There are 31 NERON projects which will appear as options for completion at the NERON terminal in the Nexus. Each project will appear exactly once. You're given an option of three to choose from, and once you complete one, the list refreshes with new projects, meaning the other two are lost as options for your current ship.
NERON projects can also be completed by the comms officer at the comms terminal by doing NERON upgrades. For each NERON version upgrade, a random project which has not yet been available and is not currently available in the Nexus will be completed. The comms officer can do as many of these as they like, given that their pool of projects isn't exhausted, although there are diminishing returns on AP investment after the first few.
Once all projects have either been an option in the Nexus or been completed via comms, no more NERON projects are possible.
List of NERON Projects
Template:NoteWarn
| Image
|
Name
|
Effectiveness (with applicable skill)
|
Details
|
|
Anomaly Detector
|
18-27%
|
Nothing beats a little NERON defragmentation. Filled with happiness it is more than content to pass a little extra info along to your PDA.
Equipment that has been interfered with is reported on your PDA
- Shows broken equipment on your mini-map.
Bug: seems to no be inconsistent with highlighting and sometimes doesn't show equipment highlighted once it's been reported but not fixed yet
|
|
Antigravity Thrusters
|
12-18%
16-24%
|
Increases chances of landing on a planet successfully. Only relevant if non-pilots are flying.
|
|
Armored Corridors
|
?-16%
|
Attacks upon the Daedalus are reduced by one point.
|
|
Automatic Sprinklers
|
|
Each fire has a 25% chance to be auto extinguished each cycle changeover, including the one during which it appears.
|
|
Auxiliary Terminal
|
|
Creates NERON terminals in the medlab and the engine room.
|
|
Bay Door XXL
|
|
Reduced the risk of accidents when non-pilots are flying ships.
|
|
Blaster Gun
|
|
A 40mm cannon is good. A Blaster at 80mm is better.
- Increases patrol ship firepower by 1 point.
|
|
Convenient Sink
|
|
What a magnificent stainless steel sink! You now have no excuse for not washing your hands between missions.
- Expeditions will no longer make people dirty. (Confirm correct translation?)
|
|
CPU Overclocking
|
|
Searching for a planet costs 1 AP less.
|
|
Defective Piston Sensors
|
|
By analyzing the smoke coming from defective pistons in the automatic doors, NERON can now determine precisely which doors are affrected and relay the information to your PDA.
- Broken doors are shown on trackers.
|
|
Dismantler
|
|
Generates 5 scrap metal in the engine room.
|
|
Extra Drone
|
|
Going through an old archive and examining data on Terrence's drones, it appears that it should be possible to ask NERON to build us another one.
- Adds a drone in the Nexus.
|
|
Extra Hydropots
|
|
Neron found the hydroponic plant pot plans; Retrieving materials from the incubator should make it possible to create three additional pots.
- Adds 3 hydropots, which appear in the Hydroponic Garden.
|
|
Fire Detector
|
|
After spending several hours convincing NERON that fire could be detrimental to its own well-being, it gave in and allocates more CPU power to the task... it still seems pretty annoyed though.
- Fires are shown on trackers.
|
|
Fission Coffee Roaster
|
|
The coffee machine also regenerates Cycle 4 (French wiki lists this as bugged - confirm?)
|
|
General Patching Up
|
|
Each cycle, the Daedalus has a 15% chance of not falling apart. Prevents fires, metal plates, electrical overloads, shocks and spontaneous failures. Announced by NERON when activated.
|
|
Heat Lamps
|
|
Plants in the garden have a 50% chance to generate an additional fruit each day.
|
|
Hydroponic Incubator
|
|
Seedlings grow twice as fast in the garden.
|
|
Large Bay Upgrade
|
|
The Icarus can carry two more people, bringing the maximum to 6.
|
|
Launch Propulsion System
|
|
Launching patrol ships and the Pasiphae costs 1 AP less.
|
|
Magnetic Net
|
|
One of the great assets of the Magellan was that the stellar ark could mobilize its own flotilla. You debug the last packets of code from the Magnet automatic pilot program. That'll do the trick.
- When the Daedalus moves, patrol ships are automatically brought on board (however Pasiphae is not).
|
|
Magnetic Return
|
|
The Icarus automatically returns to the Daedalus in the event of mission failure.
|
|
NERON Participation
|
|
If a project is above 0%, it is automatically progressed 5% each cycle.
|
|
Oxygenated Ducts
|
|
Algae growing in the air-conditioning ducts. Maybe we could encourage rampant growth of banana trees?
- Each cycle, the Daedalus has a 20% chance not to lose oxygen. Announced by NERON.
|
|
Plasma Shield
|
|
The hull of the Daedalus is now protected by a self-regenerating shield. Must be turned on after being built at the BIOS terminal. Starts at 50 and regenerates 5 per cycle up to a maximum of 100. Is damaged before ship hull.
|
|
Pneumatic Distributor
|
|
Food produced in the garden is sent directly to the refectory via a pneumatic tube.
|
|
Quantum Sensors
|
|
Scanning planets reveals one additional zone each time.
|
|
Rerouted Charges
|
|
By reversing the polarity of the Tesla turret modulator, it is possible to double their firing rate!
- Turrets recharge twice as fast.
|
|
Spatial Wave Radar
|
|
The stellar antenna now doubles your progress. (Confirm this = Difficulty of establishing comms link is halved?)
|
|
Teslatron Reservoir
|
|
Patrol ships have an additional 6 charges.
|
|
Trail Minimizer
|
|
The number of attackers who pursue the Daedalus when it moves is reduced by 25%.
|