
 
* For this the Shrink needs to be standing up {{todo|check}}
 
* For this the Shrink needs to be standing up {{todo|check}}
 
* The log shows whether the disorder is actually healed
 
* The log shows whether the disorder is actually healed
| ?
 
 
|-  
 
|-  
 
| Always
 
| Always
 
| {{Privacy|Private}}
 
| {{Privacy|Private}}
 
| Any {{Trait|Antisocial}} character ({{Character|Raluca}}) in the same room as any other character  loses 1 {{morale}}
 
| Any {{Trait|Antisocial}} character ({{Character|Raluca}}) in the same room as any other character  loses 1 {{morale}}
| ?
 
 
|-  
 
|-  
 
| Always
 
| Always
 
| {{Privacy|Private}}
 
| {{Privacy|Private}}
 
| Any {{Trait|Germaphobe}} character ({{Character|Finola}}) being {{Status|Dirty}} loses 1 {{morale}}
 
| Any {{Trait|Germaphobe}} character ({{Character|Finola}}) being {{Status|Dirty}} loses 1 {{morale}}
| ?
 
 
|-  
 
|-  
 
| Always
 
| Always
|  
+
| {{todo|?}}
 
| Any character with 0 {{morale}} '''dies'''
 
| Any character with 0 {{morale}} '''dies'''
 
* This takes place ''after'' morale loss. Status {{Status|Suicidal}} gives a warning.  
 
* This takes place ''after'' morale loss. Status {{Status|Suicidal}} gives a warning.  
| ?
 
 
|-  
 
|-  
 
| Random
 
| Random
 
| {{Privacy|Private}}
 
| {{Privacy|Private}}
 
| Chances of getting a {{Status|Disease}} or a {{Status|Disorder}} (see [[Illnesses]])
 
| Chances of getting a {{Status|Disease}} or a {{Status|Disorder}} (see [[Illnesses]])
| ?
 
 
|-  
 
|-  
 
| (Varies)
 
| (Varies)
 
| (Varies)
 
| (Varies)
 
| Symptoms of having a {{Status|Disease}}, a {{Status|Disorder}} or an {{Status|Injury}} (see [[Illnesses]])
 
| Symptoms of having a {{Status|Disease}}, a {{Status|Disorder}} or an {{Status|Injury}} (see [[Illnesses]])
| ?
 
 
|-  
 
|-  
 
| Random
 
| Random
 
| {{Privacy|Private}}
 
| {{Privacy|Private}}
 
| Random healing of any {{Status|Disease}}, of {{Illness|Spleen}} or of {{Illness|Vertigo}}
 
| Random healing of any {{Status|Disease}}, of {{Illness|Spleen}} or of {{Illness|Vertigo}}
| ?
 
 
|-
 
|-
 
| Always
 
| Always
 
| None
 
| None
 
| Each character loses 1 [[Health#Satisfaction|Satisfaction]]
 
| Each character loses 1 [[Health#Satisfaction|Satisfaction]]
| ?
 
 
|-  
 
|-  
 
| Always
 
| Always
 
| {{Privacy|Private}}
 
| {{Privacy|Private}}
 
| Any [[Image:Starving.png]] '''Starving''' character (with 0 [[Health#Satisfaction|Satisfaction]] for at least 24 cycles) loses 1 {{hp}}  
 
| Any [[Image:Starving.png]] '''Starving''' character (with 0 [[Health#Satisfaction|Satisfaction]] for at least 24 cycles) loses 1 {{hp}}  
| ?
 
 
|-   
 
|-   
| '''At cycle 1'''
+
| '''At Cycle 1'''
 
| {{Privacy|Private}}
 
| {{Privacy|Private}}
 
| Each character gains 1 {{hp}}  
 
| Each character gains 1 {{hp}}  
| ?
 
 
|-
 
|-
| '''At cycle 1'''
+
| '''At Cycle 1'''
 
| {{Privacy|Private}}
 
| {{Privacy|Private}}
 
| Each character loses 1 {{morale}}  
 
| Each character loses 1 {{morale}}  
 
* Unless they are {{Skill|The Optimist}}
 
* Unless they are {{Skill|The Optimist}}
|?
 
 
|-  
 
|-  
| '''At cycle 1'''
+
| '''At Cycle 1'''
 
| {{Privacy|Private}}
 
| {{Privacy|Private}}
 
| If no character with {{Skill|Mankind's only hope}} is alive, each character loses 1 {{morale}}   
 
| If no character with {{Skill|Mankind's only hope}} is alive, each character loses 1 {{morale}}   
| ?
 
 
|}
 
|}
  
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{|class="wikitable"
 
{|class="wikitable"
 
!  width="10%"  | Frequency
 
!  width="10%"  | Frequency
!  width="10%" | Log
+
!  width="10%" | Notification
!  width="75%" | Event
+
!  width="80%" | Event description and conditions
!  width="5%" | To be checked
+
 
|-  
 
|-  
| 15%
+
| Random (15%)
 
| [[NERON Announcements|Announcement]]  
 
| [[NERON Announcements|Announcement]]  
 
| '''General Patching Up''' (GPU) is activated for this cycle (if the [[NERON Project]] has been researched)
 
| '''General Patching Up''' (GPU) is activated for this cycle (if the [[NERON Project]] has been researched)
| ?
 
 
|-  
 
|-  
 
| Random
 
| Random
Line 165: Line 141:
 
* There is no announcement for broken doors, sabotaged equipment, or equipment that is damaged by a fire or electrical spike event.
 
* There is no announcement for broken doors, sabotaged equipment, or equipment that is damaged by a fire or electrical spike event.
 
* Unless GPU is active
 
* Unless GPU is active
| ?
 
 
|-  
 
|-  
 
| Random
 
| Random
|  
+
| {{todo|?}}
 
| '''Electrical spikes''': all equipment of the room is damaged,  any character in the room loses 3{{hp}}
 
| '''Electrical spikes''': all equipment of the room is damaged,  any character in the room loses 3{{hp}}
 
* Unless GPU is active
 
* Unless GPU is active
| ?
 
 
|-  
 
|-  
 
| Random
 
| Random
Line 178: Line 152:
 
* Unless GPU is active
 
* Unless GPU is active
 
* The amount of {{hp}} lost is {{Privacy|Private}}
 
* The amount of {{hp}} lost is {{Privacy|Private}}
| ?
 
 
|-  
 
|-  
 
| Random
 
| Random
Line 185: Line 158:
 
* Unless GPU is active
 
* Unless GPU is active
 
* The amount of {{hp}} lost is {{Privacy|Private}}
 
* The amount of {{hp}} lost is {{Privacy|Private}}
| ?
 
 
|-  
 
|-  
 
| Random
 
| Random
Line 195: Line 167:
 
| {{Privacy|Public}}
 
| {{Privacy|Public}}
 
| A fire damages equipment (except doors) and breaks/destroys items in the room.
 
| A fire damages equipment (except doors) and breaks/destroys items in the room.
| ?
 
 
|-  
 
|-  
 
| Random
 
| Random
 
| {{Privacy|Public}}
 
| {{Privacy|Public}}
 
| A fire does 2-3 points of damage directly to the {{Armor}} [[Ressources#Armor|Armor]]  
 
| A fire does 2-3 points of damage directly to the {{Armor}} [[Ressources#Armor|Armor]]  
| ?
 
 
|-  
 
|-  
 
| Random
 
| Random
|  
+
| [[NERON Announcements|Announcement]]
 
| A fire spreads to an adjacent room.
 
| A fire spreads to an adjacent room.
| ?
 
 
|-  
 
|-  
 
| Random
 
| Random
 
| {{Privacy|Private}}
 
| {{Privacy|Private}}
 
|  Any character in a room on fire loses 2 {{HP}}
 
|  Any character in a room on fire loses 2 {{HP}}
| ?
 
 
|-   
 
|-   
| 25%
+
| Random (25%)
|  
+
| {{todo|?}}
 
| A fire is extinguished automatically by [[NERON#List of NERON Projects|NERON Project Sprinkers]]
 
| A fire is extinguished automatically by [[NERON#List of NERON Projects|NERON Project Sprinkers]]
* {{Confirm|before or after the damage is done?}}
+
* {{todo|before or after the damage is done?}}
| ?
+
 
|}
 
|}
  
Line 222: Line 189:
 
{|class="wikitable"
 
{|class="wikitable"
 
!  width="10%"  | Frequency
 
!  width="10%"  | Frequency
!  width="10%" | Log
+
!  width="10%" | Notification
!  width="75%" | Event
+
!  width="80%" | Event description and conditions
!  width="5%" | To be checked
+
 
|-   
 
|-   
 
| Always
 
| Always
|  
+
| {{todo|?}}
 
| [[Support Drone|Drones]] do their actions: extinguish a [[file:Fire.png]] fire (only with ''firefighters'' upgrade), attempt a [[file:Pa_eng.png]] repair, or change room.
 
| [[Support Drone|Drones]] do their actions: extinguish a [[file:Fire.png]] fire (only with ''firefighters'' upgrade), attempt a [[file:Pa_eng.png]] repair, or change room.
* {{Confirm|firefighter works before or after the fire starts / the damage is done?}}
+
* {{todo|firefighter works before or after the fire starts / the damage is done?}}
| ?
+
 
|-  
 
|-  
 
| Always
 
| Always
Line 236: Line 201:
 
| Any item or equipment with  '''charges''' restore 1 [[file:Charge.png]]
 
| Any item or equipment with  '''charges''' restore 1 [[file:Charge.png]]
 
* With some [[NERON Projects]], Turrets (''Rerouted Charges'') and Young plants (''Hydroponic Incubator'') gain an additional 1 [[file:Charge.png]]
 
* With some [[NERON Projects]], Turrets (''Rerouted Charges'') and Young plants (''Hydroponic Incubator'') gain an additional 1 [[file:Charge.png]]
| ?
 
 
|-
 
|-
 
| '''At Cycle 1'''
 
| '''At Cycle 1'''
Line 242: Line 206:
 
| Perishable food decays one step in the series [[file:Food_unstable.png]] '''Unstable''', [[file:Food_hazardous.png]] '''Hazardous''', [[file:Food_decaying.png]] '''Decomposing'''
 
| Perishable food decays one step in the series [[file:Food_unstable.png]] '''Unstable''', [[file:Food_hazardous.png]] '''Hazardous''', [[file:Food_decaying.png]] '''Decomposing'''
 
* Unless [[BIOS_Terminal#Foodstuff_Destruction|Foodstuff destruction]] is active (default value), in which case the perishable food is destroyed.
 
* Unless [[BIOS_Terminal#Foodstuff_Destruction|Foodstuff destruction]] is active (default value), in which case the perishable food is destroyed.
| ?
 
 
|-  
 
|-  
 
| '''At Cycle 1''' (*)
 
| '''At Cycle 1''' (*)
Line 249: Line 212:
 
* Also at '''Cycle 4''' if the [[NERON Project]] Fission Coffee Roaster is complete
 
* Also at '''Cycle 4''' if the [[NERON Project]] Fission Coffee Roaster is complete
 
* Also at '''Cycles 3, 5 and 7''' if the [[PILGRED]] is repaired {{Bug|actually, every cycle}}
 
* Also at '''Cycles 3, 5 and 7''' if the [[PILGRED]] is repaired {{Bug|actually, every cycle}}
| ?
 
 
|}
 
|}
  
Line 257: Line 219:
 
{|class="wikitable"
 
{|class="wikitable"
 
!  width="10%"  | Frequency
 
!  width="10%"  | Frequency
!  width="10%" | Log
+
!  width="10%" | Notification
!  width="75%" | Event
+
!  width="80%" | Event description and conditions
!  width="5%" | To be checked
+
 
|-  
 
|-  
 
| Always (*)
 
| Always (*)
Line 265: Line 226:
 
| The ship consumes 1{{O2}}
 
| The ship consumes 1{{O2}}
 
* Does not happen with 20% chances if the Neron project '''Oxygenated Ducts''' is complete. An [[NERON Announcements|Announcement]]  is made in this case.
 
* Does not happen with 20% chances if the Neron project '''Oxygenated Ducts''' is complete. An [[NERON Announcements|Announcement]]  is made in this case.
| ?
 
 
|-  
 
|-  
 
| Always
 
| Always
 
| [[NERON Announcements|Announcement]]
 
| [[NERON Announcements|Announcement]]
 
| Each broken oxygen tank makes the ship loose 1{{O2}}
 
| Each broken oxygen tank makes the ship loose 1{{O2}}
| ?
 
 
|-  
 
|-  
 
| Always
 
| Always
 
| [[NERON Announcements|Announcement]]
 
| [[NERON Announcements|Announcement]]
 
| '''Asphyxiation'''. If the ship has 0{{O2}}, a random character dies.
 
| '''Asphyxiation'''. If the ship has 0{{O2}}, a random character dies.
* If the selected character is holding an oxygen capsule, then that is used up instead. {{Confirm|(Lack of) announcement in this case?}}
+
* If the selected character is holding an oxygen capsule, then that is used up instead. {{todo|(Lack of) announcement in this case?}}
* {{Confirm|characters without capsule are selected first}}
+
* {{todo|characters without capsule are selected first}}
| ?
+
 
|-  
 
|-  
 
| Random
 
| Random
 
| None
 
| None
 
| A [[Image:Plant_youngling.png]] '''Young''' plant becomes adult (depending on its charge).
 
| A [[Image:Plant_youngling.png]] '''Young''' plant becomes adult (depending on its charge).
| ?
 
 
|-
 
|-
 
| Random
 
| Random
 
| None
 
| None
 
| A plant becomes [[Image:Plant_diseased.png]] '''Diseased'''  
 
| A plant becomes [[Image:Plant_diseased.png]] '''Diseased'''  
* This can happen only once a day per plant {{Confirm|even C1?}}
+
* This can happen only once a day per plant {{todo|even C1?}}
| ?
+
 
|-  
 
|-  
 
| '''At Cycle 1'''
 
| '''At Cycle 1'''
Line 296: Line 252:
 
* Unless they are held in a character's inventory
 
* Unless they are held in a character's inventory
 
* This happens ''after'' asphyxiation
 
* This happens ''after'' asphyxiation
* {{Confirm|This happens after the [[Image:Plant_youngling.png]] '''Younglings''' have become adult, but before they become [[Image:Plant_diseased.png]] '''Diseased''' }}
+
* {{todo|This happens after the [[Image:Plant_youngling.png]] '''Younglings''' have become adult, but before they become [[Image:Plant_diseased.png]] '''Diseased''' }}
 
|-  
 
|-  
 
| '''At Cycle 1'''
 
| '''At Cycle 1'''
Line 303: Line 259:
 
* Unless they are [[Image:Plant_thirsty.png]] '''Thirsty''', [[Image:Plant_youngling.png]] '''Young''', [[Image:Plant_diseased.png]] '''Diseased''', or [[Image:Plant_dry.png]] '''Dried Out'''
 
* Unless they are [[Image:Plant_thirsty.png]] '''Thirsty''', [[Image:Plant_youngling.png]] '''Young''', [[Image:Plant_diseased.png]] '''Diseased''', or [[Image:Plant_dry.png]] '''Dried Out'''
 
* Even if they are held in a character's inventory
 
* Even if they are held in a character's inventory
| ?
 
 
|-  
 
|-  
 
| '''At Cycle 1'''
 
| '''At Cycle 1'''
 
| None
 
| None
| A plant becomes [[Image:Plant_thirsty.png]] '''Thirsty''', or [[Image:Plant_dry.png]] '''Dried Out''' (if already thirsty), or '''dies''' (if already dried out) {{Confirm|no log, even if the plant dies?}}
+
| A plant becomes [[Image:Plant_thirsty.png]] '''Thirsty''', or [[Image:Plant_dry.png]] '''Dried Out''' (if already thirsty), or '''dies''' (if already dried out) {{todo|no log, even if the plant dies?}}
| ?
+
 
|}
 
|}
  
Line 314: Line 268:
 
{|class="wikitable"
 
{|class="wikitable"
 
!  width="10%"  | Frequency
 
!  width="10%"  | Frequency
!  width="10%" | Log
+
!  width="10%" | Notification
!  width="75%" | Event
+
!  width="80%" | Event description and conditions
!  width="5%" | To be checked
+
 
|-  
 
|-  
 
| Random
 
| Random
 
| [[NERON Announcements|Announcement]]
 
| [[NERON Announcements|Announcement]]
 
| A wave of new [[hunters]] arrives
 
| A wave of new [[hunters]] arrives
| ?
 
 
|-  
 
|-  
 
| Always
 
| Always
 
| [[NERON Announcements|Announcement]]
 
| [[NERON Announcements|Announcement]]
 
| If a [[Navigation|movement]] has been initiated last cycle, then the DAEDALUS reaches its destination
 
| If a [[Navigation|movement]] has been initiated last cycle, then the DAEDALUS reaches its destination
| ?
 
 
|-  
 
|-  
 
| Always
 
| Always
Line 332: Line 283:
 
| If a [[Navigation|movement]] has been initiated last cycle, a fraction of the hunters catch up with the DAEDALUS
 
| If a [[Navigation|movement]] has been initiated last cycle, a fraction of the hunters catch up with the DAEDALUS
 
* The announcement is the same as when new hunters arrive
 
* The announcement is the same as when new hunters arrive
| ?
 
 
|-  
 
|-  
 
| Always (*)
 
| Always (*)
Line 340: Line 290:
 
* Asteroids deal damage only once after a certain amount of cycles.
 
* Asteroids deal damage only once after a certain amount of cycles.
 
* D1000 deal damage 3 times during the cycle. {{todo|all 3 at the same time, or anytime during the cycle?}}
 
* D1000 deal damage 3 times during the cycle. {{todo|all 3 at the same time, or anytime during the cycle?}}
| ?
 
 
|-  
 
|-  
 
| Random
 
| Random
 
| [[NERON Announcements|Announcement]]
 
| [[NERON Announcements|Announcement]]
 
| A [[Trading|Transporter]] arrives
 
| A [[Trading|Transporter]] arrives
| ?
 
 
|-  
 
|-  
 
| Random
 
| Random
|  
+
| {{todo|?}}
 
| A [[Trading|Transporter]] leaves
 
| A [[Trading|Transporter]] leaves
 
* Always if it has been shot at during last cycle
 
* Always if it has been shot at during last cycle
| ?
 
 
|-  
 
|-  
 
| Always
 
| Always
Line 358: Line 305:
 
* {{todo|unless it has been hit this cycle? before the attack?}}
 
* {{todo|unless it has been hit this cycle? before the attack?}}
 
* {{todo|even if not activated at the BIOS terminal?}}
 
* {{todo|even if not activated at the BIOS terminal?}}
| ?
 
 
|-  
 
|-  
 
| Random
 
| Random
Line 364: Line 310:
 
| Signal loss: The connection with Sol has been lost
 
| Signal loss: The connection with Sol has been lost
 
* The risk is lower as the signal strengthens
 
* The risk is lower as the signal strengthens
| ?
 
 
|-  
 
|-  
 
| Random (*)
 
| Random (*)
 
| [[NERON Announcements|Announcement]]
 
| [[NERON Announcements|Announcement]]
| Communication attempt from a [[rebel base]] (provided the contact with Sol is established)
+
| Communication attempt from a [[Rebel Base]] (provided the contact with Sol is established)
 
* Once a day on days 2-7, always at the same cycle (not cycle 8)
 
* Once a day on days 2-7, always at the same cycle (not cycle 8)
| ?
 
 
|-  
 
|-  
 
| Random
 
| Random
|  
+
| {{todo|?}}
| Communication attempt from a [[rebel base]] times out
+
| Communication attempt from a [[Rebel Base]] times out
 
* {{todo|how is the time chosen/known?}}
 
* {{todo|how is the time chosen/known?}}
| ?
 
 
|}
 
|}

Revision as of 20:25, 11 June 2014

This page lists all events that occur at cycle change.

Note that the majority of events are triggered by certain conditions, and, in many cases, chance.

Cautionicon.png This is a recent page, there are all the more risks that it contains incorrect or incomplete data, even outside TODO's


General Character Ressources

Frequency Notification Event description and conditions
Always Icon Private Each character gains 1 Action Point
Always Icon Private Each character Laid.png lying down gains 1 Action Point
Always Icon Private Each character gains 1 Movement Point
  • Unless the Gravity Simulator is broken Icon TODO: starting from the cycle at which it breaks?
Always Icon Private Each character gains 1 XP. (More with Icon Gold mode or SNC Kitchen.)
Always None Each human character gains 1 Glory
Always None Each mush character loses 2 Glory (Mush)
Always Icon Private One character in the same room as a Icon Logistics Expert gains 1 Action Point
At Cycle 1 Icon Private Some characters gain Skill-specific Action Points: 1Pa eng.png/2Pa garden.png/2Pa core.png/2Pa comp.png/1Pa heal.png/1Pa pilgred.png/2Pa shoot.png/4Pa cook.png
  • With a maximum of 2 days worth of points.
At Cycle 1 Icon Private Actions with a daily limit become available again:


Icon TODO: Some cases where efficiency at repairing/shooting/whatever is reset to its base level?

Health and Morale

Frequency Notification Event description and conditions
Always Icon Private Each character Laid.png lying down in the same room as a Icon Shrink gains 1 Morale.
Always Public Each character Laid.png lying down in the same room as a Icon Shrink while having a Icon Disorder gets therapy
  • For this the Shrink needs to be standing up Icon TODO: check
  • The log shows whether the disorder is actually healed
Always Icon Private Any Icon Antisocial character (Icon Raluca) in the same room as any other character loses 1 Morale
Always Icon Private Any Icon Germaphobe character (Icon Finola) being Icon Dirty loses 1 Morale
Always Icon TODO: ? Any character with 0 Morale dies
  • This takes place after morale loss. Status Icon Suicidal gives a warning.
Random Icon Private Chances of getting a Icon Disease or a Icon Disorder (see Illnesses)
(Varies) (Varies) Symptoms of having a Icon Disease, a Icon Disorder or an Icon Injury (see Illnesses)
Random Icon Private Random healing of any Icon Disease, of Disorder Spleen or of Disorder Vertigo
Always None Each character loses 1 Satisfaction
Always Icon Private Any Starving.png Starving character (with 0 Satisfaction for at least 24 cycles) loses 1 Health Point
At Cycle 1 Icon Private Each character gains 1 Health Point
At Cycle 1 Icon Private Each character loses 1 Morale
At Cycle 1 Icon Private If no character with Icon Mankind's only hope is alive, each character loses 1 Morale

Hazards

Frequency Notification Event description and conditions
Random (15%) Announcement General Patching Up (GPU) is activated for this cycle (if the NERON Project has been researched)
Random Announcement (*) Broken.png An equipment breaks down
  • There is no announcement for broken doors, sabotaged equipment, or equipment that is damaged by a fire or electrical spike event.
  • Unless GPU is active
Random Icon TODO: ? Electrical spikes: all equipment of the room is damaged, any character in the room loses 3Health Point
  • Unless GPU is active
Random Public The room shakes: any character in the room loses 1-3Health Point
  • Unless GPU is active
  • The amount of Health Point lost is Icon Private
Random Public Metal plates: one character in the room loses 4-6Health Point
  • Unless GPU is active
  • The amount of Health Point lost is Icon Private
Random Announcement Fire.png A fire starts.
  • Unless GPU is active
Random Public A fire damages equipment (except doors) and breaks/destroys items in the room.
Random Public A fire does 2-3 points of damage directly to the Armor Armor
Random Announcement A fire spreads to an adjacent room.
Random Icon Private Any character in a room on fire loses 2 Health Point
Random (25%) Icon TODO: ? A fire is extinguished automatically by NERON Project Sprinkers
  • Icon TODO: before or after the damage is done?

Items and Equiment

Frequency Notification Event description and conditions
Always Icon TODO: ? Drones do their actions: extinguish a Fire.png fire (only with firefighters upgrade), attempt a Pa eng.png repair, or change room.
  • Icon TODO: firefighter works before or after the fire starts / the damage is done?
Always None Any item or equipment with charges restore 1 Charge.png
  • With some NERON Projects, Turrets (Rerouted Charges) and Young plants (Hydroponic Incubator) gain an additional 1 Charge.png
At Cycle 1 Perishable food decays one step in the series Food unstable.png Unstable, Food hazardous.png Hazardous, Food decaying.png Decomposing
  • Unless Foodstuff destruction is active (default value), in which case the perishable food is destroyed.
At Cycle 1 (*) None The coffee machine becomes available again
  • Also at Cycle 4 if the NERON Project Fission Coffee Roaster is complete
  • Also at Cycles 3, 5 and 7 if the PILGRED is repaired Icon Bug: actually, every cycle

Oxygen and Plants

See Oxygen and Gardening for more details.

Frequency Notification Event description and conditions
Always (*) None (*) The ship consumes 1Oxygen
  • Does not happen with 20% chances if the Neron project Oxygenated Ducts is complete. An Announcement is made in this case.
Always Announcement Each broken oxygen tank makes the ship loose 1Oxygen
Always Announcement Asphyxiation. If the ship has 0Oxygen, a random character dies.
  • If the selected character is holding an oxygen capsule, then that is used up instead. Icon TODO: (Lack of) announcement in this case?
  • Icon TODO: characters without capsule are selected first
Random None A Plant youngling.png Young plant becomes adult (depending on its charge).
Random None A plant becomes Plant diseased.png Diseased
  • This can happen only once a day per plant Icon TODO: even C1?
At Cycle 1 None Plants produce 1Oxygen each
  • Unless they are Plant youngling.png Young, Plant diseased.png Diseased, or Plant dry.png Dried Out
  • Unless they are held in a character's inventory
  • This happens after asphyxiation
  • Icon TODO: This happens after the Plant youngling.png Younglings have become adult, but before they become Plant diseased.png Diseased
At Cycle 1 None Plants produce 1 fruit each (possibly 2 with Heat Lamps)
  • Unless they are Plant thirsty.png Thirsty, Plant youngling.png Young, Plant diseased.png Diseased, or Plant dry.png Dried Out
  • Even if they are held in a character's inventory
At Cycle 1 None A plant becomes Plant thirsty.png Thirsty, or Plant dry.png Dried Out (if already thirsty), or dies (if already dried out) Icon TODO: no log, even if the plant dies?

Hunters, Navigation, and Communications

Frequency Notification Event description and conditions
Random Announcement A wave of new hunters arrives
Always Announcement If a movement has been initiated last cycle, then the DAEDALUS reaches its destination
Always Announcement If a movement has been initiated last cycle, a fraction of the hunters catch up with the DAEDALUS
  • The announcement is the same as when new hunters arrive
Always (*) None Hunters attack and deal damage (mainly to the ship's Armor Armor )
  • Unless they arrived at this or last cycle, and unless the ship has moved (exception: Trax)
  • Asteroids deal damage only once after a certain amount of cycles.
  • D1000 deal damage 3 times during the cycle. Icon TODO: all 3 at the same time, or anytime during the cycle?
Random Announcement A Transporter arrives
Random Icon TODO: ? A Transporter leaves
  • Always if it has been shot at during last cycle
Always None The Plasma Shield (if available) gains 5hp
  • Icon TODO: unless it has been hit this cycle? before the attack?
  • Icon TODO: even if not activated at the BIOS terminal?
Random Announcement Signal loss: The connection with Sol has been lost
  • The risk is lower as the signal strengthens
Random (*) Announcement Communication attempt from a Rebel Base (provided the contact with Sol is established)
  • Once a day on days 2-7, always at the same cycle (not cycle 8)
Random Icon TODO: ? Communication attempt from a Rebel Base times out
  • Icon TODO: how is the time chosen/known?