Difference between revisions of "Events at Cycle Change"
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|} | |} | ||
| − | == | + | == Hazards == |
{|class="wikitable" | {|class="wikitable" | ||
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! width="75%" | Event | ! width="75%" | Event | ||
! width="5%" | To be checked | ! width="5%" | To be checked | ||
| + | |- | ||
| + | | 15% | ||
| + | | [[NERON Announcements|Announcement]] | ||
| + | | '''General Patching Up''' (GPU) is activated for this cycle (if the [[NERON Project]] has been researched) | ||
| + | | ? | ||
|- | |- | ||
| Random | | Random | ||
| Line 159: | Line 164: | ||
| [[file:broken.png]] An equipment breaks down | | [[file:broken.png]] An equipment breaks down | ||
* There is no announcement for broken doors, sabotaged equipment, or equipment that is damaged by a fire or electrical spike event. | * There is no announcement for broken doors, sabotaged equipment, or equipment that is damaged by a fire or electrical spike event. | ||
| + | * Unless GPU is active | ||
| ? | | ? | ||
|- | |- | ||
| Line 164: | Line 170: | ||
| | | | ||
| '''Electrical spikes''': all equipment of the room is damaged, any character in the room loses 3{{hp}} | | '''Electrical spikes''': all equipment of the room is damaged, any character in the room loses 3{{hp}} | ||
| + | * Unless GPU is active | ||
| ? | | ? | ||
|- | |- | ||
| Line 169: | Line 176: | ||
| {{Privacy|public}} | | {{Privacy|public}} | ||
| '''The room shakes''': any character in the room loses 1-3{{hp}} | | '''The room shakes''': any character in the room loses 1-3{{hp}} | ||
| + | * Unless GPU is active | ||
* The amount of {{hp}} lost is {{Privacy|Private}} | * The amount of {{hp}} lost is {{Privacy|Private}} | ||
| ? | | ? | ||
| Line 175: | Line 183: | ||
| {{Privacy|public}} | | {{Privacy|public}} | ||
| '''Metal plates''': one character in the room loses 4-6{{hp}} | | '''Metal plates''': one character in the room loses 4-6{{hp}} | ||
| + | * Unless GPU is active | ||
* The amount of {{hp}} lost is {{Privacy|Private}} | * The amount of {{hp}} lost is {{Privacy|Private}} | ||
| ? | | ? | ||
| Line 181: | Line 190: | ||
| [[NERON Announcements|Announcement]] | | [[NERON Announcements|Announcement]] | ||
| [[file:Fire.png]] A '''[[Fires|fire]]''' starts. | | [[file:Fire.png]] A '''[[Fires|fire]]''' starts. | ||
| + | * Unless GPU is active | ||
|- | |- | ||
| Random | | Random | ||
| Line 201: | Line 211: | ||
| Any character in a room on fire loses 2 {{HP}} | | Any character in a room on fire loses 2 {{HP}} | ||
| ? | | ? | ||
| − | |- | + | |- |
| 25% | | 25% | ||
| | | | ||
| Line 207: | Line 217: | ||
* {{Confirm|before or after the damage is done?}} | * {{Confirm|before or after the damage is done?}} | ||
| ? | | ? | ||
| + | |} | ||
| + | |||
| + | == Items and Equiment == | ||
| + | {|class="wikitable" | ||
| + | ! width="10%" | Frequency | ||
| + | ! width="10%" | Log | ||
| + | ! width="75%" | Event | ||
| + | ! width="5%" | To be checked | ||
|- | |- | ||
| Always | | Always | ||
| Line 216: | Line 234: | ||
| Always | | Always | ||
| None | | None | ||
| − | | | + | | Any item or equipment with '''charges''' restore 1 [[file:Charge.png]] |
| + | * With some [[NERON Projects]], Turrets (''Rerouted Charges'') and Young plants (''Hydroponic Incubator'') gain an additional 1 [[file:Charge.png]] | ||
| ? | | ? | ||
|- | |- | ||
Revision as of 19:29, 11 June 2014
This page lists all events that occur at cycle change.
| I use the "to be checked" column to ensure that at least 1 person verifies the info. Please remove the question mark if, to the best of your knowledge, this line is correct and complete. |
| This is still a work in progress (I plan to complete the missing elements). Do not hesitate to check/confirm all lines that need some proof-reading |
Contents
General Character Ressources
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Always | |
Each character gains 1 |
|
| Always | |
Each character |
|
| Always | |
Each character gains 1 |
? |
| Always | |
Each character gains 1 |
|
| Always | None | Each human character gains 1 |
? |
| Always | None | Each mush character loses 2 |
? |
| Always | |
One character in the same room as a |
? |
| At cycle 1 | |
Some characters gain Skill-specific Action Points: 1
|
? |
| At cycle 1 | |
Actions with a daily limit become available again:
|
? |
TODO: Some cases where efficiency at repairing/shooting/whatever is reset to its base level?
Health and Morale
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Always | |
Each character |
? |
| Always | Public | Each character |
? |
| Always | |
Any |
? |
| Always | |
Any |
? |
| Always | Any character with 0
|
? | |
| Random | |
Chances of getting a |
? |
| (Varies) | (Varies) | Symptoms of having a |
? |
| Random | |
Random healing of any |
? |
| Always | None | Each character loses 1 Satisfaction | ? |
| Always | |
Any |
? |
| At cycle 1 | |
Each character gains 1 |
? |
| At cycle 1 | |
Each character loses 1
|
? |
| At cycle 1 | |
If no character with |
? |
Hazards
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| 15% | Announcement | General Patching Up (GPU) is activated for this cycle (if the NERON Project has been researched) | ? |
| Random | Announcement (*) |
|
? |
| Random | Electrical spikes: all equipment of the room is damaged, any character in the room loses 3
|
? | |
| Random | Public | The room shakes: any character in the room loses 1-3
|
? |
| Random | Public | Metal plates: one character in the room loses 4-6
|
? |
| Random | Announcement |
| |
| Random | Public | A fire damages equipment (except doors) and breaks/destroys items in the room. | ? |
| Random | Public | A fire does 2-3 points of damage directly to the |
? |
| Random | A fire spreads to an adjacent room. | ? | |
| Random | |
Any character in a room on fire loses 2 |
? |
| 25% | A fire is extinguished automatically by NERON Project Sprinkers | ? |
Items and Equiment
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Always | Drones do their actions: extinguish a |
? | |
| Always | None | Any item or equipment with charges restore 1
|
? |
| At Cycle 1 | Perishable food decays one step in the series
|
? | |
| At Cycle 1 (*) | None | The coffee machine becomes available again
|
? |
Oxygen and Plants
See Oxygen and Gardening for more details.
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Always (*) | None (*) | The ship consumes 1
|
? |
| Always | Announcement | Each broken oxygen tank makes the ship loose 1 |
? |
| Always | Announcement | Asphyxiation. If the ship has 0 |
? |
| Random | None | A |
? |
| Random | None | A plant becomes |
? |
| At Cycle 1 | None | Plants produce 1 | |
| At Cycle 1 | None | Plants produce 1 fruit each (possibly 2 with Heat Lamps) | ? |
| At Cycle 1 | None | A plant becomes |
? |
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Random | Announcement | A wave of new hunters arrives | ? |
| Always | Announcement | If a movement has been initiated last cycle, then the DAEDALUS reaches its destination | ? |
| Always | Announcement | If a movement has been initiated last cycle, a fraction of the hunters catch up with the DAEDALUS
|
? |
| Always (*) | None | Hunters attack and deal damage (mainly to the ship's |
? |
| Random | Announcement | A Transporter arrives | ? |
| Random | A Transporter leaves
|
? | |
| Always | None | The Plasma Shield (if available) gains 5hp | ? |
| Random | Announcement | Signal loss: The connection with Sol has been lost
|
? |
| Random (*) | Announcement | Communication attempt from a rebel base (provided the contact with Sol is established)
|
? |
| Random | Communication attempt from a rebel base times out | ? |