Gardening
In the depths of space, sustaining your crew can be difficult work. Gardening helps by providing a source of oxygen as well as delicious fruit: Every mature, well-tended plant will produce both on day change.
While the novice gardener starts out with only a couple of
Banana Trees, proficient exploration of alien planets and acquisition of pots may eventually bloom the garden into a paradise of alien fruits and trees.
- The best gardens can produce more
than the crew uses, and yield 10-20 fresh fruits every day.
Location
Each ship starts with 2 mature
Banana Trees and 1 empty
HydroPot in the Hydroponic Garden, as well as 2 empty Hydropots scattered throughout the ship's Storage rooms. Plants and pots should be moved to the Laboratory so that gardeners can share the
Stainproof Apron with the lab crew to avoid getting
Dirty. Plants should only be moved back to the garden if the ship has completed a NERON project which makes the garden advantageous.
Completing the
Extra Hydropots project will add 3 additional Hydropots to the garden's shelf. Also, crewmembers with a
Green Thumb will each receive 2 more pots, for a maximum of 12 when
Stephen copies this skill form
Ian.
Plant Statuses
-
Thirsty: This plant can still produce
on day change but no fruit. It will be dried out the next day.
-
Dried Out: If left unwatered, this plant will die on day change.
-
Diseased: This plant is unable to produce anything until treated.
-
Young: This plant does not produce anything yet until it matures. This takes anywhere from 1-48 cycles depending on the plant type.
Note: This means Young plants receive no further negative effects if left Thirsty or Diseased.
A plant's thirst status changes on day change between Cycles 8 and 1: A watered plant with no statuses will change to
Thirsty, a Thirsty plant will change to
Dried Out, and a Dried Out plant will die.
A plant may become
Diseased randomly at the beginning of any cycle.
The charges shown on a
Young plant indicate how many cycles it has already spent in that state. This can be used to estimate when a given plant will mature. A
Botanist, however, can read plant properties which tell them exactly how many more cycles it will take.
Actions
Plant:
- Cost: 2
or 1
- Requires: Empty
HydroPot (not on inventory).
- Target: Fruit
- Privacy:
Public log
- Effect: Uses a fruit to create a young plant of the same type.
- Room Log: [Character] sets about reproducing a plant created by the [Tree]. Congratulations! The young plant is in perfect health.
Water Plant:
- Cost: 1
or 1
- Target:
HydroPot with
Thirsty or
Dried Out plant
- Privacy:
Private log
- Effect: Resets the plant's thirst status.
- Only one watering is needed, regardless of whether the plant is thirsty or dried out.
- Room Log: You water the plants lovingly.
Treat Plant:
- Cost: 2
or 1
- Target:
HydroPot with
Diseased plant
- Privacy:
Private log
- Effect: Cures a diseased plant.
- Room Log:
TODO: Missing information.
Hybridize:
- Cost: 2
or 1
- Requires: Fruit in inventory
- Target:
HydroPot with plant
- Privacy:
TODO: Missing information.
- Effect: If the plant is in perfect condition (not thirsty, dried out or sick) and the character is not
Dirty, the plant is replaced with a new
Young plant of the fruit's type.
Warning: If any of these conditions is not met, the hybridizing attempt fails and both the plant and fruit are destroyed in the attempt!
Confirm: The hybridizing attempt might fail by very bad luck
Notes & Tips
- Again, Young Plants can be left
Diseased and
Thirsty until they mature, because they do not produce anything anyway. So water them only when
Dried Out and treat only when they are about to start producing.
- Because diseases can appear throughout the day, but only matter at the end of Cycle 8, plants should always be checked in Cycle 8, if possible. It's often useful for the gardener to give an update on plant statuses early in Cycle 8 - Stating whether they are ok, or asking for assistance.
- As a
Botanist, you should save
for actions that cost 2
if possible. E.g. if you are planning to plant or graft a fruit later in the day, do not spend your points on watering before that. Likewise, use them on treating diseases first.
- Watering costs 1
for everyone, so it can be done by everyone. Encourage others to water plants for you during the day, especially people without special skills (like
Chun). That way you will avoid stressful situations in Cycle 8, and carry over your
to the next day if there is nothing but watering to do.
- Do this especially if you are also a
Biologist who gets better research value for his
than unskilled people do.
- Do this especially if you are also a
- Watering costs 1
- When plants die, they leave an empty
HydroPot behind. However if burnt in a fire, the HydroPots are destroyed along with the plant.
- Other items in the room like
Post-its do not help to reduce the chance of
HydroPots being burnt!
- Plants in a character's inventory are safe from fires. But they will still produce fruit and oxygen. In long-running ships, it is thus recommended that trusted crew-members eventually start to hold plants in their inventory on cycle changes.
- Garden projects (like
Heat Lamps) affect even those plants that are held in the inventory if the person holding them stays in the Hydroponic Garden on cycle changes (confirmed with Heat Lamps).
- Garden projects (like
- Other items in the room like