Difference between revisions of "User talk:Ividyon"
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To solve that, you can hold down '''Ctrl''' and '''scroll your mouse wheel up''' to increase the zoom level of the site. The small fonts are still at a reasonable size for typical web usage, so I'm not sure if I can help you with anything else. :/ — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|<span style="color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;">ividyon</span>]] ([[User talk:Ividyon|talk]]) 00:45, 13 February 2014 (MST) | To solve that, you can hold down '''Ctrl''' and '''scroll your mouse wheel up''' to increase the zoom level of the site. The small fonts are still at a reasonable size for typical web usage, so I'm not sure if I can help you with anything else. :/ — [[Image:Kuanti.png|link=User:Ividyon|Designer]] [[User:Ividyon|<span style="color:#d47c2b; font-weight: bold; text-shadow: 1px 1px 0px #000;">ividyon</span>]] ([[User talk:Ividyon|talk]]) 00:45, 13 February 2014 (MST) | ||
| + | |||
| + | ---- | ||
| + | Thank you for the tip. From a web designer's perspective, I'm interested to know where you learned that small font size is reasonable for typical web usage. First of all let's read the following paragraph. | ||
| + | |||
| + | <blockquote style="padding: 10px; border: 2px solid #4D4C4C; background-color: #E8E6E6;"> | ||
| + | '''Size: respect the users' preferences, avoid small size for content''' <br /> | ||
| + | <br /> | ||
| + | As a base font size for a document, 1em (or 100%) is equivalent to setting the font size to the user’s preference. Use this as a basis for your font sizes, and avoid setting a smaller base font size <br /> | ||
| + | Avoid sizes in em smaller than 1em for text body, except maybe for copyright statements or other kinds of “fine print.” <br /> | ||
| + | <br /> | ||
| + | Quoted from "W3C Quality Assurance Tips for Webmasters" | ||
| + | </blockquote> | ||
| + | |||
| + | In fact small font sizes are discouraged. I'm afraid no good web designer will tell their clients to use small texts. You are causing your readers eye strain. Old readers will not be able to read it or you cause them big trouble reading it. | ||
| + | |||
| + | Take a look at the general trends of modern web design standards. Studies reveal that people like bigger font sizes. I'm quoting the result of a website usability survey[http://www.nngroup.com/articles/top-ten-web-design-mistakes-of-2005/]: | ||
| + | |||
| + | <blockquote style="padding: 10px; border: 2px solid #4D4C4C; background-color: #E8E6E6;"> | ||
| + | Bad fonts won the vote by a landslide, getting almost twice as many votes as the #2 mistake. '''About two-thirds of the voters complained about small font sizes or frozen font sizes'''; about one-third complained about low contrast between text and background. | ||
| + | </blockquote> | ||
| + | |||
| + | Read more if you are still not convinced[http://alistapart.com/article/dao]: | ||
| + | <blockquote style="padding: 10px; border: 2px solid #4D4C4C; background-color: #E8E6E6;"> | ||
| + | One of the most significant accessibility issues is font size. Small fonts are more difficult to read. For those of us with good eyesight, it can come as a shock that '''a significant percentage of the population has trouble reading anything below 14 point times on paper. Screens are less readable than paper, because of their lower resolution.''' | ||
| + | </blockquote> | ||
| + | |||
| + | Please remember there are different people who use different devices to browse your website. For example Macintosh users will see the texts even smaller than most of the Windows users due to the differences in dpi. Don't forget mobile users too. Web design is about what your users want, and how you deliver what they want. It is not just what the developer wants. | ||
| + | |||
| + | To be blunt your site has many usability issues. Font size is just one of them but I'm afraid I'm not in a good position to express my concerns. - ronga | ||
Revision as of 08:12, 14 February 2014
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Beta test screenshots
Ividyon, I do not know if the descriptions or naming of the mush skills are wrong. All of my screenshots are from the beta test.
Only yesterday I noticed that the beta skill 'Anonymous' was renamed to 'Anonymush'. I am certain that there will be other minor changes that I am still unaware of.
Thats said, I still think that these screenshots have some value in the absence of current ones (that and even current ones will become obsolete one day). Maybe we can update them as we go.
Pause (talk) 18:10, 21 December 2013 (MST)
If we are talking about file sizes for images I find that the best format to use changes from image to image. For example, when I convert the image Action-Sabotage.gif to jpg it jumps up from 8KB to 13KB, converting to png it drops to 6KB.
...unless by "far better" you were talking about image quality or something other than file sizes.
Pause (talk) 04:40, 24 December 2013 (MST)
ImageMap
Hey, thanks for activating ImageMap! :) Tatsukishi (talk) 03:17, 20 December 2013 (MST)
Templates
Is there any reason you want the templates for things like APs and glory to have the word after them? I think "some action costs 3
" is better than "some action costs 3
AP". It's how the game handles it, and it looks less redundant. With template:ap (my template) if you mouse over it says AP, and I intended to make it a link to something about AP as soon as there was something suitable to link to.
There is now template:AP (yours, used with {{AP}}) and template:Ap (mine, used with {{ap}}). We should just use one of them. MP has the same situation.
I do think the AP template should have options for special skill points, I just hadn't gotten around to it. We should keep that from yours.
Lastly, filling up the recent changes is my job! —Cimanyd
- I actually absolutely wasnt aware those templates already exist! As you noticed, the wiki has this awful issue of case sensitivity, and I just punched in "AP" and "MP" and didn't find anything, so I figured I was the first to make it. My inspiration came from the excellent Dota 2 Wiki and its usage of templates.
- I'm actually torn on the issue myself; I believe that
AP looks more elegant, because it's the same with
Glory and
Morale. The game is not really a point to refer to in this issue, since its usage isn't uniform at all; sometimes you get "3
", sometimes it's "3
AP", sometimes it's even "3 Action points (
)"! Really silly. That also opens up another issue, namely how to treat tooltips and descriptions taken from inside the game... as they have haphazard, non-uniform usage of AP icons and texts all over the place, you can't really replace them all with wiki templates without altering them from their original phrasing. (which I personally think isn't an issue, but opinions may differ)
- Personally like to keep it the way I did it, though this opens up some issues for job-specific AP, as you need to add "s" behind 2 {{AP|IT}} to make it "2
s", etc. This may require some more elegant coding, but this is my first contact with MediaWiki so idk (yet)! —
ividyon (talk) 09:20, 18 December 2013 (MST)
- I had forgotten how inconsistent the game itself is. My opinion is, for the wiki (anything not supposed to be copied from the game), we should just use 3
, 3
, etc. and for places where the in-game stuff is copied, just say "3 [[Image:pa slot1.png]]", "3 [[Image:pa slot1.png]] '''AP'''", "3 Action Points ([[Image:pa slot1.png]])", or whatever, to match what's in the game.
- To link to an external website, you use [website text], not [website|text].
- This will be confusing to anyone reading it after the templates are changed... —Cimanyd
- I had forgotten how inconsistent the game itself is. My opinion is, for the wiki (anything not supposed to be copied from the game), we should just use 3
- I went and changed the formatting on our talk so it won't be confusing to anyone!
- I'm still not convinced. It may be redundant to someone who got to know the game, but anyone else won't immediately draw the connection that blue is Movement and red is Action, or that it's even supposed to be points. The image could, of course, link to articles explaining the points, but then again it won't be guaranteed that people mouse-over and realize the image is a link. Lastly, the various job action points like cook, gardening, IT etc. really aren't recognizable as AP on first glance.
- There are cases where both types can be useful, but ultimately we should decide on a "default" type of writing which should be uniformly used across the wiki, with exceptions where applicable. (The one we decide against can remain an optional template argument for experienced editors) My vote remains on the extended style. —
ividyon (talk) 10:12, 18 December 2013 (MST)
- There are cases where both types can be useful, but ultimately we should decide on a "default" type of writing which should be uniformly used across the wiki, with exceptions where applicable. (The one we decide against can remain an optional template argument for experienced editors) My vote remains on the extended style. —
- Actually, I just changed my mind! We could leave the extended version as an optional argument for the AP/MP templates, but otherwise we can condense them down to just the icons (which will link to articles explaining the points). —
ividyon (talk) 10:32, 18 December 2013 (MST)
- Actually, I just changed my mind! We could leave the extended version as an optional argument for the AP/MP templates, but otherwise we can condense them down to just the icons (which will link to articles explaining the points). —
- OK, I'll do some template editing to make them icons only.
- I don't think there's anything called "life points" at all, and there's already template:health (or template:hp), so what's template:LP for? —Cimanyd
- This damn game. The FAQ clearly read Life Points, but in the game interface it's Health Points... what the hell? —
ividyon (talk) 11:37, 18 December 2013 (MST)
- This damn game. The FAQ clearly read Life Points, but in the game interface it's Health Points... what the hell? —
- The game's information isn't always consistent or accurate, that's why we need a good wiki. I think we should stick with in-game names, and ignore the help and stuff if it disagrees. —Cimanyd
- Why did you revert my last message? —Cimanyd
- I... don't know! I think I tried to look at the previous revision of the page, and ended up rolling it back instead? I didn't get a confirmation prompt or anything, so that's weird... anyway, point taken! —
ividyon (talk) 12:13, 18 December 2013 (MST)
- I... don't know! I think I tried to look at the previous revision of the page, and ended up rolling it back instead? I didn't get a confirmation prompt or anything, so that's weird... anyway, point taken! —
In template:skill, I think the icons should stay bigger. I know they fit better in lines, but they don't look as good because of the resizing. Compare:
—Cimanyd
- Bit of a late response, buuut: It does look better, but the bigger icons absolutely break reading comfort and content flow, so they have to be downscaled a bit. Sorry! —
ividyon (talk) 12:25, 30 January 2014 (MST)
I removed the double bolding from template:skill and template:character, I don't think it looks good. —Cimanyd
font size
inventory - the font size is too small. i can barely read them. it hurts my eyes. please change into bigger font size. suggestion: must be at least 90%. not all people have sharp eyes. thank you. - ronga
To solve that, you can hold down Ctrl and scroll your mouse wheel up to increase the zoom level of the site. The small fonts are still at a reasonable size for typical web usage, so I'm not sure if I can help you with anything else. :/ —
ividyon (talk) 00:45, 13 February 2014 (MST)
Thank you for the tip. From a web designer's perspective, I'm interested to know where you learned that small font size is reasonable for typical web usage. First of all let's read the following paragraph.
Size: respect the users' preferences, avoid small size for content
As a base font size for a document, 1em (or 100%) is equivalent to setting the font size to the user’s preference. Use this as a basis for your font sizes, and avoid setting a smaller base font size
Avoid sizes in em smaller than 1em for text body, except maybe for copyright statements or other kinds of “fine print.”
Quoted from "W3C Quality Assurance Tips for Webmasters"
In fact small font sizes are discouraged. I'm afraid no good web designer will tell their clients to use small texts. You are causing your readers eye strain. Old readers will not be able to read it or you cause them big trouble reading it.
Take a look at the general trends of modern web design standards. Studies reveal that people like bigger font sizes. I'm quoting the result of a website usability survey[1]:
Bad fonts won the vote by a landslide, getting almost twice as many votes as the #2 mistake. About two-thirds of the voters complained about small font sizes or frozen font sizes; about one-third complained about low contrast between text and background.
Read more if you are still not convinced[2]:
One of the most significant accessibility issues is font size. Small fonts are more difficult to read. For those of us with good eyesight, it can come as a shock that a significant percentage of the population has trouble reading anything below 14 point times on paper. Screens are less readable than paper, because of their lower resolution.
Please remember there are different people who use different devices to browse your website. For example Macintosh users will see the texts even smaller than most of the Windows users due to the differences in dpi. Don't forget mobile users too. Web design is about what your users want, and how you deliver what they want. It is not just what the developer wants.
To be blunt your site has many usability issues. Font size is just one of them but I'm afraid I'm not in a good position to express my concerns. - ronga