Trading
Trading is a feature introduced in
Episode III which allows the
Communications Officer to trade objects, resources, NERON Projects and even crew members to passing alien transporter ships via the Comms Center.
To partake in trading, the Shortwave Radio feature must be accessed on the Comms Center. While the entire crew may view the Shortwave Radio screen, only the
Communications Officer can perform the trades. Even the
Hacker Kit cannot override this.
Transporters
To make a trade, an alien Transporter ship must be present outside the Daedalus, and space must be free of Hunters or asteroids. Its arrival and departure are announced by NERON in the general chat tab.Alternatively, Transporters can be targeted and destroyed by turrets and patrollers, potentially leaving useful salvageable items in the wreckage.
Confirmed drops include:
Damaging the Transporter or declining one of its trade offers will prompt it to leave on the following cycle change.
Warning: If no target has been specified, the actions Fire (Turret) and Fire on a Hunter (Patroller) may randomly target the Transporter.
Always select your targets before shooting, to make sure you do not accidentally damage one!
Confirm: Can Meridon Scrambler cause Hunters to fire at the Transporter?
Completing a trade
When called via the Shortwave Radio, the aliens will offer one or several randomized transactions which can only be accepted or declined. Accepting or declining an offer costs 2
. If you accept an offer without having the goods ready, it is automatically declined.
- You can only trade items or
Inactive (but not yet
Highly Inactive) characters that are currently located in the ship's storage rooms!
- Other requested goods can include Resources from the tanks and NERON Projects, see below.
- Any items recieved, however, including Oxygen and Fuel Capsules, will appear on the Bridge and may have to be moved to the appropriate storage.
If a character on the bridge is a
Diplomat (or
Polyvalent), there will be more trade options than usual, like exchanging higher amounts, a discount, or the option to pay with different goods. Other skills, reportedly
Botanist, can unlock such options as well, depending on the subject.
Items and Resources
Any items located in the ship's storage rooms, as well as ship resources such as
Oxygen and
Fuel may be traded.
As a side-effect, the "Objects present for exchange" list allows everyone on the bridge to see all items in the storage rooms.
Bug: Even
Hidden objects are being listed and may be traded at will.
NERON Projects
You can trade one of your completed projects for another project that has not been completed yet. The exchanged projects, both sold and bought, are random and cannot be chosen.
It is possible to trade away Gold Projects bought from the Vending Machine this way.
Note: As of Episode VI, certain gold projects are appearing through trades. Whether this is a bug is unknown.
Characters
Trading permits the exchange of a random
Inactive crew member located in the ship's storage rooms, and a random
Highly Inactive crew member located anywhere on the ship. Any items the exchanged character was carrying at the time of trading will remain on the storage shelf.
Reported character exchange goods include
,
, Hydropots, random NERON Projects, random Gold Projects and even a finished PILGRED Reactor.
| Beware! If the Comms Officer happens to be a Mush, they can trade even active people from storage rooms! |
Note: To get inactive (but not yet highly inactive) characters in position for trading, characters with the
Solid and
Wrestler skills are useful, as they may kick characters from room to room using their Kick them out ! action, which costs 1
less for inactive targets. For probabilities of achieving this task, see Moving Inactives to Storage.