This page lists all events that occur at cycle change.
|
This is (obviously) a work in progress
|
|
I use the "to be checked" column to ensure that at least 1 person verifies the info. Please remove the question mark if, to the best of your knowledge, this line is correct and complete.
|
Character-centered events
| Frequency
|
Log
|
Event
|
To be checked
|
| Always
|
Private
|
Each character gains 1
|
?
|
| Always
|
Private
|
Each character lying down gains 1
|
?
|
| Always
|
Private
|
Each character gains 1
- unless the Gravity Simulator is broken
Confirm: starting at the cycle when it breaks?
|
?
|
| Always
|
Private
|
Each character gains 1
|
?
|
| Always
|
None
|
Each human character gains 1
|
?
|
| Always
|
None
|
Each mush character loses 2
|
?
|
| Always
|
Private
|
One character in the same room as another with Logistics Expert gains 1
|
?
|
| Always
|
Private
|
Each character lying down in the same room as another with Shrink gains 1
|
?
|
| Always
|
Private
|
Any Antisocial character ( Raluca) in the same room as any other character loses 1
|
?
|
| Always
|
Private
|
Any Germaphobe character ( Finola) being Dirty loses 1
|
?
|
| Always
|
|
Any character with 0 dies
- this takes place after morale loss. Status
Suicidal gives a warning.
|
?
|
| Always
|
None
|
Each character loses 1 Satisfaction
|
?
|
| Always
|
Private
|
Any Starving character (with 0 Satisfaction for at least 24 cycles) loses 1
|
?
|
| Always
|
Public
|
lying down in the same room as a Shrink while having a Disorder
- The log shows whether the disorder is actually healed
|
?
|
| Random
|
Private
|
Chances of getting a Disease or a Disorder (see Illnesses)
|
?
|
| (Varies)
|
(Varies)
|
Symptoms of having a Disease, a Disorder or an Injury (see Illnesses)
|
?
|
| Random
|
Private
|
Random healing of any Disease, of Spleen or of Vertigo
|
?
|
| At cycle 1
|
Private
|
Each character loses 1
|
?
|
| At cycle 1
|
Private
|
Each character gains 1
|
?
|
| At cycle 1
|
Private
|
If no character with Mankind's only hope is alive, each character loses 1
|
?
|
| At cycle 1
|
Private
|
Some characters gain Skill-specific Action Points: 1 /2 /2 /2 /1 /1 /2 /4
- With a maximum of 2 days worth of points.
|
?
|
TODO: other skill-specific events?
TODO: Mush stuff?
Room and items
| Frequency
|
Log
|
Event
|
To be checked
|
| Always
|
|
Drones do their actions: extinguish a fire (only with firefighters upgrade), attempt a repair, or change room.
-
Confirm: firefighter works before or after the fire starts / the damage is done?
|
?
|
| Always
|
None
|
Items with charges restore 1
|
?
|
| Random
|
Announcement (*)
|
Broken equipment
- There is no announcement for broken doors, sabotaged equipment, or equipment that is damaged by a fire or electrical spike event.
|
?
|
| Random
|
Announcement
|
A fire starts.
|
?
|
| Random
|
Public
|
A fire damages equipment (except doors) and break/destroy objects in the room.
|
?
|
| Random
|
Public
|
A fire does 2-3 points of damage to the Armor
-
Confirm: can plasma shield take the damage instead?
|
?
|
| Random
|
|
A fire spreads to an adjacent room.
|
?
|
| Random
|
Private
|
Any character in a room in fire loses 2
|
?
|
| 25%
|
|
A fire is extinguished automatically by NERON Project Sprinkers
-
Confirm: before or after the damage is done?
|
?
|
|
|
|
Perishable food decays one step in the series Unstable, Hazardous, Decomposing
- Unless Foodstuff destruction is active (default value), in which case the perishable food is destroyed.
-
Confirm: after 1 day, or at day change?
|
?
|
TODO: room shake
Global events
| Frequency
|
Log
|
Event
|
To be checked
|
| Always
|
None
|
The ship loses 1
|
?
|
| Always
|
Announcement
|
Any broken oxygen tank makes the ship loose 1
|
?
|
| Always (*)
|
None
|
Hunters attack and deal damage (mainly to the ship's Armor )
- Unless they arrived at this or last cycle, and unless the ship has moved (exception: Trax)
- Asteroids deal damage only once
- D1000 also deal damage during the cycle
|
?
|
| Random
|
Announcement
|
A wave of new hunters arrive
|
?
|
| Random
|
Announcement
|
A Transporter arrives
|
?
|
| Random
|
|
A Transporter leaves
- Always if it has been shot at during the previous cycle
|
?
|
| Random
|
Announcement
|
Signal loss: the connection with earth has been lost
|
?
|
TODO: call from rebel base
TODO: O2 from trees, diseases, thirst