Events at Cycle Change

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This page lists all events that occur at cycle change.

Cautionicon.png This is (obviously) a work in progress
Cautionicon.png I use the "to be checked" column to ensure that at least 1 person verifies the info. Please remove the question mark if, to the best of your knowledge, this line is correct and complete.

Events affecting characters

At any cycle

Frequency Log Event To be checked
Always Icon Private Each character gains 1 Action Point  ?
Always Icon Private Each character Laid.png lying down gains 1 Action Point  ?
Always Icon Private Each character gains 1 Movement Point
  • unless the Gravity Simulator is broken (breaks before or after?)
 ?
Always Icon Private Each character gains 1 XP  ?
Always None Each human character gains 1 Glory  ?
Always None Each mush character loses 2 Glory (Mush)  ?
Always Icon Private One character in the same room as another with Icon Logistics Expert gains 1 Action Point  ?
Always Icon Private Each character Laid.png lying down in the same room as another with Icon Shrink gains 1 Morale  ?
Always Icon Private Any Icon Antisocial character (Icon Raluca) in the same room as any other character loses 1 Morale  ?
Always Any character with 0 Morale dies
  • this takes place after morale loss. Status Icon Suicidal gives a warning.
 ?

Icon TODO: Skill/trait effects (logistics, anti-social, ...)

At cycle 1

Frequency Log Event To be checked
Always Icon Private Each character loses 1 Morale  ?
Always Icon Private Each character gains 1 Health Point  ?
Always Icon Private If no character with Icon Mankind's only hope is alive, each character loses 1 Morale  ?
Always Icon Private Some characters gain Skill-specific Action Points: 1Pa eng.png/2Pa garden.png/2Pa core.png/2Pa comp.png/1Pa heal.png/1Pa pilgred.png/2Pa shoot.png/4Pa cook.png
  • With a maximum of 2 days worth of points.
 ?

Icon TODO: Skill points Icon TODO: Moral loss Icon TODO: Mush stuff?

Events affecting the room

At any cycle

Frequency Log Event To be checked
Random Announcement (*) Broken equipment
  • There is no announcement for broken doors, sabotaged equipment, or equipment that is damaged by a fire or electrical spike event.
 ?
Random Announcement A fire starts.  ?
Random Public A fire damages equipment (except doors) and break/destroy objects in the room.  ?
Random Public A fire does 2-3 points of damage to the Armor  ?
Random A fire spreads to an adjacent room.  ?
Random Icon Private A fire injures any crew in the room for 2 Health Point  ?
A drone firefighter puts down a fire
  • Icon Confirm: after or before the damage is done?
 ?
25% A fire dies down automatically by NERON Project Sprinkers
  • Icon Confirm: after or before the damage is done?
 ?

Icon TODO: room shake

At cycle 1

Frequency Log Event To be checked

Icon TODO: anything ?

Events affecting the Daedalus

At any cycle

Frequency Log Event To be checked
Always None The ship loses 1Oxygen  ?
Always Announcement Any broken oxygen tank makes the ship loose 1Oxygen  ?
Always (*) None Hunters attack and deal damage (mainly to the ship's hull)
  • Unless they arrived at this or last cycle, and unless the ship has moved (exception: Trax)
  • Asteroids deal damage only once
  • D1000 also deal damage during the cycle
 ?
Random Announcement A wave of new hunters arrive  ?
Random  ? Signal loss: the connection with earth has been lost  ?

Icon TODO: call from rebel base

At cycle 1

Frequency Log Event To be checked

Icon TODO: O2 from trees