Difference between revisions of "Events at Cycle Change"
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| − | This page attempts to list | + | This page attempts to make an extensive list of '''all game events that occur at cycle change'''. |
Note that the majority of events are triggered by certain conditions, and, in many cases, chance. | Note that the majority of events are triggered by certain conditions, and, in many cases, chance. | ||
| − | |||
== General Character Resources == | == General Character Resources == | ||
| Line 19: | Line 18: | ||
| {{Notification|Private}} | | {{Notification|Private}} | ||
| | | | ||
| − | * | + | * {{Equipment|Gravity Simulator}} is intact (or has just broken down) |
| '''All characters''' gain 1 {{MP}}. | | '''All characters''' gain 1 {{MP}}. | ||
|- | |- | ||
| Line 30: | Line 29: | ||
| | | | ||
* Character is {{Status|Lying down}} | * Character is {{Status|Lying down}} | ||
| + | * Character is {{Character|Mush}} or is not targeted with {{Skill|Nightmarish}} | ||
| Character gains 1 {{AP}}. | | Character gains 1 {{AP}}. | ||
|- | |- | ||
| Line 49: | Line 49: | ||
| {{Notification|Private}} | | {{Notification|Private}} | ||
| | | | ||
| − | * Character is '''Human''' | + | * Character is '''Human''' and not {{status|inactive}} |
| Character gains 1 {{Glory}}. | | Character gains 1 {{Glory}}. | ||
|- | |- | ||
| Line 75: | Line 75: | ||
* {{Skill|Designer}}: 2 {{AP|NERON}} (up to 4) | * {{Skill|Designer}}: 2 {{AP|NERON}} (up to 4) | ||
* {{Skill|IT Expert}}: 2 {{AP|IT}} (up to 4) | * {{Skill|IT Expert}}: 2 {{AP|IT}} (up to 4) | ||
| + | * {{Skill|Polymath}}: 1 {{AP|IT}} (up to 2) | ||
* {{Skill|Nurse}}: 1 {{AP|Heal}} (up to 2) | * {{Skill|Nurse}}: 1 {{AP|Heal}} (up to 2) | ||
* {{Skill|Physicist}}: 1 {{AP|PILGRED}} (up to 2) | * {{Skill|Physicist}}: 1 {{AP|PILGRED}} (up to 2) | ||
| Line 81: | Line 82: | ||
|} | |} | ||
| − | |||
== Titles and Statuses == | == Titles and Statuses == | ||
| Line 143: | Line 143: | ||
| | | | ||
* '''At Cycle 1''' | * '''At Cycle 1''' | ||
| − | | '''All characters''' | + | | '''All characters''' lose 2 {{morale}} |
* Reduced by 1 for all characters if {{Skill|Mankind's only hope}} is present and alive. | * Reduced by 1 for all characters if {{Skill|Mankind's only hope}} is present and alive. | ||
* Additionally reduced by 1 for characters with {{Skill|The Optimist}}. | * Additionally reduced by 1 for characters with {{Skill|The Optimist}}. | ||
| Line 208: | Line 208: | ||
|- | |- | ||
| {{Notification|Announcement}} | | {{Notification|Announcement}} | ||
| + | (except for '''doors''') | ||
| | | | ||
* [[File:dice.png]] Random chance, never when GPU is active | * [[File:dice.png]] Random chance, never when GPU is active | ||
| − | |||
| An equipment becomes [[file:broken.png]] damaged | | An equipment becomes [[file:broken.png]] damaged | ||
|- | |- | ||
| Line 218: | Line 218: | ||
| An [[Green Jelly#Viable targets|electrical equipment]] becomes [[file:broken.png]] damaged | | An [[Green Jelly#Viable targets|electrical equipment]] becomes [[file:broken.png]] damaged | ||
|- | |- | ||
| − | | {{ | + | | {{Confirm|{{Notification|Announcement}}}} |
| | | | ||
* [[File:dice.png]] Random chance, never when GPU is active | * [[File:dice.png]] Random chance, never when GPU is active | ||
| '''Electrical spikes''': | | '''Electrical spikes''': | ||
* All equipment of the room is [[file:broken.png]] damaged | * All equipment of the room is [[file:broken.png]] damaged | ||
| − | * All characters in the room | + | * All characters in the room lose 3{{hp}} |
|- | |- | ||
| {{Notification|Public}} | | {{Notification|Public}} | ||
| Line 229: | Line 229: | ||
* [[File:dice.png]] Random chance, never when GPU is active | * [[File:dice.png]] Random chance, never when GPU is active | ||
| '''The room shakes''': | | '''The room shakes''': | ||
| − | * All characters in the room | + | * All characters in the room lose 1-3{{hp}} |
* The amount of {{hp}} lost is {{Privacy|Private}} | * The amount of {{hp}} lost is {{Privacy|Private}} | ||
|- | |- | ||
| Line 244: | Line 244: | ||
| [[file:Fire.png]] A '''[[Fires|fire]]''' starts. | | [[file:Fire.png]] A '''[[Fires|fire]]''' starts. | ||
|- | |- | ||
| − | | {{ | + | | {{Notification|Announcement}} |
| | | | ||
* [[File:dice.png]] Random chance (25%) when room is on [[file:Fire.png]] fire with {{Project|Automatic Sprinklers|long}} | * [[File:dice.png]] Random chance (25%) when room is on [[file:Fire.png]] fire with {{Project|Automatic Sprinklers|long}} | ||
| Line 258: | Line 258: | ||
| | | | ||
* [[File:dice.png]] Random chance when room is on [[file:Fire.png]] fire | * [[File:dice.png]] Random chance when room is on [[file:Fire.png]] fire | ||
| − | | The | + | | The DAEDALUS loses 2-3{{Armor}} |
|- | |- | ||
| {{Notification|Announcement}} | | {{Notification|Announcement}} | ||
| Line 269: | Line 269: | ||
* [[File:dice.png]] Random chance when room is on [[file:Fire.png]] fire | * [[File:dice.png]] Random chance when room is on [[file:Fire.png]] fire | ||
| Character in the room loses 2 {{HP}} | | Character in the room loses 2 {{HP}} | ||
| − | * | + | * the event is independent for each character in the room |
|} | |} | ||
| Line 279: | Line 279: | ||
! Event | ! Event | ||
|- | |- | ||
| − | | {{ | + | | {{Notification|Public}} |
| | | | ||
*Always | *Always | ||
| [[Support Drone|Drones]] do their actions: extinguish a [[file:Fire.png]] fire (only with ''firefighters'' upgrade), attempt a [[file:Pa_eng.png]] repair, or change room. | | [[Support Drone|Drones]] do their actions: extinguish a [[file:Fire.png]] fire (only with ''firefighters'' upgrade), attempt a [[file:Pa_eng.png]] repair, or change room. | ||
| + | * Repairs happen before random equipment breakdown. | ||
* {{todo|firefighter works before or after the fire starts / the damage is done?}} | * {{todo|firefighter works before or after the fire starts / the damage is done?}} | ||
|- | |- | ||
| Line 288: | Line 289: | ||
| | | | ||
* Always | * Always | ||
| − | | '''Charged''' items or equipments restore 1 [[file:Charge.png]] | + | | '''Charged''' items or equipments restore 1 [[file:Charge.png]] |
| + | * Except in-flight '''[[Patrol Ship|patrol ships]]''' | ||
| + | * With {{Project|Rerouted Charges|long}}, '''Turrets''' restore another 1 [[file:Charge.png]] | ||
| + | * With {{Project|Hydroponic Incubator|long}}, [[Image:Plant_youngling.png]] '''Young plants''' in Hydroponic Garden restore another 1 [[file:Charge.png]] | ||
|- | |- | ||
| {{Notification|None}} | | {{Notification|None}} | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| | | | ||
* '''At Cycle 1''', if [[BIOS_Terminal#Foodstuff_Destruction|BIOS '''Foodstuff destruction''']] is '''on''' (default) | * '''At Cycle 1''', if [[BIOS_Terminal#Foodstuff_Destruction|BIOS '''Foodstuff destruction''']] is '''on''' (default) | ||
| '''Perishable food''' is destroyed. | | '''Perishable food''' is destroyed. | ||
|- | |- | ||
| − | | {{ | + | | {{Notification|None}} |
| | | | ||
* '''At Cycle 1''', if [[BIOS_Terminal#Foodstuff_Destruction|BIOS '''Foodstuff destruction''']] is '''off''' | * '''At Cycle 1''', if [[BIOS_Terminal#Foodstuff_Destruction|BIOS '''Foodstuff destruction''']] is '''off''' | ||
| Line 335: | Line 329: | ||
| The ship consumes 1{{O2}} | | The ship consumes 1{{O2}} | ||
|- | |- | ||
| − | | {{Notification| | + | | {{Notification|None}} |
| | | | ||
| − | * Always, | + | * Always, even with active Oxygenated Ducts. |
| − | | Each '''broken | + | | Each '''broken {{equipment|Oxygen Tank}}''' makes the ship lose 1{{O2}} |
|- | |- | ||
| {{Notification|Announcement}} | | {{Notification|Announcement}} | ||
| Line 351: | Line 345: | ||
* [[Image:Plant_youngling.png]] '''Young plant''' is mature (reaches its [[File:charge.png]] threshold) | * [[Image:Plant_youngling.png]] '''Young plant''' is mature (reaches its [[File:charge.png]] threshold) | ||
| [[Image:Plant_youngling.png]] '''Young plant''' becomes '''adult''' | | [[Image:Plant_youngling.png]] '''Young plant''' becomes '''adult''' | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| {{Notification|None}} | | {{Notification|None}} | ||
| Line 361: | Line 350: | ||
* '''At Cycle 1''' | * '''At Cycle 1''' | ||
* Plant is neither [[Image:Plant_youngling.png]] '''Young''', [[Image:Plant_diseased.png]] '''Diseased''', nor [[Image:Plant_dry.png]] '''Dried Out''' | * Plant is neither [[Image:Plant_youngling.png]] '''Young''', [[Image:Plant_diseased.png]] '''Diseased''', nor [[Image:Plant_dry.png]] '''Dried Out''' | ||
| − | |||
| Each plant produce 1{{O2}} | | Each plant produce 1{{O2}} | ||
* This happens ''after'' asphyxiation | * This happens ''after'' asphyxiation | ||
| − | |||
|- | |- | ||
| {{Notification|Public}} | | {{Notification|Public}} | ||
| Line 370: | Line 357: | ||
* '''At Cycle 1''' | * '''At Cycle 1''' | ||
* Plant is neither [[Image:Plant_thirsty.png]] '''Thirsty''', [[Image:Plant_youngling.png]] '''Young''', [[Image:Plant_diseased.png]] '''Diseased''', nor [[Image:Plant_dry.png]] '''Dried Out''' | * Plant is neither [[Image:Plant_thirsty.png]] '''Thirsty''', [[Image:Plant_youngling.png]] '''Young''', [[Image:Plant_diseased.png]] '''Diseased''', nor [[Image:Plant_dry.png]] '''Dried Out''' | ||
| − | |||
| Plant produces '''1 fruit''' | | Plant produces '''1 fruit''' | ||
|- | |- | ||
| Line 378: | Line 364: | ||
* Plant is in '''Hydrophonic Garden''' and has already produced 1 fruit | * Plant is in '''Hydrophonic Garden''' and has already produced 1 fruit | ||
| Plant produces '''1 fruit''' | | Plant produces '''1 fruit''' | ||
| + | |- | ||
| + | | {{Notification|None}} | ||
| + | | | ||
| + | * [[File:dice.png]] Random chance | ||
| + | | '''Plant''' becomes [[Image:Plant_diseased.png]] '''Diseased''' | ||
|- | |- | ||
| {{Notification|None}} | | {{Notification|None}} | ||
| Line 411: | Line 402: | ||
| | | | ||
* [[file:hunter_icon.png]] '''[[Hunters]]''' surround the DAEDALUS | * [[file:hunter_icon.png]] '''[[Hunters]]''' surround the DAEDALUS | ||
| − | * For a '''Hunter:''' unless it arrived at this or last cycle, and unless the ship has moved | + | * For a '''Hunter:''' unless it arrived at this cycle change or last cycle, and unless the ship has moved |
| − | * For a '''Trax''', an '''Arack''' or a '''D1000:''' unless it arrived at this or last cycle | + | * For a '''Trax''', an '''Arack''' or a '''D1000:''' unless it arrived at this cycle change or last cycle |
* For an '''Asteroid:''' this happens only once after a certain amount of cycles | * For an '''Asteroid:''' this happens only once after a certain amount of cycles | ||
| − | | '''Hunters''' attack and | + | | '''Hunters''' try to attack and damage the {{Armor}} [[Ship Armor]] (or the [[Plasma Shield]] instead if it is built) |
| − | + | Each D1000 tries to attack and deal damage 3 times during the cycle change. | |
| + | *They have aproximately a 50% chance of firing doing around 1-3 damage {{Confirm|numbers}} | ||
|- | |- | ||
| {{Notification|Announcement}} | | {{Notification|Announcement}} | ||
| Line 422: | Line 414: | ||
| A '''[[Trading|Transporter]]''' arrives | | A '''[[Trading|Transporter]]''' arrives | ||
|- | |- | ||
| − | | {{ | + | | {{Notification|Announcement}} |
| | | | ||
* [[File:dice.png]] Random chance | * [[File:dice.png]] Random chance | ||
| − | |||
* Always if it has been shot at during last cycle | * Always if it has been shot at during last cycle | ||
| + | | A '''[[Trading|Transporter]]''' leaves | ||
|- | |- | ||
| {{Notification|None}} | | {{Notification|None}} | ||
| | | | ||
* With {{Project|Plasma Shield|long}} | * With {{Project|Plasma Shield|long}} | ||
| − | |||
| − | |||
| The [[Plasma Shield]] gains 5hp | | The [[Plasma Shield]] gains 5hp | ||
|- | |- | ||
| Line 443: | Line 433: | ||
| {{Notification|Announcement}} | | {{Notification|Announcement}} | ||
| | | | ||
| − | * Contact with Sol is established | + | * Contact with Sol is established {{Confirm|does it really need to be contacted at least once?}} |
* Once a day on days 2-7 | * Once a day on days 2-7 | ||
| − | * Always the same cycle | + | * Always the same cycle, but randomized between ships |
| [[file:comm icon.png]] '''Communication attempt''' from a [[Rebel Base]] | | [[file:comm icon.png]] '''Communication attempt''' from a [[Rebel Base]] | ||
|- | |- | ||
| Line 454: | Line 444: | ||
| The communication attempt from a [[Rebel Base]] '''times out''' | | The communication attempt from a [[Rebel Base]] '''times out''' | ||
|} | |} | ||
| − | |||
| − | |||
| − | |||
== Miscellaneous == | == Miscellaneous == | ||
| Line 464: | Line 451: | ||
! width="35%" | Condition | ! width="35%" | Condition | ||
! Event | ! Event | ||
| + | |- | ||
| + | | {{Notification|Announcement}} | ||
| + | | | ||
| + | * All '''humans''' are [[file:Dead.png]] dead {{todo|(or out of the ship?)}} | ||
| + | * This happens before asphyxiation | ||
| + | | A-True protocol: the DAEDALUS is '''destroyed''', {{status|Mush}} win. | ||
|- | |- | ||
| {{Notification|None}} | | {{Notification|None}} | ||
| Line 483: | Line 476: | ||
** Limit shared between all characters | ** Limit shared between all characters | ||
|- | |- | ||
| − | + | | {{Notification|None}} | |
| | | | ||
* With {{project|NERON Participation}} | * With {{project|NERON Participation}} | ||
| − | | | + | | The {{project|NERON Project}} which has been advanced last (in green) '''progress by 5%''' |
|} | |} | ||
| Line 505: | Line 498: | ||
| | | | ||
* A character dies (by anything ''except ''fatal depression) | * A character dies (by anything ''except ''fatal depression) | ||
| − | | All | + | | All humans lose 1{{morale}} |
| − | {{ | + | {{confirm|this seems to happen before fatal depression.}} |
|- | |- | ||
| − | | {{ | + | | {{Notification|None}} |
| | | | ||
* Character has 5 {{morale}} | * Character has 5 {{morale}} | ||
| Character becomes {{Status|demoralized}} | | Character becomes {{Status|demoralized}} | ||
|- | |- | ||
| − | | {{ | + | | {{Notification|None}} |
| | | | ||
* Character has 1 {{morale}} | * Character has 1 {{morale}} | ||
| Character becomes {{Status|suicidal}} | | Character becomes {{Status|suicidal}} | ||
|- | |- | ||
| + | | Irrelevant? | ||
| + | | | ||
| + | * DAEDALUS has 0 {{Armor}} | ||
| + | | The DAEDALUS is '''destroyed''', {{status|Mush}} win. | ||
| + | |- | ||
|} | |} | ||
Latest revision as of 12:24, 9 April 2020
This page attempts to make an extensive list of all game events that occur at cycle change.
Note that the majority of events are triggered by certain conditions, and, in many cases, chance.
Contents
General Character Resources
Main article: Resources.
| Notification | Condition | Event |
|---|---|---|
| |
|
All characters gain 1 |
| |
|
All characters gain 1 |
| |
|
All characters gain 1 |
| |
|
Character gains 1 |
| |
|
Character gains 1 |
| |
|
Character gains 1 |
| |
|
Character gains 1 |
| |
|
Character gains 1 |
| |
|
Character loses 2 |
| |
Character gains 1 | |
| |
|
|
| |
|
Characters with the following skills gain skill-specific Action Points: |
Titles and Statuses
Main article: Titles.
Main article: Status.
| Notification | Condition | Event |
|---|---|---|
| |
Character becomes | |
|
Character becomes | |
| None |
|
Character loses 1 Satisfaction |
| None |
|
Character loses status |
| None |
|
Character becomes |
| |
|
Character loses 1 |
| |
A-True adjustment: Title |
Health and Morale
Main article: Health.
| Notification | Condition | Event |
|---|---|---|
| |
|
All characters gain 1 |
| |
|
All characters lose 2
|
| |
|
|
| |
|
|
| |
|
Character gains 1 |
| |
Character gets a | |
| (Varies) | Symptoms of the illness: may include loss of | |
| |
Character is cured. | |
| |
Character gets therapy.
| |
| |
|
Hazards
Main article: Dangers.
| Notification | Condition | Event |
|---|---|---|
| |
|
General Patching Up (GPU) is activated for this cycle |
| (except for doors) |
An equipment becomes | |
| |
|
An electrical equipment becomes |
| |
Electrical spikes: | |
| |
The room shakes:
| |
| |
Metal plates:
| |
| |
| |
| |
|
A fire is extinguished automatically before it does any damage |
| |
| |
| |
The DAEDALUS loses 2-3 | |
| |
The fire spreads to an adjacent room. | |
| |
Character in the room loses 2
|
Items and Equipment
Main article: Inventory.
Main article: Equipment.
| Notification | Condition | Event |
|---|---|---|
| |
|
Drones do their actions: extinguish a |
| None |
|
Charged items or equipments restore 1
|
| None |
|
Perishable food is destroyed. |
| None |
|
Perishable food decays one step in the series |
| None |
|
|
Oxygen and Plants
Main article: Oxygen.
Main article: Gardening.
| Notification | Condition | Event |
|---|---|---|
| |
|
Oxygenated Ducts are activated for this cycle |
| None |
|
The ship consumes 1 |
| None |
|
Each broken Oxygen Tank makes the ship lose 1 |
| |
| |
| None | | |
| None | Each plant produce 1
| |
| |
Plant produces 1 fruit | |
| |
|
Plant produces 1 fruit |
| None | Plant becomes | |
| None |
|
A plant becomes |
Main article: Hunters.
Main article: Navigation.
Main article: Communications.
| Notification | Condition | Event |
|---|---|---|
| |
A wave of new | |
| |
|
The DAEDALUS reaches its destination |
| |
|
A fraction of the Hunters and all Traxes catch up with the DAEDALUS
|
| None |
|
Hunters try to attack and damage the Each D1000 tries to attack and deal damage 3 times during the cycle change. |
| |
A Transporter arrives | |
| |
A Transporter leaves | |
| None |
|
The Plasma Shield gains 5hp |
| |
| |
| |
| |
| |
The communication attempt from a Rebel Base times out |
Miscellaneous
| Notification | Condition | Event |
|---|---|---|
| |
A-True protocol: the DAEDALUS is destroyed, | |
| None |
|
Actions with a daily limit become available again:
|
| None |
|
The |
As a consequence of events listed so far, the following can be triggered at cycle change. Those events may also happen at any time.
| Notification | Condition | Event |
|---|---|---|
| |
| |
| |
|
All humans lose 1 |
| None | Character becomes | |
| None | Character becomes | |
| Irrelevant? | The DAEDALUS is destroyed, |