Events at Cycle Change

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This page lists all events that occur at cycle change.

Cautionicon.png This is (obviously) a work in progress
Cautionicon.png I use the "to be checked" column to ensure that at least 1 person verifies the info. Please remove the question mark if, to the best of your knowledge, this line is correct and complete.

Character-centered events

At any cycle

Frequency Log Event To be checked
Always Icon Private Each character gains 1 Action Point  ?
Always Icon Private Each character Laid.png lying down gains 1 Action Point  ?
Always Icon Private Each character gains 1 Movement Point
  • unless the Gravity Simulator is broken Icon Confirm: starting at the cycle when it breaks?
 ?
Always Icon Private Each character gains 1 XP  ?
Always None Each human character gains 1 Glory  ?
Always None Each mush character loses 2 Glory (Mush)  ?
Always Icon Private One character in the same room as another with Icon Logistics Expert gains 1 Action Point  ?
Always Icon Private Each character Laid.png lying down in the same room as another with Icon Shrink gains 1 Morale  ?
Always Icon Private Any Icon Antisocial character (Icon Raluca) in the same room as any other character loses 1 Morale  ?
Always Icon Private Any Icon Germaphobe character (Icon Finola) being Icon Dirty loses 1 Morale  ?
Always Any character with 0 Morale dies
  • this takes place after morale loss. Status Icon Suicidal gives a warning.
 ?
Always None Each character loses 1 Satisfaction  ?
Always Icon Private Any Starving.png Starving character (with 0 Satisfaction for at least 24 cycles) loses 1 Health Point  ?
Always Public Laid.png lying down in the same room as a Icon Shrink while having a Icon Disorder
  • The log shows whether the disorder is actually healed
 ?
Random Icon Private Chances of getting a Icon Disease or a Icon Disorder (see Illnesses)  ?
(Varies) (Varies) Symptoms of having a Icon Disease, a Icon Disorder or an Icon Injury (see Illnesses)  ?
Random Icon Private Random healing of any Icon Disease, of Disorder Spleen or of Disorder Vertigo  ?

Icon TODO: other skill-specific events?

At cycle 1

Frequency Log Event To be checked
Always Icon Private Each character loses 1 Morale  ?
Always Icon Private Each character gains 1 Health Point  ?
Always Icon Private If no character with Icon Mankind's only hope is alive, each character loses 1 Morale  ?
Always Icon Private Some characters gain Skill-specific Action Points: 1Pa eng.png/2Pa garden.png/2Pa core.png/2Pa comp.png/1Pa heal.png/1Pa pilgred.png/2Pa shoot.png/4Pa cook.png
  • With a maximum of 2 days worth of points.
 ?

Icon TODO: Mush stuff?

Room and items

At any cycle

Frequency Log Event To be checked
Always Drones do their actions: extinguish a fire, attempt a repair, change room if there is nothing to repair
  • Icon Confirm: before or after the fire starts / the damage is done?
 ?
Always None Items with charges restore 1 File:Charges.png  ?
Random Announcement (*) Broken equipment
  • There is no announcement for broken doors, sabotaged equipment, or equipment that is damaged by a fire or electrical spike event.
 ?
Random Announcement Fire.png A fire starts.  ?
Random Public Fire.png fire damages equipment (except doors) and break/destroy objects in the room.  ?
Random Public Fire.png fire does 2-3 points of damage to the Armor Armor
  • Icon Confirm: can plasma shield take the damage instead?
 ?
Random Fire.png fire spreads to an adjacent room.  ?
Random Icon Private Fire.png Any character in a room in fire loses 2 Health Point  ?
25% Fire.png a fire is extinguished automatically by NERON Project Sprinkers
  • Icon Confirm: before or after the damage is done?
 ?

Icon TODO: room shake

At cycle 1

Frequency Log Event To be checked

Icon TODO: anything ?

Global events

At any cycle

Frequency Log Event To be checked
Always None The ship loses 1Oxygen  ?
Always Announcement Any broken oxygen tank makes the ship loose 1Oxygen  ?
Always (*) None Hunters attack and deal damage (mainly to the ship's hull)
  • Unless they arrived at this or last cycle, and unless the ship has moved (exception: Trax)
  • Asteroids deal damage only once
  • D1000 also deal damage during the cycle
 ?
Random Announcement A wave of new hunters arrive  ?
Random Announcement A Transporter arrives  ?
Random A Transporter leaves
  • Always if it has been shot at during the previous cycle
 ?
Random Announcement Signal loss: the connection with earth has been lost  ?

Icon TODO: call from rebel base

At cycle 1

Frequency Log Event To be checked

Icon TODO: O2 from trees