Events at Cycle Change
From Mushpedia
This page lists all events that occur at cycle change.
| This is (obviously) a work in progress |
| I use the "to be checked" column to ensure that at least 1 person verifies the info. Please remove the question mark if, to the best of your knowledge, this line is correct and complete. |
Contents
Character-centered events
At any cycle
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Always | |
Each character gains 1 |
? |
| Always | |
Each character |
? |
| Always | |
Each character gains 1
|
? |
| Always | |
Each character gains 1 |
? |
| Always | None | Each human character gains 1 |
? |
| Always | None | Each mush character loses 2 |
? |
| Always | |
One character in the same room as another with |
? |
| Always | |
Each character |
? |
| Always | |
Any |
? |
| Always | |
Any |
? |
| Always | Any character with 0
|
? | |
| Always | None | Each character loses 1 Satisfaction | ? |
| Always | |
Any |
? |
| Always | Public |
|
? |
| Random | * | Various symptoms of having a |
? |
| Random | |
Random healing of any |
? |
TODO: other skill-specific events?
At cycle 1
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Always | |
Each character loses 1
|
? |
| Always | |
Each character gains 1 |
? |
| Always | |
If no character with |
? |
| Always | |
Some characters gain Skill-specific Action Points: 1
|
? |
Room and items
At any cycle
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Always | Drones do their actions: extinguish a fire, attempt a repair, change room if there is nothing to repair | ? | |
| Always | None | Items with charges restore 1 File:Charges.png | ? |
| Random | Announcement (*) | Broken equipment
|
? |
| Random | Announcement | |
? |
| Random | Public | |
? |
| Random | Public | |
? |
| Random | |
? | |
| Random | |
|
? |
| 25% | |
? |
At cycle 1
| Frequency | Log | Event | To be checked |
|---|
Global events
At any cycle
| Frequency | Log | Event | To be checked |
|---|---|---|---|
| Always | None | The ship loses 1 |
? |
| Always | Announcement | Any broken oxygen tank makes the ship loose 1 |
? |
| Always (*) | None | Hunters attack and deal damage (mainly to the ship's hull)
|
? |
| Random | Announcement | A wave of new hunters arrive | ? |
| Random | Announcement | A Transporter arrives | ? |
| Random | A Transporter leaves
|
? | |
| Random | Announcement | Signal loss: the connection with earth has been lost | ? |
At cycle 1
| Frequency | Log | Event | To be checked |
|---|