Moving Inactives to Storage

From Mushpedia
Revision as of 22:34, 20 June 2014 by Edfel (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

How many Kick Out! actions does it take to shove an inactive into a storage room? The table below gives, for each starting room and each available number of tries (which typically depends on the Action Point available), the probability of success.

Red cells indicate chances under 1/3, green indicates chances over 2/3.

The last column tells, if you are ready to burn any amount of Action Point to move an inactive to storage, the average number of tries it would take. Note that due to the nature of the random process, In many cases you may need very few tries, but in some cases the number of tries will grow really high, so overall the average is not a "typical" number of tries.


Starting Room 1 try 2 tries 3 tries 4 tries 5 tries 6 tries 7 tries 8 tries 9 tries 10 tries Expected number of tries for success
Front Alpha Turret 0% 6% 11% 17% 23% 28% 33% 38% 42% 46% 14,6
Bridge 0% 4% 10% 16% 21% 27% 32% 36% 41% 45% 14,9
Front Beta Turret 0% 6% 11% 17% 23% 28% 33% 38% 42% 46% 14,6
Front Corridor 13% 19% 25% 29% 35% 39% 44% 48% 52% 55% 12,4
Garden 50% 56% 59% 62% 65% 67% 69% 72% 74% 76% 7,2
Lab 0% 6% 11% 18% 23% 29% 34% 39% 44% 48% 14,2
MedLab 0% 4% 12% 17% 24% 29% 35% 39% 44% 49% 14,1
Center Alpha Turret 50% 60% 65% 72% 74% 79% 81% 84% 85% 87% 4,8
Center Bravo Turret 0% 10% 15% 23% 29% 36% 41% 46% 51% 55% 12,7
Center Corridor 0% 13% 18% 29% 34% 42% 47% 53% 57% 61% 11,4
Refectory 0% 0% 13% 18% 29% 34% 42% 47% 53% 57% 12,4
Alpha Bay 20% 30% 44% 48% 58% 61% 67% 70% 74% 76% 7,6
Bravo Bay 20% 25% 35% 40% 48% 52% 58% 62% 66% 69% 9,2
Alpha Dorm 0% 23% 29% 43% 48% 57% 60% 67% 70% 74% 8,6
Bravo Dorm 0% 23% 26% 39% 44% 52% 56% 62% 66% 70% 9,4
Nexus 0% 25% 28% 43% 47% 56% 60% 66% 69% 74% 8,6
Rear Corridor 25% 28% 43% 47% 56% 60% 66% 69% 74% 76% 7,6
Alpha Bay 2 0% 26% 30% 44% 49% 58% 62% 68% 71% 75% 8,3
Icarus 0% 19% 26% 38% 45% 54% 59% 65% 69% 73% 8,7
Rear Alpha Turret 0% 17% 30% 38% 48% 54% 61% 66% 71% 74% 8,5
Engine Room 33% 33% 46% 52% 60% 65% 70% 74% 77% 80% 6,7
Rear Beta Turret 0% 17% 26% 36% 45% 52% 59% 64% 69% 73% 8,7