Actions
Contents
Basic Actions
A basic action is an action that all players have and does not need to be unlocked by choosing a skill. Mush players have addition basic actions (see Basic Mush Actions).
Kick off
An aggressive action that inflicts 1-3 points of damage to the target with a base accuracy of 60%. It costs 1
. Affected by:
Sneak,
Solid,
Wrestler,
Ninja skills and
Ian's
Pacifist trait.
Hide
Hiding items prevents them from appearing on the room's shelves. But they still remain being effective (e.g. MycoAlarm). It costs 1
to hide an item.
Search
It allows for discovering one hidden item per attempt. It costs 1
, unless a character has the
Observant skill, which makes search a free action.
Lie down
If there is an unoccupied bed a character can lie down to receive 1 bonus
when cycles change.
Get up
Leave this cosy little nest and face the cruel world!
Flirt
Flirt allows a character whom you flirted with to "Do it" with you. It costs 1
.
Raluca cannot flirt. Flirt is impossible between
Paola and
Gioele.
Female character seems interested in Male character, the fluttering of their eyelashes is a good indicator of their most intimate thoughts.
Doing it
"Doing it" raises morale by 2
points. It can also transfer spores from a mush to a human partner. This action can be initiated only once per day and costs 1
. Following conditions must be met before "doing it" is allowed:
- Partners must be of opposite sex
- Other character must have flirted with your character
- Be awake
- A room must have a bed in it
- Without cameras and onlookers
Character and Character killed the lights and then the strange noises started... A few minutes later, the lights went back on. They seemed in great spirits afterwards.
Guard
Requirement: Character Level 3 or higher
It costs 1
to take a stance, which disallows any entering crew members from passing through the room.
- The stance is broken when any other action is issued.
- It counts as "aggressive" action, so guarding a room with
Ian costs 3
instead.
Basic Mush Actions
A basic mush action is an action that all mush players have and does not need to be unlocked by choosing a skill. These actions are in addition to the "basic actions" already listed above.
Extract a spore
This creates a spore and stores it for a later use. The action always makes a mush dirty, even if wearing the
Stainproof Apron. The entire mush team can produce a total of 4 spores each day (which can be reduced to 2 by Antispore Gas research and increased by 1 with
Mycelium Spirit skill), and each mush can carry a maximum of 2 spores at any time. It costs 2
, or 4
when Constipaspore Serum research is completed. With a
Fertile skill a mush can produce one spore per day for free.
Infect
This uses one of stored spores and transfers it to a targeted human in the same room. In order to convert a human to mush, they need to be infected 3 times (4 after Mushovore Bacteria research is completed). However, each mush can only infect once per day (twice with an
Infector skill). This action costs 1
.
Sabotage
If succeeded causes affected equipment to break. The success chance increases with each failed attempt.
Saboteur doubles the chances.
Doorman allows to sabotage a random door per day for free.
Mutate
For 3
a mush can turn into its ultimate form -
Berzerk. A berzerk gains a small damage bonus, toughness, and a permanent
Guardian status, but loses all other active abilities except for moving, sabotaging and attacking (passive human & mush abilities remain effective). Berzerks can't carry items and will drop all items they were carrying at the moment of mutation.