Difference between revisions of "Template:Item Attributes/doc"
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== Usage == | == Usage == | ||
<onlyinclude> | <onlyinclude> | ||
| − | ''' | + | ===Important notes=== |
| + | {{Note|These are '''''important'''''.}} | ||
| − | + | *'''Booleans''' are either '''yes''' or '''no'''; written in lowercase. No other values are accepted, they will break things. | |
| − | + | *Most fields marked '''Skippable''', and many have '''default values'''. If the item doesn't deviate from these defaults, or the field does not apply to it (such as ''Weapon Damage'' for a non-weapon), '''remove the field from the list completely!''' This is '''important!''' | |
| − | + | *If you're unsure about what to put in a field, but you know it should have ''some'' content, '''keep it in the list, but empty''' so that any following editors can easily fill it in. | |
| − | + | **Exceptions are '''Repair Chance''' and '''Dismantle Chance'''; if you know these can be repaired/dismantled, but don't know the percentage, write down '''??%'''. This will, at least, mark the item as breakable/dismantleable. | |
| − | + | ===List of attributes=== | |
| − | + | ;Icon | |
| − | + | : The file name of the item's icon, i.e. ''Alien can opener.jpg'' | |
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| − | + | ;Summary | |
| − | + | : A summary of the item and its effects to be used on the [[Inventory]] page, where not all info can be seen at once. | |
| − | + | ;In-game Flavor | |
| − | + | : The item's lore flavor text as seen in the game tooltip. | |
| − | + | ;In-game Effects | |
| + | : The item's list of effects as seen in the game tooltip; not all items have this. | ||
| + | :* Skippable. Only for items which ''do'' have an in-game list of effects. | ||
| − | + | ;In-game Examine Text | |
| + | : The text you receive in your room log when you '''Examine''' the item, without any repetitions of the flavor text and effects list. | ||
| − | | | + | ;Origin X |
| + | : A source of the item. For instance, Origin 1 of {{Item|Thick Tube}} is ''Dismantling'' '''[[Shower]]''', Origin 2 is ''Dismantling'' {{Item|Lizaro Jungle}}. | ||
| − | | | + | ;Origin Amount X |
| + | : The amount of the item received from the origin. For instance, Origin Amount 1 of {{Item|Thick Tube}} is ''1'', Origin Amount 2 is also ''1''. | ||
| − | + | ;Is Destroyed in Fire | |
| + | : Is this item fully consumed by fire? (Whether it breaks is handled by '''Repair Chance'''). | ||
| + | :* Skippable. ''Boolean''; defaults to 'no'. | ||
| − | | | + | ;Is Consumable |
| + | : Is this item a [[Inventory#Consumables|Consumable]], enabling the '''Consume''' action and granting effects? | ||
| + | :* Skippable. ''Boolean''; defaults to 'no'. | ||
| − | + | ;Consumable Effects | |
| + | : If consumable, list of effects goes here. Separate each effect with a <nowiki><br></nowiki>. | ||
| + | :* Skippable. Only for consumables. | ||
| − | | | + | ;Can Perish |
| + | : Only for [[Inventory#Consumables|Consumables]]. Can this item perish, giving a chance for diseases and being auto-destroyed by [[BIOS Terminal|NERON]]? | ||
| + | :* Skippable. ''Boolean''; defaults to 'no'. | ||
| − | | | + | ;Has Module Access |
| + | : Does this Item have '''module access''', opening a new window to do something in (such as {{Item|Block of Post-It Notes}})? | ||
| + | :* Skippable. ''Boolean''; defaults to 'no'. | ||
| − | + | ;Starts Broken | |
| + | : Whether this item starts off broken. | ||
| + | :* Skippable. ''Boolean''; defaults to 'no'. | ||
| − | | | + | ;Is Heavy |
| + | : Is this item Heavy, causing the {{Status|Burdened}} status? | ||
| + | :* Skippable. ''Boolean''; defaults to 'no'. | ||
| − | | | + | ;Is Artefact |
| + | : Is this item an alien artifact from an [[Exploration|expedition]], marked by the according icon? | ||
| + | :* Skippable. ''Boolean''; defaults to 'no'. | ||
| − | + | ;Enables Action | |
| + | : Does this item enable a new action, either by itself or when used with a character/equipment/room/item? Mainly for the '''Tools''' category. <span style="color:red; font-weight: bold;">You don't need this for Consumables; "Is Consumable" is responsible for those.</span> | ||
| + | :* Skippable. ''Boolean''; defaults to 'no'. | ||
| − | + | ;Has Passive Effect | |
| + | : Does this item have a passive effect on its wielder? Mainly for the '''Gear''' category. | ||
| + | :* Skippable. ''Boolean''; defaults to 'no'. | ||
| − | + | ;Has Passive Effect in Room | |
| + | : Does this item have a passive effect when placed in a room? Mainly for the '''Instruments''' category. | ||
| + | :* Skippable. ''Boolean''; defaults to 'no'. | ||
| − | | | + | ;Has Exploration Effect |
| + | : Does this item have a passive effect when taken along on an [[Exploration|expedition]]? Mainly for the '''Exploration''' category. | ||
| + | :* Skippable. ''Boolean''; defaults to 'no'. | ||
| − | + | ;Max Charges | |
| + | : At how many {{Charge}} does this item max out? '''Doubles as "Has Charges" statement.''' | ||
| + | :* Skippable. Only for items with {{Charge}}. | ||
| − | + | ;Starting Charges | |
| + | : How many charges does the item start with? | ||
| + | :* Skippable. Only for items with {{Charge}}. | ||
| − | + | ;Repair Chance | |
| + | : What is the '''base repair chance''' (without tools) of this item? '''Doubles as "Can be Broken"/"Broken by Fires" statement.''' | ||
| + | :* Skippable. Only for repairable items. | ||
| − | | | + | ;Dismantle Chance |
| + | : What is the '''base dismantle chance''' (without tools) of this item? '''Doubles as "Can be Dismantled" statement.''' | ||
| + | :* Skippable. Only for items which can be [[Technician|dismantled]]. | ||
| − | | | + | ;Dismantle Result X |
| + | : Item names (without template) of the items received from dismantling this item. For instance, Dismantle Result 1 of {{Item|Microwave}} is ''Scrap Metal''. | ||
| + | :* Skippable. Only for items which can be [[Technician|dismantled]]. | ||
| − | | | + | ;Dismantle Result Amount X |
| + | : The amount of the item received from the dismantling. For instance, Dismantle Result Amount 1 of {{Item|Microwave}} is ''2''. | ||
| + | :* Skippable. Only for items which can be [[Technician|dismantled]]. | ||
| − | | | + | ;Can be Stacked |
| + | : Can this item be stacked with others of its type (like {{Item|Standard Ration}} can)? | ||
| + | :* Skippable. ''Boolean''; defaults to 'no'. | ||
| − | | | + | ;Can be Dropped |
| + | : Can this item be dropped? Should be set to 'no' for things like {{Item|Fuel Capsule}}, {{Item|Camera}} etc. | ||
| + | :* Skippable. ''Boolean''; defaults to 'yes'. | ||
| − | + | ;Can be Hidden | |
| + | : Can this item be hidden? | ||
| + | :* Skippable. ''Boolean''; defaults to 'yes'. | ||
| − | | | + | ;Is Personal |
| + | : Can this item only be seen and interacted with by you? Should be set to 'yes' for communications items like {{Item|iTrakie}}. | ||
| + | :* Skippable. ''Boolean''; defaults to 'no'. | ||
| − | | | + | ;Is Blueprint Component |
| + | : Is this item part of a {{Item|Blueprint}}? Examples of this are {{Item|Scrap Metal}} and {{Item|Soap}}. | ||
| + | :* Skippable. ''Boolean''; defaults to 'no'. | ||
| − | + | ;Weapon Damage | |
| + | : The damage range this weapon can inflict. Example: ''2-5'' | ||
| + | :* Skippable. Only for [[Inventory#Weapons|weapons]]. | ||
| − | | | + | ;Weapon Accuracy |
| + | : The base chance of hitting with this weapon, without any modifiers. Example: ''60%'' | ||
| + | :* Skippable. Only for [[Inventory#Weapons|weapons]]. | ||
| − | | | + | ;Weapon Expedition Strength |
| + | : The combat strength this weapon adds to an expedition. Example: ''1'' | ||
| + | :* Skippable. Only for [[Inventory#Weapons|weapons]].</onlyinclude> | ||
| − | + | == Skeleton == | |
| − | + | {{Main|Help:Item_page_guidelines/Skeleton}} | |
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Latest revision as of 08:23, 12 February 2014
This is a template to store stats of pick-up items in their respective articles. It is, thus, strictly a development template and should not be used in any articles that aren't item articles, and other than in the precise way described below.
Usage
Important notes
- Booleans are either yes or no; written in lowercase. No other values are accepted, they will break things.
- Most fields marked Skippable, and many have default values. If the item doesn't deviate from these defaults, or the field does not apply to it (such as Weapon Damage for a non-weapon), remove the field from the list completely! This is important!
- If you're unsure about what to put in a field, but you know it should have some content, keep it in the list, but empty so that any following editors can easily fill it in.
- Exceptions are Repair Chance and Dismantle Chance; if you know these can be repaired/dismantled, but don't know the percentage, write down ??%. This will, at least, mark the item as breakable/dismantleable.
List of attributes
- Icon
- The file name of the item's icon, i.e. Alien can opener.jpg
- Summary
- A summary of the item and its effects to be used on the Inventory page, where not all info can be seen at once.
- In-game Flavor
- The item's lore flavor text as seen in the game tooltip.
- In-game Effects
- The item's list of effects as seen in the game tooltip; not all items have this.
- Skippable. Only for items which do have an in-game list of effects.
- In-game Examine Text
- The text you receive in your room log when you Examine the item, without any repetitions of the flavor text and effects list.
- Origin X
- A source of the item. For instance, Origin 1 of
Thick Tube is Dismantling Shower, Origin 2 is Dismantling
Lizaro Jungle.
- Origin Amount X
- The amount of the item received from the origin. For instance, Origin Amount 1 of
Thick Tube is 1, Origin Amount 2 is also 1.
- Is Destroyed in Fire
- Is this item fully consumed by fire? (Whether it breaks is handled by Repair Chance).
- Skippable. Boolean; defaults to 'no'.
- Is Consumable
- Is this item a Consumable, enabling the Consume action and granting effects?
- Skippable. Boolean; defaults to 'no'.
- Consumable Effects
- If consumable, list of effects goes here. Separate each effect with a <br>.
- Skippable. Only for consumables.
- Can Perish
- Only for Consumables. Can this item perish, giving a chance for diseases and being auto-destroyed by NERON?
- Skippable. Boolean; defaults to 'no'.
- Has Module Access
- Does this Item have module access, opening a new window to do something in (such as
Block of Post-it Notes)?
- Skippable. Boolean; defaults to 'no'.
- Starts Broken
- Whether this item starts off broken.
- Skippable. Boolean; defaults to 'no'.
- Is Heavy
- Is this item Heavy, causing the
Burdened status?
- Skippable. Boolean; defaults to 'no'.
- Is Artefact
- Is this item an alien artifact from an expedition, marked by the according icon?
- Skippable. Boolean; defaults to 'no'.
- Enables Action
- Does this item enable a new action, either by itself or when used with a character/equipment/room/item? Mainly for the Tools category. You don't need this for Consumables; "Is Consumable" is responsible for those.
- Skippable. Boolean; defaults to 'no'.
- Has Passive Effect
- Does this item have a passive effect on its wielder? Mainly for the Gear category.
- Skippable. Boolean; defaults to 'no'.
- Has Passive Effect in Room
- Does this item have a passive effect when placed in a room? Mainly for the Instruments category.
- Skippable. Boolean; defaults to 'no'.
- Has Exploration Effect
- Does this item have a passive effect when taken along on an expedition? Mainly for the Exploration category.
- Skippable. Boolean; defaults to 'no'.
- Repair Chance
- What is the base repair chance (without tools) of this item? Doubles as "Can be Broken"/"Broken by Fires" statement.
- Skippable. Only for repairable items.
- Dismantle Chance
- What is the base dismantle chance (without tools) of this item? Doubles as "Can be Dismantled" statement.
- Skippable. Only for items which can be dismantled.
- Dismantle Result X
- Item names (without template) of the items received from dismantling this item. For instance, Dismantle Result 1 of
Microwave is Scrap Metal.
- Skippable. Only for items which can be dismantled.
- Dismantle Result Amount X
- The amount of the item received from the dismantling. For instance, Dismantle Result Amount 1 of
Microwave is 2.
- Skippable. Only for items which can be dismantled.
- Can be Stacked
- Can this item be stacked with others of its type (like
Standard Ration can)?
- Skippable. Boolean; defaults to 'no'.
- Can be Dropped
- Can this item be dropped? Should be set to 'no' for things like
Fuel Capsule,
Camera etc.
- Skippable. Boolean; defaults to 'yes'.
- Can be Hidden
- Can this item be hidden?
- Skippable. Boolean; defaults to 'yes'.
- Is Personal
- Can this item only be seen and interacted with by you? Should be set to 'yes' for communications items like
iTrakie.
- Skippable. Boolean; defaults to 'no'.
- Is Blueprint Component
- Is this item part of a
Blueprint? Examples of this are
Scrap Metal and
Soap.
- Skippable. Boolean; defaults to 'no'.
- Weapon Damage
- The damage range this weapon can inflict. Example: 2-5
- Skippable. Only for weapons.
- Weapon Accuracy
- The base chance of hitting with this weapon, without any modifiers. Example: 60%
- Skippable. Only for weapons.
- Weapon Expedition Strength
- The combat strength this weapon adds to an expedition. Example: 1
- Skippable. Only for weapons.
Skeleton
Main article: Help:Item_page_guidelines/Skeleton.